Is there any way to reset Reaper Alert Status?
#1
Posté 14 octobre 2012 - 04:17
But doing so has put the Reapers on high alert, blocking me from collecting the remaining assets.
The notes say to reset this alert status, go and do a mission, then come back later.
One small problem though:
THERE ARE NO MISSIONS LEFT!
I'm at the point in the story just before the final offensive on Cerberus, which triggers the endgame scenario.
Anything that can be done has been done already.
So, is there anyway to reset the Reaper alert status so I can go back to War Asset collecting?
Or do I have to wait for the Omega DLC to reset their alert status?
#2
Posté 14 octobre 2012 - 05:25
#3
Posté 14 octobre 2012 - 05:39
#4
Posté 14 octobre 2012 - 06:24
#5
Posté 14 octobre 2012 - 07:02
In ME2, all I had to was keep a savegame after I defeated the Collectors, the game didn't actually end in conventional terms.
But ME3 doesn't have that system, there is no "after endgame" save where you can freeroam.
So I kept a savegame right before the Final Assault stage, to play DLC when they are released.
Also, I didn't actually know these extra War Assets were there, I discovered them by accident randomly scanning a planet.
Otherwise I'd have starting finding them earlier.
And not all the sectors are immediately open, so I had to wait.
The War Assets I did know about were all in ones i had no access to until late stage of the game.
Plus, I'm not really interested in replaying the game, I've done it enough.
#6
Posté 14 octobre 2012 - 11:45
This allows you to:
1) Enter the system.
2) Fly around and scan like crazy (if you do not have a guide or any idea where the war assets are).until the Reapers appear.
3) Exit the system.
4) While in the Cluster view, while the Normandy icon is still hovering over the system, re-position the Normandy so it is facing a new direction.
5) Enter back into the system so you are now at a different starting point.
6) Continue to scan or collect War Assets, repeating steps 3-5 as required.
#7
Posté 14 octobre 2012 - 02:11
As a guide for next time, try to do it as, mission, planet scanning whatever areas open up, mission- it's very easy to get them all that way. What's your EMS score anyway?
#8
Posté 14 octobre 2012 - 08:44
I'm not doing a replay.
And I did try dodge the Reaper, it's not exactly easy.
Normandy turns faster then they can, but in a straight run, they have the faster speed.
If I attempt a full sweep with no idea what I should be targeting, they'll get me before I find the asset.
Not to mention, when I stop to pick it up, they get me before I can rocket away, because I've either have to move the mouse to click the button or am transitioning between screens after getting it.
EMS, I have no idea.
Somewhere around 4000 maybe.
But I'm collecting the War Assets to read the entries at the screen, not to prep for endgame run.
I've seen that rather lackluster ending twice now, a 3rd time holds no interest for me.
Heck, the only way I've ever seen the Extended Cut ending is via Youtube!
Modifié par Tilarta, 14 octobre 2012 - 08:46 .
#9
Posté 14 octobre 2012 - 09:18
#10
Posté 14 octobre 2012 - 09:29
Go back to the system and you'll find the Reaper alertness is back to zero.
If you do this, you'll be wondering if the Reaper Creators programmed the Reapers to be stupid...
#11
Posté 14 octobre 2012 - 09:51
Abraham_uk wrote...
Do another mission.
Go back to the system and you'll find the Reaper alertness is back to zero.
If you do this, you'll be wondering if the Reaper Creators programmed the Reapers to be stupid...
I don't think it's the reapers, creators, or the Catalyst are that are being stupid in this case.
Doing missions advances time. The alertness goes down because time has passed, nothing was there, so the Reapers return to their original assignment.
The Reaper IFF makes the Normandy invisible to Reaper sensors until it starts actively scanning. Which makes the Reaper's curious at the anomaly.
EDI even mentions how she has to constantly update the IFF so the Reapers don't get wise to them.
_________________
The Alertness is annoying, but you can just do ninja sweeps in and out of the system to grab assets.
Modifié par The Grey Nayr, 14 octobre 2012 - 09:53 .
#12
Posté 15 octobre 2012 - 11:53
The only missions I actually had left was the Aria T'Loak three set.
And that didn't actually seem to advance time, because when I did a spot check, Alert Status was unchanged.
And I had to dodge Reapers to get the Artefact the Salarian Black Marketeer requested.
