Hey I'm just brainstorming here.EntropicAngel wrote...
marshalleck wrote...
We should be able to invade other players' campaigns and kill them, and the game should be always online.
Curse you, marsh.
Dragon Age 3 MP and how to do it right.
#26
Posté 14 octobre 2012 - 01:59
#27
Posté 14 octobre 2012 - 03:16
Modifié par NovaBlastMarketing, 14 octobre 2012 - 03:21 .
#28
Posté 14 octobre 2012 - 03:22
all you're saying is you hate ME3 MP because it was wildly successful
#29
Posté 14 octobre 2012 - 03:27
Rawgrim wrote...
Vicious wrote...
They screwed up ME3 that way, and it will screw up DA3 too.
Sure, Multiplayer, the most popular feature of all of ME3 'ruined' it.
Go to the ME3 multiplayer boards and spout that garbage.
The multiplayer, by itself as a stand alone feature, is fun. But how it affects the single player isn`t. The ME series was a pure single player game after all.
This. ME3 multiplayer wasn't bad, but it was stupid that it affected singleplayer(or at least it used to).
#30
Guest_Puddi III_*
Posté 14 octobre 2012 - 03:43
Guest_Puddi III_*
#31
Posté 14 octobre 2012 - 04:00
I'm not saying that is what I want, but I'm just saying it is probably the most likely scenario. It has potential to be somewhat entertaining. Especially if you could play as a Qunari.
#32
Posté 14 octobre 2012 - 04:11
preferably nonconsensual invasions
#33
Posté 14 octobre 2012 - 04:32
#34
Posté 14 octobre 2012 - 04:35
They're all just mad that they predicted ME3 MP would be a disaster, but it has turned out to be a huge success, while it was the SP campaign that flopped (and for no reason related to MP)AppealToReason wrote...
All the hate for MP is ridiculous. I'm glad I don't know any of you Debbie Downer's in real life. Worst. Friends. Ever.
#35
Posté 14 octobre 2012 - 04:45
#36
Posté 14 octobre 2012 - 05:20
jpraelster93 wrote...
Dragon age does not need multiplayer but you know the morons at ea will implement it
Yep more ulsess crap at the expense of the sp game.
marshalleck wrote...
it has that much DLC because the MP is good and people keep wanting to play it (and buy packs)
all you're saying is you hate ME3 MP because it was wildly successful
No i am saying becase I dont like the whole ME3 MP Concept
I find it boring and tedious when compared to sp.
The money would have been better spent making the character interactions romance content and other story related stuff better.
Modifié par NovaBlastMarketing, 14 octobre 2012 - 05:26 .
#37
Posté 14 octobre 2012 - 05:35
#38
Posté 14 octobre 2012 - 05:39
marshalleck wrote...
They're all just mad that they predicted ME3 MP would be a disaster, but it has turned out to be a huge success, while it was the SP campaign that flopped (and for no reason related to MP)AppealToReason wrote...
All the hate for MP is ridiculous. I'm glad I don't know any of you Debbie Downer's in real life. Worst. Friends. Ever.
What he said. I remember quite a few hating on ME3's multiplayer and how it would suck. Didn't quite work out the way they hoped.
#39
Posté 14 octobre 2012 - 08:31
As for not wanting MP to effect SP like ME3, it didnt even do anything negative. You got bonuses for it and you weren't forced to do it. It was OPTIONAL. You could still get the best ending with SP only unless I missed something?
As far as turning DA into something its not... DA doesnt know what it wants to be yet. The proof is in DAO and DA2. Both arent quite the games they should be and both had major flaws. I love them both for different reasons, but it hasnt quite found itself. DA3 is going to be different as well and even will use a different engine. Other than the time period and the lure, nothing is the same in both or all 3 games. Even the story direction and way its told isnt the same. The way you interact with your party, romance, combat, the way the banter was handled, the loot system, the leveling system, the combat tree, the locations (other than being Thedas), the scope, the art direction, etc. All were different. So insisting adding Co-Op or MP in an RPG is making it something it's not, is a mute point. There are tons of RPGs that have MP and ME3 is Bioware's first one or recent one. I'm not making DA into anything. Im speculating on IF it was done, How I think it should or could be handled and getting others takes on how to handle it as well. That's the point of the thread. Not to complain about NOT WANTING IT. If DA3 has it, guess what? You can still not play it! No one is forcing you to buy the game or play every single portion of the game. Just like you didnt have to come to this thread. I didnt force you to come. It was your choice.
Now, does anyone else have ideas on what they would want in MP or Co-OP or how to handle it?
Modifié par aang001, 14 octobre 2012 - 08:37 .
#40
Posté 14 octobre 2012 - 08:41
Trailer for the free mp dlc just released for me3:Vicious wrote...
marshalleck wrote...
They're all just mad that they predicted ME3 MP would be a disaster, but it has turned out to be a huge success, while it was the SP campaign that flopped (and for no reason related to MP)AppealToReason wrote...
All the hate for MP is ridiculous. I'm glad I don't know any of you Debbie Downer's in real life. Worst. Friends. Ever.
What he said. I remember quite a few hating on ME3's multiplayer and how it would suck. Didn't quite work out the way they hoped.
www.youtube.com/watch?v=dZqwuHFIgIA&feature=plcp
The trailer is baddass and the content has delivered. Playing this with other gamers who are ME fans is a much better experience than your run of the mill FPS multiplayer (i'm not looking to trash cod type mp, its just not for me). After the whole ending fiasco, its nice to actually be exited about Mass Effect again. This mp didn't ruin ME3, and for some it actually redeemed it.
