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BW please buff the dragoons and the reapers


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#326
upinya slayin

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count_4 wrote...

Slimjim0725 wrote...
@count_4: Oh my, a PC elitest looking down on a lowly console peasant. That is new! (Sarcasm intended)

Not looking down, just expressing experience.
In all seriousness, check the forums. It has died done a bit but just about every thread concering rude behavior, senseless kicking, elitism and the like turned out to be on console - it came to be the point where this was actually asked and confirmed within these threads, because it was so prevalent in them. 
And since Meistr-Chefs response was a side blwo to exactly this behavior in this thread, OP being on console does explain things.

I don't look down on anybody and certainly not on console players (I have two consoles myself), but I've been around long enough to notice that there is a lot more imaturity on consoles - as I said, my experience. And one that is brightly confimred and validated by OP and a lot of others here. ;)


i've noticed alot more immaturity on PC players part on BSN. if i had a nickel for everytime somebody asked a question and we got a PC master race response or a PC player hijacked a thread saying how conoles suck. this would be me

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#327
upinya slayin

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mbergeron468 wrote...

CNevarezN wrote...

Exosnake wrote...

Buffing any faction to make the game in general harder would be IMO a horrible idea.
Like many stated before, most casual players have a hard time already going for any silver or gold game.
There truly is only the top 1-3% of all ME 3 players that complain about the "low" difficulty. Of course those players have everything maxed out and a huge adventage compares to your average joe.
Also most of those "elite" players usually play their little platinum games with full parties of great players and than they complain about the game being too easy.
Even if maybe the 0.5-1% that regularly finishes Platinum games in Pub lobbies with a success rate of 90%, as good as always uses their lvl 20 characters, with their level X weapons, and their level IV/V consumables/gear.

If the game is too easy for you and you have no more challenge than CREATE your own challenges. Maybe not only "lets beat our fastest time" but maybe use more low lvl characters or truly some of the weakest guns there are.

I mean what is the difference if you get a new difficulty level where your lvl.20 GI with a Harrier X and Armor rounds IV will deal some puny Phaeston X damage or if you now simply use the Pheaston and you pretty much have the same effect.
Instead of using a lvl.20 dude that would be as strong as a lvl 10 guy, just use a lvl 10 guy already.

I really don't see the problem of creating your own challenge if the game becomes too easy.


Not to mention they nuke spawn points. You're SO right about the parties being full of great players. I say, if he wants a Manly challenge, then go to a PUG/Platinum game. I bet yehs a whole nickel this Slayin guy wont last past Wave 6.


Slayin has already done this when he became the first person to beat a platinum before it was released at the bioware event during comic con :D.



lol yup.

also this
http://social.biowar.../index/14511716

In general though i don't like platinum with randoms.

#328
upinya slayin

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ArtyomPettits wrote...

You should get off of bronze maybe,


:?:o:mellow::P:lol::devil::police::bandit::crying::blink::sick::innocent::huh::wizard:-_-:wub:<_<:o:unsure::):pinched:

#329
upinya slayin

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FeralJester616 wrote...

Ashen Earth wrote...

Isn't the game hard enough already?

How elitist of you to post this.


plus 1,000,000,000 internets to you.
we non elitists aprove of this post.

to the op:
don't new players have it hard enough as it is? what with the rng store and all the difficulty buffs.


And don't try and tell me there are no new players...
I ended up in a bronze lobby with 3 N7 1s only yesterday...

B)


new players only have it hard enough if tehy play diffculties they arne't ready for.

also you don't know ashen. he was being sarcastic and actually agrees with me. So you agreed with a post that was based on sarcarsm .

#330
upinya slayin

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WizeMan305 wrote...

mbergeron468 wrote...

Slayin has already done this when he became the first person to beat a platinum before it was released at the bioware event during comic con :D.


