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Dragon Age 3 MP and how to do it right.


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#76
MarchWaltz

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Beerfish wrote...
Store: 
 Would also like a trading feature in which you could sell off at a deep discount items you never use.


They will never, EVER, do this.

Reason being EA can make WAY too much money via micro-transactions, being able to trade would threaten that milking machine.

Modifié par MarchWaltz, 13 août 2013 - 06:58 .


#77
Fast Jimmy

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Because obviously a DA MP couldn't be done right, is that what you're saying? Now THAT is a moronic statement.


It could be done. But the question is how much the SP will be changed or compromised to make the MP enjoyable.

If they could turn DA:O into a one character MP match, I'd be fine. I'd never play it (no change there), but I would be comfortable knowing mechanics weren't being tweaked for a non-party based experience. Granted, that would likely be a non-twitch, boring experience controlling one character for MP... but I would be fine with it. Heck, if they found some way to control a party of multiple characters in MP, that could even work.

But the problem is creating MP mechanics and incorporating the same exact gameplay into the SP campaign always makes the SP gameplay less tactical, more action-based. And that may be a good MP segment, but it would be a bad SP one.

So I agree - it is not impossible for there to not have a good DA MP. There are just serious pitfalls, concerns and problems in making a good DA SP AND a good DA MP.

Modifié par Fast Jimmy, 13 août 2013 - 08:06 .


#78
Star fury

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Zjarcal wrote...

Lol, kind of fun to step out of the ME3 MP forum for a bit and see how much some ppl hate MP. :lol:


Its even funnier, when you think that me3 mp was the best part of the game. DA3 mp could be the same. 

#79
Jackums

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I want PvP.

*umbrella up*

#80
Gnoster

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I really enjoyed ME3's multiplayer, the setup was really well done. Having the same thing but in a fantasy setting potentially with the addon of playing the Inquisition besieging a castle keep would be awesome.

However since they have heavily suggested that the single player game will include some sort of 'Galactic Readiness Level' to tell the power of the Inquisition, I have to say that I am very worried that they'll make the same mistake of trying to force the MP experience on single players. The ME3 MP experience was strong enough to stand on its own in my opinion, and both SP and MP experience in DAI will suffer if one is required play to get the 'best' ending for the other.

#81
bugeyed alien x

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Agree with Gnoster,s opinions and hoping that the MP doesn,t include a Galactic Readiness mode ,which I found a distraction to the SP ,while it left me missing out on events in the MP in ME3 .I am sure that the Devs. have two seperate teams working on each element so I can,t see how there are compromised resources.....For the MP..the idea of pvp doesn,t appeal to me as it lessens the imaginary impact of the enemy forces,I want to battle Mages,eg a formidable Gax Kang figure,Fade creatures,Abominations,Boss Dragons,Werewolves,etc.....,Halo,s pvp is a total mess....I am wondering if various game soundtracks between waves or at focal points during the game would be viable ?.....A thankyou to aang001 and his ideas which I can,t improve on but support in his hope that DA3 MP ,will be an awesome game to enjoy long after the SP player is completed.

#82
mp911

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me3 's online was fun but i understand people not wanting to have an impact on the solo

so keep the multy races/class like in me3 : being able to play demons,....

make the map bigger : like really going on an adventure : having to cleanse the deep road for instance (not just ten waves of enemies)

character creation : being able to create your character just like in the solo game, races, class , spécialisation (even lockpicking), more than 10 level

since we cant pause, allocating as much actions as possible , in me3 you had to aim but not in da so instead of having just 3 special actions, 5 seems possible

#83
The_11thDoctor

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I had a thought though not sure if I stated it here. There should also be a Mount battle mode. It would let a team of lets say 4 vs 4 or 8 vs 8 go head to head on mounts as 2 or 3 opposing forces(Depending on max no. of people). Wither it be land or flying mounts. It could be jousting to knock other off mount in hopes of killing them or dismounting to later finish them off while they frantically run around trying not to get ran over. There can also be a defending mechanic for when someone jumps from their mount to yours and you must fend off their attack to stay on. If you fail you loose mount, if you win, they get knocked back to their mount if quick in their inputs to remount or risk falling to the ground. If you dismount, you get to use that mount for the rest of the match or go back to original mount and offer captured mount to allies. Mounts can have a set of specialized attacks depending on type and users have a standardized set of attacks while on mounts depending on class.

