Fox-snipe wrote...
ReverendBeast wrote...
Fox-snipe wrote...
I find it funny that a large number of people came out of the woodwork to whine & moan about how Infiltrators were the majority of players on Gold, and that was backed up with evidence by Bioware. So now when Bioware shows how a single map is played more often than all others (~30%) and decides to tweak it so it's less desirable (no longer an "I WIN" scenario), that's then being jerks?
Okay so let me break it down a little further... BW fixes the Banshee teleport bug, so now camping for FBWGP requires a lot more coordination during the Banshee and Prime waves. BW Buffs Pyros, so no more counter grabs, Kill stomp enables just about everyone. Prime turrets now bang you as well. Rocket Troopers can fire a rocket at you when they are facing 180 degrees from you and they have super kinetic abilities that allow them to accurately bring fire on you while supended in mid air. Stunlocks, need I say more on stunlocks? That was all before the DLC. Now we have Bombers as well...
Okay I don't want to put up a wall of text... So I won't go into the Collectors, and the Cerebus buffs as well... But on the whole I think, the game has definitely shifted into a run and gun shooter experience a lot like HALO.
No other map gave you 75% immunity to enemies and 100% immunity from being flanked. THAT is the problem that White had. Farming was side-effect of that. Camping, in general, is fine. The problem is being able to camp in one spot, for the whole match, with practically zero threat/risk.
Even with Bombers and Pyros (granted they cheat and flame you through/over cover), you still had pretty much no risk to worry about. Bombers can be taken down easily with random gunfire/combos. Considering all the Geth would be entering through one of two entrances, both of which wind up combining into the same area, combos are going to be a given.
And you need to stop focusing strictly on Platinum, because these problems existed long before that was introduced.
As for the part I underlined, none of that mattered when you camped on White.
Really? Did we play the same game or is there a different FBW everyone is talking about? There was not a zero threat/risk and you weren't guaranteed a camping spot the whole match. Pyros still, Prime still, Atlas' still, Phantoms still, Geth Rocket Troopers still shoot you while in cover and now even more so. FBW is different but FBW wasn't the problem...





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