deuce985 wrote...
David Gaider wrote...
Fortlowe wrote...
Why not both? I understand that outwardly, this would seem a task that would be expensive and time intensive, but frequently the devs remind us we (the consumers) should not make it our business to reckon the economics of development and instead to focus on constructive suggestions to improve the game.
We don't say you shouldn't take economics into consideration, we say that you don't... and that you should recognize that you don't. We have to, regardless of whether you do or not.
Your suggestion, while it has its merits, would increase the size of what is already the most expensive character in the game (x2, as it's recorded twice to cover both genders). Far worse, however, it would add micro-management to something that most players really don't want to micro-manage. Picking a dialogue option and then having to pick it again might sound like a thrilling amount of control to some... to most it would be us asking them to answer the same question twice. So, no, that would not work for us.
Fair enough.
If not that then do you think it's possible to add more tone types for each personality alignment? Only when the situation presents itself, as I mentioned earlier? Sometimes Helpful would come up instead of Diplomatic in DA2. Is it possible DA3 will add even more tones for the situation in DA3 or is that something too costly?
Sister dies:
Compassion
Jovial
Unsympathetic
Instead of seeing the traditonal "diplomatic", "sarcastic", and "aggressive" tones? Do you think the tones in DA2 fit every situation? I'm just curious.
If the three tones were constantly changing in every conversation, to reflect more than just Dip/Sar/Aggro but rather a wide range of emotions (but only three emotions/tones per choice option), I'd be fine with this. I'd rather have the option of being Unsympathetic rather than aggressive in the above example. Just like I'd rather be Aggressive to someone like Meredith, rather than Sullen.
Having three options isn't the problem. Having the same three options, and a system that almost seems to promote the player to only chose one of those options the entire game, is.





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