Aller au contenu

Photo

Elcor is harcore support feasible.


  • Veuillez vous connecter pour répondre
67 réponses à ce sujet

#1
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages
You cannot deny the quality of Biowares' work with making the volus a more than laughable character. They have introduced a new class that represents a new gameplay style. That is as big as having a new game mode. The only problem wih them is that they function more as a bridge between "direct damage" classes and true support classes. A style of gameplay that would seem to fit into an RPG would be a level of support that would provide temporary retreat for other classes that do the heavy hitting. Bioware also has the perfect class for completing the path the volus started. 

The elcor models in single player are only slightly bigger than a krogan. They walk slowly, have heavy defenses, and supposedly use turrets in warfare. VI assisted. Automatic turrets.

That prefectly represents my preference for gaming in general. I like being the Shelter or the Personnel Logistics Vehicle. Could Elcor not provide heavy buffs and shields at the cost of being slow? Could the skill tree not focus on support buffs and balance those with passive turrets that eat capacitor levels?

An idea: an elcor could move at a pace decided by bioware and provide massive buffs to shields, damage, power cooldown, and possibly ammunition. An Elcor could also sport Passive Turrets.

How the hell are you supposed to balance that?

With a Central Capacitor, replacing Fitness. The more you spec into both Turrets and Team Buffs, and the more players take advantage of the Buffs, the less energy the Capacitor can sustain for each function. Choosing weapons to equip? Shared among the benefactors.

#2
BlessedSoldier

BlessedSoldier
  • Members
  • 637 messages
I think the Elcor's "turrets" on their backs should use the weapons you selected<-<

Say 1 turret is a Revenant and the other a...claymore?

#3
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages
I am using a mobile device, so I cannot see everything I type. New post then:

The elcor would provide a temporary Stronghold for other players. i would play as that more than any other class.

By the way, other games use this exact playstyle, and are very succesful.

Right now the Volus is passive support and is still forced to take direct action just to survive.

This Elcor concept invites other options for strategy. STRATEGY. 

Modifié par Caldari Ghost, 13 octobre 2012 - 08:36 .


#4
Apl_Juice

Apl_Juice
  • Members
  • 1 300 messages
Unless you get hundreds of thousands of shields, platinum will rip through an Elcor like wet tissue

#5
ToLazy4Name

ToLazy4Name
  • Members
  • 6 169 messages
Elcor just wouldn't work, i think. One, it'd be ridiculous having them disable devices, and stuff like that, and two, how would weapon selection work?

I don't see it happening, and unlike the Volus, I'm completely against the idea. Volus are at least humanoid.

#6
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests
Elcor as mobile tanks in MP.

Gets implemented, is awesome.

Gets staggered by Geth.

BioWare trollface.

#7
DullahansXMark

DullahansXMark
  • Members
  • 9 557 messages

BlessedSoldier wrote...

I think the Elcor's "turrets" on their backs should use the weapons you selected<-<

Say 1 turret is a Revenant and the other a...claymore?


The only way to do it, really. Not sure how aiming would work with a giant elephant blocking your screen.

#8
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages

Apl_J wrote...

Unless you get hundreds of thousands of shields, platinum will rip through an Elcor like wet tissue


That can easily be balanced with constantly recharging shield modules. With specialized Gear cards, you can choose to equip Active or Passive skills that operate at a certain DPS resistance per level. Same with Health.

The key is NOT raw tanking. The Key is Balancing a preferenced design for supporting those who will kill enemies before they kill you, balancing the capacitor for Gear Modules that sustain yourself and the Team, and providing Support fire to that immedietely draws aggro away from weakened team players. Balanced around a multitasking capacitor.

The only reason I push this forward is the potential for how much deeper the gameplay can become just by adding one more species. Elcors can hold very powerful generators that can pdseudo-tank +platinum difficulty by considering time-cycle, raw number charge, stacking bonuses, and finally capacitor usage for certain modules unlocked through Gear Cards. Also, it is SUPPORT. Elcor's job is to sustain those who will ultimately ensure the elcors' survival by killing the enemy. Look up Eve Online.

#9
Deadlysyns

Deadlysyns
  • Members
  • 2 301 messages
they said they would only implement characters with a human skeletal structure volus are just short fat humans so i doubt we will see any other new alien races unless they introduce Raloi in SP

#10
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages

Neofelis Nebulosa wrote...

Elcor as mobile tanks in MP.

Gets implemented, is awesome.

Gets staggered by Geth.

BioWare trollface.


Players need their own Boss unit. Elcor fits the bill. 

Seriously, Destroyer has Devestator Mode, powered by a puny human suit, mind you, and they cannot be staggered under any circumstances. Elcor Suit is so much more powerful, has inherently far more defenses, and can generate exponentially more defenses AGAIN without considering multiplicative stacks from Gear Cards. They operate on Team Buffs and Enemy Debuffs.

