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Why complaints about the difficulty are justified


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#76
DullahansXMark

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Sanoske911 wrote...

I agree that veteran players have no reason to complain. However when a starting player can not get through a bronze match without being carried, it can be daunting and a turn off to potential people. I can understand Silver and above being more difficult but people who do not have the best upgrades are struggling just to catch up. Bronze, at least, should be lowered so newbies can get acclimated to the mechanics and experience the beginnings without feeling like dead weights.


The casuals might be turned off, but they always can just return to Cooking Mama. People who crave a challenge will get a huge thrill out of it.

The thing about these types of games, is that they survive off of difficulty. Once it's too easy, there's no point in playing anymore, since a lack of challenge means it's not fun.

With that said... it should still be manageable. I like where the game is now (mostly), and I honestly wish it was here when it was released. However, at the same time, I'm not holding an Avenger I in my hands, I have a Cerberus Harrier II. Who knows how things are going without such things? I think, the credit rewards should be buffed, and that's it. 20,000 for Bronze, and 40,000 for Silver (Gold and Platinum might need more than a simple passing thought to find what's fair). More difficult? Who cares, you're getting more rewards!

#77
stayposi1990

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Matthias King wrote...

For all those who don't think anything is different, deny it if you want. Justify it if you want. Ridicule those who point it out if you want. The fact is that something is going on and all the people who are noticing it can't all simultaneously be imagining it.



#78
KiraTsukasa

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Matthias King wrote...

I'll chime in here and say that something about the game has changed since the patch/DLC to make the game more difficult overall. Contrary to what some people want to say, it's not simply the new enemy types making things more difficult. The new enemies DO make things more difficult, HOWEVER, the entire game on all difficulties, regardless of enemy, has become more difficult, and no one can put their finger on what exactly it is. BUT, what most people seem to agree on is that SOMETHING is definitely different and making everything more difficult.

It was speculated that healthgate and shieldgate were broken, but Bioware claims they are still intact.  Take that for whatever it's worth.

For all those who don't think anything is different, deny it if you want. Justify it if you want. Ridicule those who point it out if you want. The fact is that something is going on and all the people who are noticing it can't all simultaneously be imagining it.


Thank you. I'm not the best player around, I can't solo platinum like a badass, and I won't claim to be able to do any of that. However, I could hold my own just fine on silver and especially bronze before the DLC came out, but now I'm going down left and right on those same difficulties. It's almost as if bronze became silver.5 and silver became gold.

#79
Ashen One

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hudder92 wrote...

N7Kopper wrote...

Air Quotes wrote...

Ashen Earth wrote...

The players have also gotten numerous buffs as well, but everyone wants to overlook that.


Most of the buffs were to severely underpowered stuff and some still remain underpowered.

The enemy has the exact same situation.
When was the last time a Nemesis threatened you, even with the new smarter AI?


lol.. How about today. One shot shields are gone. Another shot from a different nemesis and I'm dead all within about a second and a half. How does that sound for ya?


Sounds like you need better situational awareness.

#80
Fawx9

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DullahansXMark wrote...

Sanoske911 wrote...

I agree that veteran players have no reason to complain. However when a starting player can not get through a bronze match without being carried, it can be daunting and a turn off to potential people. I can understand Silver and above being more difficult but people who do not have the best upgrades are struggling just to catch up. Bronze, at least, should be lowered so newbies can get acclimated to the mechanics and experience the beginnings without feeling like dead weights.


The casuals might be turned off, but they always can just return to Cooking Mama. People who crave a challenge will get a huge thrill out of it.

The thing about these types of games, is that they survive off of difficulty. Once it's too easy, there's no point in playing anymore, since a lack of challenge means it's not fun.

With that said... it should still be manageable. I like where the game is now (mostly), and I honestly wish it was here when it was released. However, at the same time, I'm not holding an Avenger I in my hands, I have a Cerberus Harrier II. Who knows how things are going without such things? I think, the credit rewards should be buffed, and that's it. 20,000 for Bronze, and 40,000 for Silver (Gold and Platinum might need more than a simple passing thought to find what's fair). More difficult? Who cares, you're getting more rewards!


What the hell is the point of silver if its basically gold light?

There's a reason why there are four difficulties. And the answer to making the game challenging for those that want it is not to contantly buff enemies across the board(especially with no reward changes). Fix platinum so more people enjoy it and bring silver down slightly.

