Dragon Age 3 MP and how to do it right.
#51
Posté 17 octobre 2012 - 12:34
#52
Posté 17 octobre 2012 - 12:35
I'm not one for playing with anon gamers online due to some bad MMO experiences, so as long as I have friends to play with, I'm cool with it.
Although, I agree with some of the things that have/are being said... it would probably work best if it was some kind of separate campaign from the main game... or something that had no 'real' story-changing impact at all. A stand-alone type dealio? Just my opinion though.
#53
Posté 18 octobre 2012 - 08:34
#54
Posté 18 octobre 2012 - 08:34
#55
Posté 20 octobre 2012 - 08:33
People forget, ME3 had a brand new team formed with separate funds and goals that had nothing to with the SP team. Same can be done for DA3. Saying the best way to do MP is to not put it in is so ignorant, I weep for your ancestors and your country... You are not the target audience for this thread. Of course, if you were smart enough to know that, you wouldn't have posted...
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I was wandering though if they would end up having to streamline MP/CoOp when it came down to characters. I would love to take my version of Hawke or whomever it will be in DA3 and show off my unique version I made. I would love for real depth and customization to be in the game. ME3 has a too streamlined MP where even thought the matches are fun, the reast of MP is terrible. The lack of real customization of looks facially, suit choice, naming, powers and button placement, the store and all packs randomized, etc... just backwards...
#56
Posté 20 octobre 2012 - 08:48
#57
Posté 20 octobre 2012 - 09:10
But just no forcing single players into MP! This trick won't work twice, BW. Simple math said that SPers of ME3 were cut from some content of single-player campaign if they did not play MP or used app (or hacked save with gibbed editor). It lasted till EC, almost half of year! Without even proper comments from dev's side...
If you need some inсentive mechanism to make SPers try out and play MP - make some cosmetic and optional SP features, that are avalible to MPers only as some kind of reward. Like outfits, pets, armors, decorations etc.
But no direct impact on story, no restrictions in missions, choices, companions, endings. No bloody EMS\\TMS thing!
And it would be nice to see some of support classes in MP. Like healer.
#58
Posté 20 octobre 2012 - 09:56
The Extended cut plus the addition of singleplayer dlc has add more ways to get points. They also decrease the required amount to attain the ending you wanted. People still using this excuse to blame Bioware please stop since it is no longer true or a issue since they fix'd it.
Anyway, I agree though that MP should not be required but can still help the sp campaign in some minor ways (if you choose to play it just don't require it) or just for addition customizing say looks, spells, and or weapons. I forgot what game they were looking at or people were suggesting they were going to base it off of.
#59
Posté 20 octobre 2012 - 12:59
Genshie wrote...
I just want to make this clear as said before by a few prior posters in this thread: YOU DO NOT NEED TO PLAY MULTIPLAYER FOR BEST ENDING IN ME3 ANYMORE!
But the key word is 'any more'.
People with no interest in MP are unlikely to be happy with having to wait several months for MP not to affect the SP game via a patch.
Of course, if you're going to spend a chunk of additional money to set up multiplayer content along with some form of self-sustaining funding model for it, then it doesn't hurt to give it free advertising by coercing people in the SP game to try it rather than just waiting to see if they feel like it.
Jeez, we've seen enough variations of that approach from Bioware in the past few years when pushing something that makes money (generally DLC) for me to be absolutely sick to death of it.
#60
Posté 20 octobre 2012 - 01:04
That way no time or resources would have been taken from the main game.
#61
Posté 20 octobre 2012 - 01:10
Wozearly wrote...
snip
This. Also, denying it was an issue over and over and over didn't help in those two/three months before the EC was released.
I said this in another thread, but I think Bioware would be better served if, instead of shoe horning multiplayer into their game to make some money, they instead look at other ways to extend the shelf life of their game and to generate income. One way I suggested was to have a really fleshed of mod kit that they could charge a nominal fee for and to have a way for modders to charge a modest amount for their content (with Bioware/EA taking a cut as well).