Just for historic accuracy he didn't beat it, they made it far. Definitely impressive because he used characters he was unfamiliar with, and with randoms. But GodlessPaladin beat it using a GI at the convention, why do I remember this because I spend more time on here as opposed to working... Don't tell my boss.


you are wrong lol
Friday we made it far as you said getting wave 10 money
Saturday godless paladin beat it with lone survivor
sunday i beat it full extraction
tuesday it was released to everyone

and also it was with randoms. eveyrone that beat it, i gave the stragey 2. some of the people on anotehr team that beta it that i was "coaching" didn't even know what a krysea was or why teh GI was considered good lol. some of them were bronze and silver players.

Which is also further proof that the game isn't that idfficult

#331
upinya slayin

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JustAnotherVanguard wrote...

upinya slayin wrote...
If you go into a gold match with a harrrier you can rape things. If your best pistol is a predator X you shouldn't be playing gold.


The problem with that is of course that getting a (high level) Harrier has nothing to do with skill but only with luck and/or the ability to spend a lot of time on the game. Fixing this would be a very good improvement to the game.

On the original topic:
Dragoons aren't as hard as lot of people claim. But as the majority of player seem to struggle anyway they probably don't need a buff.


you can get it by playing bronze and silver 1st. it just takes longer.

#332
upinya slayin

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LadyNemsis21 wrote...

ArtyomPettits wrote...

You should get off of bronze maybe,


He doesn't play bronze...


apparently i'm and eliteist DB bronze spawn nuking scrub?

is that even possible?:innocent:

#333
Gylukios

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I don't feel bad about posting this because you seem very committed to keeping your thread alive.

Somewhere earlier in this thing and possibly all throughout it, you mentioned that you don't play PUGs, or at least that you don't do it too often. I'm sorry, but if you don't play PUGs, I don't think your opinion gets to matter too much in regards to game balance. Everything you experience can be considered a statistical anomaly.

The majority of people who play any kind of videogame online do so through PUGs. The game must therefore be balanced around the idea that regardless of the level of challenge, which can differ, a set number of random persons can complete it, four in this case. As soon as you start playing with friends or groups, you twist the challenge in your favor, like team-stacking in a PVP game. The rules were made for complete strangers, and you have broken those rules.

So I don't really care if you can solo Platinum. No one should. No one should care about how fast or how well your play group can clear Platinum. No one should care if you, not playing PUGs, think the game is too easy. It should be easy for you. You have twisted the odds in your favor.

It can be hard, yes. It should be hard at the higher difficulties. But if you don't play with randoms on those higher difficulties, you don't experience what the majority of players experience when they play on higher difficulties.

In fact, if you don't play with randoms on higher difficulties because they're "bad at it," you are really making the opposite point that you think. You choose to not play with randoms because the game is too hard for those randoms and they cannot handle it. Because most people experience game with randoms, if you cannot trust those randoms to do their part to complete the challenge before them, then there is something wrong with the game somewhere.

I don't expect this to change your mind. Just figured I'd say it because you are clearly listening.

#334
redBadger14

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I have to respectfully disagree. Dragoons are fine where they are, they do what they were intended to do. Due to them being armored and sent out in groups, they are, for the most part, difficult to take out unless you have some hard armor-hitting powers or weapons. A Paladin, for instance, would have a much easier time taking them out solo than, say, a Human Male Infiltrator. The average player not paying attention to Dragoons will find them a challenge to deal with; a team working together though can easily dispatch them. That was BioWare's whole intent: to have a Cerberus enemy that can draw us out of cover and disrupt the "line," but also an enemy that required people to start using teamwork more than ever.

Reapers I think are where they should be. Maybe Husks could use a movement speed buff to bring them up to par with Dragoon movement speed, but everything else is fine. Sometimes I will have an easy time against Reapers, sometimes they become a challenge. There are so many variables that play into their difficulty; map, class, play-style, etc. Just because you find Reapers easy, doesn't mean the entire rest of the player community feels the same way. Many players have difficulty fighting Reapers, just as there are people like yourself who find them easy, or people in between like myself where it just depends. Personally, I still have trouble with Ravagers and sometimes Banshees. But that's just me.

