Need help finishing the game.
#1
Posté 30 décembre 2009 - 11:24
The problem isn't so much that I'm so bad that I can't even beat the game on the easiest level, it's that I immediately grow bored or unsatisfied with my character and start a new one before I even finish more than 2 main story quests.
Since I'm playing on the PS3 version, a few bugs are still lingering about limiting my options(no dex archer rogue). Warrior or Rogue quickly devolves into a "mash the X button" fest with little use or need for activated talents. Mage is also kind of ridiculous. Even if friendly fire is off, that fireball will still knock you and your party down, that blizzard will still freeze you, that mass paralyze glyph combo will still freeze you and your party, which makes me wonder how people manage to play on the higher difficulties without killing themselves 50 times in an hour. I also wonder if Berserk is SUPPOSED to automatically deactivate after every single fight, thus making me sit on my thumbs for 30 seconds between each and every fight(or lone enemy).
I've had an ugly habit of taking advantage of a few bugs to get fast xp or money. And while I feel the enemies die a bit too fast, I also find that they kill me off quite easily as well(especially on a mage). Threat seems a bit broken, as enemies will simply refuse to chase my tank that's hacking at them, even if my mage is just running around not attacking(in which case, I feel like I can win the whole game by turning haste on my mage and running around in circles). Reviving dead characters seems a bit annoying as only a mage with the Spirit Healer specialization can do so, and tactics can't be set to do that automatically. And so, I have a certain reluctance to bump up the difficulty.
Skill point management seems a bit tight, as I believe all characters need maxed Combat Training and Tactics for maximum combat efficiency, which leaves me with little to dabble in Poisons, Potions, and Trap-Making. Not to mention the character needs at least one point in trap making and poisons to even use them. The limited number of items in addition to limited "grinding" for xp and money only seems to encourage cheating in order to bring out the full use of everything.
Magic is also an exercise in futility. You can imagine my frustration when an enemy group swarms the tank, I cast VWB, and the one enemy I cast it on breaks off from the tank, heads for me, and blows up by himself. Or when I spot an enemy group, cast a fireball to hit them, only to have them up in my face by the time the slow moving ball hits the ground and scorches empty air.
I believe I've tried every class, specialization, weapon styles, and magic branches in the game, and I have yet to find anything that floats my boat.
#2
Posté 30 décembre 2009 - 01:45
#3
Posté 30 décembre 2009 - 02:25
I've had an ugly habit of taking advantage of a few bugs to get fast xp or money
Found your problem. Cheating in games makes them boring unless you are ten years old and just want to blow everything up.
#4
Posté 30 décembre 2009 - 02:42
In this game friendly fire is not that big deal if you are just a bit careful. You should have tried playing RM in Spellborn before they nerfed flaming - everyone who would melee your flaming target would be good as dead. I loved it, it made my best spells very situational and very fun to play. And I had to use my brain instead of just bursting everything around me without thinking.
#5
Posté 30 décembre 2009 - 02:46
#6
Posté 30 décembre 2009 - 08:17
At that point, I would already have gotten bored of my character and started anew.
#7
Posté 30 décembre 2009 - 08:42
You'll need to study/analyze Tactics system and learn how to work around the more or less broken system provided. PC mods may help with some of the problems if you are on PC, but the system itself is broken at a very fundamental level (AI in DAO is broken in general, though, for all NPCs and enemies).
Ranged fighting works fine as long as you play according to ranged abilities/skills. Mages are excellent at casting spells at a specific location even if the location is not line of sight (LoS) depending on the spell. Grease plus Fireball is very effective even for encounters that turn into ambushes - simply precast Grease and do Fireball once the encounter turns hostile. Be sure melee members have fire resistance if you send them into fire, of course (or cold for cold, etc).
Use the Hold Position to apply strategy to encounters and prevent your party from being overzealous (and dead).
Just fyi, I prefer ranged encounters and normally play mages or archers in fantasy RPGs. Other preferences may require somewhat different strategies, of course, because each approach has its strengths and weaknesses.
#8
Posté 30 décembre 2009 - 09:32
The best dps is more a matter of personal opinion, some like dual wielding rogues with a cunning build, some stealth, and Lethality, set up for maximum possible damage. They are probably the heaviest hitters in the game - but fragile. You can try a dexterity based build of the same type for less damage but amazing defense. Or the slower but amazingly powerful 2handed damage dealer.
Mages can also perform this function, depending on how you set them up.
Mages are the most versatile class, in the sense that you are less limited by builds. You can specialise in one area such as Entropy - or you can take one line from each, and mix'n'match as you like. Some spells are basically rubbish, others are incredibly useful if used in the right combinations or situations. Heal is always a must on any mage (but I never bother with the rest of that line). Every line in entropy is valuable and useful, imo, especially the second and third. Glyphs work great if used carefully. Cone of Cold followed by Crushing Prison on elite foes is great. Sleep/Nightmare combo is brilliant. Tempest/Blizzard on large groups, especially inside that room just ahead through the closed door. I never use the fire line or earth, wasted points imo. Force Field is great in the right circumstances - and so on. Other than heal, I tend to focus on crowd control, hexes, AoE, buffs/debuffs. Shapeshifting is useless, Blood Magic is very useful in the right circumstances if carefully used, Arcane Warrior and Spirit Healing are the bomb.
