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Weldings?


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18 réponses à ce sujet

#1
mousestalker

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One thing that almost every fantasy game lacks is the ability to tack two pieces of metal together. It would be totally cool if the PC could enter combat and weld two opponents swords together.

Out of combat, the PC could repair all teh scrap metal and broken weapons lying around everywhere. Optionally teh PC could make wrought ironware!

There needs to be a lot more of this out of the box thinking.

Modifié par mousestalker, 14 octobre 2012 - 11:07 .


#2
Inquisitor Recon

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Weldings > weddings. Imagine the possibilities. Giant iron robots powered by insane abominations built into the machine itself!

#3
Arcadian Legend

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That'd be immensely awkward for your enemies. Armour could be welded together too. Can't do a whole lot when you're stuck to someone else's armour! XD

#4
TheBlackBaron

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Be a creative use of an arc welder in combat, that's for sure.

#5
Aroihkin

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Bullet-time welding.

It must happen.

#6
whykikyouwhy

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Welding no longer exists to serve man because the magisters were secretly building a giant magnet.

#7
Wotannanow

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You haven't thought this through -- there is no possibility you'd fuse to enmies in metal armour together in mid-battle!!

As an addition to smithing -- yes you could fuse broken pieces of metal together to repair a sword or similar.

#8
mousestalker

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I dunno about armour. Some might call that tacky...

#9
Fast Jimmy

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The PC could make wrought iron beds to romance LIs in...!

Mother of God...

#10
Guest_Nizaris1_*

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oh i see what you mean...

that is good, a great idea actually, why not just melt all the low class junk weapons and armors we encounter and then create one new armor and weapon right?

The stats of previous armor or weapons could be carry over to new one, or destroyed and have new effect, or none

#11
Corker

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Wotannanow wrote...

You haven't thought this through -- there is no possibility you'd fuse to enmies in metal armour together in mid-battle!!


Not with a crafting skill, no.  But with a very specialized upgrade to Chain Lightning?  :wizard:  Sure!

#12
TheBlackBaron

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Too bad Thedas is a -relatively- low magic setting. Judging by the golems and the Orzammar story arc, they've got some sort of "only death can pay for life" thing going, otherwise we could just weld old bits of armor together to make big steel constructs.

Paint some Chantry symbols on their chests and BAM. Instant Templar shock force.

#13
Swagger7

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How many people thought this was a typo and jumped in to make a snarky comment? (raises hand)

#14
marshalleck

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TheBlackBaron wrote...

Too bad Thedas is a -relatively- low magic setting.  

Relative to what?:huh: I'd say Dragon Age is almost high fantasy.

#15
septembervirgin

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marshalleck wrote...

TheBlackBaron wrote...
Too bad Thedas is a -relatively- low magic setting.  

Relative to what?:huh: I'd say Dragon Age is almost high fantasy.


It would seem to me that Thedas is mid-magic in setting.  People do not zip around through teleportation spells found in city squares.  People do not cast magic nor make enchanted items without some form of sacrifice, even if that sacrifice is only once suffered.  Sandal might be an exception although he shows permenant traits and tendencies of Lyrium exposure.  Magical items are somewhat limited in their application and variety but are often seen by the protagonal characters in this series, perhaps not so much seen by the average person.

We notice alot of potions being casually handed about -- this might not be so much the normative situation, for we must remember that many regions represented in this game are probably larger than the representation.  Do you really believe Lothering was the size of a Renaissance Faire?  How about the various quarters of Orzammar, all so small that one can't really believe it's one of two known dwarven citadels.

We might think the average person could have access to elfroot, to deep mushroom, to various shards and substances, but if they do it shouldn't be so hard to access potions.  They'd be virtually without cost.  Prices are indicative of a populace at least somewhat.  We also most keep in mind that prices and availability are controlled more by the game experience Bioware wishes to provide.  Potions could be easy for a noble to obtain, for a wise woman or even a mage.

So there's our mid-magic setting.

Now, as to weldings: to sacrifice one suit of armor for another is not probable in the large sense.  Generally, we must imagine that armor isn't built in factories.  We see individual craftsfolk make armor.  That one suit of armor might easily fit another could be the world setting, but it's likely that we're seeing a vanity of game experience.  If armor needs to be resized, it needs to be remade I'd think.

Of course, I also think that Thedas is just a portion of the Fade made solid by the Stone or perhaps by the Maker or maybe both.

#16
RinpocheSchnozberry

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I think this is what OP was after.

#17
Dirty Whore

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i am so jaded by this community that i immediately thought this was a thread about weddings...

you people have destroyed my faith in humanity.

#18
Dhiro

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I'm sorry, but I don't think they have enough resources for that. Besides, what about people who can't weld, uh? They'd exclude a huge part of their fanbase! Besides, I like to play staff mages, so this is useless anyway.

*I* think that sewing is so much better than that. I think that maybe we could sew our own clothes and travel around Thedas to sell them! And maybe we can choose if we want to sew Mage robes or Templar clothes.

#19
Dintonta

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Corker wrote...

Wotannanow wrote...

You haven't thought this through -- there is no possibility you'd fuse to enmies in metal armour together in mid-battle!!


Not with a crafting skill, no.  But with a very specialized upgrade to Chain Lightning?  :wizard:  Sure!


What about a spell combo? The good punch of a "Stonefist" spell pressing an opponent into the next standing right behind, in a straight line, in an area already sufficiently heated by an "Inferno" spell would admirably weld them together.
If we had multiple mages in our group, and synchronized their casting, we could even weld a few ennemies into a nice armored bouquet!
The way for undoing the combo's effect? Perhaps an alternate use of heating spell (like "Fireball") and freezing spells (like "Cone of cold").
Of course, the same could happen to our characters if they were fighting against mages.
That could give interresting situations where physical attachment is followed with affective bonds (a bit like in hitchcock's "The Thirty Nine Steps" where the two heroes fall in love after they have been attached together with handcuffs.)
...and ultimately lead to a wedding in the end.:)

Modifié par Dintonta, 15 octobre 2012 - 05:35 .