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Was FBWGG farming really that big a problem?


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#251
ReverendBeast

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[quote]78stonewobble wrote...

[quote]ReverendBeast wrote...


Offcourse it is... And you don't even need cobras but it's kinda hard to stay on a moral high horse if you admit that. -..-

And the spawn thing? Happens in 8 outta 10 games on silver even. [/quote]

Well the missles thing is if you are trying to maximize the credits per hour requirement the RNG brings in to the game... And as Jos pointed out "farming is not an issue"... Yeah, I have a bridge in Brooklyn for sale as well...
So if you want to farm effectivly missles are part of the requirement..  Can I get back on my horse???Image IPB

#252
kobiyashimaru

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Well there's some expert use of semantics. The integral, basic part of farming is camping. Without camping, it isn't farming. You can't take issue with one without the other.

#253
mrcanada

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Yes it was a problem.

#254
ReverendBeast

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kobiyashimaru wrote...

Well there's some expert use of semantics. The integral, basic part of farming is camping. Without camping, it isn't farming. You can't take issue with one without the other.

 
Bravo!!!  Now there is an example of following a train of thought to a logical and concise ends!!!  Good on yaImage IPBImage IPBImage IPB 

#255
ReverendBeast

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mrcanada wrote...

Yes it was a problem.


Deep very deepImage IPBImage IPBImage IPB

#256
geceka

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ReverendBeast wrote...

You missed my point entirely...  Your statements are purely subjective...  Camping strategy = exploit. My counter was: speed runs =exploit, also a subjective statement... 


I did not disagree with spawn-nuking being an exploit. I only disagree with the statement that you should not remove one, because the other still exists. If Bioware changes the spawn mechanics in a future update so that they are not predictable anymore, your point would be moot and you'd suddenly be ok with the removal of FBW exploiting?

ReverendBeast wrote...

You chose not to make your own room and host I chose to look for FBWGP and if I could not find it I made my own...  How is that asking you to to make it "your" responsibility?


I did not say that it's the game's responsibility to always give me what I want, but it's the game's responsibility to give me something that is not broken/exploited.

If I get the desire to play a particular map/enemy type and can't find a game for that, I may very well host one, why not? My point is that I'm fine with any map and any faction, but not with a glitched map. It's a totally different thing. I'd happily play an FBW/G/G game with you, now after the DLC.

ReverendBeast wrote...

Also if 28% of the games were FBW then that means you had a 72% chance of NOT finding a FBW game.


That data was very old and released only a few weeks after the FBW exploit became well-known. I'm pretty sure the numbers would've been much higher two weeks ago. Nevertheless, it's only an indication that FBW was played more often than anything else, even if you statistically only count the original 6 maps, and there was a reason for that.

ReverendBeast wrote...

I mean anyone can pontificate on there playing style being superior,better etc...  But the numbers do not add up to this "I couldn't find a UUG game" meme...


I would never say my style is superior to anyone else's (apart from the fact that I play different classes differently anyway). You are also insinuating that I spawn-rush, which I do not, at least not in a way I'd consider exploiting (e.g. of course I go to where I believe enemies to be, if I'm feeling confident).

ReverendBeast wrote...

Sorry, but I respectfully disagree with your lack of willingness to start your own room is a problem for the whole player base so dear that BW has to completely change the MP game mechanics...


This is not what happened. They fixed an obvious exploit. I don't understand how you totally agree to FBW having been an exploit, yet attribute the changes Bioware made to people like me, who are looking for legit games. They fixed it because it was a bug that got out-of-hand, to the point where I (on xbox in Europe) had a hard time finding a non-FBW game on Gold (I'd estimate only 1 in 5 being elsewhere or U), and never managed to find one on Platinum – never ever.

ReverendBeast wrote...

Think on this... BW states 42% of players actually finish the SP game with Casual available as a difficulty level...
How many would finish if you had these same mechanics changes in SP???
10% percent??? 
Look I bought this game for the MP primarily...  I figured the SP was my to train up for the MP...


Yes, Gold is hard, I'm not on a high horse and claim that everything is too easy for me. In fact, when I started MP, I barely made it to Wave 7 or 8 on Bronze. I just got better, nothing wrong with that.

I'd never ridicule someone who rather plays on Bronze or Silver than Gold or Platinum. The difficulty levels are there for a reason.

