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Was FBWGG farming really that big a problem?


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#76
Blind2Society

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Jos Hendriks wrote...

The layout changes to Firebase White were made (at my personal request) to address camping, not farming. Farming has never been an issue.


It seems strange to me that a dev would hate on someone elses choice of playstyle in a game they paid for.

#77
BerzerkGene

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mbergeron468 wrote...

Human adept is amazing way before level 15 with the new sungularity and shockwave. The problem with the store goes back to how many players do not spend their credits wisely. New players hoping to get the best weapons and gear waste their time with PSP's and complain that they cant get anything, the key is to buy recruit packs then veteran and once those items are maxed then move on to higher packs. The playerbase has become too concerned with having the rares and ultra rares whne some of the uncommons will work on gold just fine.

Amazing as long as you're not on gold or plat.
I've unlocked basically everything uncommon(barring mods and some gear) but i want new characters, which are all rare(maxed out the uncommons). Like the Ghost seems to be a really powerful character, i want it, sure and the Havoc freakin flies, want that too. But i still have uncommon stuff to unlock, but thats one at a time as opposed to the 2-3 rares in psps. It ends up being a better use of your credits.
Sometimes you just need a tougher character, and the uncommons aren't that tough at all, all the krogan and n7 characters are rares, after all.
Plus if you buy a veteran pack, theres always the chance you'll only get a reset powers which is extremely frustrating.

#78
mbergeron468

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SageRuffin wrote...

mbergeron468 wrote...

Human adept is amazing way before level 15 with the new sungularity and shockwave.


Sorry, but I'm gonna need a bit more justification than that. Either that, or I guess I just suck. With the exception of the Fury and the basic asari, I frequently get turned into ground beef regardless of difficulty.

The problem with the store goes back to how many players do not spend their credits wisely. New players hoping to get the best weapons and gear waste their time with PSP's and complain that they cant get anything, the key is to buy recruit packs then veteran and once those items are maxed then move on to higher packs. The playerbase has become too concerned with having the rares and ultra rares whne some of the uncommons will work on gold just fine.


While you do have a point, it doesn't over look the random factor built into the store itself. That should've been reserved for something like a "grab bag" mechanic or something - something where you throw caution to the wind, say the magic phrase of "big money, no Whammies", and hope for the best. Tiers within the store and escalating prices based on weapon and model probably could've worked just fine.

By the f@#k Collectors (you know, the enemy faction). F@#k them right in the face.


I agree that the store for many players is a rip off as when you max out everything besides ultra rares you tend to get screwed on all packs and I am one of them, but if they made it easier they may lose playebase as people may leave once maxing it all out. It is a double edge sword for bioware either way and they will leave it as is.

#79
CannibalBobxPB

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Unknown unknown gold is not that hard and I was sick of people camping every gold match I entered so I am glad they fixed that. Thank you bioware.

#80
mbergeron468

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BerzerkGene wrote...

mbergeron468 wrote...

Human adept is amazing way before level 15 with the new sungularity and shockwave. The problem with the store goes back to how many players do not spend their credits wisely. New players hoping to get the best weapons and gear waste their time with PSP's and complain that they cant get anything, the key is to buy recruit packs then veteran and once those items are maxed then move on to higher packs. The playerbase has become too concerned with having the rares and ultra rares whne some of the uncommons will work on gold just fine.

Amazing as long as you're not on gold or plat.
I've unlocked basically everything uncommon(barring mods and some gear) but i want new characters, which are all rare(maxed out the uncommons). Like the Ghost seems to be a really powerful character, i want it, sure and the Havoc freakin flies, want that too. But i still have uncommon stuff to unlock, but thats one at a time as opposed to the 2-3 rares in psps. It ends up being a better use of your credits.
Sometimes you just need a tougher character, and the uncommons aren't that tough at all, all the krogan and n7 characters are rares, after all.
Plus if you buy a veteran pack, theres always the chance you'll only get a reset powers which is extremely frustrating.


