Dragon Age 3 MP and how to do it right.
#1
Posté 13 octobre 2012 - 10:05
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If MP is added as a separate mode, I would like it to in the vein of ME3's MP but taken to the extreme, more fleshed out, and done correctly. EX)
MAPS:
Maps would be as large as Fire base Hydra, but DAO/ DA2 styled. It would be great if the details of the environments could be on par with Kingdoms of Amalur or Uncharted 3, but DA themed. That's the scope of detail and size the MP maps should be. The environments should have strategic points that Archers, Mages, Warriors and Rogues and take advantage of. Narrow pathways that funnel people for Rogues and warriors, Hills and cliffs for Archers and Mages, flat areas for all out brawls, etc. There should be environmental dangers that are timed, triggered(Via Traps) or random(Via Environmental) and make stages feel alive. Ex) Lava flow, Wild fires and man made ones, river flood, quick sand, pits, traps, Rock Slides while on mountains.
Location: These maps would take place all over Thedas at famous/Key/ Iconic locations
This means, they can be in the wilderness(Forrest), Cities(In a town(Wither high class or low class), in castles, villages, In taverns!), at ports, (Via Docks), Caves( Deep Roads, Ozammar, Wounded Coast...), On a ship (If they add ship battles(It would be a much smaller map) or The Fade (This can have a randomizing element to it. Be it everytime you get on the stage it's different (As in DA2 maps when some room is missing but it's clearly the same location or in intervals the stage changes. Weather it blinks and your somewhere else or the stage has moving parts, etc. This would be the one stage where strategy is thrown out the window.)
Weather: Each stage can have a random Weather particle generator so all maps stay fresh and each time a stage is loaded, the weather is different(But also depends on environment location. Cant have rain and snow in Ozammar...)
While playing MP, you can DM(Death Match) with a team of friends( You and 3 others fight against other teams of Player controlled characters)
Co-Op: You and a team of PC (Or other players) fight against a common enemy. (This will be theme based. This can be, Dark Spawn, Demons, Bandits( Rogues), Mages, Templars, Armys(Mixed batch of all classes), and Bosses( This will consist of golems, Arch Demons, Dragons, Ogers, etc. This can be broken down 1 step further and go by race as well. Ex) Fighting Elves would consist of fighting in the forest or alienages and maybe have stat bonuses for fighting in home territories. Ex) Hit accuracy drops to all that aren't elves while in forest when fighting elves due to camoflauge, Dwarves get bonus to Strength when fighting in Ozammar from feeling one with The Stone, etc.
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Stats: All characters can have stats like ME3's MP where you allocate points into your character
Store: The store can have armor you can buy to add some kind of bonus on top of your stats after you earn enough money. Ex) You as a player can play all modes, with the exception of Bosses Mode, where you are required/ encouraged to buy better armor so you wont die as easy. Armor may give +50 to fire resistance while fighting Dragons, Arch Demons, etc. Armor might give a small regen ability to Health or Mana/ Stanima. Store armor can just add bonus stats or be cosmetic. Unlike ME3, the store will have packs that you can buy that give you what you want. If you want to buy a bundle of potions, just purchase potions. They will just have to streamline the potion system in MP. Ex) Just like ME3's Direction pad that has 4 items, DA3 will also have it. One direction can have Health, Stanima/ Mana, Revives, and a Buffs Potions spot depending on the buff potion you equip.
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If they Add Co-Op to the SP portion of the game, it would be drop in and drop out Co-op that is only available during big fights( Which means your at a certain part of the game and you can choose to play with someone online for the fight or go solo via promp on screen as you reach the part where a major fight comes up.) Thats one way to handle it. Think RE5(Resident Evil 5's co-op, but simpler)
The other way to handle it and would be the most feasable, is Co-Op Offline only. This is in the vein of Tales Of series. You can have a person/s plug in a controller to help you every fight as one of your party members. This means, you make all decisions and control all conversations during the story, but everytime a battle comes up, you can have them take over an AI controlled character. You can also have them run around the map with you in town, etc. This means if you previously needed to pause and make decisions in DAO or DA2, you will no longer need to since they(yr friends) can make split sec decisions you normally would have to make. This would allow Bioware to make an even more unforgiving AI for you to fight with better strategies.