I understand that what you actually mean is that FBW farming made it easy for low-level players to quickly rack up credits to buy packs. True, but this does not mean that the exploit allowing that should be kept in. There were other exploits enabling you to rack up insane amounts of credits, and those were even bannable offenses.

If your point is that there should be a faster way for low-level players to get better gear, then yes, you have a point. The solution to your point can't be a glitched map, though.

My point is that to all the problems you cite, there are solutions that do not involve exploiting. Game too hard now – then there should be difficulty levels between Bronze and Silver, and/or between Silver and Gold. Can't get money fast enough – Introduce special packs that make it more likely to get the gear you want (e.g. an "all weapons", "all characters", etc.. pack).

After all, if the FBW glitch hadn't been in there in the first place, do you really think anyone would have ever started a thread saying "Hmm, please Bioware, add a map where I can just sit behind a counter and win every time" or do you think people would rather have suggested direct fixes for the problems they are having, rather than an indirect fix provided by a game glitch.

#257
neilthecellist

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MissFish wrote...

is Bioware listening to the loudest players, and not necessarily the majority?


This I'm asking too. Nowhere did I see anything wrong with the difficulty setups as they originally were. All of a sudden, the healthgate system is botched, enemies take you down faster, and even Silver on a bad day can get me killed. I used to be Platinum/Gold exclusive, and now with the way enemies work now (a squad of 4 dragoons AND 2 phantoms? wtf?) makes the game completely unenjoyable and leaves me to question how and why the difficulties were adjusted to begin with.

#258
ReverendBeast

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[quote]geceka wrote...

I did not disagree with spawn-nuking being an exploit. I only disagree with the statement that you should not remove one, because the other still exists. If Bioware changes the spawn mechanics in a future update so that they are not predictable anymore, your point would be moot and you'd suddenly be ok with the removal of FBW exploiting?[quote]

You are making a circular argument... The spawn mechanics is a method to prevent the player frustration of having a whole enemy spawn on top of a group of players and being completely over run.  I beleive your point is that FBW was an exploit...  How is using cover an exploit?  You still got/get banged by whole host of enemies no???  

[quote]
I did not say that it's the game's responsibility to always give me what I want, but it's the game's responsibility to give me something that is not broken/exploited. 

If I get the desire to play a particular map/enemy type and can't find a game for that, I may very well host one, why not? My point is that I'm fine with any map and any faction, but not with a glitched map. It's a totally different thing. I'd happily play an FBW/G/G game with you, now after the DLC.

[quote]

See here it is again... "A glitched map" in your opinion it was glitched because it violates some unwriiten rule that RGL style is the "legit game".  It is an overtly elitist attitude, period.  Why should you care and if, as you say, you could start your own room than how was that exposing you to some hardship?


[quote]
That data was very old and released only a few weeks after the FBW exploit became well-known. I'm pretty sure the numbers would've been much higher two weeks ago. Nevertheless, it's only an indication that FBW was played more often than anything else, even if you statistically only count the original 6 maps, and there was a reason for that.

[quote]


There are 12 maps to chose from one fo which had cover...  Why all the activity the last two weeks that so bothered you???  Maybe it had to do with the fact people heard about the new DLC and were just stacking up credits for the release of new characters?  Most probably....
[/quote]
I would never say my style is superior to anyone else's (apart from the fact that I play different classes differently anyway). You are also insinuating that I spawn-rush, which I do not, at least not in a way I'd consider exploiting (e.g. of course I go to where I believe enemies to be, if I'm feeling confident).
[quote]
I never insinuated you spawn rushed...  BUT if you don't like camping then you fall into the RGL no???  Your comments suggested you like to run and gun because this is a "legit" game to you or have I totally missed your point???  The comments of "legit" game you made clearly points that out... Agreed???
[/quote]

This is not what happened. They fixed an obvious exploit. I don't understand how you totally agree to FBW having been an exploit, yet attribute the changes Bioware made to people like me, who are looking for legit games. They fixed it because it was a bug that got out-of-hand, to the point where I (on xbox in Europe) had a hard time finding a non-FBW game on Gold (I'd estimate only 1 in 5 being elsewhere or U), and never managed to find one on Platinum – never ever.

[quote]

Whoa there hoss...  I don't agree that camping on FBW was an exploit...  It was a legitimate strategy that worked period.
The game mechanics have totally changed how can you argue aginst that???  I mean even taking cover to regen shileds and have a quick look about the map are now a high risk behavior...  The new factions and elements are put there to push you out of cover how can you disagree with that???