Amazing on all levels if played well just like all characters. Buy specter packs  or keep buying veteran packs until your uncommons are maxed. You can buy several more veteran packs then you can a specter or premium. That is your choice how you spend your credits and I am not saying that there is a good or bad way, but many new players spend on nothing, but premiums and then complain when not getting the rare or ultra rare stuff they want.

#81
Seargent_Braken

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Honestly, I'd just wish they'd fix the Geth now. The bomber is annoying, yes, but it's not that much of a threat at all, damage wise. It's the staggers that are the problem, which the Geth have WAY too many of. That, and all those "glitches", like Hunters that fire despite being stunned/staggered/stasis'd/whatever.

I do kinda agree that what they've done is a bit overkill, but FBWGG was WAY to prevalent, and it's really nice to have a variety of maps that are being played now.

Off Topic: We should play together again sometime MissFish, that one night was really fun!

Modifié par Seargent_Braken, 14 octobre 2012 - 03:25 .


#82
DC69

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Blind2Society wrote...

Jos Hendriks wrote...

The layout changes to Firebase White were made (at my personal request) to address camping, not farming. Farming has never been an issue.


It seems strange to me that a dev would hate on someone elses choice of playstyle in a game they paid for.

Especially 6-7 months after release and the map was a part of the demo. It seems that the recent map changes were implemnted to the disadvantage of the community.

#83
IronRush

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Blind2Society wrote...

Jos Hendriks wrote...

The layout changes to Firebase White were made (at my personal request) to address camping, not farming. Farming has never been an issue.


It seems strange to me that a dev would hate on someone elses choice of playstyle in a game they paid for.


Seems strange what you said...

The game isn't your or ours...
We pay to play any game, but we aren't owners. They made what they want about their games. But thank god they listen us almost on the good things.
This is one reason I think Bioware great.
I approve almost all changes.

#84
Smikerama

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VilyaEleni wrote...

Smikerama wrote...

VilyaEleni wrote...

Wait, so it wasn't changed to stop farmers, it was changed to stop people who liked to play the game defensibly rather than running around like an idiot?

Boy, thanks.


You can still play defensively,.  You just have to look down more than one hallway now and watch your flanks, just like every other map. 


Always did that anyway but now I'm just waiting for them to take out cover altogether if that's how they feel... Some of us aren't good enough with aim to dash around and blow things to pieces. :mellow:

Plus on FBW, as someone already mentioned, the hack in that camping room is now horrible to hold, they come in everywhere.

Probably doesn't help I only ever play with one other person.


Thing is, you didn't have to do either on White on the old layout.  Everything entered the bottom room either down the inside stairway or down the ramp from the loading dock and in the side door.  There's no other map where you could sit in one room and not worry about being flanked. The closest thing was the middle room on Glacier that they blocked off, but you couldn't fit an entire team in there safely/in cover.  The extraction zone on Giant is similar also, but you still can't have 4 teammates looking in one spot - someone needs to watch the flank.  White was an anomoly and it was changed to be like every other map, that's all.

That hack is definitely harder than it was, but it's nothing compared to the middle hack on London.  Wide open all around and enemies shooting down at you over the cover you have?  White is a cakewalk next to that.  The issue with the new White hackzone is that some enemies spawn right outside the back door.  As soon as you kill something, it's already respawning and walking in the door again.  I wouldn't be opposed to a tweak there.

#85
ReverendBeast

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mbergeron468 wrote...

[
What anti-camping changes have they made? they added newstuff to one map and blocked off a room on another and also made it so an armored unit cannot be grabbed. The maps still have plenty of places to camp effectively and make the gam easy. People who play using camp startegies need to learn to find new areas if the old ones no longer work. Bioware is not forcing players to play a certain way.



I respectfully disagree completely...  Jos said it himself, the changes made were made to end camping in FBW and Glacier peroid.  You cannot in good faith say BW has not made it impossible to camp like you could before on iether FBW or Glacier.

