Fast Jimmy wrote...
Yet we see this same thread, asking, arguing and appealing for no paraphrases by different people here at least once every two weeks.
No. We see the same people jumping onto the same thread at least once every two weeks.
Fast Jimmy wrote...
Yet we see this same thread, asking, arguing and appealing for no paraphrases by different people here at least once every two weeks.
Modifié par Upsettingshorts, 19 octobre 2012 - 03:10 .
Maria Caliban wrote...
And you know what? Dues Ex was a very cinematic game with a voice protagonist. It had exactly the sort of stylistic but unobtrusive UI that DA II seemed to be attempting.
There would have been less complaints(playing devil's advocate) if Da2 labeled it's tones like DX:HR's, and a voice actor who's voice meshes well with most pc looks(Kevin Conroy) rather than Boulton who's delivery of some lines were derpy. Looking back at the complaints of the voiced pc, i think the main issue is the performance of the va, and their voice not grating people nerves after an hour of gameplay.Maria Caliban wrote...
What's this? Someone wants me to post an image of Deus Ex: Human Revolution's conversations?
Because they're an excellent example of doing what BioWare wants to do while providing the player with lots of information!
*snip*
Look at that wheel for easy navigation.
Look at those one word tones that can take up very little space and require no icon. Heck, I bet one word is easier to localize than the paraphrases.
Look at that box with a longer bit of text in it.
And you know what? Dues Ex was a very cinematic game with a voice protagonist. It had exactly the sort of stylistic but unobtrusive UI that DA II seemed to be attempting.
Modifié par The Hierophant, 19 octobre 2012 - 03:21 .
Modifié par Upsettingshorts, 19 octobre 2012 - 03:29 .
David Gaider wrote...
Sorry, but Deus Ex also had a set character with a set personality. It's a very different style. It was also inconsistent with its dialogue interface. That's not a model I would want to follow, though I found the game definitely did some interesting things.
Maria Caliban wrote...
Did you like the challenge conversations in that game?
Upsettingshorts wrote...
Unlikely. Your odds of achieving consensus on the relative quality of the performance of any given VA are slim to none.
For example, I wouldn't consider the performance behind Adam Jensen particularly memorable, yet the one thing I'm bummed about for Dragon Age 3 is the fact Nicholas Boulton won't be back voicing the protagonist. Unless BioWare's pulling a fast one on us and Hawke is returning, but I doubt it.
Furthermore I preferred Mark Meer to Jennifer Hale in Mass Effect, and while I didn't really enjoy Jo Wyatt's performance as female Hawke, I thought she was fantastic as the Imperial Agent in SWTOR. Not to mention every single English voice actor in The Witcher games was downright painful, and I'd now pay real money to beat whoever voiced Dandelion senseless with some kind of fish.
This kind of thing is even more subjective and impossible to measure than dialogue system preferences. I'm confident in saying a great deal of the disparity in feedback regarding voiceovers in Dragon Age, Mass Effect, Deus Ex, and The Witcher has to do with the expectations of each fanbase, and less to do with any given system's particular execution. But I can't prove that, it's just a strong hunch.
David Gaider wrote...
Maria Caliban wrote...
Did you like the challenge conversations in that game?
I did! That was a very interesting mechanic. Nice way of making dialogue an active, gameplay-driven experience.
Modifié par Allan Schumacher, 19 octobre 2012 - 04:21 .
David Gaider wrote...
Maria Caliban wrote...
And you know what? Dues Ex was a very cinematic game with a voice protagonist. It had exactly the sort of stylistic but unobtrusive UI that DA II seemed to be attempting.
Sorry, but Deus Ex also had a set character with a set personality. It's a very different style. It was also inconsistent with its dialogue interface. That's not a model I would want to follow, though I found the game definitely did some interesting things.
Upsettingshorts wrote…
[…] Not to mention every single English voice actor in The Witcher games was downright painful, and I'd now pay real money to beat whoever voiced Dandelion senseless with some kind of fish.
Modifié par jillabender, 19 octobre 2012 - 07:10 .
And we convince new people every time. We keep the idea of a silent protagonist alive so people don't forget what its benefits were. I don't want to see people unable to play BG or DAO in 15 years because they can't figure out how (a problem that has already befallen Ultima IV).David Gaider wrote...
No. We see the same people jumping onto the same thread at least once every two weeks.Fast Jimmy wrote...
