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Why complaints about the difficulty are justified


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#51
ZephyrAM

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DoggedFrog wrote...

I agree that it seems more difficult on bronze. I'm not the best player and don't have many upgrades so that is the difficulty I always play. I usually do pretty well but today I got downed a few times. I groaned every time I had to play against the collectors, they're harder than the other enemies.


I quote this particular post because I'm curious to know how many hold this mindset, because there's nothing wrong with getting downed/dieing in this game. It happens, that's why everyone can revive everyone else as many times as they want. Even if you get executed and knocked out of the round... that happens to. No big deal, so long as you win the match.

Because that's the main point: did you win the match? Did you complete all 10 waves, and possibly even extract? If the answer is yes, then all is well. Do you regularly complete the matches, or do you fail them sometimes? How often do you actually fail them compared to completing them?

If you complete all of your matches, you're actually in too easy of a difficulty. If you complete half of the matches you play, you're right about where you should be for difficulty. True balance is fighting against something that has as much chance to win as you do.

So if the regularly complained problem is just that people are losing matches 'occasionally', then I don't see a problem at all.

#52
whateverman7

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Yajuu Omoi wrote...

I have to disagree on that...they're big lazy targets that melt under AP, Incendiary and Warp rounds.

Dragoons are faster than a Nemesis, human sized, and cuase stagger with most of their, fast and spammable, attacks
EDIT: They also come in groups, and most of the time take up over half of the enemy force during a wave.


dragoons also stagger when hit with any kinda power (overload, warp, etc.) and melt under AP, incendiary, cyro, and now drill ammo...it's also easy to get head shots on them cause they run in straight lines...

the things that makes them dangerous are their speed, how far they leap, and the fact they shoot weapons

#53
Drummernate

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Ashen Earth wrote...

Drummernate wrote...


DAMN!

Which infiltrator is that again?... ^_^


All of them. :devil:


MmmHmmm...

/Respec

*Puts 6/6 points into "PWN WITH HARRIER" skill*

#54
mybudgee

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Don't cry. Just keep trying... you'll get better.
I personally LOVE the challenge!

#55
Cole Frehlen

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A week before the patch/DLC, we were completing golds consistently using no more than a couple of each consumable. Now, it's more likely that we've used 4 of everything, and it's not a guarantee that we'll get through. We're dropping a lot more often.

A *tiny* health decrease on a few of the collectors, a speed decrease on the dragoons (or at least put a bell on the little blighters!) and bombers. It wouldn't take a lot, I'm fine with them hitting hard and moving fast, but hitting hard, moving fast, and having lots of health/armour?

#56
WiqidBritt

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arguing about new units and enemy AI and that we can carry 8 rockets or any other stated buff is completely missing the issue

player shield and health gates are broken.

that is why people are dying more often.

it has nothing to do with how many rockets or grenades a player can carry.

if you take any amount of fire there's a good probability that you're going to go down.

#57
Cyonan

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Drummernate wrote...

MmmHmmm...

/Respec

*Puts 6/6 points into "PWN WITH HARRIER" skill*


I believe we call that "Turian Ghost Tactical Cloak" now.

Modifié par Cyonan, 14 octobre 2012 - 10:00 .


#58
Ashen One

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WiqidBritt wrote...

arguing about new units and enemy AI and that we can carry 8 rockets or any other stated buff is completely missing the issue

player shield and health gates are broken.

that is why people are dying more often.

it has nothing to do with how many rockets or grenades a player can carry.

if you take any amount of fire there's a good probability that you're going to go down.


I've put way more hours into this game than should be considered "healthy" by any sane individual, and I've noticed no issue with shield/health gates.

#59
Ledgend1221

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Cyonan wrote...

Drummernate wrote...

MmmHmmm...

/Respec

*Puts 6/6 points into "PWN WITH HARRIER" skill*


I believe we call that "Devastator mode" now.

fixed 'er up!

#60
vDarkEaglev

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WiqidBritt wrote...

arguing about new units and enemy AI and that we can carry 8 rockets or any other stated buff is completely missing the issue

player shield and health gates are broken.

that is why people are dying more often.

it has nothing to do with how many rockets or grenades a player can carry.

if you take any amount of fire there's a good probability that you're going to go down.


Exactally right. They haven't messed with any of the AI or difficulty settings at all in the past few weeks. It was the DLC that broke both Sheild and Health gates.