It's getting ridiculopus that gold+ players are demanding that bronze and silver be brought up in difficulty.

#81
Matthias King

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Magicman10893 wrote... but the people like me who can only do Silver at best (with some heavy use of consumables) and farm FBWGG and end up with hardly anything to show for it don't.

This part of your post is what I think about a lot, especially the past week.  I'd have to see some actual stats, but I would estimate that the majority, or at least half the playerbase consists of players who are bronze to silver players. 

Anything Bioware does to increase difficulty is completely lost on the ridiculousy elite players who can solo platinum in 20 minutes, and instead just serves to punish average players.  Isn't that what the Gold, and in particular, Platinum difficulties are there for?  To provide the greatest level of difficulty and challenge to those players who are that good and want that challenge?

Whereas Bronze and Silver exist as Normal and Intermediate difficulties, respecitvely.

The typical 'l33t' response will be, 'learn to play the game then noobz!!!'   However, not everyone who paid for, and enjoys playing this game can play it 20 hours a day everyday.  A large segment of the playerbase would consider completing a Gold match to be an accomplishment, not something easy that you just solo in 15 minutes.

Bioware's vehement hatred of campers and apparent disdain for casual players of their game really shows. 

The majority of the difficulty increases should be reserved for Gold and Platinum.  THAT IS WHY DIFFICULTY LEVELS EXIST IN THE FIRST PLACE. 

#82
iphan4tic

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People keep mentioning things like 'skill' and 'learning to be good'. Skill is irrelevent. How can your skill prevent you from being shot through a wall?

Or prevent mysterious insta downs from basic enemy types?

Being sucked into the hands of an insta-kill attack?

Being continuously stunned?

Avoid the ridiculously over the top accuracy of enemy bullets?

Avoid rockets and warps that follow you at insane 90 degree angles?

Use a dodge mechanic which CANT DODGE ****?!

I'm all up for a challenge, but this is just cheap.

#83
Royvios

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Not sure if the platform is relevant, but I play PS3. I play gold and haven't noticed an issue with my shield gate or health gate. For a moment I'd thought there was an issue, but I was overlooking the fact that shield gate and health gate have a cool down.

This is pure conjecture, but I think the issue might be due to a mixture of hysteria and the new units. Since all of the new units are cover busters players are much more likely to be in the open and exposed, which would lead to them taking stray hits from enemies. Considering this, it may just be that players are now forced to be open to attacks while their shields and health gate are still going through their cool down period. This being the case, when players feel as though they died in a 'cheap' manner they would come here, and then see that other issues are complaining about a bug, thereby associating their incidents with this supposed bug.

This is just my thoughts on this matter though, considering neither myself nor my friends have seen any blatant lack of shield/health gate.

#84
Matthias King

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Royvios wrote...

Not sure if the platform is relevant, but I play PS3. I play gold and haven't noticed an issue with my shield gate or health gate. For a moment I'd thought there was an issue, but I was overlooking the fact that shield gate and health gate have a cool down.

This is pure conjecture, but I think the issue might be due to a mixture of hysteria and the new units. Since all of the new units are cover busters players are much more likely to be in the open and exposed, which would lead to them taking stray hits from enemies. Considering this, it may just be that players are now forced to be open to attacks while their shields and health gate are still going through their cool down period. This being the case, when players feel as though they died in a 'cheap' manner they would come here, and then see that other issues are complaining about a bug, thereby associating their incidents with this supposed bug.

This is just my thoughts on this matter though, considering neither myself nor my friends have seen any blatant lack of shield/health gate.

The only thing I can say regarding hysteria toward the new enemies is that I've been getting downed a lot more often than before, even against Reapers, which are the only faction that didn't change.  That's what makes me think something is wrong.

The Reapers have always been difficult, but a match against them this week on any difficulty doesn't feel like a match against them on the same difficulty last week.  I don't know the cause, I just know that something is going on.

The fact that the unchanged Reapers feel different is the only evidence I can put forth to support the notion that it's something with the game, not just the new enemies.

#85
vDarkEaglev

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Royvios wrote...

Not sure if the platform is relevant, but I play PS3. I play gold and haven't noticed an issue with my shield gate or health gate. For a moment I'd thought there was an issue, but I was overlooking the fact that shield gate and health gate have a cool down.

