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Open World for DA3 Inquisition! What do you think...?


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#51
Persephone

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Monica21 wrote...

Tiguaje wrote...

From: http://en.wikipedia....II:_Inquisition

Ray Muzyka, BioWare's CEO, said in an interview with Wired.com that Dragon Age III would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is "checking out aggressively." Also, the developers promised their fans that they will no longer reuse environments, which was considered a main issue in Dragon Age II.

So, in the not too distant future I'll be longing for the days of re-used environments because there was once a time when, even with its faults, Bioware paid attention to the story. Got it. Thanks, Ray.


*Sighs* I sure hope not. TES hasn't had an involving plot since Morrowind and its expansions. If DA becomes another open world crawler with shiny looks, 3 VO actors, meatbag companions (KOTOR...I love that droid!) and a plot I couldn't care less about..... I'd hate that. If I want to play TES, I'll play TES, GODDAMMIT!

#52
Persephone

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marshalleck wrote...

Monica21 wrote...

Tiguaje wrote...

From: http://en.wikipedia....II:_Inquisition

Ray Muzyka, BioWare's CEO, said in an interview with Wired.com that Dragon Age III would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is "checking out aggressively." Also, the developers promised their fans that they will no longer reuse environments, which was considered a main issue in Dragon Age II.

So, in the not too distant future I'll be longing for the days of re-used environments because there was once a time when, even with its faults, Bioware paid attention to the story. Got it. Thanks, Ray.

They're just trying to give gamers what the market shows gamers enjoy, and that's freedom.


I can already hear people shout "DA:I is a TES RIPOFF! ME3 PLAGIARIZED a SOOOOOOOONG, now they are ripping off entire games made by the competition! EA CAUSED THIIIIIIIIIISSSSSSS! AW, DAII was the last TRUE RPG Bioware ever made, BOHOOOOOOOOO."

:(

#53
marshalleck

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Persephone wrote...
If I want to play TES, I'll play TES, GODDAMMIT!

Soon, you will be able to play DA3 as well when the TES bug strikes.

#54
Mr Mxyzptlk

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TsaiMeLemoni wrote...

I don't think I'd like open world for these games, as the story and characters would likely take a massive hit.

I love skyrim, but it's not a game I play for story or characters. I only play it so I can sneak around shooting arrows into people's faces.


I dont get it, you think that Dragon Age 3 going open world would make the characters and story suck because Skyrim was open world and it's characters and story sucked therefore any game that goes open world will have sucky characters and plot?

Perhaps you need to explain to me why open world games automatically have sucky characters and story.

Edit: Of course if DA3 goes open world and has crappy characters and story it is inevitable that the open world style will be blamed dispite the fact that Dragon Age 2 was not open world but still had the same problem. 

Modifié par Mr Mxyzptlk, 14 octobre 2012 - 02:07 .


#55
marshalleck

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J'zargo is cooler than any character in DA2.

#56
Monica21

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marshalleck wrote...

Monica21 wrote...

Tiguaje wrote...

From: http://en.wikipedia....II:_Inquisition

Ray Muzyka, BioWare's CEO, said in an interview with Wired.com that Dragon Age III would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is "checking out aggressively." Also, the developers promised their fans that they will no longer reuse environments, which was considered a main issue in Dragon Age II.

So, in the not too distant future I'll be longing for the days of re-used environments because there was once a time when, even with its faults, Bioware paid attention to the story. Got it. Thanks, Ray.

They're just trying to give gamers what the market shows gamers enjoy, and that's freedom.

It's freedom within the environment, but it's not freedom within the story. Going to City X instead of City Y isn't freedom.

Just because you didn't have to go straight to the temple and give Martin the amulet right away didn't mean that there was more than one way to complete that quest line. There was only one way to complete that quest line. There was only one way to complete the Fighter's Guild line, etc. My PC sat in room with members of the Dark Brotherhood with, basically, someone's head in my lap while they plotted around me and I wasn't given the option to tell them they were wrong until the devs forced an unncessary encounter. The story, plot and quests are incredibly constrained and railroaded. You can stop in the middle of something, roll out your bedroll, and take a nap by the lake, but that's not freedom. You still have to finish the quest the way Bethesda decided you have to.