The only remaining mission I have left is the one that immediately throws you at Endgame.
And I'm not doing that one, because that brings the game to an end.
Guess I just have to wait for another DLC to reset it, probably the upcoming Omega one.
I hope the Reapers aren't camping the Omega system!
Hmm, I wonder, does the Omega Relay still work?
As Grey Nayr pointed out, the Normandy still has the Reaper IFF, so unless the Reapers "locked out" that specific IFF, you could use the Omega Relay to go to whatever is left of the Collector Base (I blew it up!).
But I'm assuming since that operation failed, the Reapers have no direct interest in Omega anymore, so probably wouldn't bother setting up a operational stronghold there.
#13
Posté 15 octobre 2012 - 09:02
Scanning became so easy after i realized that.
#14
Posté 15 octobre 2012 - 09:37
Change how Reapers detect and chase you in the Galaxy Map
3 stats control how the reapers find and chase you when you are scanning systems. All are located here:
Biogame.ini > sfxgamecontent > sfxgalaxymapreaper
How quickly they catch up to you: acceleration = 5.0
How easily they find you: m_scandetectionrange = 300
How fast they can go: maxspeed = 67.5
Reduce all of these to nerf the reapers, or increase them to make searching for war assets more of a challenge.
Modifié par AlexMBrennan, 15 octobre 2012 - 09:39 .
#15
Posté 15 octobre 2012 - 09:49
Modifié par Asch Lavigne, 15 octobre 2012 - 09:51 .
#16
Posté 16 octobre 2012 - 10:37
It's not a fun game......
After the planet Asgard, I gave up.
A Reaper arrives in orbit of that planet the moment you enter the system.
And guess where the War Asset is?
Got most of them though, I'll wait for the Omega DLC to reset the 1 or 2 systems left so I can search them properly without having to burn fuel running in and out of systems.
I miss my 1500 fuel capacity from ME2!
What idiot Alliance engineer decided, yes, smaller fuel tanks are the way to go!
#17
Posté 16 octobre 2012 - 10:54
Tilarta wrote...
I miss my 1500 fuel capacity from ME2!
What idiot Alliance engineer decided, yes, smaller fuel tanks are the way to go!
I know! I think that upgrade should have carried over.
#18
Guest_magnetite_*
Posté 17 octobre 2012 - 12:37
Guest_magnetite_*
AlexMBrennan wrote...
Just edit c.bin tofix this bugremove this feature.
Change how Reapers detect and chase you in the Galaxy Map
3 stats control how the reapers find and chase you when you are scanning systems. All are located here:
Biogame.ini > sfxgamecontent > sfxgalaxymapreaper
How quickly they catch up to you: acceleration = 5.0
How easily they find you: m_scandetectionrange = 300
How fast they can go: maxspeed = 67.5
Reduce all of these to nerf the reapers, or increase them to make searching for war assets more of a challenge.
I've got mine set to 0.000001 or something for every setting and the "reaper chase" game has been completely turned off. I can scan everything in about 20-30 minutes instead of spending hours being chased by Reapers.
Modifié par magnetite, 17 octobre 2012 - 12:41 .
#19
Posté 17 octobre 2012 - 12:45
There are plenty of guides online with the exact locations for all the scannable objects so you don't waste time or alert the Reapers and you also had plenty of opportunity to get them earlier. It's your own fault.
Modifié par ZombieGambit, 17 octobre 2012 - 12:50 .
#20
Posté 17 octobre 2012 - 01:03
Asch Lavigne wrote...
Tilarta wrote...
I miss my 1500 fuel capacity from ME2!
What idiot Alliance engineer decided, yes, smaller fuel tanks are the way to go!
I know! I think that upgrade should have carried over.
Our ship in ME1 we didn't have to refuel all the time, for all we know they were doing work to upgrade our capacity further, inadvertantly hampering us when the Reapers attack. There's a story reason, I think the writing reason was to make us more dependent on finding fuel wreckage- although I hate that stuff all balled into assets. I'd have liked a breakdown.
War Assets Recovered
Fiscal Assets Recovered
Research Assets Recovered
Fuel Assets Recovered
Total Assets.
Not knowing how much you were after was a pain as well.
#21
Posté 18 octobre 2012 - 06:24





Retour en haut