#11
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages
Please, I'm not the only one... And it might work this way.

#12
Jamofend

Jamofend
  • Members
  • 586 messages
I can already imagine, sadly out of ammo, angrily you will die regretfully i am down. But i just don't see elcor feasible for multiplayer.

#13
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages

Jamofend wrote...

I can already imagine, sadly out of ammo, angrily you will die regretfully i am down. But i just don't see elcor feasible for multiplayer.

Did you read any of my posts?

#14
WarmechaM2

WarmechaM2
  • Members
  • 569 messages
It just wouldn't work.

#15
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages
@ Dulluhanxmark
If you read carefully an Elcor would have Passive turrets. You didn't read either.

#16
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages
Please explain Warmech. Stacking defenses balanced with offensive skills limited with energy(Which decreases shields). It is easy in that sense to balance power and tanking abilities.

I want someone to read my post, think about the mentioned mechanics and derived potentials, and give me some direct points on how it could not work. From what I said, Elcor in this manner could easily survive platinum with a prepared team. Because the team would have heavy support.

#17
Rudest

Rudest
  • Members
  • 1 035 messages
I like the idea of Elcor too Caldari Ghost! I'd like to see a slow character who is immune to sync kills and has a large AoE ability "Suppressive Fire" that does damage over time and slows anything caught in it. Could easily follow evolutions that make it more damage or more CC/Radius focused!

Pair this with a stationary buff machine for his allies, and you've got a character that could likely hold his own alone---but would likely get overrun in later waves. Only.. He's a buff machine/CC machine, so he won't get left behind!

#18
WarmechaM2

WarmechaM2
  • Members
  • 569 messages

Caldari Ghost wrote...

Please explain Warmech. Stacking defenses balanced with offensive skills limited with energy(Which decreases shields). It is easy in that sense to balance power and tanking abilities.


It's not that, it's the fact of it's compatabilty, its good on paper but in praticilty not so much. 
A new skeleton would be required
How would they use their guns? Bear in mind it'd be the same guns as everyone else would use. 
movment around the map, ladders, jumping down gaps.
Doing enabling/Disabling objectives and object recovery.
Being insta killed
Being revived
Taking cover

There probaly is more, but they'd be a lot to implement, to much even. 
Volus were easy to implement due to them being human shaped. 
Elcor are not human shaped. 
Volus can't take cover due to there size but due to there size they still can take "cover" 

#19
Phil Dingus

Phil Dingus
  • Members
  • 26 messages
I wish this would happen. I'm hoping against the odds for Elcor and Hanar classes in the future. We've got every race I'd care to play as except those two. I would be ecstatic.

Maybe if they ever do a paid DLC they could make some new, non-human skeletal models that are playable in multiplayer. Just strap the weapons to the Elcor's back, and maybe limit them to weapons like the Striker, Falcon, Typhoon, etc.

#20
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages
@warmech
New skeleton is the problem, I agree.

You don't understand weapon usage though. The elcor is not supposed to be directly engaging the enemy. Any offensive turrets are PASSIVE. Automatic turrets, please! They are energy so have infinite ammo but are balanced in that they consume shields, just like the Hawk missile. Elcor IS cover. Cannot use ladders. Don't need to. Not supposed to. Also, the team does the "dirty work" while the Elcor sits back and supervises. An Elcor could certainly do objectives if they have Passive modules equipped.In case the rest of the team is dead. That would require a level 20 or higher Elcor with powerful shield units though.
@Rudest
Yes, certain modules as explained would allow soloing, although that would be difficult.

@Phil Dingus
Elcor would use nonconventional turrets if they have to fight in that manner. They could have more powerful turrets than small arms fire at the cost of heavy shields.

Again warmech, you are right about the cost of making a new character system, but the other issues you presented are already either explained directly or implied in my other posts. Unless Bioware keeps surprising us, you have convinced me of your view. Unless we pay for new skeleton, Elcor can't be included.

#21
PendantTurnips

PendantTurnips
  • Members
  • 195 messages
so much elcor hate, elcorguard would be the best thing which could happen to multiplayer

#22
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages
@itz lupoz
New game mode? I personally think larger maps would be the best addition multiplayer could have, outside of an Eve online-esque spaceship MMO. I want to be deeply immersed in the mass effect universe and actually take part in the "smaller" workings of Citadel Space. I would run a corporation based off of Illium with an office on the citadel that processed scientific innovation for spaceship design and work with another company to design exploration craft.

#23
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages
Bump 

Modifié par Caldari Ghost, 13 octobre 2012 - 11:47 .


#24
siilencer

siilencer
  • Members
  • 19 messages
elcor equipped with..... two typhoon mounted turrets. total suppression! ha

#25
Deadlysyns

Deadlysyns
  • Members
  • 2 301 messages
Elcor would suck unless they had shield boost and a huge amount of shield and health