You just have to play more carefully and for now I've limited myself to playing on silver due to this problem. (if its still too hard play on bronze or wait a week for them to fix the problem) Just stay close to cover as much as possible and dont sit still too long or you will get flanked also sticking with your team is a very good thing.

Playing smart is key to staying alive while the health and sheild gates are broken.

Modifié par vDarkEaglev, 14 octobre 2012 - 11:24 .


#61
Cyonan

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Ledgend1221 wrote...

Cyonan wrote...

Drummernate wrote...

MmmHmmm...

/Respec

*Puts 6/6 points into "PWN WITH HARRIER" skill*


I believe we call that "Devastator mode" now.

fixed 'er up!


Turian Ghost does better than N7 Destroyer with the Harrier =P

#62
Matthias King

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I'll chime in here and say that something about the game has changed since the patch/DLC to make the game more difficult overall. Contrary to what some people want to say, it's not simply the new enemy types making things more difficult. The new enemies DO make things more difficult, HOWEVER, the entire game on all difficulties, regardless of enemy, has become more difficult, and no one can put their finger on what exactly it is. BUT, what most people seem to agree on is that SOMETHING is definitely different and making everything more difficult.

It was speculated that healthgate and shieldgate were broken, but Bioware claims they are still intact.  Take that for whatever it's worth.

For all those who don't think anything is different, deny it if you want. Justify it if you want. Ridicule those who point it out if you want. The fact is that something is going on and all the people who are noticing it can't all simultaneously be imagining it.

Modifié par Matthias King, 14 octobre 2012 - 10:05 .


#63
Original Twigman

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Air Quotes wrote...

Original Stikman wrote...

The problem is that the game is getting harder for a lot of people, so they learn to complain about it.

The solution is that those people learn to play better.

Only one of these actions is what most players do.


You can't keep getting better in this game, because a lot of things are not dependent on your skill. You reach a point when all that matters is luck. 


Are you serious? Unless you have played every single character, with all possible builds vs all possible factions, then there is always ways to get better.

So there is no excuse to complain that things are getting "harder." If it were all based on "luck" then many many people would have stopped playing for the simple purpose that the game requires little to no skill (which, if you play with some players like Ashen, you can see thats not true).

There is a reason why those that score 100k+ in gold, consistently with uncommonly used characters don't have to complain that thte game is "harder."

#64
vDarkEaglev

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Matthias King wrote...

I'll chime in here and say that something about the game has changed since the patch/DLC to make the game more difficult overall. Contrary to what some people want to say, it's not simply the new enemy types making things more difficult. The new enemies DO make things more difficult, HOWEVER, the entire game on all difficulties, regardless of enemy, has become more difficult, and no one can put their finger on what exactly it is. BUT, what most people seem to agree on is that SOMETHING is definitely different and making everything more difficult.

It was speculated that healthgate and shieldgate were broken, but Bioware claims they are still intact.  Take that for whatever it's worth.

For all those who don't think anything is different, deny it if you want. Justify it if you want. Ridicule those who point it out if you want. The fact is that something is going on and all the people who are noticing it can't all simultaneously be imagining it.


Dont know where you are getting your facts but Bioware has stated that they HAVE NOT changed any AI other than adding the new enemies. 

And are investigating what could be potentially breaking the health/sheild gate (which as far as I can tell is broken I've played about 100 games this weekend and as soon as my sheilds break my health instantly starts taking damage on any difficulty not just gold and plat) Theres definately something going on inside the code thats messing with things they just need to figure it out.

#65
O______O

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At release nobody had level X Rares. Or uncommons. Or even commons. As more characters are released and people accumulate better gear the enemies step up their game to keep us on our toes.

#66
Matthias King

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vDarkEaglev wrote...

Matthias King wrote...

I'll chime in here and say that something about the game has changed since the patch/DLC to make the game more difficult overall. Contrary to what some people want to say, it's not simply the new enemy types making things more difficult. The new enemies DO make things more difficult, HOWEVER, the entire game on all difficulties, regardless of enemy, has become more difficult, and no one can put their finger on what exactly it is. BUT, what most people seem to agree on is that SOMETHING is definitely different and making everything more difficult.

It was speculated that healthgate and shieldgate were broken, but Bioware claims they are still intact.  Take that for whatever it's worth.