If anything, Geth need a major nerf. Every other faction is fine and each one you need to think differently.

#335
Titus Thongger

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upinya slayin wrote...

LadyNemsis21 wrote...

ArtyomPettits wrote...

You should get off of bronze maybe,


He doesn't play bronze...


apparently i'm and eliteist DB bronze spawn nuking scrub?

is that even possible?:innocent:


be careful, the turian councilor might give you a existential crisis soon enough and dismiss you.

#336
Bull174184

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Ashen Earth wrote...

Isn't the game hard enough already?

How elitist of you to post this.


I second this:bandit:

#337
Titus Thongger

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Gylukios wrote...

I don't feel bad about posting this because you seem very committed to keeping your thread alive.

Somewhere earlier in this thing and possibly all throughout it, you mentioned that you don't play PUGs, or at least that you don't do it too often. I'm sorry, but if you don't play PUGs, I don't think your opinion gets to matter too much in regards to game balance. Everything you experience can be considered a statistical anomaly.

The majority of people who play any kind of videogame online do so through PUGs. The game must therefore be balanced around the idea that regardless of the level of challenge, which can differ, a set number of random persons can complete it, four in this case. As soon as you start playing with friends or groups, you twist the challenge in your favor, like team-stacking in a PVP game. The rules were made for complete strangers, and you have broken those rules.

So I don't really care if you can solo Platinum. No one should. No one should care about how fast or how well your play group can clear Platinum. No one should care if you, not playing PUGs, think the game is too easy. It should be easy for you. You have twisted the odds in your favor.

It can be hard, yes. It should be hard at the higher difficulties. But if you don't play with randoms on those higher difficulties, you don't experience what the majority of players experience when they play on higher difficulties.

In fact, if you don't play with randoms on higher difficulties because they're "bad at it," you are really making the opposite point that you think. You choose to not play with randoms because the game is too hard for those randoms and they cannot handle it. Because most people experience game with randoms, if you cannot trust those randoms to do their part to complete the challenge before them, then there is something wrong with the game somewhere.

I don't expect this to change your mind. Just figured I'd say it because you are clearly listening.


I know you werent addressing me, but the thing about randoms is that the game is not necessarily made more challenging or more difficult in the traditional sense, it is made more frustrating due to the idiocy of 75% of randoms who refuse to cooperate, work as a team, have immense tunnel vision. it is not the game's error, it is pure human error that makes PuGs so annoyingly frustrating.

and i dont see why the game shouldnt be balanced around random PuGs. it was made with cooperation in mind, and it's not the fault of a good team if they can roflstomp platinum games in under 25 minutes.

#338
upinya slayin

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Gylukios wrote...

I don't feel bad about posting this because you seem very committed to keeping your thread alive.

Somewhere earlier in this thing and possibly all throughout it, you mentioned that you don't play PUGs, or at least that you don't do it too often. I'm sorry, but if you don't play PUGs, I don't think your opinion gets to matter too much in regards to game balance. Everything you experience can be considered a statistical anomaly.

The majority of people who play any kind of videogame online do so through PUGs. The game must therefore be balanced around the idea that regardless of the level of challenge, which can differ, a set number of random persons can complete it, four in this case. As soon as you start playing with friends or groups, you twist the challenge in your favor, like team-stacking in a PVP game. The rules were made for complete strangers, and you have broken those rules.

So I don't really care if you can solo Platinum. No one should. No one should care about how fast or how well your play group can clear Platinum. No one should care if you, not playing PUGs, think the game is too easy. It should be easy for you. You have twisted the odds in your favor.

It can be hard, yes. It should be hard at the higher difficulties. But if you don't play with randoms on those higher difficulties, you don't experience what the majority of players experience when they play on higher difficulties.

In fact, if you don't play with randoms on higher difficulties because they're "bad at it," you are really making the opposite point that you think. You choose to not play with randoms because the game is too hard for those randoms and they cannot handle it. Because most people experience game with randoms, if you cannot trust those randoms to do their part to complete the challenge before them, then there is something wrong with the game somewhere.

