Elcor is harcore support feasible.
#26
Posté 14 octobre 2012 - 12:03
I do like Elcor but I can't see them happening. Rachni are far more feasible: they can wield weapons, they can use biotics, they can melee (tentacles to stomach anyone?) and would move faster than Elcor. The cover problem isn't much of an issue, like with Volus. They would still be able to use soft cover etc.
#27
Posté 14 octobre 2012 - 12:05
#28
Posté 14 octobre 2012 - 12:05
#29
Posté 14 octobre 2012 - 12:08
Jzadek72 wrote...
Yes! The way I see it, the Elcor would have a turret which uses whichever weapon you have out, and oodles of shields. Their powers would be a storm of about four homing missiles, defense matrix, and a combat drone. However, they wouldn't be able to take cover and would be very slow, without being able to sprint. Their melee would have to be a rearing attack with a shockwave that staggers enemies.
You do realise Elcor can't "rear up" and strike the ground. They're so heavily built, they just can't do it. Hugh gravity atmospheres are a b*tch.
#30
Posté 14 octobre 2012 - 12:08
#31
Posté 14 octobre 2012 - 12:10
If Bioware does end up adding one though, just make it an ultra rare. and a vanguard.
#32
Posté 14 octobre 2012 - 12:11
#33
Posté 14 octobre 2012 - 12:11
Caldari Ghost wrote...
Strawbatmoose: they wouldn't use cover. They would be cover. The challenge of being an Elcor would be deciding when it is the appropriate time to strengthen your offensive skills and when to manage your shields. You would have to constantly manage your capacitor.
I didn't say anything about cover and Elcor. I just said they won't happen.
And it's strawhat not strawbat.
Modifié par StrawHatMoose, 14 octobre 2012 - 12:14 .
#34
Posté 14 octobre 2012 - 12:12
They enable new strategies. The point. Suit different playstyles.
#35
Posté 14 octobre 2012 - 12:14
#36
Posté 14 octobre 2012 - 12:15
they would get killed so fast the way you made them it would be pointless no offence but this is a bad idea Elcor do not fit into this type of conflict in tight areas at allCaldari Ghost wrote...
@garymaple
They enable new strategies. The point. Suit different playstyles.
#37
Posté 14 octobre 2012 - 12:17
Caldari Ghost wrote...
Strawhatmoose: I know they won't happen without a paid project. This is how they could work in a fun manner.
Still doubtful. They can hardly move around. They can't "be cover" and and all tat stuff you say if you can't move around. Also, they would pretty much be all passive powers that you activate and let them do the work? We have a better chance of rachni.
#38
Posté 14 octobre 2012 - 12:29
movement: slow , Stagger immunity
dodge: none - can't take cover
light melee: slow high damage
heavy melee: AOE stomp
health/shields: 1500/1500
abilities:
turret - passive like hawk, starts off like mattock maxed out like typhoon
bubble shield - passive like biotic bubble but moves with character weapon damage buff and Dmg protection
Defensive grenades - Grenade power short range multiple grenade fired from shoulders
Living Tank - Ammo , shields, Dmg Protection
Fitness - you know it already
think the weapons for him mounted on his back should be heavy list below:
M-100 Grenade Launcher
ML-77 Missile Launcher
M-451 Firestorm
M-490 Blackstorm
M-622 Avalanche
M-920 Cain
Arc Projector
Collector Particle Beam
Geth Spitfire
Reaper Blackstar
Cerberus Particle Beam
M-560 Hydra
- question is the cobra should have a permanent mount on the back as well as the heavy weapon
if a volus could be mounted up there as well would be great lol
#39
Posté 14 octobre 2012 - 09:31
Syns I will say it again: READ MY EARLIER POSTS. You insist on saying they will get killed when I have explained over and over again exactly how they could tank above platinum. It is a simple concept!Deadlysyns wrote...
they would get killed so fast the way you made them it would be pointless no offence but this is a bad idea Elcor do not fit into this type of conflict in tight areas at allCaldari Ghost wrote...
@garymaple
They enable new strategies. The point. Suit different playstyles.
Straw hatmoose: they are supposed to walk slowly to make up for their survivability. They can be cover for other teammates in that way.
#40
Posté 14 octobre 2012 - 09:35
You have it perfectly with elcor's shield/health. He wouldn't use raw tanking abilities because that would be unrealistic. The training tree would have to vary slightly from other classes to allow the appropriate modules and gear to skill bonuses. Thank you for understandig that I mean passive turrets
#41
Posté 14 octobre 2012 - 09:35
How are they going to cover team mates if they can't get to them in the first place. Team mates will move around erratically all over the map leaving this guy behind. He can't do much for support if he can't get to his team mates in the first place. You can't expect everyone to camo behind the Elcor for the whole game.Caldari Ghost wrote...
Syns I will say it again: READ MY EARLIER POSTS. You insist on saying they will get killed when I have explained over and over again exactly how they could tank above platinum. It is a simple concept!Deadlysyns wrote...
they would get killed so fast the way you made them it would be pointless no offence but this is a bad idea Elcor do not fit into this type of conflict in tight areas at allCaldari Ghost wrote...
@garymaple
They enable new strategies. The point. Suit different playstyles.
Straw hatmoose: they are supposed to walk slowly to make up for their survivability. They can be cover for other teammates in that way.
#42
Posté 14 octobre 2012 - 09:42
Modifié par Caldari Ghost, 14 octobre 2012 - 09:43 .
#43
Posté 19 octobre 2012 - 11:23
#44
Posté 19 octobre 2012 - 11:37
DullahansXMark wrote...
BlessedSoldier wrote...
I think the Elcor's "turrets" on their backs should use the weapons you selected<-<
Say 1 turret is a Revenant and the other a...claymore?
The only way to do it, really. Not sure how aiming would work with a giant elephant blocking your screen.
I picture it being sort of like firing a mounted gun. The camera moves up so that it's centered on the turret, and as you look around the turret pivots but the elcor stays still, or maybe turns slowly to match where the turret's pointing eventually. It'd work more like the camera in a car game rather than an over the shoulder one.
As for weapons, your equipped weapons, along with the missile launcher and maybe a grenade launcher if applicable, would all be mounted to the turret. You'd only fire one at once, but switching weapons would be instant rather than delayed by an animation.
Shield boost, like the volus have, could be used to keep them alive out in the open. They'd probably have to be immune to sync kills both for gameplay and animation reasons. It'd also be cool if they could plant themselves and let teammates use them for cover (as in, hit the do everything button and actually stick to them like you would a wall.)
#45
Posté 19 octobre 2012 - 11:42
#46
Posté 27 novembre 2012 - 06:52
#47
Posté 27 novembre 2012 - 07:15
But seriously folks, it's an interesting idea.
Modifié par Euric, 27 novembre 2012 - 07:17 .
#48
Posté 27 novembre 2012 - 07:18
Also, now that we have elcor, how about dem rachni c:<
#49
Posté 27 novembre 2012 - 07:26
#50
Posté 27 novembre 2012 - 07:29





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