This would extend the play time of the game (just like multiplayer does), increase micro transactions (just like multiplayer does) and encourage people to have an online presence, requiring them to verify their copy is legitimate (just like multiplayer does). The difference is that people hate the idea of multiplayer for DA, while are practically begging for a modkit.
This would have the problem of being beneficial more to the PC group, but mods could be bundled and sold on the PSN or Live, or the toolkit could even have a way to code for consoles and where a player could load the mod(s) on a memory card to plug into a console.
Point being... instead of taking a totally foreign and arbitrary mechanic like multiplayer in a single player, tactical, story and dialogue driven RPG, why not instead try and monetize a system that has been shown to bring great value to those same RPGs - namely, a toolkit?
Modifié par Fast Jimmy, 20 octobre 2012 - 01:12 .
#62
Posté 02 novembre 2012 - 05:51
#63
Posté 02 novembre 2012 - 09:50
aang001 wrote...
... Why do I bother even posting in English when no one listens... guess no one has anything to ADD to this thread.
I do i want if you are online you can go in the options and allow other people to join your sp as a companion that is already in your party thus not affacting the story and not being forsed to play it
#64
Posté 02 novembre 2012 - 10:27
ianvillan wrote...
They should make the best singleplayer game they can and release it, then after the game is released they can then create and release the multiplayer game.
That way no time or resources would have been taken from the main game.
This! ^
Multiplayer is for people with no mates in real life IMO.
#65
Posté 13 août 2013 - 03:36
On a separate note... the whole idea of MP is to be able to play with your friends inside a game you enjoy. Now its having no friends in real life based on 1 persons narrow views? Now its the company isnt smart enough to know how to handle its resources so dont try? Where do people get these random notions? They run a company for a reason... In fact, they may receive more funding and resources due to adding more modes to a game that adds value to the product and extends its life that wouldnt be available to them if they didnt try adding the features.(mp) I was hoping to have enough intelligent people respond to this post and add something that would help bioware out on MP/co-op and what we would expect, but... sadly most the responses were from people with no reading comprehension and nothing to add on how to make a great MP or co-op mode...
#66
Posté 13 août 2013 - 04:14
This guy knowsReznik23 wrote...
The best & simplest way to treat MP in DA:I is to not have it!
Multiplayer must not exist unless Bioware intends to make another disappointing Dragon Age Game.
#67
Posté 13 août 2013 - 04:24
And I was hoping after some time passed someone that could read would add something to this tread.
My suggestion to making a great MP? Don't look to ME3 at all. A Horde Mode shooter will not be conducive to the DA setting at all.
In fact, I think a really good idea would be to have the MP be nothing at all like the SP. Maybe make it a strategy-like game, pitting our forces against other players. Because otherwise it runs the risk of the SP and MP gameplay being made similar, which is a bad idea.
ME worked because it was a first person shooter with the ability to give squad commands. So a first person shooter without squad commands in MP was a good fit. DA is a tactical, party-based melee combat system, which would mean you'd either have to try and control a full party in real time with no pausing or menus (which I think would make for a bad MP experience) or changing the SP to be more action-oriented and less party focused, to account for the fact that you'd be playing as just a single character (which I think would make for a bad SP experience).
If the MP had a completely different type of gameplay, though, there would not need to be any overlap.
Modifié par Fast Jimmy, 13 août 2013 - 04:27 .
#68
Posté 13 août 2013 - 04:26
#69
Posté 13 août 2013 - 04:36
The thing that makes me feel unhappy about MP is how it affects SP and changing SP to more of an action oriented gameplay would just prove my point that MP is just ruining SP and I don't see any other way this is going to work for this game unless Bioware wants it to be a hack and slash MP or changing SP to hack and slash which will make SP bad.Fast Jimmy wrote...
And I was hoping after some time passed someone that could read would add something to this tread.
My suggestion to making a great MP? Don't look to ME3 at all. A Horde Mode shooter will not be conducive to the DA setting at all.
In fact, I think a really good idea would be to have the MP be nothing at all like the SP. Maybe make it a strategy-like game, pitting our forces against other players. Because otherwise it runs the risk of the SP and MP gameplay being made similar, which is a bad idea.