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Personal Note:
This is just my ideas on the subject of MP and Co-op. I felt Co-Op was the best part of ME3. I had no desire to replay the story, but the Co-OP makes me return regularly despite the insane load times. They had a separate team make the co-op which didn't effect the SP. I believe Bioware can have a separate team make the MP and Co-OP of DA3 as well and draw in old and new fans alike. Even though my main concern in th e SP for DA3, I want MP/Co-Op for DA3. I hope there can finally be a MP that isn't a shooter that becomes popular. If Bioware is brave, they can do it. They're even changing up engines and trying something new for DA3!
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Lastly, what is everyone elses ideas to how MP can be implemented?
#2
Posté 13 octobre 2012 - 10:12
Only 1 mode- Bored after an hour.
100% Online- Yeah, we offline players probably died out centuries ago or something.
Only up till 10 round- COD can go up till 99, why stop Bioware?
Forced to wear armor that Bioware choose for us - No thanks I am an adept and I rather wear what the soldier dude was wearing.
If they're really going to go through with this then at least 3 modes, customizable character and offline play should be in it.
Modifié par DarkKnightHolmes, 13 octobre 2012 - 10:12 .
#3
Posté 13 octobre 2012 - 10:21
#4
Posté 13 octobre 2012 - 10:41
Modifié par HeriocGreyWarden, 13 octobre 2012 - 10:41 .
#5
Posté 13 octobre 2012 - 11:16
#6
Posté 13 octobre 2012 - 11:23
But as far as having both you and the other player both have dialog, that might be messy to program and figure out. Especially if you have 3 friends with you. Unless they were shooting for a real role playing game and the entire party played out the roles of each character...
#7
Posté 13 octobre 2012 - 11:30
#8
Posté 13 octobre 2012 - 11:34
Every penny spent on MP is one not spent on SP. Your ideas are for a casual action-rpg experience, which is what DA2 drifted towards despite fan backlash. I've heard EA requires MP, stupidly. DA3's should be as anemic as possible.
I'm not trying to be a jerk, but you want this game to be something less rare and engaging than it could be. No MP. Please.
Modifié par Iron_JG, 13 octobre 2012 - 11:36 .
#9
Posté 13 octobre 2012 - 11:36
Iron_JG wrote...
The entire point of DA and ME and every other Bioware game is making the best story-driven crpg possible. That means single-player has to the focus. Everything the OP has described can be done in WoW or any of the countless other MMORPGs on the market. No one should think, especially after ME3, that MP can be shoved into a SP game without impinging on the experience.
Every penny spent on MP is one not spent on SP. Your ideas are for a casual action-rpg experience, which is what DA2 drifted towards despite fan backlash.
I'm not trying to be a jerk, but you want this game to be something less rare and engaging than it could be. No MP. Please.
Spot on.
#10
Posté 13 octobre 2012 - 11:37
I guess in a nut shell. Single player needs to stay 100% single player, MP should not affect it (I'm looking at you galactic readiness
Modifié par TCBC_Freak, 13 octobre 2012 - 11:39 .
#11
Posté 13 octobre 2012 - 11:42
#12
Posté 13 octobre 2012 - 11:46
#13
Posté 13 octobre 2012 - 11:49
Rawgrim wrote...
The MP affecting the SP in ME# actually breaks the game, in the long run. The servers for the MP won`t be up in, say, 10 years. Wich means if you are feeling nostalgic and want to replay the whole series, you will never get the perfect ending for it. That really sucks, especially for those of us that likes to replay older Bioware games from time to time. I`d hate for something simmilar to happen to the DA series.
With the new Free Extended Ending DLC you can get the "Perfect Ending" (which I would argue there is no perfect ending, your ending is right for your Sheperd) without playing MP. But you are right that before they fixed it you had to play MP.
#14
Posté 13 octobre 2012 - 11:50
TCBC_Freak wrote...
Rawgrim wrote...
The MP affecting the SP in ME# actually breaks the game, in the long run. The servers for the MP won`t be up in, say, 10 years. Wich means if you are feeling nostalgic and want to replay the whole series, you will never get the perfect ending for it. That really sucks, especially for those of us that likes to replay older Bioware games from time to time. I`d hate for something simmilar to happen to the DA series.