I don't expect this to change your mind. Just figured I'd say it because you are clearly listening.


lol i'm not commitedd to keeping it alive. i went to bed, woke up, and responded to all the posts i missed while sleeping. cause if i dind't i'd have 10 hate repsonses saying how i iignored people lol

anyway while i understand where you are coming form I've done plenty of gold PUGs but i expect no help and ususally triple 2nd place. I've done bronze and silver PUGs back in my n00b days and thats how i met a large number of people on my friends list. I had like 8 friends on my FL before ME3 MP and hadn't played an online game in years. now my list is full and a large portion were form randoms, some are from signing up with team arelex and some are from the forums.

the moral is the resources are out there for you to play with good players and good team mates. if you choose not to use those resources you are handicapping yourself and the game shouldn't be built around being handicapped. If i use a predator in gold i'm handicapping myself, but I shouldn't ask them to tone it down so i cna use a predator on gold. Use BSN, use team arelex, and if you do stumble across a good random send them a FR.

#339
Gylukios

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Titus Thongger wrote...

Gylukios wrote...

snip.


I know you werent addressing me, but the thing about randoms is that the game is not necessarily made more challenging or more difficult in the traditional sense, it is made more frustrating due to the idiocy of 75% of randoms who refuse to cooperate, work as a team, have immense tunnel vision. it is not the game's error, it is pure human error that makes PuGs so annoyingly frustrating.

and i dont see why the game shouldnt be balanced around random PuGs. it was made with cooperation in mind, and it's not the fault of a good team if they can roflstomp platinum games in under 25 minutes.


No, it's not the fault of a good team if they can blow through Platinum with no problem at all. However, that team does not get the right to complain that the game is too easy. By virtue of being a team, they warped the game to their favor before you take skill or loadouts into account.

And yes, annoying or idiotic randoms are annoying and idiotic. It's that way for every team based multiplayer videogame there is. Frustration is challenge and difficulty. If you have to carry an idiot teammate, that's more challenge, more difficulty for you. However, that idiot random teammate has you as a random teammate. If you're good enough to carry on to victory despite his lack of skill, then the game works, because four random persons were able to win.

#340
upinya slayin

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redBadger14 wrote...

I have to respectfully disagree. Dragoons are fine where they are, they do what they were intended to do. Due to them being armored and sent out in groups, they are, for the most part, difficult to take out unless you have some hard armor-hitting powers or weapons. A Paladin, for instance, would have a much easier time taking them out solo than, say, a Human Male Infiltrator. The average player not paying attention to Dragoons will find them a challenge to deal with; a team working together though can easily dispatch them. That was BioWare's whole intent: to have a Cerberus enemy that can draw us out of cover and disrupt the "line," but also an enemy that required people to start using teamwork more than ever.

Reapers I think are where they should be. Maybe Husks could use a movement speed buff to bring them up to par with Dragoon movement speed, but everything else is fine. Sometimes I will have an easy time against Reapers, sometimes they become a challenge. There are so many variables that play into their difficulty; map, class, play-style, etc. Just because you find Reapers easy, doesn't mean the entire rest of the player community feels the same way. Many players have difficulty fighting Reapers, just as there are people like yourself who find them easy, or people in between like myself where it just depends. Personally, I still have trouble with Ravagers and sometimes Banshees. But that's just me.

If anything, Geth need a major nerf. Every other faction is fine and each one you need to think differently.


thank you. its nice to get a reply with a conflciting opinion that isn't an insult. I was begining to think it wasn't possible

#341
redBadger14

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upinya slayin wrote...

redBadger14 wrote...