ME worked because it was a first person shooter with the ability to give squad commands. So a first person shooter without squad commands in MP was a good fit. DA is a tactical, party-based melee combat system, which would mean you'd either have to try and control a full party in real time with no pausing or menus (which I think would make for a bad MP experience) or changing the SP to be more action-oriented and less party focused, to account for the fact that you'd be playing as just a single character (which I think would make for a bad SP experience).
If the MP had a completely different type of gameplay, though, there would not need to be any overlap.
Best Solution: No Multiplayer Make Single Player better
#70
Posté 13 août 2013 - 04:42
#71
Posté 13 août 2013 - 04:48
Zjarcal wrote...
Lol, kind of fun to step out of the ME3 MP forum for a bit and see how much some ppl hate MP.
ME is a shooter, where you aim your gun to attack.
DA is... not. When you aren't actively using skills, you are watching an auto-attack animation. It would be incredibly boring controlling only one character and having it just be non-stop kiting while waiting for cool downs. But it would be unwieldy for ten players to all have a party of four characters each all running around the same screen during a MP match. Which leaves changing the combat mechanics of the entire game (for SP and MP) to be more action oriented and less party oriented, which would be a move most fans of the DA series would not, at all, want or enjoy.
The comparison between the two series is totally, pardon my language, moronic.
Modifié par Fast Jimmy, 13 août 2013 - 04:52 .
#72
Posté 13 août 2013 - 05:07
Rawgrim wrote...
Here is how to do it right: Don`t put multiplayer into single player rpgs. They screwed up ME3 that way, and it will screw up DA3 too.
sheer and utter balderdash and nonsense. People that say that ME3 mp screwed up ME3 drop 10 notches in the cred rating. Dislike MP all you want but such comments, and they are prevalent are foolish.
#73
Posté 13 août 2013 - 05:16
Agreed on terrain but it is a good thing to have maps of all sizes as smaller maps have their use and challenges as much as big ones. One would have to be very careful with terrain testing wise to make sure there are few explotiable cheat spots that exist in some ME3 maps.
Location:
Agree, maps from all over Thedas and all the terrain that goes with them.
Weather:
One had to be careful with the weather, people did like hazard maps in ME3 but one can over due that. Make weather a rare benefit or drawback, not common.
I'm all for different modes, inculding pvp as long as they are 100% total and distinct settings. I persoanlly would almost never play pvp kind of stuff and always play the coop style that ME3 currently is.
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Stats:
Agreed, a bit more customization than in ME3 if you please. ME3 had 6 basic things you could put points into. Expand on this.
Store:
Store, would like something along the same vein but more pack choices were you could pay more to really increase the odds of getthing certain things. Would also like a trading feature in which you could sell off at a deep discount items you never use.
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Personal Note:
I would like to be able to custom build weapons that stay with you all the time via a points or gold system. As in: In ME3 I choose a base weapon and then can add one piee of gear and 3 consummables for the match. I find that with certain classes I almost always use the same set up so I want to go in game and have my unique weapon that I have purchased that always has those items on it.
Better and more detailed objective waves for teams to accomplish and more rewards for non combat actions (as in healing, doing objectives, etc.)
#74
Posté 13 août 2013 - 05:30
Fast Jimmy wrote...
Zjarcal wrote...
Lol, kind of fun to step out of the ME3 MP forum for a bit and see how much some ppl hate MP.
ME is a shooter, where you aim your gun to attack.
DA is... not. When you aren't actively using skills, you are watching an auto-attack animation. It would be incredibly boring controlling only one character and having it just be non-stop kiting while waiting for cool downs. But it would be unwieldy for ten players to all have a party of four characters each all running around the same screen during a MP match. Which leaves changing the combat mechanics of the entire game (for SP and MP) to be more action oriented and less party oriented, which would be a move most fans of the DA series would not, at all, want or enjoy.
The comparison between the two series is totally, pardon my language, moronic.
Lol
Because obviously a DA MP couldn't be done right, is that what you're saying? Now THAT is a moronic statement.
#75
Posté 13 août 2013 - 05:41





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