There can be the DM ver of Mount Battles (Joust)
TDM ver (Team Joust, though its more like chaos on mounts since it will be an open field of nonsense: There can also be team attack specials when 2 or more people with mounts are close to an stranded enemy from his/her party)

Race version: This mode would only be to earn more Money. This can be on placing bets as well as racing. If you are in the race, you can bet you will win and earn a bonus at the end of the round if you come in 1st. During the races, you can have friends in the stands setting traps(Rogue), Casting spells(Mage), Breaking parts of the course or taking swings at you(Warrior). My point is, this wont be a normal race, but a DA flavored one. This mode could have 3 sep parties of 4, so the stands look nice and full and create chaos both in race and outside of it! Then weather can effect course as well on top of everything! The point of the mode again is earning money and if teams are betting money on 1 person from their group(They would be chosen in random order allowing each person to race 1 time, but not ness based on what slot they are in on team.) As a person is chosen, bets are made and team tries their best to put odds in their favor. Individuals can bet on their teams wining or loosing. If you bet they win but dont, you lose money, but if you bet they win and they do, you gain money. If you bet they loose and they win however, you gain nothing and your winning are spread to your team. Money earned in this mode will only go towards getting items in shop like better mounting equipment: Applies to Mounts Mode and not just racing (Saddles with stat boost, colors, type of mounts(More expensive based on mount), Custom weapons to take into battle(Mages would have a default staff with maybe 1 spell. Earn more and get better staff with more powerful spell or multiple spells, earn mount attacks, earn taunt animations, etc)

Just some of the random ideas floating up here.

I know some people will fight MP/co-op like Amish fighting technology, but IF BW adds Co-op or MP or both, I want to add input that could improve the modes before its too late.

#84
Beerfish

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MarchWaltz wrote...

Beerfish wrote...
Store: 
 Would also like a trading feature in which you could sell off at a deep discount items you never use.


They will never, EVER, do this.

Reason being EA can make WAY too much money via micro-transactions, being able to trade would threaten that milking machine.


Thus the reason I put deep discount in the post.

#85
Cainhurst Crow

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Rawgrim wrote...

Iron_JG wrote...

The entire point of DA and ME and every other Bioware game is making the best story-driven crpg possible. That means single-player has to the focus. Everything the OP has described can be done in WoW or any of the countless other MMORPGs on the market. No one should think, especially after ME3, that MP can be shoved into a SP game without impinging on the experience.
Every penny spent on MP is one not spent on SP. Your ideas are for a casual action-rpg experience, which is what DA2 drifted towards despite fan backlash.

I'm not trying to be a jerk, but you want this game to be something less rare and engaging than it could be. No MP. Please.


Spot on.


Entirely opposite if spot on. The moment you brought up the resource fallacy your point was moot.

#86
FKA_Servo

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Segregate it from the SP entirely, obviously, and take liberal cues from Diablo 3 and Torchlight. A light-on-narrative co-op dungeon crawl with randomly generated environments and simple controls/game systems would be brilliant.

#87
Beerfish

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TommyServo wrote...

Segregate it from the SP entirely, obviously, and take liberal cues from Diablo 3 and Torchlight. A light-on-narrative co-op dungeon crawl with randomly generated environments and simple controls/game systems would be brilliant.


I like the idea of random environs as that is one thing that became a problem for ME3, same map layouts, same spawn points.  It became too much of an advantage to the player.

#88
Lokiwithrope

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If the multiplayer system builds off what ME3 did well, it could turn into a spectacular multiplayer. You and your three other teammates form a party just like in Mass Effect 3's multiplayer, but you can see each other's health. stamina and mana bars, just like in Dragon Age's singleplayer. It'd play just like the campaign, but you'd have to work together with your teammates rather than commanding them.

You would have to work together intensely in order to survive.

#89
Cainhurst Crow

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I think there should be a multiplayer mode similar to star wars the old republic flashpoints, where you get large parties going to enviroments to complete missions, fight boss level bosses, and getting loot split between the party for doing well. Cooperation is needed or you'll be dropping members left and right. Also they should have a short cinematic st the beginning and end of the match, where the entire party can select the dialouge option and it switches between one person to the next. As well as the option where you can have large scale matches against other players in objective capture while also surviving npc spawns and bosses.

#90
The_11thDoctor

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New inspiration just hit me. What if they also include a tabletop style MP mode with the others I mentioned? What I mean is, have a built in table top game where you and 3 others roleplay and try to beat a scenario. Like: We must go to the Wounded Coast and defeat a group of bandits. These bandits stole the cup of Andraste. We all roleplay a class and choose lines DA style from a group of responses given to us to weave a tale and find out if we win the game or loose. This is an example, but think Tabletop when they play board game RPGs. Bioware even has one, but this would be DAI specific. It could have serious or humorous responses for each player to choose from and also have an expert mode where you use your voices only to form a tale, but provide the board (AKA board or Random gen level based on RPG story selected. Swamp, Forest, mountains etc) This would be an entirely different MP that even those against it could try out and love. It would be roleplaying and not a modded shooter and add our own adventures and get DA fans to want to join up.