For all those who don't think anything is different, deny it if you want. Justify it if you want. Ridicule those who point it out if you want. The fact is that something is going on and all the people who are noticing it can't all simultaneously be imagining it.


Dont know where you are getting your facts but Bioware has stated that they HAVE NOT changed any AI other than adding the new enemies. 

And are investigating what could be potentially breaking the health/sheild gate (which as far as I can tell is broken I've played about 100 games this weekend and as soon as my sheilds break my health instantly starts taking damage on any difficulty not just gold and plat) Theres definately something going on inside the code thats messing with things they just need to figure it out.

Did you actually read my post?  That's exactly what I said.  Bioware claim healthgate and shieldgate are working.  Whether I believe Bioware when they say they haven't done any 'ninja' balance changes is another matter entirely, but the point is, I acknowledged that Bioware claims that the game is working properly. 

The point I was making is the same point so many others on the forum are trying to make.  SOMETHING is not working right, because the game just feels more difficult, regardless of difficulty setting and enemy faction.  SOMETHING just feels off.

Modifié par Matthias King, 14 octobre 2012 - 11:18 .


#67
Rhuakah

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Rockpopple wrote...

whateverman7 wrote...

yes and? why is that such a bad thing?...all bw did was make the game fight back and now people acting like they cant play it....lol whatever....all it shows is a lot of egos have been deflated


I see one ego here that's clearly in need of deflating.

I see you resopnding to all of these difficulty topics, and the only input you have to say is that people have big egos is a higher difficulty is a great thing.

You seem to either willfully disregard, or just plum forget, that there ARE higher difficulties: GOLD AND PLATINUM.

People who are awesome at this game, and I know them, and I follow them on Youtube for tips and stuff, and I use their builds, and I appreciate all that they do because most of them don't come to forums simply to brag about how awesome they are, use these higher difficulties almost EXCLUSIVELY. And they're rewarded for it with credits up the wazoo, as they should. But even some of THEM indicate how the Collectors need tweaking.

What most people are saying when they complain about difficulty is their diffculty on the LOWER TIERS of DIFFICULTY: IE: BRONZE AND SILVER.

I have yet to read ONE person, even ONE person, complaining that the Collectors are too hard on Gold or Platinum. That's where HARD goes to SLEEP. That's where HARD has BREAKFAST. That's where HARD LIVES. 

So if you really don't understand this, or don't want to understand this, or can't understand this, then do everyone a favour and just go. Just.... go.


Thank you for this.

I've been playing this since the start. I don't have huge amounts of time to play, and I'm not typically very good at multiplayer, but I enjoy co-op and I think I've worked up from being a bad player to a slightly under-average player.

Despite gradually expanding my modest manifest, I've been finding the multiplayer getting harder and harder throughout. The latest DLC has been the most dramatic change though, where I've gone from winning 9/10 silver games and the occasional gold, to only extracting on about 2/10 silver games. I have not been able to extract from Geth for a long time, let alone the Collectors.

The thing is, I don't have time to play 2 hours worth of bronze games to afford a single PSP, to then probably get an extra colour set to put on my character. And I don't like that I've gone from being silver-competent to terrible, which is apparently entirely due to overnight skill atrophy. Yes, Whateverman7, call that ego-deflation if you like. Clearly I had to to be sent crashing back to earth with my delusions of being "ok at silver".

I will probably still dip in on the reward weekends so I don't fall too far behind if they do change the balance (or introduce a new 'wood' or 'mud' difficulty level).

The sad thing is, it LOOKS great. It looks like a ton of work was put into this. I love the idea of fighting the Collectors again. I love the hazards. I thought the update to the FBW map works really well, and there's a lot of weapons and powers that I'm really keen to earn and employ.

Just wish I could play it.

#68
vDarkEaglev

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Matthias King wrote...

vDarkEaglev wrote...

Matthias King wrote...

I'll chime in here and say that something about the game has changed since the patch/DLC to make the game more difficult overall. Contrary to what some people want to say, it's not simply the new enemy types making things more difficult. The new enemies DO make things more difficult, HOWEVER, the entire game on all difficulties, regardless of enemy, has become more difficult, and no one can put their finger on what exactly it is. BUT, what most people seem to agree on is that SOMETHING is definitely different and making everything more difficult.

It was speculated that healthgate and shieldgate were broken, but Bioware claims they are still intact.  Take that for whatever it's worth.

