AdmiralCheez wrote...
I must admit it helped, but it hardly restored my faith. Kinda like a band-aid for a broken ankle, know what I mean?
Still, props for Bioware for at least doing SOMETHING.
I agree, and well put btw. The EC took a very disappointing conclusion, and changed it to the point where I could feel good about it.
But it still doesn't answer many of the questions and problems I have about ME3's writing, like:
Why did the Illusive man turn into a complete idiot? Why did Cerberus
have to be bad guys? If one reads the books and comics, it's pretty clear that TIM is acting very OOC in ME3. ME2 was so great because it was driven by this brilliant grey Character+faction. It was a thinking man's game. You can't call Cerberus good guys, but you can't call them bad guys either. You can't really love or hate TIM. How does the player feel in this complicated situation? How do you make heads or tails? Most importantly, what does Shepard think about everything? Because you could control that in 1 and 2! The themes that provoked this kind of thought were unfortunately absent in ME3. And whatever opinion and thoughts the player has about Cerberus, is overwriten by a poorly-executed cop out: "It was all an act to manipulate you into getting Cerberus a base that TIM didn't even know about until the end of the game, Shepard! That scene at the very beginning of ME2, where TIM states to protect Shepard for the sake of humanity, never happened!"
By extension, what happened to my renegade Shepard? I was effectively a pro-human activist in the last 2 games, why was he so out of character in 3? Why was my Shepard forced into saluting and kissing every Alliance character's butt? He never did that before, at least, not without my input. For that matter, why was I forced into working with the Alliance? I kinda saw the last 2 games as introductions to 2 very different factions. We get to see the positives and negatives of both, and form our own opinions of them. The logical thing to do, in a thoughtful narrative driven by player choice, would be to allow the player to choose either Cerberus or Alliance in 3, but instead we were forced into the Alliance, with Shepard being all too happy about it.
Why make the key to victory (over the reapers) be plans for a crucible that people knew about but didn't care about for the last several decades? Why not make the collector base decision mean something, and have the key for victory come from that? Why lessen this cycle's victory by having it be achieved from a cheat sheet composed by all the previous cycles?
Why sideline many favored characters like Miranda, Jack, Thane, and Zaeed? Two of them were on the freaking box art for ME2! They (and their fans) deserved better than the unimportant side-plots they were written into.
Why were the Reapers driven by a stupid AI? And I call it stupid because it forces a brute-force solution to a questionable "problem" all because of a very limited perspective and lack of foresight. It's stupid. Why were the reapers doing the things they did in the first 2 games, if their ultimate plan is what we see in ME3? The Reapers could have been so much greater, but instead, they were warped into a metaphysical debate subject, controlled by a power-blinded lunatic computer.
What happened to all the political friction between the Aliance, Cerberus, the Council, and non-Council races? No one was right or wrong before, and all of them were trying to control and manipulate the other. In ME3, the political strife is gone, and all factions are divided up between "good guys" and "bad guys."
Why wasn't Kai Leng nearly as cool as he was in Drew's books?
The Extended Cut solved a very immediate problem, which was a screwed up and ultimately unworthy conclusion. But there is no "faith restored" for me. My problem isn't even with Bioware. I think they're great. I love Dragon age and ME3 multiplayer, for example. My problem is with whatever writers decided to twist the main plot, and a large number of characters- including Shepard- beyond recognition, resulting in a game that doesn't match up to the previous sections of the trilogy, and fails to conclude them in an even remotely satisfying way.
I wanted to sieze control of the Reaper fleet, use them to ensure human dominance in the galaxy, and use their knowlege of millions of trapped civilizations and technologies to advance life, society, and technology to a point no one thought possible. I wanted to see my Shepard continue to fight and win against impossible odds, to stand up at the end of the day with new scars, but an even stronger will.
Instead I get whiney Shepard who confides everything in Liara, abandons Miranda to her own devices, turns into a political idealist who happily helps Turians, Krogan, and Asari while his own civilization crumbles due to their apathy. He gets beaten in a bunch of cutscenes where I have no control (something that NEVER happened in the last 2 games) and finally, turns completely against cerberus with no input from me, and states- in autodialogue- that his reason for keeping the base was to use it to destroy Reapers.
So, to whoever wrote that: I kept the base because I wanted to see Asari matriarchs serve my Shepard sandwiches on diamond plates while he advances humanity to the pinnacle of evolution.
Edit: Sorry for the long post
Modifié par Valadras21, 15 octobre 2012 - 04:38 .