If BW is not forcing people to play "there way" than why the changes to the maps????  To make people play the way they want it played.  This is a point of logic here, that really does not support argument, ya know?Image IPB

Modifié par ReverendBeast, 14 octobre 2012 - 03:32 .


#86
SINisterSniper55

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mbergeron468 wrote...


What anti-camping changes have they made? they added newstuff to one map and blocked off a room on another and also made it so an armored unit cannot be grabbed. The maps still have plenty of places to camp effectively and make the gam easy. People who play using camp startegies need to learn to find new areas if the old ones no longer work. Bioware is not forcing players to play a certain way.


Can'tsay I agree with this statement that Bioware isn't forcing players to play a certain way. By making these changes they have said "I don not want people to be able to play in this room holding it down or in this room holding it down, please find another way to play that doesn't involve this strategy" Whi IS dictating how one should play the game.

#87
Dream-Maker

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If what you're missing is an easy way to make credits on gold, I can tell you it still exists. You can for example do geth glacier gold with a kroguard + reegar. Even solo it's easy, so with a few people joining in it shouldn't be a problem. And that would be even faster than the old FBWGG farming.

#88
Schachmatt123

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There is a difference between camping and just sitting around with no skill at all and take out the enemy with little to no effort. FBW had this issue that it could be exploited with no effort at all.

Glad BW sorted this out. If you don't have the skill you don't deserve better equipment compared to someone who earned his manifest with competence and dedication. It's as easy as that.

#89
mbergeron468

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ReverendBeast wrote...

mbergeron468 wrote...

[
What anti-camping changes have they made? they added newstuff to one map and blocked off a room on another and also made it so an armored unit cannot be grabbed. The maps still have plenty of places to camp effectively and make the gam easy. People who play using camp startegies need to learn to find new areas if the old ones no longer work. Bioware is not forcing players to play a certain way.



I respectfully disagree completely...  Jos said it himself, the changes made were made to end camping in FBW and Glacier peroid.  You cannot in good faith say BW has not made it impossible to camp like you could before on iether FBW or Glacier.


End camping in those areas, but the extraction on glacier is a good camp spot as two players can watch the doors or the bottom area behind the l-shaped desk can be camped. On white players can  camp extraction if they want or camp the corner room that is top-right when you begin the match and there are two ammo crates near that area. So camping people need to find new camp spots .

#90
BerzerkGene

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Blind2Society wrote...

Jos Hendriks wrote...

The layout changes to Firebase White were made (at my personal request) to address camping, not farming. Farming has never been an issue.


It seems strange to me that a dev would hate on someone elses choice of playstyle in a game they paid for.

Suddenly logic.

#91
SageRuffin

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mbergeron468 wrote...

Amazing on all levels if played well just like all characters.


Not necessarily. Some classes are better suited for certain situations. Asari can crush Phantoms like roaches and once the Shadow learns Shadow Strike with a short enough cooldown, she essentially becomes old girl from the game Nightshade (so long as you're on Silver and below).

Buy specter packs  or keep buying veteran packs until your uncommons are maxed. You can buy several more veteran packs then you can a specter or premium. That is your choice how you spend your credits and I am not saying that there is a good or bad way, but many new players spend on nothing, but premiums and then complain when not getting the rare or ultra rare stuff they want.


That's still pretty tedious when you think about it. And like the other poster said sometimes you need the extra firepower sooner. Having your unlocks equal out to what's basically a random number generator doesn't alleviate that in the slightest.

But I'm not trying to start a petty argument. You have your views and I have mine and I doubt either of us can persuade the other otherwise. And so, I bid thee good day.

But for the record, f@#k Collectors. I can't remember if I made myself clear on that note.

#92
mbergeron468

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SINisterSniper55 wrote...

mbergeron468 wrote...


What anti-camping changes have they made? they added newstuff to one map and blocked off a room on another and also made it so an armored unit cannot be grabbed. The maps still have plenty of places to camp effectively and make the gam easy. People who play using camp startegies need to learn to find new areas if the old ones no longer work. Bioware is not forcing players to play a certain way.