For all those who don't think anything is different, deny it if you want. Justify it if you want. Ridicule those who point it out if you want. The fact is that something is going on and all the people who are noticing it can't all simultaneously be imagining it.


Dont know where you are getting your facts but Bioware has stated that they HAVE NOT changed any AI other than adding the new enemies. 

And are investigating what could be potentially breaking the health/sheild gate (which as far as I can tell is broken I've played about 100 games this weekend and as soon as my sheilds break my health instantly starts taking damage on any difficulty not just gold and plat) Theres definately something going on inside the code thats messing with things they just need to figure it out.

Did you actually read my post?  That's exactly what I said.  Bioware claim healthgate and shieldgate are working.  Whether I believe Bioware when they say they haven't done any 'ninja' balance changes is another matter entirely, but the point is, I acknowledged that Bioware claims that the game is working properly. 

The point I was making is the same point so many others on the forum are trying to make.  SOMETHING is not working right, because the game just feels more difficult, regardless of difficulty setting and enemy faction.  SOMETHING just feels off.


I agree with you that something is off (I still believe its the health/sheild gates among a few other things) but they have stated that there were no AI changes at all.

It may be that some values in the code were unintentionally changed with the DLC (which could very well be the problem one misplaced decimal or symbol can drastically change how a game works)

We'll just have to wait it out and either play on lower difficulties than usual or go play another game until tuesday (which is when I suspect they will rebalance everything or at least come up with a temporary solution) 

#69
Guest_Air Quotes_*

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Original Stikman wrote...

Air Quotes wrote...

Original Stikman wrote...

The problem is that the game is getting harder for a lot of people, so they learn to complain about it.

The solution is that those people learn to play better.

Only one of these actions is what most players do.


You can't keep getting better in this game, because a lot of things are not dependent on your skill. You reach a point when all that matters is luck. 


Are you serious? Unless you have played every single character, with all possible builds vs all possible factions, then there is always ways to get better.

So there is no excuse to complain that things are getting "harder." If it were all based on "luck" then many many people would have stopped playing for the simple purpose that the game requires little to no skill (which, if you play with some players like Ashen, you can see thats not true).

There is a reason why those that score 100k+ in gold, consistently with uncommonly used characters don't have to complain that thte game is "harder."


I played with lots of good players. And they all get "capped" And in the end you outscore them or they outscore you not because they are much better, but because they got to a juicy spawn first, got a better rocket or slacked a bit on helping with objectives to score some kills instead. 

#70
tehpuma

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N7Kopper wrote...

The enemy has the exact same situation.


I do hope that you aren't including the geth in that.

#71
Matthias King

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vDarkEaglev wrote...

Matthias King wrote...

vDarkEaglev wrote...

Matthias King wrote...

I'll chime in here and say that something about the game has changed since the patch/DLC to make the game more difficult overall. Contrary to what some people want to say, it's not simply the new enemy types making things more difficult. The new enemies DO make things more difficult, HOWEVER, the entire game on all difficulties, regardless of enemy, has become more difficult, and no one can put their finger on what exactly it is. BUT, what most people seem to agree on is that SOMETHING is definitely different and making everything more difficult.

It was speculated that healthgate and shieldgate were broken, but Bioware claims they are still intact.  Take that for whatever it's worth.

For all those who don't think anything is different, deny it if you want. Justify it if you want. Ridicule those who point it out if you want. The fact is that something is going on and all the people who are noticing it can't all simultaneously be imagining it.


Dont know where you are getting your facts but Bioware has stated that they HAVE NOT changed any AI other than adding the new enemies. 

And are investigating what could be potentially breaking the health/sheild gate (which as far as I can tell is broken I've played about 100 games this weekend and as soon as my sheilds break my health instantly starts taking damage on any difficulty not just gold and plat) Theres definately something going on inside the code thats messing with things they just need to figure it out.

Did you actually read my post?  That's exactly what I said.  Bioware claim healthgate and shieldgate are working.  Whether I believe Bioware when they say they haven't done any 'ninja' balance changes is another matter entirely, but the point is, I acknowledged that Bioware claims that the game is working properly. 

The point I was making is the same point so many others on the forum are trying to make.  SOMETHING is not working right, because the game just feels more difficult, regardless of difficulty setting and enemy faction.  SOMETHING just feels off.