If DA team adds all the modes I wrote here, we'd have the best MP/Co-op/ VG Board RPG possible in DAI, IMO of course.

Thoughts?

#91
Jessabeth

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I thought I would hate ME's multiplayer when it was first announced. That said, I ended up really enjoying it. The one thing that I wouldn't want, however, is for the MP to invade into the SP. If they are totally separate (though I do miss the days when you could have a fully SP game without forcing everyone to play together), I think that's the way to keep most people happy.

#92
Fast Jimmy

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aang001 wrote...

New inspiration just hit me. What if they also include a tabletop style MP mode with the others I mentioned? What I mean is, have a built in table top game where you and 3 others roleplay and try to beat a scenario. Like: We must go to the Wounded Coast and defeat a group of bandits. These bandits stole the cup of Andraste. We all roleplay a class and choose lines DA style from a group of responses given to us to weave a tale and find out if we win the game or loose. This is an example, but think Tabletop when they play board game RPGs. Bioware even has one, but this would be DAI specific. It could have serious or humorous responses for each player to choose from and also have an expert mode where you use your voices only to form a tale, but provide the board (AKA board or Random gen level based on RPG story selected. Swamp, Forest, mountains etc) This would be an entirely different MP that even those against it could try out and love. It would be roleplaying and not a modded shooter and add our own adventures and get DA fans to want to join up.

If DA team adds all the modes I wrote here, we'd have the best MP/Co-op/ VG Board RPG possible in DAI, IMO of course.

Thoughts?


I'd need to see an actual demonstration to see if I, personally, would like it.

But I would love it if Bioware did this for their MP. Mainly because it is nothing like the SP campaign, so the chances of the gameplay of one affecting the other is slim. Which is not neccesarily the case for some of the other suggestions in this thread, like an ME3-style Horde deathmatch.

#93
Mark of the Dragon

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Iron_JG wrote...

The entire point of DA and ME and every other Bioware game is making the best story-driven crpg possible. That means single-player has to be the focus. Everything the OP has described can be done in WoW or any of the countless other MMORPGs on the market. No one should think, especially after ME3, that MP can be shoved into a SP game without impinging on the experience.
Every penny spent on MP is one not spent on SP. Your ideas are for a casual action-rpg experience, which is what DA2 drifted towards despite fan backlash. I've heard EA requires MP, stupidly. DA3's should be as anemic as possible.

I'm not trying to be a jerk, but you want this game to be something less rare and engaging than it could be. No MP. Please.


This is pretty much how I feel!

#94
The_11thDoctor

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no other ideas then?

Whats with this notion of not understanding how MP works? SP has a budget. Companies often get an extra separate budget spec for MP that they wouldnt get if MP wasnt in their game in the hopes that MP expands the life of the game. If they chose not to add MP, it doesnt ness mean that that extra budget will be thrown in the SP. Some people seem to assume that its taking away from SP budget and resources when its not. There are often separate teams formed as well like in ME3 case. Adding a mode doesnt take away from somewhere else unless we're talking a very small company and BW is not it and EA is not a small company. EA can throw all the money/ resources needed for BW to get the job done. EA is a HUGE company. Can we get over the "Oh no! they're taking money/ resources from SP" cries that make no sense? You think the heads at BW are saying" You know what? We wanted a better SP experience but EA was too poor to give it to us! We then had half our budget given to MP and forced David Gaider to write the copy for MP instead of the SP story!" What twisted ideas are in peoples minds when they write these things? Why is it when people discus adding more ways for people to enjoy DA other than thru SP and discus adding ways for DA fans to join together in entertainment inside the DA universe, people devolve into cavemen and act like the world is flat suddenly? They have producers and other higher ups to work out budgets and resources, but as soon as MP gets thrown on the table, some consumers think they turn into infants that cant figure it out and sacrifice the main game? Did I miss something? Im not excited to think illogically and not add to how to make a great MP mode, but write "this!!^" excitedly...

I didnt ask for fears or peoples philosophies on not including other modes of fun into our games, but if BW added MP, what ways would you like to see it done that would satisfy you? Fears and saying you dont want it added can be written elsewhere. Stay on topic please.

#95
Paul E Dangerously

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Not at all. Mass Effect "works" because it's more action oriented than Dragon Age is. Though I don't think it was necessary in that case, either.

I understand they want to make as much money as possible and those MP Microtransaction dollars are great, but I think after the massive lashing Bioware/EA's taken over the last few games they just need to concentrate on making the best single-player game possible.