I have to respectfully disagree. Dragoons are fine where they are, they do what they were intended to do. Due to them being armored and sent out in groups, they are, for the most part, difficult to take out unless you have some hard armor-hitting powers or weapons. A Paladin, for instance, would have a much easier time taking them out solo than, say, a Human Male Infiltrator. The average player not paying attention to Dragoons will find them a challenge to deal with; a team working together though can easily dispatch them. That was BioWare's whole intent: to have a Cerberus enemy that can draw us out of cover and disrupt the "line," but also an enemy that required people to start using teamwork more than ever.

Reapers I think are where they should be. Maybe Husks could use a movement speed buff to bring them up to par with Dragoon movement speed, but everything else is fine. Sometimes I will have an easy time against Reapers, sometimes they become a challenge. There are so many variables that play into their difficulty; map, class, play-style, etc. Just because you find Reapers easy, doesn't mean the entire rest of the player community feels the same way. Many players have difficulty fighting Reapers, just as there are people like yourself who find them easy, or people in between like myself where it just depends. Personally, I still have trouble with Ravagers and sometimes Banshees. But that's just me.

If anything, Geth need a major nerf. Every other faction is fine and each one you need to think differently.


thank you. its nice to get a reply with a conflciting opinion that isn't an insult. I was begining to think it wasn't possible

Of course! Besides, this forum has enough silly bickering and morons to begin with. I don't want to add us to that foul soup :lol:

#342
upinya slayin

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redBadger14 wrote...

upinya slayin wrote...

redBadger14 wrote...

I have to respectfully disagree. Dragoons are fine where they are, they do what they were intended to do. Due to them being armored and sent out in groups, they are, for the most part, difficult to take out unless you have some hard armor-hitting powers or weapons. A Paladin, for instance, would have a much easier time taking them out solo than, say, a Human Male Infiltrator. The average player not paying attention to Dragoons will find them a challenge to deal with; a team working together though can easily dispatch them. That was BioWare's whole intent: to have a Cerberus enemy that can draw us out of cover and disrupt the "line," but also an enemy that required people to start using teamwork more than ever.

Reapers I think are where they should be. Maybe Husks could use a movement speed buff to bring them up to par with Dragoon movement speed, but everything else is fine. Sometimes I will have an easy time against Reapers, sometimes they become a challenge. There are so many variables that play into their difficulty; map, class, play-style, etc. Just because you find Reapers easy, doesn't mean the entire rest of the player community feels the same way. Many players have difficulty fighting Reapers, just as there are people like yourself who find them easy, or people in between like myself where it just depends. Personally, I still have trouble with Ravagers and sometimes Banshees. But that's just me.

If anything, Geth need a major nerf. Every other faction is fine and each one you need to think differently.


thank you. its nice to get a reply with a conflciting opinion that isn't an insult. I was begining to think it wasn't possible

Of course! Besides, this forum has enough silly bickering and morons to begin with. I don't want to add us to that foul soup :lol:


lol. too bad you can't block people form psoting in your threads. that would be an awesome feature

#343
alhamel94

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GhostShadow115 wrote...

Hmm...
I once read something on the forum.
"The diversity of factions were good.
Cerberus: relied on tactics, trying to drive you into a mistake, flank you but never try to overwhelm you. They were slow but only one mistake from your side made a pay of.

Reapers: rely on brute force always trying to flush you out wherever you are. They were the medium speed not too fast neither to slow.

Geth: supposed to rely on sheer numbers trying to overwhelm you in every situation. They were supposed to be just fast to keep you on your toes in every time on the map, now they are just cheap staggerlock after staggerlock.
..."

I think it's quite accurate...
Which leads me to say that Dragoons aren't alright. As you said they do feel like "n00b smashguards spammers" which isn't right in a slow and tactical faction as Cerberus. Their "buff" should be to give them some sense of self preservation instead of just running up to you as lemming at a cliff. They aren't hard just... Well... stupid.
Seeing as every single bloody person in Cerberus takes cover and is trying to flank you and is trying to set up turrets... then you see this crackhead prancing about not even trying to make a little effort to save his sorry life... yes maybe he rolls ONCE but still he basically screams shoot me if you see him.

