BW please buff the dragoons and the reapers
#251
Posté 15 octobre 2012 - 06:18
#252
Posté 15 octobre 2012 - 06:21
Second I do think they should balance the hardest difficulty around the top players. Platinum should be reworked a little. However I think gold is fine, most people I see really struggle with it. Just because we make a mockery out of gold doesn't mean it needs to be changed around us.
#253
Posté 15 octobre 2012 - 06:21
Hyperglide wrote...
Ha ha this has been a great thread for free lulz.
Buff the Dragoons are you kidding? They just made Cerberus a lot harder. Also how are Reapers easy? I would say they are probably the easiest of the 4 but by no means are they pushovers.
Shiiieeeett son
Sorry, but I disagree that the Reapers are no Pushovers. They have 2 sync kill units that should now basically never manage a sync kill really and they lack the stun lock of Geth. What real threat do they have? Ravagers should rarely ever hit you if you are paying attention (there is so much cover around the map, all you have to do is jump into it for like 2 seconds) and unless you allow yourself to get trapped by a group of Marauders/Cannibals they shouldn't be a problem either. Brutes are EASILY avoided (seriously, even a character without a dodge only has to step to the side) and the Banshee's only threat is her Warp ball now that she lost her magnet grab ability.
#254
Posté 15 octobre 2012 - 06:26
#255
Posté 15 octobre 2012 - 06:27
rymoulton wrote...
@slim two things I think we agree on. First they should absolutely raise the credits payouts for everything but platinum. As it is it is way too daunting to try and unlock anything good with the credit payouts from bronze or silver.
Second I do think they should balance the hardest difficulty around the top players. Platinum should be reworked a little. However I think gold is fine, most people I see really struggle with it. Just because we make a mockery out of gold doesn't mean it needs to be changed around us.
Why shouldn't we have 2 difficulties the same as everyone else even? We would have 1 where we could face just one of the factions at a time that is difficult and the other for mixed. Do this with Bronze (1 faction only) and Silver (mixed) and everyone else gets the same. Still, even 1 difficulty meant for "the top players" would be fine with me, I would just enjoy a difficulty that really felt like a challenge.
If they make the credits the same across the board, doing that makes it to where everyone would likely willingly stick to a difficulty that suits them best. As it stands, the people struggling with Gold likely don't belong there (no offense intended) or they just haven't managed to adjust yet. They then could balance the game a bit easier as well (having everyone in the right difficulty is a big change) and these balance changes weekly wouldn't even be necessary after that.
#256
Posté 15 octobre 2012 - 06:27
Silver is quite easy for many players and very unrewarding, but the step up to Gold is wonky. Players that can cake walk Silver often find themselves a liability in Gold.
I know I have friends who dont play anymore because Silver has become boring to them challenge wise, and unrewarding credit wise, yet the step up to Gold is such a steep one they just abandoned the game instead. The difficulties are not stepping stone, Gold and above are a completely different game.
Say what you like about Platinum, which is designed for the upper elite, leave Gold alone.
#257
Posté 15 octobre 2012 - 06:30
BuckshotSamurai wrote...
NBA players can dunk, therefore the rims should be raised to 15 feet and the 3 point line should be moved to the half court line. This should be done at all levels of the game, including grade school playgrounds.
Slayin has said in this thread that Bronze and Silver balances should not be done based around the same as Gold and Platinum (and I agree as I said in my post above). Also, in your comparison it would at least give the grade schoolers a realistic view of what the NBA is like and who would be able to do it...
#258
Posté 15 octobre 2012 - 06:34
Elijini wrote...
A large part of the reason Gold doesnt need buffing is the disparity between Gold and Silver.
Silver is quite easy for many players and very unrewarding, but the step up to Gold is wonky. Players that can cake walk Silver often find themselves a liability in Gold.
I know I have friends who dont play anymore because Silver has become boring to them challenge wise, and unrewarding credit wise, yet the step up to Gold is such a steep one they just abandoned the game instead. The difficulties are not stepping stone, Gold and above are a completely different game.
Say what you like about Platinum, which is designed for the upper elite, leave Gold alone.
The problem is that a lot of what you were able to do in Silver did not work in Gold. I have friends that did the same thing, the problem is that they didn't put much time into finding out what would work for them in Gold. It really isn't that big of a leap, it just required a bit more teamwork for someone new to it which Bronze and Silver did not teach.
#259
Posté 15 octobre 2012 - 06:37
You need to take this in a COMPLETELY joking tone...okay? Because I'm joking...upinya slayin wrote...
ValorOfArms777 wrote...