#96
HighMoon

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Ideally, DAI would be MP-free. I doubt that is likely to happen though. :(

#97
Vortex13

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I am all for a Co-operative multiplayer experience, but I am not too keen on PvP modes. Personally I feel that any competitive modes would get bogged down in trying to keep everything balanced and fair. Plus competitive modes (for the most part) do not employ asymmetrical gameplay; which is something I would personally consider to be top priority in MP.

Just having Red vs Blue teams with color palette swaps is incredibly boring (IMO), I would want to see classes, powers, races, ect. that offer different gameplay styles and mechanics; balanced of course, but more along the lines of "The end goal is the same, but the methods of getting there are different", rather than "Everyone is the same".

However asymmetrical gameplay is very hard to do in a competitive setting, so like I said earlier, I would prefer that any MP being considered should be co-operative in nature.

#98
Navasha

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The only way to do MP right is to have it a completely separate game. One that is built for it and not tacked on as an addition. It should have no integration with the SP game at all. I don't want resources or budgets wasted on adding MP to a single-player story game. If MP makes as much money as they believe, then open up another sister company to produce the MP games with the IP title.

#99
The_11thDoctor

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Sopa de Gato wrote...

Not at all. Mass Effect "works" because it's more action oriented than Dragon Age is. Though I don't think it was necessary in that case, either.

I understand they want to make as much money as possible and those MP Microtransaction dollars are great, but I think after the massive lashing Bioware/EA's taken over the last few games they just need to concentrate on making the best single-player game possible.


Well one could certainly argue they should do that from one side of the coin IF the reasons they got lashed werent taken into consideration. ME3's backlash was due to the ending that people felt they were funeled into/ didnt meet their expectations/etc, though mine was on it being crippled by game breaking bugs. I didnt care for the ending once I finally got my game to work, but I didnt make too big of a deal out of it. I just moved on. Some people demanded a remake of the end and more power to them. (this is my opinion of the backlash from my understanding.) DA2 was due to it also being buggy, the feeling of choices not feeling like they mattered, being funeled into 1 ending, tons of features, spells and spec not being in the game, customization gone, recycled maps.... etc. There was a lot wrong with the game, but it wasnt a terrible RPG. It just wasnt a great DA game. Time constraints and all. If they did random generated maps in the vain of Nippon Icchi, there wouldnt have been such a terrible outcome on the maps, but that would have taken more time to create than BW prob had time to devote to it.

On the sub again, MP to many people in ME3 was its only redeeming mode. To many who were against it and for it. Many could argue it kept ME3 alive and made it have higher value than if it didnt include it. I thought it needed more modes and things going on, but I was one that felt it saved ME3. I dont play MP in shooters very often. In fact, ME3 is the only shooter Ive touched MP in, in quite a while. Other than Uncharted 2-3 and I barely touched UC3's MP. I dont understand your view on ME being more action orented and making more sense over DA. I believe DA is a far better fit for MP and Co-op. They just have yet to do it.

As far as M.T. go, I didnt buy anything with real money in ME3 so Im not sure on the statistics of MT in the game and the amount of people who used it. I never even thought about MT while creating these different modes of MP for DA in this tread. You may have felt MP wasnt ness for ME3, but I always felt MP should have been in since ME1. I had ideas back then that made me drool with excitement, but then ME2 happened and exploration went out the window with other things.... Still wanted it though, but ME3's combat made not having MP not make sense, so Im glad BW seen to make that happen.

But back to creating a great MP/co-op for DAI! Be nice if more people ADDED to the tread on other ideas of modes, but getting most people to understand the point of the thread is like pulling teeth. Someone has to have great ideas I havent thought of... I almost want Bioware to comment, thought I  doubt they would...

Modifié par aang001, 16 août 2013 - 08:29 .


#100
Blessed Silence

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TCBC_Freak wrote...

To do it right it needs to be stand alone. A separate campaign with it's own quests and not be tacked onto the single player.
It needs to be two things, Single player and MP have to be apart. If I remember right this was how Baldur's Gate did it. It was its own game and the single player wasn't "enhanced" by it nor was MP tied to the SP. Maybe even have it be on its own disk, like you are literally getting two games. Otherwise it will be almost impossible to get right. If they have it be where a friend controls a companion then that won't work because the companions would never be controlled by the other player and I can't see a way of having the other player drop their character into the other persona game without it feeling wrong. Fable's MP was so off because you had two people playing the same character but only one of them was really the character.

I guess in a nut shell. Single player needs to stay 100% single player, MP should not affect it (I'm looking at you galactic readiness :bandit:) and it should not affect MP.


Your first 2 sentences sum it up for me.  Make it totally outside the main game.  I guess for me, so many games have decided to tack MP on AFTER the main concept of the game being SP and worked out, and it just feels weak.