#57
Persephone

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marshalleck wrote...

Persephone wrote...
If I want to play TES, I'll play TES, GODDAMMIT!

Soon, you will be able to play DA3 as well when the TES bug strikes.


Urgh. One can be  inspired by a game's good feature & not rip off the entire thing. OR do it badly like in Skyrim. Bethseda realized gamers like romance & companions options in their games?

LI: Amulet. U single.
PC: Uh, sure.
LI: You wanna marry?
PC: SURE!

-------

Even the Fable series did romances better.

Hence me thinking that "Doing something you're not good at to get people to buy your games" is a distinctly horrid idea.

#58
Persephone

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Mr Mxyzptlk wrote...

Edit: Of course if DA3 goes open world and has crappy characters and story it is inevitable that the open world style will be blamed dispite the fact that Dragon Age 2 was not open world but still had the same problem. 


I'll take DAII's companions & story over Skyrim's any day. <_<

#59
marshalleck

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Monica21 wrote...

marshalleck wrote...

Monica21 wrote...

Tiguaje wrote...

From: http://en.wikipedia....II:_Inquisition

Ray Muzyka, BioWare's CEO, said in an interview with Wired.com that Dragon Age III would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is "checking out aggressively." Also, the developers promised their fans that they will no longer reuse environments, which was considered a main issue in Dragon Age II.

So, in the not too distant future I'll be longing for the days of re-used environments because there was once a time when, even with its faults, Bioware paid attention to the story. Got it. Thanks, Ray.

They're just trying to give gamers what the market shows gamers enjoy, and that's freedom.

It's freedom within the environment, but it's not freedom within the story. Going to City X instead of City Y isn't freedom.
 *snip*

That's hilarious. In TES games you're so free you don't even have to touch the main quest. 

#60
Monica21

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Persephone wrote...

Mr Mxyzptlk wrote...

Edit: Of course if DA3 goes open world and has crappy characters and story it is inevitable that the open world style will be blamed dispite the fact that Dragon Age 2 was not open world but still had the same problem. 


I'll take DAII's companions & story over Skyrim's any day. <_<

Same.

#61
marshalleck

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Persephone wrote...

marshalleck wrote...

Persephone wrote...
If I want to play TES, I'll play TES, GODDAMMIT!

Soon, you will be able to play DA3 as well when the TES bug strikes.


Urgh. One can be  inspired by a game's good feature & not rip off the entire thing. OR do it badly like in Skyrim. Bethseda realized gamers like romance & companions options in their games?

LI: Amulet. U single.
PC: Uh, sure.
LI: You wanna marry?
PC: SURE!

-------

Even the Fable series did romances better.

Hence me thinking that "Doing something you're not good at to get people to buy your games" is a distinctly horrid idea.


I agree, romance in games is a terrible idea and they should be removed. 

#62
Persephone

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marshalleck wrote...

Persephone wrote...

marshalleck wrote...

Persephone wrote...
If I want to play TES, I'll play TES, GODDAMMIT!

Soon, you will be able to play DA3 as well when the TES bug strikes.


Urgh. One can be  inspired by a game's good feature & not rip off the entire thing. OR do it badly like in Skyrim. Bethseda realized gamers like romance & companions options in their games?

LI: Amulet. U single.
PC: Uh, sure.
LI: You wanna marry?
PC: SURE!

-------

Even the Fable series did romances better.

Hence me thinking that "Doing something you're not good at to get people to buy your games" is a distinctly horrid idea.


I agree, romance in games is a terrible idea and they should be removed. 


That's not what I said at all.

Romance should always be optional but possible IMHO.

It's "popular" too, given that THE SIMS is outselling EVERYTHING, including Skyrim. So it must be good, no?:wizard:

#63
Monica21

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marshalleck wrote...
That's hilarious. In TES games you're so free you don't even have to touch the main quest. 

I don't even understand how you would consider that to be a good thing. You don't have to do the main quest, you know, the reason you bought the game? Why is that good? It's so important that Bethesda hired Patrick Stewart to tell you to do it, and then the developers are like, "yeah, it's not that important."

#64
Persephone

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marshalleck wrote...

