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Why complaints about the difficulty are justified


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#1
Draining Dragon

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The game was nowhere near this hard on release.

#2
King Ptolemy IV

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before the patch may be more accurate. i got downed on bronze today, that has never happened to me unless i tried to get downed. something happened with either the shields or the enmies damage because silver used to be no problem, now it is harder for some reason.

note: new enemies are not the reason, i really only fight reapers and the collectors.

#3
Invader Nemesis

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The level of difficulty has not changed. New enemies and elements were added making it seem harder. Think about it...

#4
Rifneno

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LadyNemsis21 wrote...

The level of difficulty has not changed. New enemies and elements were added making it seem harder. Think about it...


So it's not harder, it's just that new stuff is making it harder.

Did that make sense in your head I hope?

#5
Ashen One

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The players have also gotten numerous buffs as well, but everyone wants to overlook that.

#6
whateverman7

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yes and? why is that such a bad thing?...all bw did was make the game fight back and now people acting like they cant play it....lol whatever....all it shows is a lot of egos have been deflated

#7
Guest_Air Quotes_*

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Ashen Earth wrote...

The players have also gotten numerous buffs as well, but everyone wants to overlook that.


Most of the buffs were to severely underpowered stuff and some still remain underpowered. 

#8
N7Kopper

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Air Quotes wrote...

Ashen Earth wrote...

The players have also gotten numerous buffs as well, but everyone wants to overlook that.


Most of the buffs were to severely underpowered stuff and some still remain underpowered.

The enemy has the exact same situation.
When was the last time a Nemesis threatened you, even with the new smarter AI?

#9
Invader Nemesis

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Rifneno wrote...

LadyNemsis21 wrote...

The level of difficulty has not changed. New enemies and elements were added making it seem harder. Think about it...


So it's not harder, it's just that new stuff is making it harder.

Did that make sense in your head I hope?


Yes, yes it does. :D The only enemy that is not hard to fight are the reapers. Everyone else got something new and collectors are new. Dragoons are effin' crazy and just run at you and chase you down. Geth Bombers are well, cheap...and drop about 6 grenades on your head. I think once people get use to the new additions and figure out good stratigies against them they won't be whinning for nerfs. But then again I could be wrong because people are too lazy and don't want to accept a good challenge and will continue to whine for nerfs.

Make sense now?:P

#10
Guest_Air Quotes_*

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N7Kopper wrote...

Air Quotes wrote...

Ashen Earth wrote...

The players have also gotten numerous buffs as well, but everyone wants to overlook that.


Most of the buffs were to severely underpowered stuff and some still remain underpowered.

The enemy has the exact same situation.
When was the last time a Nemesis threatened you, even with the new smarter AI?


Well the design is wrong. Buffing it with health and shield points will not make it any better. 

#11
Sanoske911

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I agree that veteran players have no reason to complain. However when a starting player can not get through a bronze match without being carried, it can be daunting and a turn off to potential people. I can understand Silver and above being more difficult but people who do not have the best upgrades are struggling just to catch up. Bronze, at least, should be lowered so newbies can get acclimated to the mechanics and experience the beginnings without feeling like dead weights.

#12
Rockpopple

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whateverman7 wrote...

yes and? why is that such a bad thing?...all bw did was make the game fight back and now people acting like they cant play it....lol whatever....all it shows is a lot of egos have been deflated


I see one ego here that's clearly in need of deflating.

I see you resopnding to all of these difficulty topics, and the only input you have to say is that people have big egos is a higher difficulty is a great thing.

You seem to either willfully disregard, or just plum forget, that there ARE higher difficulties: GOLD AND PLATINUM.

People who are awesome at this game, and I know them, and I follow them on Youtube for tips and stuff, and I use their builds, and I appreciate all that they do because most of them don't come to forums simply to brag about how awesome they are, use these higher difficulties almost EXCLUSIVELY. And they're rewarded for it with credits up the wazoo, as they should. But even some of THEM indicate how the Collectors need tweaking.

What most people are saying when they complain about difficulty is their diffculty on the LOWER TIERS of DIFFICULTY: IE: BRONZE AND SILVER.

I have yet to read ONE person, even ONE person, complaining that the Collectors are too hard on Gold or Platinum. That's where HARD goes to SLEEP. That's where HARD has BREAKFAST. That's where HARD LIVES. 

So if you really don't understand this, or don't want to understand this, or can't understand this, then do everyone a favour and just go. Just.... go.

#13
Ashen One

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Air Quotes wrote...

Ashen Earth wrote...

The players have also gotten numerous buffs as well, but everyone wants to overlook that.


Most of the buffs were to severely underpowered stuff and some still remain underpowered. 


And what would you say to my Asari Vanguard, who can now carry 9 Lift Grenades at a time, each dealing about 1700 damage before being boosted by consumables and Biotic Charge power synergy?

#14
Fox-snipe

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Ashen Earth wrote...

