Slimjim0725 wrote...
WizeMan305 wrote...
Come on guys can't we all just get along? But seriously I agree with Drummernate on this. 99% of people have trouble on anything past silver, if you play pugs on a regular you will understand. The way the game is now makes it difficult to pull a pug game with 3 average players. Gold should be difficult but not impossible, changing that would really make me consider having gold be friends only.
I do feel for you guys who want a higher difficulty without having to gimp yourselves. But why should many suffer for the few?
Again, why should the highest difficulties be doable by just anyone? Even gimping ourselves the highest difficulties aren't challenging enough to cause many fails. Yes the 99% of players should be taken care of, but why does that make them any more important as a consumer than the 1%? There are 4 difficulties currently, why are we not allowed to have even 1 that can provide the proper amount of challenge?
I'll tell you why you, as a consumer, are less important in the picture than the 99%. Firstly, of course, is that because you are a minority. Once again, BSN is a veeeery good place for the cherry picking fallacy. You say "I am a great player, my friends are also great, a lot of people from BSN are great at this, so this is super easy for everyone." But it isn't... so many people find gold very hard, and you are the exception, the top. It all sums up to perception - how do we/Bioware define hard? Is Gold hard, if 70% of players don't extract? Is Gold hard if the elite players find it fun? Or is it something else?
Also, you're not bringing the company any money at all. Yes, you paid the price for ME3, but then maxed out anything by playing. And yes, those "average" players that don't have a lot of time resources or just don't want to play very casually will, if possible, put real money into the game because they'll have no other way to get some good weapons/gear/etc. Of course, in a perfect world, the people who pay more wouldn't be more important... but the way things are right now, it is. I am also a bit thankful to them, since they keep our DLCs free.
Btw, I am not attacking you or anything, just explaining the reasoning. Should you get an additional difficulty? Yes, why not, you deserve it as much as anyone else who wishes for different things. It would be a great idea for those players who find even platinum way too easy. However, there is the issue with the console constraints. Not many more enemies cannot be added, because your console would explode (ahh, that would be cool to watch, but not really xD) so there are trivial things that can be done at this point - buff enemies hit points, give shield/damage penalty to players at this diffuclty, make enemies hit harder. It still should make it a bit more of a challenge. And make it with as many credits at Platinum. Since those people that reaaaally want a challenge have maxed out their manifests don't need as much money (just to keep consumables in check) that shouldn't be an issue. That way Platinum+ will really be only for players wanting the challenge, and there won't be people trying to leech from them just for the money (since they will be simply playing the standard Platinum if it's only for the money).
Also this:
Lord_Sirian wrote...
The amount of bragging and trash talking in this thread disappoints me. Come on guys... it's a game.
If you disagree with someone, fine, but attack the argument, not the person.
This applies to all parties. >_>
And also, the Dragoons suck in the same way geth suck - they are not hard to kill but are cheap as hell, which is not a good thing. Yeah, buff them, and give them a sync kill too... why not.

I feel Reapers are great on Gold now. Good challenge for us
average players, and no cheapness. I wouldn't cry if they were buffed a little bit, but PLEASE, no artificial cheapness like the geth/dragoon.