Elcor is harcore support feasible.
#1
Posté 13 octobre 2012 - 08:31
The elcor models in single player are only slightly bigger than a krogan. They walk slowly, have heavy defenses, and supposedly use turrets in warfare. VI assisted. Automatic turrets.
That prefectly represents my preference for gaming in general. I like being the Shelter or the Personnel Logistics Vehicle. Could Elcor not provide heavy buffs and shields at the cost of being slow? Could the skill tree not focus on support buffs and balance those with passive turrets that eat capacitor levels?
An idea: an elcor could move at a pace decided by bioware and provide massive buffs to shields, damage, power cooldown, and possibly ammunition. An Elcor could also sport Passive Turrets.
How the hell are you supposed to balance that?
With a Central Capacitor, replacing Fitness. The more you spec into both Turrets and Team Buffs, and the more players take advantage of the Buffs, the less energy the Capacitor can sustain for each function. Choosing weapons to equip? Shared among the benefactors.
#2
Posté 13 octobre 2012 - 08:34
Say 1 turret is a Revenant and the other a...claymore?
#3
Posté 13 octobre 2012 - 08:34
The elcor would provide a temporary Stronghold for other players. i would play as that more than any other class.
By the way, other games use this exact playstyle, and are very succesful.
Right now the Volus is passive support and is still forced to take direct action just to survive.
This Elcor concept invites other options for strategy. STRATEGY.
Modifié par Caldari Ghost, 13 octobre 2012 - 08:36 .
#4
Posté 13 octobre 2012 - 08:36
#5
Posté 13 octobre 2012 - 08:36
I don't see it happening, and unlike the Volus, I'm completely against the idea. Volus are at least humanoid.
#6
Guest_Aotearas_*
Posté 13 octobre 2012 - 08:37
Guest_Aotearas_*
Gets implemented, is awesome.
Gets staggered by Geth.
BioWare trollface.
#7
Posté 13 octobre 2012 - 08:41
BlessedSoldier wrote...
I think the Elcor's "turrets" on their backs should use the weapons you selected<-<
Say 1 turret is a Revenant and the other a...claymore?
The only way to do it, really. Not sure how aiming would work with a giant elephant blocking your screen.
#8
Posté 13 octobre 2012 - 08:47
Apl_J wrote...
Unless you get hundreds of thousands of shields, platinum will rip through an Elcor like wet tissue
That can easily be balanced with constantly recharging shield modules. With specialized Gear cards, you can choose to equip Active or Passive skills that operate at a certain DPS resistance per level. Same with Health.
The key is NOT raw tanking. The Key is Balancing a preferenced design for supporting those who will kill enemies before they kill you, balancing the capacitor for Gear Modules that sustain yourself and the Team, and providing Support fire to that immedietely draws aggro away from weakened team players. Balanced around a multitasking capacitor.
The only reason I push this forward is the potential for how much deeper the gameplay can become just by adding one more species. Elcors can hold very powerful generators that can pdseudo-tank +platinum difficulty by considering time-cycle, raw number charge, stacking bonuses, and finally capacitor usage for certain modules unlocked through Gear Cards. Also, it is SUPPORT. Elcor's job is to sustain those who will ultimately ensure the elcors' survival by killing the enemy. Look up Eve Online.
#9
Posté 13 octobre 2012 - 08:51
#10
Posté 13 octobre 2012 - 08:55
Neofelis Nebulosa wrote...
Elcor as mobile tanks in MP.
Gets implemented, is awesome.
Gets staggered by Geth.
BioWare trollface.
Players need their own Boss unit. Elcor fits the bill.
Seriously, Destroyer has Devestator Mode, powered by a puny human suit, mind you, and they cannot be staggered under any circumstances. Elcor Suit is so much more powerful, has inherently far more defenses, and can generate exponentially more defenses AGAIN without considering multiplicative stacks from Gear Cards. They operate on Team Buffs and Enemy Debuffs.