As this board has indicated, DA fans are passionate about this game (maybe just a little overboard on the romance stuff though:whistle:). Heaven forbid the option to play with a fanbase like this occurs. If Bioware can make the me3 mp a success, I'd like to see what they could do with Dragon Age.
Modifié par BouncyFrag, 14 octobre 2012 - 08:47 .
#41
Posté 14 octobre 2012 - 05:41
Modifié par schalafi, 14 octobre 2012 - 05:45 .
#42
Posté 14 octobre 2012 - 05:47
Dragon Age is Dragon Age. Not Mass Effect. I want something different. While I enjoy ME3's MP, I think something along the lines of Baldur's Gate would work better in the DA universe. Questing with buddies is what I want.
I really don't want another "arena" survival style MP in DA3...
Anything but that. I'd much prefer running around and doing quests. Completely separate from main story. Maybe take control of a separate Inquisition and do specific quests designed for co-op? Not sure how viable that is. Customization should be more important in DA3 over ME3 too. Since loot is a big part of the gameplay in a DA game, I can only imagine what they could do in DA3's MP...
If they constantly update it with content like ME3, then it will be even better. If they want to use the MT formula where you can buy packs for items, I'm ok with that too. Just as long as it's optional and everything can be unlocked without buying packs. People who buy packs in ME3 is probably why we still get so much free content...
Modifié par deuce985, 14 octobre 2012 - 05:54 .
#43
Posté 14 octobre 2012 - 05:53
if any other things like pvp happen it should only be against players that join enemies that are already on the map and nothing more
#44
Posté 14 octobre 2012 - 05:57
Ravenmyste wrote...
i thik they should only have MP if and only if one thing happens that they make a co-op as we take the place of companions of the player and help out with quests that would be in single player{ that would be nice if they would make separate that you can play the entire game in mp if you choose to}
if any other things like pvp happen it should only be against players that join enemies that are already on the map and nothing more
I'd personally prefer it if nobody joined my SP story...
I seriously don't think that kind of co-op can work in DA. Now, if they designed co-op specific quests? That makes sense to me.
SWTOR used a really cool system with buddies when you make choices. I'd like to see something similar. I'm not sure how many resources this would take to do though. SWTOR(on a much smaller scale, obviously) is what I'm looking for.
SP story should be hands off. That's my personal story. Co-op story is to share with buddies. It needs to be completely separate from SP.
Modifié par deuce985, 14 octobre 2012 - 06:00 .
#45
Posté 14 octobre 2012 - 07:31
aang001 wrote...
Dear Lord... Stay on topic people.
Now, does anyone else have ideas on what they would want in MP or Co-OP or how to handle it?
It never ceases to amaze me how you can tell people not to do something, and they still do it...
Anywho,
I like what you said about the ME3MP. Although, it would nee dmany different modes (or an altered verison of ME3MP) to stay fresh.
And like someone else suggested, buying armours and stuff would be awesome (but without the random purchases that ME3 has...).
#46
Posté 14 octobre 2012 - 08:14
They could do away with it, but the mp would be a whole different game for it. Not to mention that pausing mid-fight is required to aim targetted area attacks. You'd also be restricted to as many moves as you can hotkey. Leaving mages(with their wide arrey of moves and targetted area attacks) out of mp would solve some problems in this case.
They could also add timers of some sort, to prevent annoying overuse of the feature. But you'd still be clumsy when you've just left the pause, and there'd be an added penalty for pausing a little too early. Of course, I have never played Baldur's gate or it's multiplayer, so all of this might be moot.
#47
Posté 14 octobre 2012 - 08:19
#48
Posté 15 octobre 2012 - 04:34
If you have more activated abilities or sustained modes you want to turn on and off then you can fit into your hotkeys, I believe that's ten for pc users and six for people who use a console, you would have to pause whenever you use them. If potions are allowed in mp, that costs you two hotkeys. If you still have abilities like miasmic flask and fireball, the game would also have to pause for you to aim them or you'd be standing still while you do.Wulfram wrote...
If you're only controlling one character, then pausing isn't really necessary.
Console players also need to pause in order to target a specific enemy in a crowd. I'll make DAII example: you're fighting a group of warriors with a champion. You decide to stun the champion so that he can't slow you or buff the warriors. The stun attack is single target, and you're currently not targetting the champion. As a console player, you have to cycle the enemies to target him. If you cannot pause while you cycle through them, you will waste some time with auto-attacking before you can use your stun. The champion might already have used his flask, moving your character and making you start cycling all over again.
Modifié par Mr.Fellows, 15 octobre 2012 - 05:02 .
#49
Posté 16 octobre 2012 - 06:29
#50
Posté 17 octobre 2012 - 12:25
aang001 wrote...
As for not wanting MP to effect SP like ME3, it didnt even do anything negative. You got bonuses for it and you weren't forced to do it. It was OPTIONAL. You could still get the best ending with SP only unless I missed something?
You missed something. In the day 1 release of ME3, it was not possible to get the 'best' ending unless you either got points via multiplayer, or via a (paid-for, IIRC) ME3 spin-off app.
I believe that the "expanded ending" DLC changed this requirement so that it was possible to achieve the 'best' ending without paying or playing MP. I think the app is now freemium as well.
My guess is that the SP link was used as an encouragement to get people to at least try MP, but it was distinctly contentious and, unsurprisingly, caused a fair deal of griping.





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