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Open World for DA3 Inquisition! What do you think...?


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#126
Dave of Canada

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First is DA2's Deep Roads concept art, the third one was from a video which demonstrated their initial ideas for what they wanted to do.

Second is from Guild Wars.

#127
InvaderXX

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An open world Dragon Age game is awesome......even origins was a lot like an Open world game.....DA2 however didn't go well!

#128
Tiguaje

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From Gamespot:
Due out in late 2013, Dragon Age III: Inquisition will run on a new engine, with the team at BioWare using DICE's Frostbite 2 as a foundation. This engine will allow the company to build a "more expansive world" with improved visuals, more "reactivity" to player choices, and deeper customization options.

"more expansive world" with improved visuals... then my question will be... how expansive the world will be...? <_<

#129
deuce985

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Tiguaje wrote...

From Gamespot:
Due out in late 2013, Dragon Age III: Inquisition will run on a new engine, with the team at BioWare using DICE's Frostbite 2 as a foundation. This engine will allow the company to build a "more expansive world" with improved visuals, more "reactivity" to player choices, and deeper customization options.

"more expansive world" with improved visuals... then my question will be... how expansive the world will be...? <_<


Nobody can answer that except Bioware. I think a Skyrim world is completely unrealistic.

Something like Borderlands 2 is very much doable, IMO. That or they could go to the persistent world design from Dark Souls, which has a fantastic world.

Bioware is still going to want narrative to play a major part in their game. Being too open would be a massive challenge. Especially all the resources they'd have to devote. Unless EA is just going to give them however long they want with the game...which I seriously doubt. Deadlines have to happen...

I think the only truly "open" game I've played with a good narrative is Red Dead Redemption and even I wouldn't call that game's writing "great".

Modifié par deuce985, 14 octobre 2012 - 04:29 .


#130
marshalleck

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deuce985 wrote...

Something like Borderlands 2 is very much doable, IMO. That or they could go to the persistent world design from Dark Souls, which has a fantastic world.

You mean seamless? Persistent usually refers to the world being active even when the player isn't around, e.g. MMORPGs. 

The interconnectedness of Dark Souls' world truly is phenomenal. I think ALL game developers should look at it and see what insights they might be able to take from it.

#131
Persephone

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Tiguaje wrote...

Posted Image

Posted Image

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Whaaaaaaaaaaaaaaaaaat are THOSE?

That last one....it.....OMG!

I NEED INFORMATION NOW!:wub:

#132
wsandista

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No. Since Skyrim didn't allow me to engage in a provocative romance, I hate all open world games. How can I care about a character if I can't secks them?!?!?!?!?!?

#133
Matchy Pointy

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I wouldnt want a open world, as fun as that can be, it does help to out more focus on exploration and sidestuff to do, while I would very much prefer DA to be focused on a strong main story, and have the side stuff branching off of that.

#134
Dave of Canada

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Persephone wrote...

Whaaaaaaaaaaaaaaaaaat are THOSE?

That last one....it.....OMG!

I NEED INFORMATION NOW!:wub:


DA2.
Guild Wars 2.
DA2.

#135
Persephone

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Dave of Canada wrote...

Persephone wrote...

Whaaaaaaaaaaaaaaaaaat are THOSE?

That last one....it.....OMG!

I NEED INFORMATION NOW!:wub:


DA2.
Guild Wars 2.
DA2.


The last one is DAII? What did I miss?

Thanks for the info!:o

#136
Guest_Rojahar_*

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Too bad DA2 wasn't anything like some of the concept art.

#137
Tiguaje

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Persephone wrote...

Tiguaje wrote...

Posted Image

Posted Image

Posted Image


Whaaaaaaaaaaaaaaaaaat are THOSE?

That last one....it.....OMG!

I NEED INFORMATION NOW!:wub:


Dave of Canada wrote...

First is DA2's Deep Roads concept
art, the third one was from a video which demonstrated their initial
ideas for what they wanted to do.

Second is from Guild Wars.


:wizard:

#138
Persephone

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Rojahar wrote...

Too bad DA2 wasn't anything like some of the concept art.


I esp. like that third screenshot. Way more options and...I dunno...it has an atmosphere I can't quite describe. The whole interface is much more lovingly crafted.

#139
Tiguaje

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Posted Image

Posted Image

#140
TEWR

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Look at FFXII, Bioware.

Not that talking about it will do much good now, really. I think the team's already developed their levels and are probably in the finalizing stages of development now.

#141
Guest_Nizaris1_*

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Tiguaje wrote...

Posted Image


What is that????:sick:


Alien????

#142
DadeLeviathan

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Every single time someone asks for an open world bioware game, someone kills a kitten. Seriously. Okay, let's break this down simply since most people who ask for open world simply don't understand the concept that they are asking for.

You have $10. Mechanics cost $2. Great graphics costs $5. Great writing costs $3. Open world costs $3.

"But... but that works out to $13! I only have $10"

Yes. you do. Now you understand why Bioware will never make an open world game. Stop asking.

#143
Sealy

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Please no open world. In Skyrim I get lost all the freaking time... been stuck on a mountain for hours it says I am where I am where I should be but there is just mountain!

