Why complaints about the difficulty are justified
#1
Posté 14 octobre 2012 - 08:44
#2
Posté 14 octobre 2012 - 08:49
note: new enemies are not the reason, i really only fight reapers and the collectors.
#3
Posté 14 octobre 2012 - 08:50
#4
Posté 14 octobre 2012 - 08:51
LadyNemsis21 wrote...
The level of difficulty has not changed. New enemies and elements were added making it seem harder. Think about it...
So it's not harder, it's just that new stuff is making it harder.
Did that make sense in your head I hope?
#5
Posté 14 octobre 2012 - 08:53
#6
Posté 14 octobre 2012 - 08:55
#7
Guest_Air Quotes_*
Posté 14 octobre 2012 - 08:57
Guest_Air Quotes_*
Ashen Earth wrote...
The players have also gotten numerous buffs as well, but everyone wants to overlook that.
Most of the buffs were to severely underpowered stuff and some still remain underpowered.
#8
Posté 14 octobre 2012 - 08:59
The enemy has the exact same situation.Air Quotes wrote...
Ashen Earth wrote...
The players have also gotten numerous buffs as well, but everyone wants to overlook that.
Most of the buffs were to severely underpowered stuff and some still remain underpowered.
When was the last time a Nemesis threatened you, even with the new smarter AI?
#9
Posté 14 octobre 2012 - 09:00
Rifneno wrote...
LadyNemsis21 wrote...
The level of difficulty has not changed. New enemies and elements were added making it seem harder. Think about it...
So it's not harder, it's just that new stuff is making it harder.
Did that make sense in your head I hope?
Yes, yes it does.
Make sense now?
#10
Guest_Air Quotes_*
Posté 14 octobre 2012 - 09:01
Guest_Air Quotes_*
N7Kopper wrote...
The enemy has the exact same situation.Air Quotes wrote...
Ashen Earth wrote...
The players have also gotten numerous buffs as well, but everyone wants to overlook that.
Most of the buffs were to severely underpowered stuff and some still remain underpowered.
When was the last time a Nemesis threatened you, even with the new smarter AI?
Well the design is wrong. Buffing it with health and shield points will not make it any better.
#11
Posté 14 octobre 2012 - 09:02
#12
Posté 14 octobre 2012 - 09:04
whateverman7 wrote...
yes and? why is that such a bad thing?...all bw did was make the game fight back and now people acting like they cant play it....lol whatever....all it shows is a lot of egos have been deflated
I see one ego here that's clearly in need of deflating.
I see you resopnding to all of these difficulty topics, and the only input you have to say is that people have big egos is a higher difficulty is a great thing.
You seem to either willfully disregard, or just plum forget, that there ARE higher difficulties: GOLD AND PLATINUM.
People who are awesome at this game, and I know them, and I follow them on Youtube for tips and stuff, and I use their builds, and I appreciate all that they do because most of them don't come to forums simply to brag about how awesome they are, use these higher difficulties almost EXCLUSIVELY. And they're rewarded for it with credits up the wazoo, as they should. But even some of THEM indicate how the Collectors need tweaking.
What most people are saying when they complain about difficulty is their diffculty on the LOWER TIERS of DIFFICULTY: IE: BRONZE AND SILVER.
I have yet to read ONE person, even ONE person, complaining that the Collectors are too hard on Gold or Platinum. That's where HARD goes to SLEEP. That's where HARD has BREAKFAST. That's where HARD LIVES.
So if you really don't understand this, or don't want to understand this, or can't understand this, then do everyone a favour and just go. Just.... go.
#13
Posté 14 octobre 2012 - 09:04
Air Quotes wrote...
Ashen Earth wrote...
The players have also gotten numerous buffs as well, but everyone wants to overlook that.
Most of the buffs were to severely underpowered stuff and some still remain underpowered.
And what would you say to my Asari Vanguard, who can now carry 9 Lift Grenades at a time, each dealing about 1700 damage before being boosted by consumables and Biotic Charge power synergy?
#14
Posté 14 octobre 2012 - 09:08
Ashen Earth wrote...
And what would you say to my Asari Vanguard, who can now carry 9 Lift Grenades at a time, each dealing about 1700 damage before being boosted by consumables and Biotic Charge power synergy?
