Upsettingshorts wrote...
Well, in such an event you have a few choices, none of them ideal
Hence my preference for a system wherein this problem doesn't arise.
* (DA2 only) Pretend Varric got something wrong.
This works, but then it creates extensive gameplay that is irrelevant to my character. So I stop caring. I actually tried to play the entire game like this (my second playthrough attempt) - I didn't make it through Act I.
* Retcon the reason
This is too computationally complex to be workable. Every reason for every previous action would need to be re-examined every time to verify coherence.
* Rationalize the difference until they are compatible.
Rationalisation is a scourge upon humanity. Kill it with fire.
* (If none of the others work) Reload and choose an option you can work within better.
This is the only viable option, though it also spoils outcomes by revealing when the player has not yet been able to adopt his character's correct state-of-mind. As you say, none of them are ideal.
Personally I tend to do the last one the most. As you say, my approach demands responding to situations like these with some frequency. But I'm just used to it, since I've always run into this issue in cRPGs.
And I never did (I may have, but only very rarely, and I cannot recall even one instance), so this seems like an unnecessary burden.
But it did happen. Your knowledge of the event isn't the determinator of whether or not it happened.
That's metagame knowledge. It's irrelevant.
Then why do you care if it seems as though your character answered a letter in an episode that may not have ultimately occurred?
Are you suggesting I should have arranged to encounter Meredith for some other reason, and imagine that I hadn't actually responded to the letter?
That's a good idea, actually. If I hadn't been so eager to find a reason to stop playing the game at all, I wish I would have thought of it.
Not to Cassandra and Varric. But then we're getting into Schroedinger's Cat territory. They know the status of the cat, but it isn't determined for us until we open the box/choose sides in Act 3.
Exactly. What they know isn't knowable to us (or even them) until we resolve that selection.
You have a very linear approach to the concept of time.