Monica21 wrote...

marshalleck wrote...

Monica21 wrote...

Tiguaje wrote...

From: http://en.wikipedia....II:_Inquisition

Ray Muzyka, BioWare's CEO, said in an interview with Wired.com that Dragon Age III would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is "checking out aggressively." Also, the developers promised their fans that they will no longer reuse environments, which was considered a main issue in Dragon Age II.

So, in the not too distant future I'll be longing for the days of re-used environments because there was once a time when, even with its faults, Bioware paid attention to the story. Got it. Thanks, Ray.

They're just trying to give gamers what the market shows gamers enjoy, and that's freedom.

It's freedom within the environment, but it's not freedom within the story. Going to City X instead of City Y isn't freedom.
 *snip*

That's hilarious. In TES games you're so free you don't even have to touch the main quest. 


That's why I buy RPGs.

Doing pointless sidequests and exploring the pretty landscapes. No, REALLY.:devil:

#65
Tiguaje

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From The DA Twitter Thread...
Environmental concept art that Bioware showed at PAX East

(via BSN users LolaLei and Sebciooo911)

Posted Image

Posted Image

Posted Image

Posted Image

On Feb 29 Alain Baxter wrote:
Exploration, puzzles and bandits that do more then die. #sprintReviewDay

Modifié par Tiguaje, 14 octobre 2012 - 02:57 .


#66
Persephone

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Tiguaje wrote...

From The DA Twitter Thread...
Environmental concept art that Bioware showed at PAX East

(via BSN users LolaLei and Sebciooo911)

http://www.dragon-ag..._1375043773.jpg

http://www.dragon-ag..._1309611299.jpg

http://www.dragon-ag..._1023056659.jpg

http://www.dragon-ag..._2032018764.jpg

On Feb 29 Alain Baxter wrote:
Exploration, puzzles and bandits that do more then die. #sprintReviewDay


Those are beautiful.

But I am way more intrigued by Baxter's tweet. :wub:

#67
marshalleck

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Monica21 wrote...

marshalleck wrote...
That's hilarious. In TES games you're so free you don't even have to touch the main quest. 

I don't even understand how you would consider that to be a good thing. You don't have to do the main quest, you know, the reason you bought the game? Why is that good? It's so important that Bethesda hired Patrick Stewart to tell you to do it, and then the developers are like, "yeah, it's not that important."

Because exploring the worlds of TES and being able to do whatever you want is where the fun is. Granted, if you don't have any imagination and need to be fed a story then you'll probably find most sanbox style games boring. 

#68
Persephone

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marshalleck wrote...

Monica21 wrote...

marshalleck wrote...
That's hilarious. In TES games you're so free you don't even have to touch the main quest. 

I don't even understand how you would consider that to be a good thing. You don't have to do the main quest, you know, the reason you bought the game? Why is that good? It's so important that Bethesda hired Patrick Stewart to tell you to do it, and then the developers are like, "yeah, it's not that important."

Because exploring the worlds of TES and being able to do whatever you want is where the fun is. Granted, if you don't have any imagination and need to be fed a story then you'll probably find most sanbox style games boring. 


If imagination and headcanons are so great, why not employ it to fill the gaps in DAII? Because imagination cannot correct flawed writing.........OH, I see. And you CAN'T do whatever you want in TES. You never could.

And as for imagination, mine would rather be stimulated by a book or a LARP.

#69
marshalleck

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Persephone wrote...

If imagination and headcanons are so great, why not employ it to fill the gaps in DAII? Because imagination cannot correct flawed writing.........OH, I see. And you CAN'T do whatever you want in TES. You never could.

And as for imagination, mine would rather be stimulated by a book or a LARP.

Obviously I am talking about within the context of the game, HOWEVER

If you're playing TES on PC, modders can dream up some crazy stuff the developers could never deliver. But that has more to do with Bethesda treating their games on PC as an open platform for modification.



LARP? "Lightning bolt! Lightning bolt! Sleep!"

*snicker*

Modifié par marshalleck, 14 octobre 2012 - 02:26 .


#70
Monica21

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marshalleck wrote...

Monica21 wrote...

marshalleck wrote...
That's hilarious. In TES games you're so free you don't even have to touch the main quest. 