Ity's obviously a flamer guys... think aout it first it's argueing then it turned into a troller he/she is enjoying the attention notice that you CANT look at the manifest they have though they claim to have a max manifest?
here is my manifest
http://social.biowar...n&platform=xbox
and it not for attention. I'm doing it to give my opinion on the game. thats what the forums are for
"You n00b!! you only haz liek, 1130 challenge points! Go back 2 Bronze ya loser!"
^That was a joke.
*see Sig*
#260
Posté 15 octobre 2012 - 06:40
I do think the credit payouts do need to be adjusted. The whole reason fbwgg happened was people wanting credits more than playing on a difficulty suited for them.
#261
Posté 15 octobre 2012 - 06:48
Slimjim0725 wrote...
Elijini wrote...
A large part of the reason Gold doesnt need buffing is the disparity between Gold and Silver.
Silver is quite easy for many players and very unrewarding, but the step up to Gold is wonky. Players that can cake walk Silver often find themselves a liability in Gold.
I know I have friends who dont play anymore because Silver has become boring to them challenge wise, and unrewarding credit wise, yet the step up to Gold is such a steep one they just abandoned the game instead. The difficulties are not stepping stone, Gold and above are a completely different game.
Say what you like about Platinum, which is designed for the upper elite, leave Gold alone.
The problem is that a lot of what you were able to do in Silver did not work in Gold. I have friends that did the same thing, the problem is that they didn't put much time into finding out what would work for them in Gold. It really isn't that big of a leap, it just required a bit more teamwork for someone new to it which Bronze and Silver did not teach.
Thats my point though, the disparity between the difficulties. I often hear people say "Go back and play Silver until you're better, then try Gold"
That doesnt seem like good advice, because being good at Bronze or Silver doesnt prepare you for Gold. Gold is a completely different game. It isnt a stepping stone process. Bronze to Silver makes sense, but Silver to Gold completely shifts the gameplay.
#262
Posté 15 octobre 2012 - 06:48
llandwynwyn wrote...
If you think the game is too easy and it's boring you even on Plat, perhaps is time for you to play another game.
Sorry OP, but I have to agree with this. With shieldgate's magical change since the DLC (I don't care what anyone says, I observe the change in every game I play), the game had already gotten harder for the "average Joe" type of player. I'm seeing people downed (even on bronze) all the time, and consumable use for most people has risen radically. You need to realize that you are the 1% of 1% of really good players, and most that play this MP are not.
Here's a quote from my son earlier today after we played a couple of bronze duos, which kinda sums up the level of frustration for a lot of people: "What the....?! BioWare made this game harder again? Screw this, I'm going to play something else."
This game does not need any more difficulty spikes. At all.
If more difficulty is truly desired, and BioWare wishes to accommodate this, they should make a friendly-fire mode available for those craving an insanity level of gameplay.
#263
Posté 15 octobre 2012 - 06:58
upinya slayin wrote...
"...[F]ull manifest..."
"...[W]hy else would i have over 600 hours in it?"
Of the entire thread, this is what caught my attention. I've got over 600 hours as well, but apparently no luck with the RNG store. No where near a full manifest. Do you just play Platinum all the time, then? Speedruns? I know it's way off-topic, but I seriously want to know how bad the store is screwing me over.
#264
Posté 15 octobre 2012 - 06:59
Bekkael wrote...
llandwynwyn wrote...
If you think the game is too easy and it's boring you even on Plat, perhaps is time for you to play another game.
Sorry OP, but I have to agree with this. With shieldgate's magical change since the DLC (I don't care what anyone says, I observe the change in every game I play), the game had already gotten harder for the "average Joe" type of player. I'm seeing people downed (even on bronze) all the time, and consumable use for most people has risen radically. You need to realize that you are the 1% of 1% of really good players, and most that play this MP are not.
Here's a quote from my son earlier today after we played a couple of bronze duos, which kinda sums up the level of frustration for a lot of people: "What the....?! BioWare made this game harder again? Screw this, I'm going to play something else."
This game does not need any more difficulty spikes. At all.![]()
If more difficulty is truly desired, and BioWare wishes to accommodate this, they should make a friendly-fire mode available for those craving an insanity level of gameplay.
friendly fire already exists in the form of Firebase Reactor's hazard and the exploding possessed abomination
#265
Posté 15 octobre 2012 - 06:59
#266
Posté 15 octobre 2012 - 07:07
Titus Thongger wrote...
Bekkael wrote...
llandwynwyn wrote...
If you think the game is too easy and it's boring you even on Plat, perhaps is time for you to play another game.
Sorry OP, but I have to agree with this. With shieldgate's magical change since the DLC (I don't care what anyone says, I observe the change in every game I play), the game had already gotten harder for the "average Joe" type of player. I'm seeing people downed (even on bronze) all the time, and consumable use for most people has risen radically. You need to realize that you are the 1% of 1% of really good players, and most that play this MP are not.