This is pure conjecture, but I think the issue might be due to a mixture of hysteria and the new units. Since all of the new units are cover busters players are much more likely to be in the open and exposed, which would lead to them taking stray hits from enemies. Considering this, it may just be that players are now forced to be open to attacks while their shields and health gate are still going through their cool down period. This being the case, when players feel as though they died in a 'cheap' manner they would come here, and then see that other issues are complaining about a bug, thereby associating their incidents with this supposed bug.

This is just my thoughts on this matter though, considering neither myself nor my friends have seen any blatant lack of shield/health gate.


Nah thats not it I used to be able to run everywhere as a Vorcha (on gold) without ever using cover and barely tke any damage but now it seems to be a little more dangerous to run around (even on silver and bronze) so I usually either cover hop or go from cover shoot guy in face get to next cover. Something has definitely changed this past week but no one can put their finger on it.

No I have not lost the hang of the game, no I dont suck at the game, no I am not a noob check my manifest. Something has definately changed I used to be able to run U/U/G with little to no problem but now U/U/S feels more like a U/U/G match.

Something HAS changed this week and it may be acredited to the DLC or it may not but these problems didnt start until after it came out. They did a complete overhaul on many aspects of the game some values may have been inadvertantly changed and that may be what is causing us so many problems. Even if just one decimal point is out of place it could cause the whole system to come crashing down upon itself.

#86
Theghostof_timmy

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Matthias King wrote...

Magicman10893 wrote... but the people like me who can only do Silver at best (with some heavy use of consumables) and farm FBWGG and end up with hardly anything to show for it don't.

This part of your post is what I think about a lot, especially the past week.  I'd have to see some actual stats, but I would estimate that the majority, or at least half the playerbase consists of players who are bronze to silver players. 

Anything Bioware does to increase difficulty is completely lost on the ridiculousy elite players who can solo platinum in 20 minutes, and instead just serves to punish average players.  Isn't that what the Gold, and in particular, Platinum difficulties are there for?  To provide the greatest level of difficulty and challenge to those players who are that good and want that challenge?

Whereas Bronze and Silver exist as Normal and Intermediate difficulties, respecitvely.

The typical 'l33t' response will be, 'learn to play the game then noobz!!!'   However, not everyone who paid for, and enjoys playing this game can play it 20 hours a day everyday.  A large segment of the playerbase would consider completing a Gold match to be an accomplishment, not something easy that you just solo in 15 minutes.

Bioware's vehement hatred of campers and apparent disdain for casual players of their game really shows. 

The majority of the difficulty increases should be reserved for Gold and Platinum.  THAT IS WHY DIFFICULTY LEVELS EXIST IN THE FIRST PLACE. 


Pretty much. My cousin and I pretty much only got back into this game because of FBWGG. Playing hours and hours of silver only to get weapons you don't want and appearance options got old fast. I'm a decent enough gold player, but I can't carry the team by myself, and frequently that's what you need to do in PUGs. It used to be that I could beat geth with the kroguard, but thanks to the bomber and the Prime drone that isn't doable anymore, so I'm back to playing silver. And I too have noticed the dramatic increase in players going down post-retaliation; between that and the random disconnects this game is getting incredibly frustrating. Basically the only thing that keeps me here is the gambling addiction brought on by the RNG.

#87
CmdrStJean

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Earlier today I was playing a match on Firebase London - Silver Difficulty against the Geth. It was Round Six and we had a hack objective near one of the two main staircases on the map. We set up in the room at the base of the stairs and proceeded to get owned by wave after wave of hunters, pyros, bombers and primes. I'd never seen anything like it on silver before, I mean the type and number of enemies was effectively Gold-standard and we were using rockets, medigels and everything else in sight to stay alive long enough to complete the objective. I'm pleased to say that we did complete the match with a full extraction but man... it was real hairy there for a while.

Now the geth have always been cheap, but usually I've never had difficulty getting through Silver-level matches with randoms in the past. These days it's a whole different ballgame and I'm running through my stocks of equipment faster than ever. Thank the gods they still have the jumbo equipment packs available for purchase. I wonder why Bioware thought it necessary to buff difficulty on Silver and apparently Bronze as well?

#88
joker_jack

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CmdrStJean wrote...