I don't even understand how you would consider that to be a good thing. You don't have to do the main quest, you know, the reason you bought the game? Why is that good? It's so important that Bethesda hired Patrick Stewart to tell you to do it, and then the developers are like, "yeah, it's not that important."

Because exploring the worlds of TES and being able to do whatever you want is where the fun is. Granted, if you don't have any imagination and need to be fed a story then you'll probably find most sanbox style games boring. 

And I guess if you really like virtual LARPing then a sandbox game is where it's at. If you're not all that interested in story then a sandbox game is for you. If you're not terribly interested in the game mechanics created around the why your PC needs to do something then a sandbox game is for you.

#71
Monica21

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Persephone wrote...

Tiguaje wrote...

From The DA Twitter Thread...
Environmental concept art that Bioware showed at PAX East

(via BSN users LolaLei and Sebciooo911)

http://www.dragon-ag..._1375043773.jpg

http://www.dragon-ag..._1309611299.jpg

http://www.dragon-ag..._1023056659.jpg

http://www.dragon-ag..._2032018764.jpg

On Feb 29 Alain Baxter wrote:
Exploration, puzzles and bandits that do more then die. #sprintReviewDay


Those are beautiful.

But I am way more intrigued by Baxter's tweet. :wub:

As long as it doesn't mean, "They will be respawned so you can fight them again and again and again until it becomes your own personal hell of banditry!" then it's somewhat intriguing. But I'm worried that he means respawning.

#72
marshalleck

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I'm interested in story, and I'm also interested in Bioware getting off the tired old horse they've been riding for the last 10 years. Freedom and agency isn't a bad thing. Emergent gameplay is always a plus.

#73
Persephone

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marshalleck wrote...

Persephone wrote...

If imagination and headcanons are so great, why not employ it to fill the gaps in DAII? Because imagination cannot correct flawed writing.........OH, I see. And you CAN'T do whatever you want in TES. You never could.

And as for imagination, mine would rather be stimulated by a book or a LARP.

Obviously I am talking about within the context of the game, HOWEVER

If you're playing TES on PC, modders can dream up some crazy stuff the developers could never deliver. But that has more to do with Bethesda treating their games on PC as an open platform for modification.



LARP? "Lightning bolt! Lightning bolt! Sleep!"

*snicker*



:lol::lol::lol::lol:

I do remember some pretty wacky Morrowind Mods..... The TES Modding scene is IMHO what is keeping TES alive. They are not only patching horridly bugged games for free, they also make them interesting by coming up with Mods like "White Wolf Of Lokken Mountain" and "Julan the Ashlander Companion." (Whose companion features make every Skyrim companion look PATHETIC)

#74
Persephone

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Monica21 wrote...

Persephone wrote...

Tiguaje wrote...

From The DA Twitter Thread...
Environmental concept art that Bioware showed at PAX East

(via BSN users LolaLei and Sebciooo911)

http://www.dragon-ag..._1375043773.jpg

http://www.dragon-ag..._1309611299.jpg

http://www.dragon-ag..._1023056659.jpg

http://www.dragon-ag..._2032018764.jpg

On Feb 29 Alain Baxter wrote:
Exploration, puzzles and bandits that do more then die. #sprintReviewDay


Those are beautiful.

But I am way more intrigued by Baxter's tweet. :wub:

As long as it doesn't mean, "They will be respawned so you can fight them again and again and again until it becomes your own personal hell of banditry!" then it's somewhat intriguing. But I'm worried that he means respawning.


Oh GOD, I hope not.

It reminds me of the one ACTUAL quibble I had with Fable II: Respawning BALVERINES. They must be reproducing like bunnies at that rate. It was a chore to run into them again and again and again. Same goes for the bandits in Fable III.

#75
Xilizhra

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marshalleck wrote...

I'm interested in story, and I'm also interested in Bioware getting off the tired old horse they've been riding for the last 10 years. Freedom and agency isn't a bad thing. Emergent gameplay is always a plus.

Not inherently, but I'd rather have a certain amount of structure than total freedom. I've found Skyrim, in terms of characterization, terribly dull, and I prefer fleshed-out, continuous characters to open worlds.