[/quote]

Yes, Gold is hard, I'm not on a high horse and claim that everything is too easy for me. In fact, when I started MP, I barely made it to Wave 7 or 8 on Bronze. I just got better, nothing wrong with that.

I'd never ridicule someone who rather plays on Bronze or Silver than Gold or Platinum. The difficulty levels are there for a reason.

I understand that what you actually mean is that FBW farming made it easy for low-level players to quickly rack up credits to buy packs. True, but this does not mean that the exploit allowing that should be kept in. There were other exploits enabling you to rack up insane amounts of credits, and those were even bannable offenses.

If your point is that there should be a faster way for low-level players to get better gear, then yes, you have a point. The solution to your point can't be a glitched map, though.

My point is that to all the problems you cite, there are solutions that do not involve exploiting. Game too hard now – then there should be difficulty levels between Bronze and Silver, and/or between Silver and Gold. Can't get money fast enough – Introduce special packs that make it more likely to get the gear you want (e.g. an "all weapons", "all characters", etc.. pack).

After all, if the FBW glitch hadn't been in there in the first place, do you really think anyone would have ever started a thread saying "Hmm, please Bioware, add a map where I can just sit behind a counter and win every time" or do you think people would rather have suggested direct fixes for the problems they are having, rather than an indirect fix provided by a game glitch.[/quote]

It all boils down to your first reply and your view FBW was an exploit and it is not how "legit players play...  I happen to totally disagree with the oringinal premise you stated...
You had 11 other maps to play.  BW introduced the challeges which on its own should be enough incentive for players to explore other maps and different game strategies...
The changes are in my opinion punitive in nature and wholly uncalled for...

By the by... I only played FBWGG if I didn't have at least one friend on line.... Other than that it was FBWGP, I mean why farm for half the credits for the same amount of time???

So now the Plat lobbies are full of RGL spawn rushers... I find this a completely boring and ultra monotinous way to play...  So yes, the game changes have impacted me in a negative way...  Now it's my turn to complain about the way you choose to play your game...  A little off putting isn't it???  Who am I to decide how you play your game??? Who are you and BW able to take a morally superior position and claim you have the right to address my playing style with punitive measures???

If your neighbor decides to use briquets in his gas grill, would that be reason enough to change gas grills so he couldn't put briquets in?????

You see my point??? One mans delicacy is another mans poison.  You have sooo may options to avoid a FBW lobby it is just ridiculous to say Campers ruined the whole game for you...

Modifié par ReverendBeast, 14 octobre 2012 - 05:18 .


#259
PluralAces

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I think the map design and the addition of the bombers was good enough.. Pyros should still be grabbed over cover though IMO

#260
McAllyster

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Jos Hendriks wrote...

The layout changes to Firebase White were made (at my personal request) to address camping, not farming. Farming has never been an issue.


I like the new FBW layout.

But if you want elminate camping you should give us a better store.

#261
Arctican

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I don't know about the statistics, but there are a few bad days where I used to get nothing but FBWGG on the Xbox. I had nothing against it. I would use it to test out characters/builds that I wasn't comfortable with just yet on Gold. Yet, it did rather make gameplay stale after a while. The new changes gives a little variety to the map now. You could still camp, but with different tactics and what not. Keeps you on your toes and awake.

I could try to host, but it would be an extremely unpleasant experience for the other people as they would lag really badly.

#262
ReverendBeast

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Arctican wrote...

I don't know about the statistics, but there are a few bad days where I used to get nothing but FBWGG on the Xbox. I had nothing against it. I would use it to test out characters/builds that I wasn't comfortable with just yet on Gold. Yet, it did rather make gameplay stale after a while. The new changes gives a little variety to the map now. You could still camp, but with different tactics and what not. Keeps you on your toes and awake.

I could try to host, but it would be an extremely unpleasant experience for the other people as they would lag really badly.



Okay, so it's cool to make game mechanics changes because someone may have a lousy connection??? What about the ones that have excellent connections???  Should BW make changes to the game that artificially make an excellent connection laggy??? Look Jos went out of his way to make changes to the game because he doesn't like campers...  I think his ego got bruised because not enough players were exploring the entire map and using all the "cool features" that his team put in to the maps...  Does the word hubris apply here??? 