I agree with you that something is off (I still believe its the health/sheild gates among a few other things) but they have stated that there were no AI changes at all.

It may be that some values in the code were unintentionally changed with the DLC (which could very well be the problem one misplaced decimal or symbol can drastically change how a game works)

We'll just have to wait it out and either play on lower difficulties than usual or go play another game until tuesday (which is when I suspect they will rebalance everything or at least come up with a temporary solution) 

Ok, so I guess we agree that something is off, just no one knows what it is.  I hope they fix it soon, unless it was intentional and they won't acknowledge it.  We shall see what comes out Tuesday.

#72
vDarkEaglev

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Matthias King wrote...

Ok, so I guess we agree that something is off, just no one knows what it is.  I hope they fix it soon, unless it was intentional and they won't acknowledge it.  We shall see what comes out Tuesday.


Eh I dont think it was intentional but heres to hoping they "fix" whatever is causing the difficulty to be so awkward. Until then im gonna stick with playing as my Vorcha, Volus, Kroguard, and the new Turians. (The health/sheild restore is pretty much manditory now) and leveling up my Mechromancer in BL2.

Though if anyone on XBox wants to group up send me a friend request/game invite GT: vDark Eaglev
I'll be more than happy to run a few silver and maybe a gold round or two with anyone.

#73
Magicman10893

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Eckswhyzed wrote...

Air Quotes wrote...

Ashen Earth wrote...

The players have also gotten numerous buffs as well, but everyone wants to overlook that.


Most of the buffs were to severely underpowered stuff and some still remain underpowered. 


8 Cobra Missiles with Armoured Compartments
N7 Demolisher and Grenade Capacity gear
....actually, just Gear in general.
Singularity overhaul
Cryo/Fire explosion buff
Pretty much every UR has been buffed (particularly Hurricane and Talon, that went from garbage to insane level)
Level 4 Consumables
+1 Medigel Capacity
Grenades going from trash to spawn-destroying nuclear bombs

And then we have the insanely good weapons that were released: Reegar, Piranha, Harrier off the top of my head...plus the pretty much every weapon has been buffed at some point with only 3 weapon nerfs of any substance.


And now consider that most of that is entirely up to the RNG store. Out of that list the only bonuses that I have been able to take advantage of is N7 Demolisher with Grenade Capacity Gear (my highest grenade capacity gear gives me +2), Singularity, Cryo/Fire explosion buff, some DLC weapons, and grenade buffs. I have never gotten a level 4 consumable from packs, still haven't gotten my +1 medigel, I am still missing like half the URs and the ones I do have are level 1 (with the exception of a level 2 and two level 4s) and are still trash compared to some of my rares.

None of my friends or I have a Volus, new Turian, new Gear, or new weapon. Most of my friends don't even have some of the characters from the FIRST DLC. Only 4 of my friends (me included) have a Batarian. Only me and like 2 others have a Vorcha. Only me and one other have a Typhoon. I'm the only one of my friends that has a Harrier. I hold the record with the highest Ultra Rare at 4. None of my other friends have one higher than level 2. 

Sure, this new content might make the game easier, but unless you can get your hands on it you have to suffer through enemy buffs. What good will a Volus with shield boosts do when no one I know has one? How is a Reegar Carbine supposed to trivalize the game for me when only two or three people I know have one? How does those help counter act the buffs to the Geth, buffs to Cerberus, Collectors, new units, layout changes to FB:White and Glacier? The people who can farm on Gold/Platinum just by sprinting through Glacier in like 12 minutes and amass millions of credits and get all the new characters, weapons, and gear in the first few hours of a DLC drop certainly benefit from it, but the people like me who can only do Silver at best (with some heavy use of consumables) and farm FBWGG and end up with hardly anything to show for it don't.

#74
Freaksh0w56

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It's our shield gate. Period.

#75
hudder92

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N7Kopper wrote...

Air Quotes wrote...

Ashen Earth wrote...

The players have also gotten numerous buffs as well, but everyone wants to overlook that.


Most of the buffs were to severely underpowered stuff and some still remain underpowered.

The enemy has the exact same situation.
When was the last time a Nemesis threatened you, even with the new smarter AI?


lol.. How about today. One shot shields are gone. Another shot from a different nemesis and I'm dead all within about a second and a half. How does that sound for ya?