Earlier today I was playing a match on Firebase London - Silver Difficulty against the Geth. It was Round Six and we had a hack objective near one of the two main staircases on the map. We set up in the room at the base of the stairs and proceeded to get owned by wave after wave of hunters, pyros, bombers and primes. I'd never seen anything like it on silver before, I mean the type and number of enemies was effectively Gold-standard and we were using rockets, medigels and everything else in sight to stay alive long enough to complete the objective. I'm pleased to say that we did complete the match with a full extraction but man... it was real hairy there for a while.

Now the geth have always been cheap, but usually I've never had difficulty getting through Silver-level matches with randoms in the past. These days it's a whole different ballgame and I'm running through my stocks of equipment faster than ever. Thank the gods they still have the jumbo equipment packs available for purchase. I wonder why Bioware thought it necessary to buff difficulty on Silver and apparently Bronze as well?


It's called getting you to buy pack with actual money or geting people to get frustraed enough to leave back to bl2. take your pick.

#89
Fox-snipe

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joker_jack wrote...

It's called getting you to buy pack with actual money or geting people to get frustraed enough to leave back to bl2. take your pick.


You need to get off the tinfoil hat express.

#90
Guest_Jiovanie-_*

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N7Kopper wrote...

Air Quotes wrote...

Ashen Earth wrote...

The players have also gotten numerous buffs as well, but everyone wants to overlook that.


Most of the buffs were to severely underpowered stuff and some still remain underpowered.

The enemy has the exact same situation.
When was the last time a Nemesis threatened you, even with the new smarter AI?

I do agree with you, but I must add that since the release of the DLC I've been getting chased down by Nemesis when playing Cerberus. Literally, one Nemesis had stalked me around Reactor trying to snipe me; I had to kill her. o.o Then there was the four way gang rape by four Nemesis.....I still killed them with the help of my Krogaurd buddy(Fit in red, and blue like Superman), but they were out for blood man.....

#91
Titus Thongger

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waaa waa waabulancing.

so many tears. so much whine.

need cheese with that?

#92
vDarkEaglev

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Titus Thongger wrote...

waaa waa waabulancing.

so many tears. so much whine.

need cheese with that?


Go troll eslewhere there really is something up with the game. I've been playing ME3 MP since day 1 of the demo and I'm even having some trouble on silver now. I can still extract every time but I am definately having to use more consumables than I used to.

I've been completely fine with all of the buffs to the enemies and most of the buffs and debuffs of the weaponry but this is a little ridiculous ... I actually put on some equipment on silver which I NEVER used to do up until this point.

Modifié par vDarkEaglev, 15 octobre 2012 - 02:36 .


#93
Titus Thongger

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vDarkEaglev wrote...

Titus Thongger wrote...

waaa waa waabulancing.

so many tears. so much whine.

need cheese with that?


Go troll eslewhere there really is something up with the game. I've been playing ME3 MP since day 1 of the demo and I'm even having some trouble on silver now. I can still extract every time but I am definately having to use more consumables than I used to.

I've been completely fine with all of the buffs to the enemies and most of the buffs and debuffs of the weaponry but this is a little ridiculous ... I actually put on some equipment on silver which I NEVER used to do up until this point.


it's annoying reading posts whinning about how difficult the game has become since last tuesday EVERYDAY. people have just gotten fat and lazy wtih the same 3 static enemies for the last few months. now that bioware changes the game up a little, everyone is getting butchered and crying waaambulancing about 

every gold/plat game I ran with my usual group last night was under 25 minutes against all enemies on every map. does it feel different? yes. is it challenging? yes. is it unplayable? hell no.

#94
FollowMeClosely

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LadyNemsis21 wrote...

The level of difficulty has not changed. New enemies and elements were added making it seem harder. Think about it...


Just because it says "Bronze" doesn't make it a bronze-difficulty match. I got downed while solo-ing a Bronze today. Something that should not happen with a level 19 character. When before I was able to solo just fine without using consumables period (that Weekend Challenge awhile back, I chose to solo and had no issues). Adding enemies will logically and realistically increase a "difficulty", just as removing them will lower it. 

#95
Beerfish

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The game is much harder at lower levels, to the point that in bronze against collectors you have to use things like missiles and alot more ops and medigel even if you are an experienced player, (Not great player....experienced player.)

I don;t see a problem with the increased difficulty for the higher levels as a lot of people relish the challenge. The lower end player is facing ever more diminishing returns when it comes to credits earned vs credits spent.