I generally have one or two characters (not the pc) learn the traps line. The same with poisons and herbalism, although I do put one point in poison for some group members so they can use bombs etc. You need to specialise in this department. They can't do it all. While high combat is essential for warriors and rogues - it's unnecessary for mages. Helpful, yes, but points are generally better spent elsewhere.
Perhaps you are just not playing any character long enough to really learn what works best - or you have a 'formula' you are trying to follow from other games that doesn't work in DAO - or maybe you just have a short attention span and are easily bored? I don't know.
#9
Posté 30 décembre 2009 - 09:58
Use stealth with your rogue! I have liked my 2 rogue (usually with a mage and a tank) parties the best so far- with 4 points in stealth you can sneak up on enemies and score a critical hit- sometimes killing them before they even know you are there. Have your party hide around the corner so they can come running after your rogue strikes. I usually take points in Combat training for all my characters but I only take Tactics points for a few of them. I do like to micromanage my party on difficult fights, but with just the 4 or 5 tactics slots you get for free I can set them up pretty well for routine encounters.
Hope this helps.
#10
Posté 30 décembre 2009 - 10:28
Sacrificial Bias wrote...
1a. The problem isn't so much that I'm so bad that I can't even beat the game on the easiest level, it's that I immediately grow bored or unsatisfied with my character and start a new one before I even finish more than 2 main story quests.
1b. Since I'm playing on the PS3 version, a few bugs are still lingering about limiting my options(no dex archer rogue). Warrior or Rogue quickly devolves into a "mash the X button" fest with little use or need for activated talents.
2. Mage is also kind of ridiculous. Even if friendly fire is off, that fireball will still knock you and your party down, that blizzard will still freeze you, that mass paralyze glyph combo will still freeze you and your party, which makes me wonder how people manage to play on the higher difficulties without killing themselves 50 times in an hour.
3. Skill point management seems a bit tight, as I believe all characters need maxed Combat Training and Tactics for maximum combat efficiency, which leaves me with little to dabble in Poisons, Potions, and Trap-Making. Not to mention the character needs at least one point in trap making and poisons to even use them.
I've numbered yours:
1a and 1b are tied together. At "Casual" the game is way, way, way, way, way too easy. That is why you don't need to use your powers. I'd play on "Normal" and then for the silly combats (dragons, Gaxkang, the final fight) flop back to Casual. You'll feel more of a need to really play your characters in that mode.
2. With mages obviously leading people is key with the fireball. You've got to get used to holding your party to keep them from running into some of those AoE spells. A spell you must have to do crowd control at close range is Sleep since there is no FF, couple that with Waking Nightmare for a fun time. Also don't forget Mental Blast for close in crowd control. Something that will help is to add Survival to your main PC so he can "see" enemies further ahead it lets you plan your spells further in advance.
3. I max Combat Training but tactics you don't need so much. A basic script like this should get you through most combat scenarios with you only doing moderate amounts of fiddling with people :
1. Heal < 50%
2. Any: Mode you want ( examples: stone armor, rally, forst weapons, song of valor)
3. Enemy: Nearest: Power Attack Type I (examples: Assault, Flurry, Lightning)
4. Enemy: Nearest: Power Attack Type II (examples: Assault, Flurry, Lightning)
5. Enemy Nearest: Attack
People go nuts with Tactics and I don't, I try and keep it simple and that might be why I like my tactics settings so much more than many others. Toss in that you add tactics slots as you level up and your resevoir of slots expands as you add new powers,
#11
Posté 31 décembre 2009 - 04:46
Threat can be gained and lost as the combat occurs depending on circumstances such as damage being done, etc. If you are a mage and do enough damage to gain threat so that enemies begin targeting you, you should try to get the threat transferred to another ally by running to a warrior/rogue, switching to warrior and having them activate Taunt talent (and Threaten if not already sustained), switch to rogue and have them backstab or toss a grenade or some other means of doing lots of damage, etc.
Just for my own input about Shapeshifting, I finished on Nightmare using Morrigan as a shapeshifter and she was excellent. It seems that many people have complained about Shapeshifting in this game, but it actually performs as well as any other line of skills, and better in some instances. If your PC was a shapeshifter, it is even better because the broken Tactics system doesn't include a way to create tactics for shapeshifted forms (but as a PC, you'd control the form and choose abilities and when to use them, so it wouldn't matter much).
Modifié par AiTenshi1, 31 décembre 2009 - 04:49 .





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