Can'tsay I agree with this statement that Bioware isn't forcing players to play a certain way. By making these changes they have said "I don not want people to be able to play in this room holding it down or in this room holding it down, please find another way to play that doesn't involve this strategy" Whi IS dictating how one should play the game.


They are not dictating how you are playing these camp strategies were affecting the game in a way that bioware thought should be fixed, the camping players need to develop their own strategy now and find a new place to camp on these maps. you can still hold the room on white no problem just have to watch one new direction and if it is that big of a deal for players then they shouldn't be playing it in the first place.

#93
BerzerkGene

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IronRush wrote...

Blind2Society wrote...

Jos Hendriks wrote...

The layout changes to Firebase White were made (at my personal request) to address camping, not farming. Farming has never been an issue.


It seems strange to me that a dev would hate on someone elses choice of playstyle in a game they paid for.


Seems strange what you said...

The game isn't your or ours...
We pay to play any game, but we aren't owners. They made what they want about their games. But thank god they listen us almost on the good things.
This is one reason I think Bioware great.
I approve almost all changes.

Really now, so buying something, having the data and being able to use it means we don't own it... Thats not how trade works.
Umm...the endings still suck.
Good for you.
I respectfully disagree.

#94
GreatBlueHeron

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Staying in cover ("camping") is a valid strategy. Why don't people criticize those who control spawn points?

#95
ReverendBeast

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Schachmatt wrote...

There is a difference between camping and just sitting around with no skill at all and take out the enemy with little to no effort. FBW had this issue that it could be exploited with no effort at all.

Glad BW sorted this out. If you don't have the skill you don't deserve better equipment compared to someone who earned his manifest with competence and dedication. It's as easy as that.


Was it really so hard to start your own room and invite your friends?  I think the real issue is a bit of the elitist mentality breaking throughImage IPB

You know...  "I am an awesome player and me and my buds can whip through a Plat run in 14:30!!!  Why should some mook who sits in the "room of shame" finish a Plat match like me???"Image IPB

#96
SINisterSniper55

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Schachmatt wrote...

There is a difference between camping and just sitting around with no skill at all and take out the enemy with little to no effort. FBW had this issue that it could be exploited with no effort at all.

Glad BW sorted this out. If you don't have the skill you don't deserve better equipment compared to someone who earned his manifest with competence and dedication. It's as easy as that.


Good to see your idea of "competance and dedication" is that someone play the way you say they can and not the way they want. Let people play the way they choose! Who are you, to say someon else's playstyle is wrong or not as good as yours (didn't directly say that, but from your statement we can infer that's your meaning). I mix up my tactics between camping and charging or even staying at a middle ground. It all depends on my mood, on my class, and my team MUCH more so than the map. I simply take issue to the fact that BW thought it was a good idea to stop camping. Had they said they changed the maps to stop farming, ok, that's cool, do what you need to caus epeople will adapt. But to stop CAMPING???

That's a playstyle that will persist on any map! Are they going to change all the maps so you're constantly flanked from everywhere and no cover is actually cover? That's what the hate on camping hints towards.

Let us play how we want, if that's camping, so be it, if that's rushing jolly good on ya mate.

p.s- I'm sick of the elitist crap on these forums. Everyone seems so entitled and expresses themselves like they're better than others because they play a "legit" way or a "superior" way to someone else.... Get off your pedestals!!!

#97
mbergeron468

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SageRuffin wrote...

mbergeron468 wrote...

Amazing on all levels if played well just like all characters.


Not necessarily. Some classes are better suited for certain situations. Asari can crush Phantoms like roaches and once the Shadow learns Shadow Strike with a short enough cooldown, she essentially becomes old girl from the game Nightshade (so long as you're on Silver and below).

Buy specter packs  or keep buying veteran packs until your uncommons are maxed. You can buy several more veteran packs then you can a specter or premium. That is your choice how you spend your credits and I am not saying that there is a good or bad way, but many new players spend on nothing, but premiums and then complain when not getting the rare or ultra rare stuff they want.