#96
NM_Che56

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The game was challenging enough until now. I considered myself a fairly skilled player. never solo'd but i could hold my own in a gold match. now, silver is harder than gold used to be. there's a greater number of bosses. enemy accuracy and potency increased. you get ridiculously mobbed and overwhelmed. At this point I'm starting not to have fun. This has me more frustrated and angry than the ENDING. Which means I'm starting to lose interest. Considering the DLC they just released, that's not good!

#97
Beerfish

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Titus Thongger wrote...



it's annoying reading posts whinning about how difficult the game has become since last tuesday EVERYDAY. people have just gotten fat and lazy wtih the same 3 static enemies for the last few months. now that bioware changes the game up a little, everyone is getting butchered and crying waaambulancing about 

every gold/plat game I ran with my usual group last night was under 25 minutes against all enemies on every map. does it feel different? yes. is it challenging? yes. is it unplayable? hell no.


You just answered your own question with your statement.  Notice how you ONLY mentioned gold/plat?  That is not the problem.  Those are the high end levels where things should be hard.. The problem is silver and bronze which have become much much harder.  

#98
vDarkEaglev

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Titus Thongger wrote...

vDarkEaglev wrote...

Titus Thongger wrote...

waaa waa waabulancing.

so many tears. so much whine.

need cheese with that?


Go troll eslewhere there really is something up with the game. I've been playing ME3 MP since day 1 of the demo and I'm even having some trouble on silver now. I can still extract every time but I am definately having to use more consumables than I used to.

I've been completely fine with all of the buffs to the enemies and most of the buffs and debuffs of the weaponry but this is a little ridiculous ... I actually put on some equipment on silver which I NEVER used to do up until this point.


it's annoying reading posts whinning about how difficult the game has become since last tuesday EVERYDAY. people have just gotten fat and lazy wtih the same 3 static enemies for the last few months. now that bioware changes the game up a little, everyone is getting butchered and crying waaambulancing about 

every gold/plat game I ran with my usual group last night was under 25 minutes against all enemies on every map. does it feel different? yes. is it challenging? yes. is it unplayable? hell no.


I never said it was unplayable (quite the contrary actually) but a lot of the player base isn't at our caliber (I see a lot of new players these days) and when a veteran player actually has a problem carrying a team on silver theres got to be a problem. They even stated that they have changed absolutely nothing with the AI or damage values or anything else for that matter ... something is definitely not right.

Ignoring the Collectors for a moment ... the new enemies didn't really change much to the formula to make it this much more difficult. Dragoons and Bombers are rather annoying and yes sometimes I do forget they've been added but once I see one my tactics change to compensate.

Come tuesday Im sure there will be a balance change or something to that effect to compensate for all the trouble newer players are having. 

#99
Kalas Magnus

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Draining Dragon wrote...

The game was nowhere near this hard on release.

We also have super weapons now. In the beginning everyone wanted a BW. Now it is is the harrier. BW dps before the bw buff was ~600. The harrier dps is ~1200. Not to mention gear, consumables, equipment, OP characters, etc. The game is easier now.


The problem is people want to jump to platinum right away. They should work their way up...

edit: old kits have gotten nice buffs as well. The human adept is really good (almost OP) with the singularity buff. The human soldier can take a lot of punishment now. The novaguard is even more powerful with the biotic charge buff. 

Modifié par Kalas321, 15 octobre 2012 - 02:52 .


#100
NM_Che56

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KiraTsukasa wrote...

Matthias King wrote...
I'll chime in here and say that something about the game has changed since the patch/DLC to make the game more difficult overall. Contrary to what some people want to say, it's not simply the new enemy types making things more difficult. The new enemies DO make things more difficult, HOWEVER, the entire game on all difficulties, regardless of enemy, has become more difficult, and no one can put their finger on what exactly it is. BUT, what most people seem to agree on is that SOMETHING is definitely different and making everything more difficult.
It was speculated that healthgate and shieldgate were broken, but Bioware claims they are still intact.  Take that for whatever it's worth.

For all those who don't think anything is different, deny it if you want. Justify it if you want. Ridicule those who point it out if you want. The fact is that something is going on and all the people who are noticing it can't all simultaneously be imagining it.

Thank you. I'm not the best player around, I can't solo platinum like a badass, and I won't claim to be able to do any of that. However, I could hold my own just fine on silver and especially bronze before the DLC came out, but now I'm going down left and right on those same difficulties. It's almost as if bronze became silver.5 and silver became gold.


gold became f----ing diamond