"Get off the 'roids lady!"
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It's not even so much that difficulty has spiked. I'm fine with the new enemies and map changes. What seems to have drastically changed is player survivability, irrespective of faction and new enemies. That's what needs some investigation. And this started before the DLC.
#15
Posté 14 octobre 2012 - 09:14
Air Quotes wrote...
Ashen Earth wrote...
The players have also gotten numerous buffs as well, but everyone wants to overlook that.
Most of the buffs were to severely underpowered stuff and some still remain underpowered.
8 Cobra Missiles with Armoured Compartments
N7 Demolisher and Grenade Capacity gear
....actually, just Gear in general.
Singularity overhaul
Cryo/Fire explosion buff
Pretty much every UR has been buffed (particularly Hurricane and Talon, that went from garbage to insane level)
Level 4 Consumables
+1 Medigel Capacity
Grenades going from trash to spawn-destroying nuclear bombs
And then we have the insanely good weapons that were released: Reegar, Piranha, Harrier off the top of my head...plus the pretty much every weapon has been buffed at some point with only 3 weapon nerfs of any substance.
#16
Posté 14 octobre 2012 - 09:14
Ashen Earth wrote...
The players have also gotten numerous buffs as well, but everyone wants to overlook that.
I'm not overlooking that a Cerberus Bufoon is stager proof versus a Graal when doing hi silly animations, the gun that used to stagger everything.
#17
Posté 14 octobre 2012 - 09:17
#18
Posté 14 octobre 2012 - 09:17
nicethugbert wrote...
Ashen Earth wrote...
The players have also gotten numerous buffs as well, but everyone wants to overlook that.
I'm not overlooking that a Cerberus Bufoon is stager proof versus a Graal when doing hi silly animations, the gun that used to stagger everything.
Dragoons are not staggerproof by any stretch of the imagination. They are resistant to it (as any armored unit should be) but they can be stunned by melee, CC weapons like the Falcon/Scorpion/Krysae, Chain Overload, Energy Drain, Throw, Shockwave, Biotic Charge, Proximity Mine, Almost every grenade power, and a bunch of other stuff I'm too lazy to list.
Brutes are immune to stun during their melee attacks as well, but I don't see anyone complaining about that. Hell, Brutes are harder to kill too.
Modifié par Ashen Earth, 14 octobre 2012 - 09:19 .
#19
Posté 14 octobre 2012 - 09:19
#20
Guest_VectorSpace_*
Posté 14 octobre 2012 - 09:21
Guest_VectorSpace_*
Ashen Earth wrote...
Air Quotes wrote...
Ashen Earth wrote...
The players have also gotten numerous buffs as well, but everyone wants to overlook that.
Most of the buffs were to severely underpowered stuff and some still remain underpowered.
And what would you say to my Asari Vanguard, who can now carry 9 Lift Grenades at a time, each dealing about 1700 damage before being boosted by consumables and Biotic Charge power synergy?
Will she marry me?
#21
Posté 14 octobre 2012 - 09:23
The new damage over time effect on the Atlas missile, for example. Or the fact that its cannon is able to penetrate cover sometimes for no apparent reason. Those are really frustrating and silly ways to make them harder.
#22
Posté 14 octobre 2012 - 09:24
Stop the elitist behavior just because you aren't experiencing what the vast majority are. I am one who believes that it has to do with the change from client to host calculations rather than a 'gate' issue.
#23
Posté 14 octobre 2012 - 09:24
#24
Posté 14 octobre 2012 - 09:24
Draining Dragon wrote...
The game was nowhere near this hard on release.
Yes, it was. Even for the then super powered Asari.
The game has gotten steadily easier by balance releases. That is not subjective, it is a fact, and you can take a gander at the balance changes to see exactly how.
The first FREE DLC gave us the highest defensive and offensive rated chars until earth, which gave the newest highest offensive and defensive rated chars in the game.
Retaliation is far more balanced than anyone has given it credit for.
Modifié par Xaijin, 14 octobre 2012 - 09:33 .
#25
Posté 14 octobre 2012 - 09:25





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