#11
Posté 13 octobre 2012 - 08:58
#12
Posté 13 octobre 2012 - 08:58
#13
Posté 13 octobre 2012 - 09:00
Did you read any of my posts?Jamofend wrote...
I can already imagine, sadly out of ammo, angrily you will die regretfully i am down. But i just don't see elcor feasible for multiplayer.
#14
Posté 13 octobre 2012 - 09:04
#15
Posté 13 octobre 2012 - 09:06
If you read carefully an Elcor would have Passive turrets. You didn't read either.
#16
Posté 13 octobre 2012 - 09:11
I want someone to read my post, think about the mentioned mechanics and derived potentials, and give me some direct points on how it could not work. From what I said, Elcor in this manner could easily survive platinum with a prepared team. Because the team would have heavy support.
#17
Posté 13 octobre 2012 - 09:16
Pair this with a stationary buff machine for his allies, and you've got a character that could likely hold his own alone---but would likely get overrun in later waves. Only.. He's a buff machine/CC machine, so he won't get left behind!
#18
Posté 13 octobre 2012 - 09:22
Caldari Ghost wrote...
Please explain Warmech. Stacking defenses balanced with offensive skills limited with energy(Which decreases shields). It is easy in that sense to balance power and tanking abilities.
It's not that, it's the fact of it's compatabilty, its good on paper but in praticilty not so much.
A new skeleton would be required
How would they use their guns? Bear in mind it'd be the same guns as everyone else would use.
movment around the map, ladders, jumping down gaps.
Doing enabling/Disabling objectives and object recovery.
Being insta killed
Being revived
Taking cover
There probaly is more, but they'd be a lot to implement, to much even.
Volus were easy to implement due to them being human shaped.
Elcor are not human shaped.
Volus can't take cover due to there size but due to there size they still can take "cover"
#19
Posté 13 octobre 2012 - 09:22
Maybe if they ever do a paid DLC they could make some new, non-human skeletal models that are playable in multiplayer. Just strap the weapons to the Elcor's back, and maybe limit them to weapons like the Striker, Falcon, Typhoon, etc.
#20
Posté 13 octobre 2012 - 09:49
New skeleton is the problem, I agree.
You don't understand weapon usage though. The elcor is not supposed to be directly engaging the enemy. Any offensive turrets are PASSIVE. Automatic turrets, please! They are energy so have infinite ammo but are balanced in that they consume shields, just like the Hawk missile. Elcor IS cover. Cannot use ladders. Don't need to. Not supposed to. Also, the team does the "dirty work" while the Elcor sits back and supervises. An Elcor could certainly do objectives if they have Passive modules equipped.In case the rest of the team is dead. That would require a level 20 or higher Elcor with powerful shield units though.
@Rudest
Yes, certain modules as explained would allow soloing, although that would be difficult.
@Phil Dingus
Elcor would use nonconventional turrets if they have to fight in that manner. They could have more powerful turrets than small arms fire at the cost of heavy shields.
Again warmech, you are right about the cost of making a new character system, but the other issues you presented are already either explained directly or implied in my other posts. Unless Bioware keeps surprising us, you have convinced me of your view. Unless we pay for new skeleton, Elcor can't be included.
#21
Posté 13 octobre 2012 - 09:51
#22
Posté 13 octobre 2012 - 10:17
New game mode? I personally think larger maps would be the best addition multiplayer could have, outside of an Eve online-esque spaceship MMO. I want to be deeply immersed in the mass effect universe and actually take part in the "smaller" workings of Citadel Space. I would run a corporation based off of Illium with an office on the citadel that processed scientific innovation for spaceship design and work with another company to design exploration craft.
#23
Posté 13 octobre 2012 - 11:44
Modifié par Caldari Ghost, 13 octobre 2012 - 11:47 .
#24
Posté 13 octobre 2012 - 11:56
#25
Posté 13 octobre 2012 - 11:59





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