#263
LoboFH

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Yes, it's a problem, no creator likes to build an awesome game mode and see how a bunch of dudes sit behind a magic counter spamming one button one year long and kicking out of their lobbies players if they don't abuse three or four classes, it gives a bad look to their creation.

New Firebase White is awesome and you know it, lot of interesting places to try different tactics and a dynamic gameplay.

#264
ReverendBeast

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LoboFH wrote...

Yes, it's a problem, no creator likes to build an awesome game mode and see how a bunch of dudes sit behind a magic counter spamming one button one year long and kicking out of their lobbies players if they don't abuse three or four classes, it gives a bad look to their creation.

New Firebase White is awesome and you know it, lot of interesting places to try different tactics and a dynamic gameplay.


Hubris...
I've been playing video games since they were only available at arcades... That's pre Atari so I guess I just gave away my ageImage IPB

I've developed a a few user based programs and always found it amazing how someone could take my creation as use it in a totally different matter than I intended...

I think it boils down to the developer getting a serious case of butt-hurt that some one managed to beat their hardest diificulty level by using smart effective means which they did not think were possible and a vocal minority of players did not approve the tactics that were/are not RGL rules...   

The whole "legit" player base argument is really not a serious argument at all...  It is overt elitism and BW supports their view for some unkown reason...  Does anyone else feel ME3 is more like HALO now???  

#265
ParatrooperSean

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geceka wrote...

ReverendBeast wrote...

So by that train of logic...  Rushing spawns (a la RGL) = exploit as well no???  I mean we know where the spawns are, so rushing a spawn and a Cobra later it is toast so I can do what???  Oh yeah rush another spawn and rinse and repeat... 4 players 24 Cobras and rushing the spawns is a higher level of play and not an exploit as well???  I fail to see your logic. 


What does that have to do with anything? People only use this exploit in private lobbies, you can't just go ahead and do this in random games, because it requires coordination – A single player not knowing what's going on messes up the spawns, breaking it. So at least this is not a problem *at all* to people who just want to play normal, legit random games.

Your logic goes along the lines of "there are other exploits too, so you shouldn't fix any of them, as it's unfair to the people using that particular exploit". Sure, there is spawn-rushing (but see above), missile-glitching (which I despise), etc..., but I am happy to have that particular exploit strategy gone. If they remove the others too, all the better. 

Nevertheless though, I did not say I condone any exploit in any way. I'd love for the spawn system to become less predictable. However, it is an issue that does not really affect a large majority of players in the same way that FBWGG farming did. I've played a lot of games, always with a mic, and not a single time has anyone ever asked me to participate in spawn-nuking in a random game. Not even once.


You have no clue what an actual exploit is. Sitting behind a counter waiting for the slow, non-grenade having Geth to walk in is NOT an exploit. By your definition nuking spawn points would be an exploit. Popping your head up after each third Prime cannon shot would be an exploit. Any strategy that takes advantage of game mechanics would be an exploit.

An exploit would be something like the host leaving after the Wave 10 mission is complete so it restarts, and then repeating so you can farm credits. I heard that used to be possible, and that is an actual exploit.

#266
ReverendBeast

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ParatrooperSean wrote...


You have no clue what an actual exploit is. Sitting behind a counter waiting for the slow, non-grenade having Geth to walk in is NOT an exploit. By your definition nuking spawn points would be an exploit. Popping your head up after each third Prime cannon shot would be an exploit. Any strategy that takes advantage of game mechanics would be an exploit.

An exploit would be something like the host leaving after the Wave 10 mission is complete so it restarts, and then repeating so you can farm credits. I heard that used to be possible, and that is an actual exploit.





Thank you for bring out a valid point..  Is taking cover an exploit???  Maybe BW should eliminate all cover from all the maps and make shield regen stations instead???  That would fix those low life campersImage IPB

#267
MissFish

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I understand that what you actually mean is that FBW farming made it easy for low-level players to quickly rack up credits to buy packs. True, but this does not mean that the exploit allowing that should be kept in. There were other exploits enabling you to rack up insane amounts of credits, and those were even bannable offenses.


But Rocket glitching and Geth farming aren't the same thing.

Are you saying that everyone who did FBWGG should be banned because it was a "glitch"?
Shooting rockets out of an AR is glitching. Using a certain playstyle isn't.

#268
Arctican

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ReverendBeast wrote...

Arctican wrote...