With the new Free Extended Ending DLC you can get the "Perfect Ending" (which I would argue there is no perfect ending, your ending is right for your Sheperd) without playing MP. But you are right that before they fixed it you had to play MP.
I stand corrected then. I thought that DLC only added more scenes to the ending itself. Haven`t gotten around to play it yet.
#15
Posté 13 octobre 2012 - 11:54
Rawgrim wrote...
Here is how to do it right: Don`t put multiplayer into single player rpgs. They screwed up ME3 that way, and it will screw up DA3 too.
If you think the multiplayer is what screwed up ME3, you need to take offf the fanboy goggles and look at the bigger picture.
#16
Posté 13 octobre 2012 - 11:55
brettc893 wrote...
Rawgrim wrote...
Here is how to do it right: Don`t put multiplayer into single player rpgs. They screwed up ME3 that way, and it will screw up DA3 too.
If you think the multiplayer is what screwed up ME3, you need to take offf the fanboy goggles and look at the bigger picture.
And what, exactly, is it in that qoute that labels me a fanboy?
#17
Posté 14 octobre 2012 - 12:01
I'll never ever play it, because it will be almost identical (in it's setup) to ME3's, that tries to nickle and dime everyone with crappy, random microtransactions.
#18
Posté 14 octobre 2012 - 12:03
Oh? So you aren't implying that multiplayer was what ruined ME3? Not the fact that almost all of the problems stem strictly from the Single Player? Granted, the MP impacted the budget, but that has nothing to do with the writing quality.Rawgrim wrote...
brettc893 wrote...
Rawgrim wrote...
Here is how to do it right: Don`t put multiplayer into single player rpgs. They screwed up ME3 that way, and it will screw up DA3 too.
If you think the multiplayer is what screwed up ME3, you need to take offf the fanboy goggles and look at the bigger picture.
And what, exactly, is it in that qoute that labels me a fanboy?
My mistake then I guess.
#19
Posté 14 octobre 2012 - 12:09
brettc893 wrote...
Oh? So you aren't implying that multiplayer was what ruined ME3? Not the fact that almost all of the problems stem strictly from the Single Player? Granted, the MP impacted the budget, but that has nothing to do with the writing quality.Rawgrim wrote...
brettc893 wrote...
Rawgrim wrote...
Here is how to do it right: Don`t put multiplayer into single player rpgs. They screwed up ME3 that way, and it will screw up DA3 too.
If you think the multiplayer is what screwed up ME3, you need to take offf the fanboy goggles and look at the bigger picture.
And what, exactly, is it in that qoute that labels me a fanboy?
My mistake then I guess.
It still doesn`t explain how that makes me a fanboy.
#20
Posté 14 octobre 2012 - 12:39
They screwed up ME3 that way, and it will screw up DA3 too.
Sure, Multiplayer, the most popular feature of all of ME3 'ruined' it.
Go to the ME3 multiplayer boards and spout that garbage.
#21
Posté 14 octobre 2012 - 12:42
Vicious wrote...
They screwed up ME3 that way, and it will screw up DA3 too.
Sure, Multiplayer, the most popular feature of all of ME3 'ruined' it.
Go to the ME3 multiplayer boards and spout that garbage.
The multiplayer, by itself as a stand alone feature, is fun. But how it affects the single player isn`t. The ME series was a pure single player game after all.
#22
Posté 14 octobre 2012 - 12:49
But how it affects the single player isn`t.
I don't disagree. They do, however, need to make it relevant to the single player for people to play it. imho of course.
#23
Posté 14 octobre 2012 - 01:23
#24
Guest_EntropicAngel_*
Posté 14 octobre 2012 - 01:26
Guest_EntropicAngel_*
marshalleck wrote...
We should be able to invade other players' campaigns and kill them, and the game should be always online.
Curse you, marsh.
#25
Posté 14 octobre 2012 - 01:53
Vicious wrote...
But how it affects the single player isn`t.
I don't disagree. They do, however, need to make it relevant to the single player for people to play it. imho of course.
but they have to make irrelevant enough so that someone who'll never play MP does not get stopped all over. if they can find a balance between the 2 then we won't have a problem
(never played MP am not gonna start now)





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