First off I’d like to say I am not opposed to MP. In fact in some games I enjoy it very much. I liked the MP in Mass Effect 3 (after they made it not affect the single player I liked it even more so), I love playing CoD with my friends and I enjoyed WoW for over three years almost nonstop. With that said I have some thoughts on MP in DA3.
To do it right it needs to be stand alone. A separate campaign with it's own quests and not be tacked onto the single player. They need to be two things, Single player and MP have to be set apart. If I remember right this was how Baldur's Gate did it. It was almost its own game and the single player wasn't "enhanced" by it nor was MP tied to the SP. Maybe even have it be on its own disk, like you are literally getting two games. Otherwise it will be almost impossible to get right. If they have it be where a friend controls a companion then that won't work because the companions would never be controlled by the other player; for example, if DA:O had co-op, and your friend was playing, say Sten, and you as the PC decide you don‘t want Sten around so you start up a convo and kick him out, what is your friend doing, just sitting at home doing nothing while you play? And you just kicked out who they were playing as, do they now need to drop out and back in picking someone else? And I can't see a way of having the other player drop their character into the other persons game without it feeling wrong. Fable 3's MP was so off because you had two people playing the same character but only one of them was really playing the character.
One of the biggest problems is that one of the points of Dragon Age is that you can play very tactically. You can pause the game and take your time. If you have another player drop in the middle of the single player game what happens? You pause to decide what your character and the other two NPC do while he/she just waits, gets a soda... or what? Then what if they pause while I'm in the middle of using my quick keys to cast a spell and it jacks up my animation and my mage is stuck and can't do anything? This happened to me once in Origins when I hit the trigger and the x button at the same time, my player locked up and I couldn't switch till my PC got knocked out. Adding MP to the SP takes away the ability to be tactical which is one of the big things that sets DA apart from all the other RPGs out there. If they had it as a whole different mechanic then it'd be whatever, but you cannot add it to SP without removing the pause and play game play which I and bunch of people use a lot! I've been known to pause the game for upwards of five minutes deciding exactly what each of my four characters is going to do and how it will work in tandem. So they have to take it out, but they’d have to take it out fully because there is little to no way to tell the game, to only have it sometimes and if you drop-in, drop-out then what…. this is why ME3’s MP was set apart.
I guess in a nut shell. Single player needs to stay 100% single player, MP should not affect it (I'm looking at you galactic readiness
Edit: If you can think of a way to overcome the big problems with adding MP then I'm all ears, so please let me know your ideas.
Modifié par TCBC_Freak, 14 octobre 2012 - 12:51 .





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