And if you don't see him he puts you in a stun which is a great indication to get the bloody hell out of there. They are more of an annoyance than a threat, and that is not good.

tl;dr:
Dragoons need a behavior overhaul as a buff. Make them "professionals" like the rest of Cerberus, and not just a bunch of goons.

um geth have always been the slowest......... they just walk directly at you slowly and dont stop, assault troopers, pahntoms and centurions have always been faster then the geth. this is a silly post

#344
alhamel94

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Gylukios wrote...

Titus Thongger wrote...

Gylukios wrote...

snip.


I know you werent addressing me, but the thing about randoms is that the game is not necessarily made more challenging or more difficult in the traditional sense, it is made more frustrating due to the idiocy of 75% of randoms who refuse to cooperate, work as a team, have immense tunnel vision. it is not the game's error, it is pure human error that makes PuGs so annoyingly frustrating.

and i dont see why the game shouldnt be balanced around random PuGs. it was made with cooperation in mind, and it's not the fault of a good team if they can roflstomp platinum games in under 25 minutes.



No, it's not the fault of a good team if they can blow through Platinum with no problem at all. However, that team does not get the right to complain that the game is too easy. By virtue of being a team, they warped the game to their favor before you take skill or loadouts into account.

And yes, annoying or idiotic randoms are annoying and idiotic. It's that way for every team based multiplayer videogame there is. Frustration is challenge and difficulty. If you have to carry an idiot teammate, that's more challenge, more difficulty for you. However, that idiot random teammate has you as a random teammate. If you're good enough to carry on to victory despite his lack of skill, then the game works, because four random persons were able to win.

i do not believe the game should be built around how lucky you get with team mates. when a team requires you and 3 others. is it really that hard to find 3 others that are your skill level that are enjoyable to play with? is that not the reason why we have friends lists?

#345
aarnold1

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Wow, this topic got a lot of responses.

#346
DimJinY

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OP, just try silver.

#347
alhamel94

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DimJinY wrote...

OP, just try silver.

i have to say i am never going to get sick of this.
its hilarious that people think this is totally fine to say on a buff enemies thread, but god forbid we go on a nerf the enemies thread and tell them to get better at the game

#348
alhamel94

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DimJinY wrote...

OP, just try silver.

manifest is linked im dont know the numbers but to get that manifest playing bronze would probably take like i dont know 12 years

#349
DimJinY

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alhamel94 wrote...
manifest is linked im dont know the numbers but to get that manifest playing bronze would probably take like i dont know 12 years

Where is link to manifest? Can't find it...
P.S. Just FYI manifest is filled from packs, which easily can be bought for Bioware Points, isn't it?

Modifié par DimJinY, 15 octobre 2012 - 05:04 .


#350
BanditGR

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Dragoons were introduced with the intention of stopping certain Cerberus map setups that would have virtually the entire team using cover for extended periods of time with little to no risk. "Sitting in a piece of cover for an extended period of time and not moving away from it has never been an intended element of ME3's combat." That being said, in certain cases, I feel that BW went a bit overboard. One or two dragoons are really not much of an issue. Three are manageable provided you spot them quite early and are prepared for them. Here lies the mistake of many players. Most will prefer to tunnel vision and DPS that Atlas/Phantom/random mook and ignore a pack of dragoons across the map (it literally takes them seconds to cover that distance and get to you) or simply assume that there aren't any around just because they cant hear them. Wrong ! They should always assume that dragoons are around and prioritize them above everything else. Now if you get a pack of 4 and your team isn't synergized properly (or communicates properly) then you are in for a lot of pain and possibly a res train, which is exactly why I would personally opt to use a cobra in that case if I'm PUGing. The alternative is the risk of getting a needless wipe.

TLDR: They could use a small speed decrease but other than that I feel they are right where they should be (and no I don't have any special problems with them either way). It's their role to be the aggressive berserkers that will force you to think fast and react accordingly. There is also a reason they have armor, instead of shields/barriers (stasis and lash come to mind). They can however be momentarily staggered.