And what would you say to my Asari Vanguard, who can now carry 9 Lift Grenades at a time, each dealing about 1700 damage before being boosted by consumables and Biotic Charge power synergy?


"Get off the 'roids lady!" Posted Image

-----

It's not even so much that difficulty has spiked.  I'm fine with the new enemies and map changes.  What seems to have drastically changed is player survivability, irrespective of faction and new enemies.  That's what needs some investigation.  And this started before the DLC.

#15
Eckswhyzed

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Air Quotes wrote...

Ashen Earth wrote...

The players have also gotten numerous buffs as well, but everyone wants to overlook that.


Most of the buffs were to severely underpowered stuff and some still remain underpowered. 


8 Cobra Missiles with Armoured Compartments
N7 Demolisher and Grenade Capacity gear
....actually, just Gear in general.
Singularity overhaul
Cryo/Fire explosion buff
Pretty much every UR has been buffed (particularly Hurricane and Talon, that went from garbage to insane level)
Level 4 Consumables
+1 Medigel Capacity
Grenades going from trash to spawn-destroying nuclear bombs

And then we have the insanely good weapons that were released: Reegar, Piranha, Harrier off the top of my head...plus the pretty much every weapon has been buffed at some point with only 3 weapon nerfs of any substance.

#16
nicethugbert

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Ashen Earth wrote...

The players have also gotten numerous buffs as well, but everyone wants to overlook that.


I'm not overlooking that a Cerberus Bufoon is stager proof versus a Graal when doing hi silly animations, the gun that used to stagger everything.

#17
DoggedFrog

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I agree that it seems more difficult on bronze. I'm not the best player and don't have many upgrades so that is the difficulty I always play. I usually do pretty well but today I got downed a few times. I groaned every time I had to play against the collectors, they're harder than the other enemies.

#18
Ashen One

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nicethugbert wrote...

Ashen Earth wrote...

The players have also gotten numerous buffs as well, but everyone wants to overlook that.


I'm not overlooking that a Cerberus Bufoon is stager proof versus a Graal when doing hi silly animations, the gun that used to stagger everything.


Dragoons are not staggerproof by any stretch of the imagination. They are resistant to it (as any armored unit should be) but they can be stunned by melee, CC weapons like the Falcon/Scorpion/Krysae, Chain Overload, Energy Drain, Throw, Shockwave, Biotic Charge, Proximity Mine, Almost every grenade power, and a bunch of other stuff I'm too lazy to list.

Brutes are immune to stun during their melee attacks as well, but I don't see anyone complaining about that. Hell, Brutes are harder to kill too.

Modifié par Ashen Earth, 14 octobre 2012 - 09:19 .


#19
Revanchist01

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For some reason, soloing Gold is more easier (less med-gel use) than soloing Silver. Just my experiences from trying to get Lone Wolf. I actually got 10 wave survived medal on my two Gold runs.

#20
Guest_VectorSpace_*

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Ashen Earth wrote...

Air Quotes wrote...

Ashen Earth wrote...

The players have also gotten numerous buffs as well, but everyone wants to overlook that.


Most of the buffs were to severely underpowered stuff and some still remain underpowered. 


And what would you say to my Asari Vanguard, who can now carry 9 Lift Grenades at a time, each dealing about 1700 damage before being boosted by consumables and Biotic Charge power synergy?


Will she marry me?  :P

#21
Nissun

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I'm okay with the enemies being more difficult. What I don't like is how some of them are more difficult.

The new damage over time effect on the Atlas missile, for example. Or the fact that its cannon is able to penetrate cover sometimes for no apparent reason. Those are really frustrating and silly ways to make them harder.

#22
Gunburgh

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If you don't think that in the last week people are dying at a rate never seen before, and you are having no new troubles other than figuring out new enemies, don't bother posting. Those of us that noticed the change, and aren't so stupid as to misunderstand learning new enemies and powers, want to discuss the obvious change in how fast we are dying to regular trash mobs on easier levels. There is absolutely no way that a few new enemies, or even an increase in difficulty, results in dropping a full shield/health Krogan to dead in less than one second, on Silver, without something being wrong.

Stop the elitist behavior just because you aren't experiencing what the vast majority are. I am one who believes that it has to do with the change from client to host calculations rather than a 'gate' issue.

#23
Caldari Ghost

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Cerberus Buffoons invisible?

#24
Xaijin

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Draining Dragon wrote...

The game was nowhere near this hard on release.


Yes, it was. Even for the then super powered Asari.

The game has gotten steadily easier by balance releases. That is not subjective, it is a fact, and you can take a gander at the balance changes to see exactly how.

The first FREE DLC gave us the highest defensive and offensive rated chars until earth, which gave the newest highest offensive and defensive rated chars in the game.

Retaliation is far more balanced than anyone has given it credit for.

Modifié par Xaijin, 14 octobre 2012 - 09:33 .


#25
BIOFAN

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i dont think any of the people defending this game play it that much anyways, so im just gonna ignore all of u a-holes