Here's a quote from my son earlier today after we played a couple of bronze duos, which kinda sums up the level of frustration for a lot of people: "What the....?! BioWare made this game harder again? Screw this, I'm going to play something else."
This game does not need any more difficulty spikes. At all.![]()
If more difficulty is truly desired, and BioWare wishes to accommodate this, they should make a friendly-fire mode available for those craving an insanity level of gameplay.
friendly fire already exists in the form of Firebase Reactor's hazard and the exploding possessed abomination
That's not enough. For the really challenge-hungry, their bullets and powers should do as much damage to teammates as to enemies.
#267
Posté 15 octobre 2012 - 07:12
Ah,famous People´s elbow:DTitus Thongger wrote...
the reapers' only threat is marauder shields and that elbow of doom
#268
Posté 15 octobre 2012 - 07:17
Just last night while I was sleeping I solo'd Platinum a few times, and man those Dragoons are real pushovers. Cerberus might as well throw pillows at us while they're at it, knowhatimean?
#269
Guest_MastahDisastah_*
Posté 15 octobre 2012 - 07:20
Guest_MastahDisastah_*
Concerning the dragoon, I'd want to see a roll/sprint speed reduction for an armor upgrade and better AI. Right now they're brainless husks that sprint all the map to spam smash...they put on shame the whole cerberus faction with such dumbness.
#270
Posté 15 octobre 2012 - 07:24
MastahDisastah wrote...
I completely agree if they buff the credits reward as well.
Concerning the dragoon, I'd want to see a roll/sprint speed reduction for an armor upgrade and better AI. Right now they're brainless husks that sprint all the map to spam smash...they put on shame the whole cerberus faction with such dumbness.
yeah I feel that the dragoon should have a more 'juggernaught' feel because the speedy ninja is already covered by the phantom. if they moved at the same speed as the cannibal but had 2 or 3 x more armor and a longer/more damaging leap, i'd be quite happy with that, so they REALLY punnish you if you let them get close to you.
#271
Posté 15 octobre 2012 - 07:26
avenging_teabag wrote...
No, it's not a joke, it's another one of "Look how awesome I am, lol" ego-stroking posts of yours. Cut it out, it's getting tiresome.upinya slayin wrote...
Andreadg89 wrote...
Cannibals are a joke, banshees are a joke, brutes are a joke, and I really hope also this thread is a joke.
its not a joke. why do you say that its a joke?
so i say the geth are cheap and need to be nerfed. i get called a ****ty player. i say the reapers are a pushover and i get called an eliteist. is it possible to have an opinion w/o getting a personal attack?
I'm not that awesoem at all. which speaks volumes that the game isn't all that difficult. i've played with many people way better then me.
#272
Posté 15 octobre 2012 - 07:29
#273
Posté 15 octobre 2012 - 07:33
BuckshotSamurai wrote...
You used to be a fairly decent poster but now you are just a pompous doosh. Your transformation is now complete. Go ahead and post links to our manifests again so we can all see that yours is maxed and mine isn't, then everyone can see how much more awesomer you are and that I'm just some n00b that shouldn't post because I don't have a YouTube channel with a loyal 12 year old fanbase.
lol mad much?
i'm not being a pompous ass becuase i think a new enemy needs adjusting
i don't care about manifests. I only posted that becuase the guy called mea bronze only player and said i was lying about ut
I don't have a loyat 12 yera old fanbase. a few vids are from challenges and tourements and a few are builds for people to try. 1 is instructional on the MQE after the FE and CE explosion change to help people.
I always offer advice and don't appreicate getting flamed for having an opinion that differs from others. you could simply disagree with my statement and be an adult instead of personally attacking people.
#274
Posté 15 octobre 2012 - 07:37
Yajuu Omoi wrote...
You need to take this in a COMPLETELY joking tone...okay? Because I'm joking...upinya slayin wrote...
ValorOfArms777 wrote...
Ity's obviously a flamer guys... think aout it first it's argueing then it turned into a troller he/she is enjoying the attention notice that you CANT look at the manifest they have though they claim to have a max manifest?
here is my manifest
http://social.biowar...n&platform=xbox
and it not for attention. I'm doing it to give my opinion on the game. thats what the forums are for
"You n00b!! you only haz liek, 1130 challenge points! Go back 2 Bronze ya loser!"
^That was a joke.
*see Sig*
lol i'm not chasing any challenge point. i did chase my lone wolf for the banner which only took one night. the rest are cumulative and i'll get by just playing over time. challenge points don't really take skill except for the lone wolf so thats all i wanted. the rest is as meaningfull as N7 which is not at all lol
#275
Posté 15 octobre 2012 - 07:40





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