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Is there any way to reset Reaper Alert Status?


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20 réponses à ce sujet

#1
Tilarta

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Just for fun, I've been flying around the galaxy, collecting War Assets, seeing if I can recover all of them.

But doing so has put the Reapers on high alert, blocking me from collecting the remaining assets.

The notes say to reset this alert status, go and do a mission, then come back later.

One small problem though:

THERE ARE NO MISSIONS LEFT! 

I'm at the point in the story just before the final offensive on Cerberus, which triggers the endgame scenario.
Anything that can be done has been done already.


So, is there anyway to reset the Reaper alert status so I can go back to War Asset collecting?

Or do I have to wait for the Omega DLC to reset their alert status?


#2
FFinfinity1

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This is why I would always planet scan all available areas and then move on to doing mission if I planned to gather war assets. That way after the first mission I i all the reaper alerts would be wiped away. I don't think there is a way to get rid of those alerts pal sorry :/ but whats the point of playing the game onwards of all missions are over right? start a new game+ or something

#3
Zaidra

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If you have no more missions left, then you just have to avoid them. I got about 75% of the assets with the reapers alerted (choosing to do them all at the end like you). You just have to take it slow and be careful. Play it safe.

#4
Kabab11

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Just avoid them, you can get everything by just going into the systems then running away =) think of it as a little extra challenge. And its not that tragic if they catch you... you only die and the reapers "cleanse" the galaxy.

#5
Tilarta

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Well, I always keep a specific savegame for DLC, when they add it later.

In ME2, all I had to was keep a savegame after I defeated the Collectors, the game didn't actually end in conventional terms.

But ME3 doesn't have that system, there is no "after endgame" save where you can freeroam.

So I kept a savegame right before the Final Assault stage, to play DLC when they are released.

Also, I didn't actually know these extra War Assets were there, I discovered them by accident randomly scanning a planet.
Otherwise I'd have starting finding them earlier.

And not all the sectors are immediately open, so I had to wait.
The War Assets I did know about were all in ones i had no access to until late stage of the game.


Plus, I'm not really interested in replaying the game, I've done it enough.

#6
RedCaesar97

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Do not worry about the Reaper Alert status. Just fly out of that system, then fly back in. The Normandy starting position is determined by the direction you are pointing at when you enter the system. For example, if you are facing left when you enter the system, you will start from the right side facing left.

This allows you to:
1) Enter the system.
2) Fly around and scan like crazy (if you do not have a guide or any idea where the war assets are).until the Reapers appear.
3) Exit the system.
4) While in the Cluster view, while the Normandy icon is still hovering over the system, re-position the Normandy so it is facing a new direction.
5) Enter back into the system so you are now at a different starting point.
6) Continue to scan or collect War Assets, repeating steps 3-5 as required.

#7
Allison_Lightning

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If you're too lazy to read a guide like me, I used save slots to scan, reload and locate all the assets. Otherwise just scan and duck out of the systems, you can escape the Reapers, just make sure to hop in and out.

As a guide for next time, try to do it as, mission, planet scanning whatever areas open up, mission- it's very easy to get them all that way. What's your EMS score anyway?

#8
Tilarta

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There won't be a next time, that's the whole point of this post.

I'm not doing a replay.

And I did try dodge the Reaper, it's not exactly easy.
Normandy turns faster then they can, but in a straight run, they have the faster speed.

If I attempt a full sweep with no idea what I should be targeting, they'll get me before I find the asset.
Not to mention, when I stop to pick it up, they get me before I can rocket away, because I've either have to move the mouse to click the button or am transitioning between screens after getting it.

EMS, I have no idea.
Somewhere around 4000 maybe.

But I'm collecting the War Assets to read the entries at the screen, not to prep for endgame run.

I've seen that rather lackluster ending twice now, a 3rd time holds no interest for me.
Heck, the only way I've ever seen the Extended Cut ending is via Youtube!

Modifié par Tilarta, 14 octobre 2012 - 08:46 .


#9
Gervaise

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Have you done the Leviathan DLC? If not, that would do the trick.

#10
Abraham_uk

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Do another mission.
Go back to the system and you'll find the Reaper alertness is back to zero.

If you do this, you'll be wondering if the Reaper Creators programmed the Reapers to be stupid...

#11
WhiteKnyght

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Abraham_uk wrote...

Do another mission.
Go back to the system and you'll find the Reaper alertness is back to zero.

If you do this, you'll be wondering if the Reaper Creators programmed the Reapers to be stupid...


I don't think it's the reapers, creators, or the Catalyst are that are being stupid in this case.

Doing missions advances time. The alertness goes down because time has passed, nothing was there, so the Reapers return to their original assignment.

The Reaper IFF makes the Normandy invisible to Reaper sensors until it starts actively scanning. Which makes the Reaper's curious at the anomaly.

EDI even mentions how she has to constantly update the IFF so the Reapers don't get wise to them.

_________________

The Alertness is annoying, but you can just do ninja sweeps in and out of the system to grab assets.