#144
astreqwerty

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NO i cant shout that hard enough...what have gotten into ur minds people?dont we have enough sandbox games where story devlopment is non existent?

#145
FedericoV

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My random observation on the matter:

- There are tons of games (not only RPGs) that shows that you can have a beautiful, well crafted and meaningful story settled in an open word.

- The quality of the writing do not depend and it's never influenced by the game's structure (let's try to stop talking about "structures" as "genres": it's like saying that Moby Dick is a first person narrative :) ). It depends on the quality of the writing. Period. There are open world games with great writing. And linear games with very poor writing.

- Open word and Bethesda are not the same thing. Most CRPGs of the 80's, long before TES, were open world games (Ultima, Wasteland, Bard Tales, etc.). A lot of action games are open world and use different storytelling tecnique than Bethesda. Bethesda's weaknees in the main story department since Morrowind is not the open word's fault, but bethesda's writers fault.

- I agree with Crusty: Bioware completely ignores the fine art of crafting a living world. And let's not talk about rushed development cycles or lack of resources. Just look at TOR. Having said that, I don't see the harm if they start trying harder since I've come to the conclusion that Open Worlds are the natural evolution of western CRPGs.

- BG1 and half of BG2 (wich is bigger than any SP game on the market in the current days) have a "semi open world" structure and both main stories were great. Maybe they are just trying to replicate that formula and it would be a good thing in my book. It's not that hard and everything after those games has been a step backwards in that field on Bioware's part (due to the limited capabilities of the consoles when Bioware made the big shift).

- I think that if we want to mature as a fanbase we should start to question and criticize the supposed identification of good game stories with Bioware. I mean, if you analize their succesful games, with the only exception of ME2, they always told the same epic story about the hero's journey over and over again and the sign on the walls seem to point that they will return to that format in DA3. So, at the end, even if the main story is sacrificed a bit for some exploration and side questing, it's not that we are loosing the next Tolstoj...

- Since Mr Laidlaw is involved I assume that it's just teasing for not that much. Been there, done that...

PS: When I read in that tread that some people do not want an open world becuase it would affect romances, I wanted to die.

Modifié par FedericoV, 14 octobre 2012 - 11:06 .


#146
FedericoV

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astreqwerty wrote...

NO i cant shout that hard enough...what have gotten into ur minds people?dont we have enough sandbox games where story devlopment is non existent?


FO:NV, Red Dead Redempition, Mafia, Batman Arkham City, GTA IV are all open world games with better main stories than most Bioware's games of late or the ultralinear Uncharted-s.

Btw, don't confuse sandbox with open world. Gameplay and setting are not the same thing.

#147
Fishy

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Semi open .. Hmmm ... Let`s assume you decide to visit Denerim .. Denerim  end up being completely open with very few  ''loading'' zone if any and every NPC is actually doing their daily routine.. Without being connected to a much bigger place..   so The NPC are  stuck in the city hub unless the story change but the city is completely OPEN, big and full of life.

Something like the Witcher 2..

A 'close'' world ... DA:O .. DA2 .. Mass Effect series .. Baldur gates ... Every zone is opened by your quest progression and every new district is a new loading screen. New district will open has you progress through the story and serve no other purpose for when you need to  go there to kill BOB the bandit.

There`s no openness at all and everything is cloistered and npc serve no other purpose of standing at the same place for the entire game.. Unless the story change..


Open mean .. Everything is connected (city , village , dungeons) etc and is part of the bigger world.

Modifié par Suprez30, 14 octobre 2012 - 11:12 .


#148
AllThatJazz

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No to Bethesda-style sandbox from me. It is nice to be able to wander, but the narrative and characters always seem to take too big of a hit for my liking, and it is primarily the characters that draw me into Bioware's games. A focused storyline, world map, but areas to explore within the maps that aren't necessarily tied to quests (but may initiate them as you make discoveries) would be my ideal; and entire optional maps to wander about, pick up sidequests, have random encounters, find some buried treasure etc. I guess BG1 was perfect for me in this regard.

Open world as in RDR or Arkham games? Maybe, those were excellent games that still had strong stories and NPCs; but all those games also have a completely set protagonist working with a fairly limited skillset (not a tradeoff I would like to make in a CRPG) - also no companions/squad based gameplay, and just one type of environment to explore (Cities in AC and GTA, Wild West desert type area in RDR and the Asylum grounds in AA). The advantage of a world map is that we can explore different areas of an entire continent or world - snowy mountains, forests, cities, ruins. Deep Roads, swamps etc. But without the eventual travel-tedium that I always end up encountering in a sandbox environment.

Edit: The 'semi-open' idea of the above poster sounds very appealing.

Modifié par AllThatJazz, 14 octobre 2012 - 12:06 .


#149
Guest_sjpelkessjpeler_*

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Semi open as @Suprez30 describes in his first paragraph is something that I would really welcome. While travelling in a big town, that will probably be Orlais in DA3, the possibility to travel to the various districts without loading screens and having to use a map to travel feels more natural.
It has been done in much older games that looked amazing too btw. TEWR gave an example which certainly in terms of the openess is great.
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Although a closed environment, being able to walk through the whole city (on the streets) without loading screens, gives the open feel to the world.

#150
DarkKnightHolmes

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