That's still pretty tedious when you think about it. And like the other poster said sometimes you need the extra firepower sooner. Having your unlocks equal out to what's basically a random number generator doesn't alleviate that in the slightest.

But I'm not trying to start a petty argument. You have your views and I have mine and I doubt either of us can persuade the other otherwise. And so, I bid thee good day.

But for the record, f@#k Collectors. I can't remember if I made myself clear on that note.


All characters in the game are good and no doubt others maybe well suited for certain situations, but you make it sounds like the characters are only good at one thing or once they obtain a maxed out power which is not true. Many of the powers are still strong enough for a player to hold their own even at the rank three mark. The store sucks and we all know it:D.

#98
ReverendBeast

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mbergeron468 wrote...

SINisterSniper55 wrote...

mbergeron468 wrote...


What anti-camping changes have they made? they added newstuff to one map and blocked off a room on another and also made it so an armored unit cannot be grabbed. The maps still have plenty of places to camp effectively and make the gam easy. People who play using camp startegies need to learn to find new areas if the old ones no longer work. Bioware is not forcing players to play a certain way.


Can'tsay I agree with this statement that Bioware isn't forcing players to play a certain way. By making these changes they have said "I don not want people to be able to play in this room holding it down or in this room holding it down, please find another way to play that doesn't involve this strategy" Whi IS dictating how one should play the game.


They are not dictating how you are playing these camp strategies were affecting the game in a way that bioware thought should be fixed, the camping players need to develop their own strategy now and find a new place to camp on these maps. you can still hold the room on white no problem just have to watch one new direction and if it is that big of a deal for players then they shouldn't be playing it in the first place.



This...

#99
SINisterSniper55

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ReverendBeast wrote...

Schachmatt wrote...

There is a difference between camping and just sitting around with no skill at all and take out the enemy with little to no effort. FBW had this issue that it could be exploited with no effort at all.

Glad BW sorted this out. If you don't have the skill you don't deserve better equipment compared to someone who earned his manifest with competence and dedication. It's as easy as that.


Was it really so hard to start your own room and invite your friends?  I think the real issue is a bit of the elitist mentality breaking throughImage IPB

You know...  "I am an awesome player and me and my buds can whip through a Plat run in 14:30!!!  Why should some mook who sits in the "room of shame" finish a Plat match like me???"Image IPB


:o:o:o EXACTLY!!!!!!!!!!!!!!

#100
InvincibleHero

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Grumpy Old Wizard wrote...

Jos Hendriks wrote...

The layout changes to Firebase White were made (at my personal request) to address camping, not farming. Farming has never been an issue.


Why is taking a defensive position (camping) considered abusive, but speed run farming (involving taking advantage of spawn point creature vulnerabilities) not considered abusive? I'd venture to say at least as many people are going to be mad about only being able to find spawn point nuking games as got mad about "only being able to find camping games." Are there any plans to address spawn point nuking?

Certain character classes are very squishy and certain character classes have skills that tend to make one think that that camping with them is the best playstyle for the character.  For example, the justicar bubble speced defensively and the demolisher with her pylon. Are such skills going to be redesigned now that camping is pretty much out? Certain classes, like the Krogod Kroguard don't really need cover and so people who love to play them love the run and gun play. Other people hate being forced into run and gun play.

Simple the camping was done because it negated nearly all threat to the players and they consumed few resources like rockets and gels. Banshees were trapped unable to get to players. Geth lack synch-kill and the grab method was spammed. It is a far higher chance of success for less risk so much so that low n7s with common to uncommon gear attempt it.

When people speedrun they are exposed to risk and they are using rockets which must be replenished either with earned credits or real money. Anyone can camp a spot and follow a simple rote strategy. Knowing spawns and all the maps is a must to play better.

The only change they needed to do was lower the cover to half and boom getting shot would make it a fail strategy.