Modifié par The Grey Nayr, 14 octobre 2012 - 09:53 .


#12
Tilarta

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Yes, I did the Leviathan DLC.

The only missions I actually had left was the Aria T'Loak three set.
And that didn't actually seem to advance time, because when I did a spot check, Alert Status was unchanged.
And I had to dodge Reapers to get the Artefact the Salarian Black Marketeer requested.

The only remaining mission I have left is the one that immediately throws you at Endgame.
And I'm not doing that one, because that brings the game to an end.

Guess I just have to wait for another DLC to reset it, probably the upcoming Omega one.
I hope the Reapers aren't camping the Omega system!

Hmm, I wonder, does the Omega Relay still work?
As Grey Nayr pointed out, the Normandy still has the Reaper IFF, so unless the Reapers "locked out" that specific IFF, you could use the Omega Relay to go to whatever is left of the Collector Base (I blew it up!).

But I'm assuming since that operation failed, the Reapers have no direct interest in Omega anymore, so probably wouldn't bother setting up a operational stronghold there.

#13
MrGoldarm

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The way the normandy faces when you enter a system will determine your entry point.
Scanning became so easy after i realized that.

#14
AlexMBrennan

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Just edit c.bin to fix this bug remove this feature.

Change how Reapers detect and chase you in the Galaxy Map

3 stats control how the reapers find and chase you when you are scanning systems. All are located here:

Biogame.ini > sfxgamecontent > sfxgalaxymapreaper

How quickly they catch up to you: acceleration = 5.0

How easily they find you: m_scandetectionrange = 300

How fast they can go: maxspeed = 67.5

Reduce all of these to nerf the reapers, or increase them to make searching for war assets more of a challenge.


Modifié par AlexMBrennan, 15 octobre 2012 - 09:39 .


#15
Asch Lavigne

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I made a list of every resource, war asset and fuel spot so I can fly in and get it without having to search all over for it every playthrough. I did the same with all the weapons, armor and mods. It helps a lot. I did the same thing in ME1 for the collections and in ME2 with the upgrades and resources so if I was low on a specific one I knew exactly where to go find some easy peasy.

Modifié par Asch Lavigne, 15 octobre 2012 - 09:51 .


#16
Tilarta

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I did try playing Dodge The Reaper.

It's not a fun game......

After the planet Asgard, I gave up.

A Reaper arrives in orbit of that planet the moment you enter the system.
And guess where the War Asset is?

Got most of them though, I'll wait for the Omega DLC to reset the 1 or 2 systems left so I can search them properly without having to burn fuel running in and out of systems.

I miss my 1500 fuel capacity from ME2!
What idiot Alliance engineer decided, yes, smaller fuel tanks are the way to go!

#17
Asch Lavigne

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Tilarta wrote...

I miss my 1500 fuel capacity from ME2!
What idiot Alliance engineer decided, yes, smaller fuel tanks are the way to go!


I know! I think that upgrade should have carried over.

#18
Guest_magnetite_*

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AlexMBrennan wrote...

Just edit c.bin to fix this bug remove this feature.

Change how Reapers detect and chase you in the Galaxy Map

3 stats control how the reapers find and chase you when you are scanning systems. All are located here:

Biogame.ini > sfxgamecontent > sfxgalaxymapreaper

How quickly they catch up to you: acceleration = 5.0

How easily they find you: m_scandetectionrange = 300

How fast they can go: maxspeed = 67.5

Reduce all of these to nerf the reapers, or increase them to make searching for war assets more of a challenge.


I've got mine set to 0.000001 or something for every setting and the "reaper chase" game has been completely turned off. I can scan everything in about 20-30 minutes instead of spending hours being chased by Reapers. 

Modifié par magnetite, 17 octobre 2012 - 12:41 .


#19
ZombieGambit

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lol, no, you're screwed. Unless you want to mess with your game files.

There are plenty of guides online with the exact locations for all the scannable objects so you don't waste time or alert the Reapers and you also had plenty of opportunity to get them earlier. It's your own fault.

Modifié par ZombieGambit, 17 octobre 2012 - 12:50 .


#20
Allison_Lightning

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Asch Lavigne wrote...

Tilarta wrote...

I miss my 1500 fuel capacity from ME2!
What idiot Alliance engineer decided, yes, smaller fuel tanks are the way to go!


I know! I think that upgrade should have carried over.



Our ship in ME1 we didn't have to refuel all the time, for all we know they were doing work to upgrade our capacity further, inadvertantly hampering us when the Reapers attack. There's a story reason, I think the writing reason was to make us more dependent on finding fuel wreckage- although I hate that stuff all balled into assets. I'd have liked a breakdown.

War Assets Recovered
Fiscal Assets Recovered
Research Assets Recovered
Fuel Assets Recovered
Total Assets.


Not knowing how much you were after was a pain as well. 

#21
Kabab11

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they're not hard to dodge = ) I never bothered to go do missions in between searching, seemed like more effort and more fuel to go all the way back to the systems