Temporary Party Members
#1
Guest_Rojahar_*
Posté 14 octobre 2012 - 07:16
Guest_Rojahar_*
What about Tallis in Mark of the Assassin? I don't mean "Did you personally like Tallis?" but rather - what did you think about having a temporary party member?
I remember when I first played DA2, and at the end of Act 2, when you first formally meet Meredith, I always thought it would have been interesting if she'd had temporarily joined the party - just to help fight off the Qunari.
While looking at some old concept art of the party cast lined up, I noticed Flemeth with them, and thought: What if there was some event where you could control someone powerful or important, like Flemeth, for a few battles?
Anyway, what do you all think of temporary party members, and how/if they should be implemented in the future?
#2
Posté 14 octobre 2012 - 07:58
A bit of me was disappointed that at the end of DA2 you didn't get Cullen or Meredith/Orsino even for like 20 minutes depending on what side you chose.
In ME3 I thought it was a missed opportunity that the NPC's staying on your ship like Legion, Wrex, Mordin, etc. couldn't become party members even for a short period of time.
#3
Posté 14 octobre 2012 - 09:03
#4
Posté 14 octobre 2012 - 09:26
#5
Posté 14 octobre 2012 - 09:40
#6
Posté 14 octobre 2012 - 11:23
I think that could also be a nice way to do certain character cameos. Instead of having these minor quests where they pop up, make it something a little more involved and have them join our party. Of course this works best with characters that are more likely to be in at least most people's games. I doubt they would make anything too extensive for someone that the majority of players might not experience.
So for instance, in DA3, perhaps there could be a large quest where Leliana joins our team. Or something big involving the wardens where Oghren sticks with us for a bit. That's not to say I don't also want characters that are around longer, but as another poster said I think it helps keep things fresh if every now and then we have a chance to mix things up.
#7
Posté 15 octobre 2012 - 12:06
That's one of the things that irritated me about DA2. I'd have a set place for Bethany or Carver, and then midway through the game you had to adjust another character to take their spot. Even worse then temporary characters are characters that are forced into your party, i.e. Tallis in MotA, Varric in DA2, Oghren in DAO. That really mucks up any sort of tactical approach. If you play as an archer in DA2 then at the end of Act 1 you will have two archers in a party limited to 4 characters, same for a two-handed warrior during Orzammar in Origins.
For people who play casually and never switch to their party members during a battle that might work, but for people with a plan that only serves to hamper our approach to a battle.
#8
Posté 15 octobre 2012 - 12:10
#9
Posté 15 octobre 2012 - 12:48
One way to alleviate this would be for them to still have a decent presence in the game world, so you can still interact with them even if you can't take them with you.
#10
Posté 15 octobre 2012 - 02:49
#11
Posté 15 octobre 2012 - 03:44
#12
Posté 15 octobre 2012 - 10:06
I agree with this, but somehow I still enjoy having someone new in the party anyway. Weird.marshalleck wrote...
I don't like temporary party members, especially when they are forced on me and disrupt the balance I've been developing over the course of the game. LIke Oghren in the Deep Roads for example.
Perhaps it's better when they are slightly overpowered (like Tallis).
#13
Posté 15 octobre 2012 - 10:14
What I don't like is being introduced to some character I'm supposed to like/love (as in a sibling) and have them die 5 minutes into the game. Real impactful....I felt more for Aveline's husband than i did for Bethany at her death (my first Hawke was a mage).
So...temporary in that they have some impact on me to like (or hate) them but not with me the whole game would be great. Temporary just for shock value...not a fan...
It's my hope if we do have returning characters (like Nathaniel, Leliana etc) it will be implemented like DA2 did, with them either giving quests or temporarily joining forces with the protagonist.
#14
Posté 15 octobre 2012 - 10:44
#15
Posté 15 octobre 2012 - 12:29
#16
Posté 15 octobre 2012 - 12:41
Yet, that complicates things with more conditionals in events where a certain party member is supposed to be there.
The 2nd DA had many moments where characters left the available party regardless of the players' actions. There were only a few instances where the players' actions caused a party member to leave only at the end. All others were railroaded.
#17
Guest_Cthulhu42_*
Posté 15 octobre 2012 - 01:05
Guest_Cthulhu42_*
#18
Posté 15 octobre 2012 - 02:52
#19
Posté 15 octobre 2012 - 04:22
Imryll wrote...
I like a bit of coming and going to introduce new viewpoints and keep things from getting stale. "Starter" companions can be especially useful, introducing story elements and helping the PC survive until they've acquired a few abilities and are ready to choose a party. For me, though, story always comes before well-oiled combat.
Like the temp companions in the DA:O origins who would be around literally just for the opening playable prologue? I like that too, especially when something horrible would happen to them and/or you'd end up running into them later on in the game, like Tamlen in the Dalish Elf Origin. I really hope we have some sort of playable origin in DA3, even if it's only 3 separate class based ones or just the 1 playable prologue where you play as the protagonist going about his/her life before their life gets turned upside down.
#20
Posté 15 octobre 2012 - 05:00
Having one companion slot taken away limits party interactions.
#21
Posté 15 octobre 2012 - 05:14
Basically I'd like the game to have a more natural feel to which companions (and how many) you have with you at a time.
#22
Posté 15 octobre 2012 - 10:32
Nomen Mendax wrote...
I like the idea of temporary party members, in fact I would like anything that makes the implementation of the party less formulaic. So I would like some parts of the game to be solo, some parts with just one or two companions and some with more (or at least allies since I don't think they will change the UI to allow for more than three companions).
Basically I'd like the game to have a more natural feel to which companions (and how many) you have with you at a time.
Yeah, a good point that I've raised before somewhere else.
It'd be cool if there were quests only for the PC, or other immension-building aspect, i.e. buying gifts for your companions alone, instead of doing it in front of their eyes





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