All this. If I wanted to play an open world game I'd play Skyrim, but I don't. Or maybe I just got really bored with the lack of plot after one agonizing run-through of Oblivion.JCAP wrote...
Tiguaje wrote...
so! what are the pros and cons in an open world...??? somebody tell me
Pros: - more quests;
- more liberty;
- more hours of gaming;
- more exploration (if the scenarios are well worked AND if the player like exploring)
- it's open world!!!
cons: - less plot (and that is very bad, because one of Bioware focus is this);
- it consumes too much time and resources (npc's voice acting, scripts, etc... and EA...)
- bugs everywhere;
- if the Bioware want's that the options we make matters in the following games, open world would be a terrible idea (too much branchs);
- many would accuse Dragon Age copying Elder Scrolls;
My problem with TES games is that they rely far too much on player imagination than plot. Players get their kicks out of, essentially, LARPing a schedule for the PC; going to sleep every night, waking up after 8 hours, bathing, and eating 3 meals a day. Far too many people were bored to tears by Oblivion until they modded it to death. If someone wants to spend their $60 pretending their characters are doing something that isn't plot-driven and adding a bunch of crap just to make it replayable, then fine, buy a TES game. I play RPGs, in part, to accomplish an objective. So far, Bioware does one of the best jobs of providing that experience for me. The last thing I want to see in a Bioware game is a giant sandbox.





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