CrustyBot wrote...
FWIW, I don't even think BioWare should make an open world game, not even Baldur's Gate 1 quasi-open world, because it's clear it would suck. BioWare has no concept of how to make simulated/organic worlds work now.
I just think that people's notions of what an open world game constitutes is incredibly flawed, as if there's a dichotomy between "writing" and "world".
If I'm understanding you, you're right. There's no reason why an open world can't also have strong characters, writing, and quest lines. I think the problem you run into though, is development time. Bethesda spends 5-6 years developing a TES title. They have a lot of NPCs, they spend a lot of time developing environments, and I know with Oblivion they spent a lot of time on RAI and physics. Even then, I don't think they did everything they could do all that well. High graphics settings weren't knock out gorgeous unless you got a player-made high-res texture pack. Distance view was a problem. The game ended up being a jack of all trades and a master of none. Nothing really stood out as being high quality because they tried to implement too much.
If a gaming company tries to go outside their wheelhouse it's not going to be a good game. The marketing VP at Bethesda said adamantly that they weren't going to do top-down isometric for Fallout 3 because "it wasn't something we do." They didn't try to copy Fallout 1 and 2 because it just wasn't their style of game. They stuck to it, despite the outcry from the Fallout fanbase and it was a decent game. And this is where Bioware shouldn't shift focus. Don't go outside your wheelhouse, don't try to do too much, don't try to copy another successful franchise just because it's successful. Just do what you do well.