I don't know about the statistics, but there are a few bad days where I used to get nothing but FBWGG on the Xbox. I had nothing against it. I would use it to test out characters/builds that I wasn't comfortable with just yet on Gold. Yet, it did rather make gameplay stale after a while. The new changes gives a little variety to the map now. You could still camp, but with different tactics and what not. Keeps you on your toes and awake.

I could try to host, but it would be an extremely unpleasant experience for the other people as they would lag really badly.



Okay, so it's cool to make game mechanics changes because someone may have a lousy connection??? What about the ones that have excellent connections???  Should BW make changes to the game that artificially make an excellent connection laggy??? Look Jos went out of his way to make changes to the game because he doesn't like campers...  I think his ego got bruised because not enough players were exploring the entire map and using all the "cool features" that his team put in to the maps...  Does the word hubris apply here??? 


Connection isn't the best problem overall. For me it is, so if you tell me to host, I can't. So I was stuck with FBWGG more so than people with the ability to host. I didn't mind much as I would back out, but like I said before, there are days when I would join FBWGG lobby again and again as I searched for UUG. 

But Bioware is not making the changes for me. They're simply adding variety to a map which basically only had one tactic. Do you not agree that if you play that consistently for 4 months, gameplay does get stale? The new changes doesn't eliminate camping because it is still easy to do. It just requires an approach that most people have not gotten used to yet. The new design also gives rise to a mix of camping and RGing. You camp when the situation calls for it and RG when camping is no longer safe. 

#269
who_likes_chicken

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AleHanSolo wrote...

yes, farming defeated the purpose of the game, besides, the overall changes to the game is good, I like it


And what exactly is the purpose of the game?  To earn credits and level up characters to promote and use as war assets in single player?  Gee I wonder what farming was the most efficient way of doing?...

#270
TommyNg

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I like the change of FBW , no camping =good game , go play bronze if non camping gameplay too hard

#271
cgj

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Jos Hendriks wrote...

The layout changes to Firebase White were made (at my personal request) to address camping, not farming. Farming has never been an issue.



other maps have strong positions too, just as strong as FBW's room, just less known and less used because FBW was the farming map with glacier, so are you gonna change it so that every maps become like Condor

#272
ReverendBeast

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Arctican wrote...

Connection isn't the best problem overall. For me it is, so if you tell me to host, I can't. So I was stuck with FBWGG more so than people with the ability to host. I didn't mind much as I would back out, but like I said before, there are days when I would join FBWGG lobby again and again as I searched for UUG. 

But Bioware is not making the changes for me. They're simply adding variety to a map which basically only had one tactic. Do you not agree that if you play that consistently for 4 months, gameplay does get stale? The new changes doesn't eliminate camping because it is still easy to do. It just requires an approach that most people have not gotten used to yet. The new design also gives rise to a mix of camping and RGing. You camp when the situation calls for it and RG when camping is no longer safe. 



BW is making the changes because they wanted to end camping period.  Anything else is really not born out by the facts of the game change mechanics... Again it goes back to this whole "Campers are low life" and "they ruin my game" meme...  It bothered you because your connection is poor and you could not make your own room or was it because camping was not your style of play???  The first is on you,(get a better connection) the second is your choice of game play. I should not have to alter my farming style to satisy your play style choices.  See my point???  

#273
ReverendBeast

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TommyNg wrote...

I like the change of FBW , no camping =good game , go play bronze if non camping gameplay too hard



Excuse me, but who are you to pass judgement on how other people choose to play their game???

#274
RGFrog

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How do you camp in a cover based 3rd person shooter? Kind of an oximoron, imo.

I like the changes to FBW, though. Makes it a more dynamic map. Too bad the explanation couldn't stick to that rather than trying to make up a pandering excuse.

I can't do anything but laugh at comments like BW's in this thread or the even better one: players weren't utilizing the entire map so we changed things. I know the majority of BSN visitors may act like children, but that doesn't mean they're as gullible. Then again...

#275
ManUnderMask

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In all honesty I think the changes were done to try and get more people to spend real money gambling in the store. FBW was an easy way to circumvent that and Bioware finally did away with it. As soon as other camping points on other maps become popular I bet Bioware will swoop in and eliminate those too.

That said, I like the changes to the map, I just wish Bioware would remember that this is a cover based shooter and if they want to turn it into a run and gun they need to adjust the damage levels accordingly.

Modifié par ManUnderMask, 14 octobre 2012 - 07:23 .