Yet we see this same thread, asking, arguing and appealing for no paraphrases by different people here at least once every two weeks.
Modifié par Sylvius the Mad, 19 octobre 2012 - 06:38 .
Sylvius the Mad wrote...
And we convince new people every time. We keep the idea of a silent protagonist alive so people don't forget what its benefits were. I don't want to see people unable to play BG or DAO in 15 years because they can't figure out how (a problem that has already befallen Ultima IV).David Gaider wrote...
No. We see the same people jumping onto the same thread at least once every two weeks.Fast Jimmy wrote...
Yet we see this same thread, asking, arguing and appealing for no paraphrases by different people here at least once every two weeks.
Surely all future games/RPGs wont be voiced protagonist. That's a scary thought. I think it's scary because I can't really imagine ways to improve things like paraphrasing and tone icons very much.
But, there's still no trying to guess the correct commands, "pick up broom", "sweep the floor." Something is always lost.
Sylvius the Mad wrote...
And we convince new people every time. We keep the idea of a silent protagonist alive so people don't forget what its benefits were. I don't want to see people unable to play BG or DAO in 15 years because they can't figure out how (a problem that has already befallen Ultima IV).David Gaider wrote...
No. We see the same people jumping onto the same thread at least once every two weeks.Fast Jimmy wrote...
Yet we see this same thread, asking, arguing and appealing for no paraphrases by different people here at least once every two weeks.
Allan Schumacher wrote...
I do not miss this at all though. I also disliked how text entry typically let you cheat through games with metaknowledge (I know I can just type "rune" to this guy, even though my character wouldn't have any inclination to actually do so).
Modifié par Firky, 19 octobre 2012 - 07:14 .
Modifié par Firky, 19 octobre 2012 - 07:49 .
Do we call anyone that's grown up in a city but never been to a farm weak or useless compared to the farmers or farming ancestors, just because they have a completely different skillset to survive the city?
(PS. For me, much of the joy of old school adventuring did come from
trying to figure out words. Often times, imperfect qualities in games
are endearing. But, yeah, especially if nostalgia is attached.)
Modifié par Allan Schumacher, 19 octobre 2012 - 08:06 .
Modifié par Firky, 19 octobre 2012 - 09:11 .
The rules for the DE:HR are simple, and consistent: If an action: Show action in wheel. If dialogue: Show one-word description of Jensen's angle and as much of the actual line as you can fit in the dialogue box.David Gaider wrote...
Sorry, but Deus Ex also had a set character with a set personality. It's a very different style. It was also inconsistent with its dialogue interface. That's not a model I would want to follow, though I found the game definitely did some interesting things.Maria Caliban wrote...
And you know what? Dues Ex was a very cinematic game with a voice protagonist. It had exactly the sort of stylistic but unobtrusive UI that DA II seemed to be attempting.
Modifié par Xewaka, 19 octobre 2012 - 08:58 .
I think the thing that bothered me the most about the article was when the author was talking about what people wanted (in a kind of condescending "we didn't need these things when I was a kid" way), and one of the things he listed was fun combat. Who the heck doesn't want fun combat in a game with combat? Is there actually anyone who asks for combat to be boring or tedious?Allan Schumacher wrote...
Grrr... reading through that link has actually angered me. It wasn't until an insightful comment made me say "thank you."The fact that the teacher would "take an arrow to the heart" demonstrates how his nostalgia clouds his perspective. He likely grew up with Ultima IV, and it was a game he really enjoyed. He has that attachment to the game, in spite of its limitations, and when other people cannot see it due to its age, it literally wounds him.Do we call anyone that's grown up in a city but never been to a farm weak or useless compared to the farmers or farming ancestors, just because they have a completely different skillset to survive the city?
Here's the thing: Games in general are a lot more accessible (and in general just more accepted) now. The skillset required to simply use a computer in the times when Ultima IV came out immediately filter out the types of people that would even be able to play it.
I think what's much more likely the case, is that this teacher is talking with people that frankly wouldn't have enjoyed Ultima IV very much if the first time they picked it up was back when it was released. It's less about "people are forgetting about how to play the older games" and more about "there's a greater variety of people out there now that are able to play games" coupled with "There are enough games out today that appeal to a diverse enough set of skillsets."
I see in these comments the usual pejoratives about the "console generation" and things like that, and I don't think they even realize they're doing it. They're speaking down to people who simply don't have the same interest in games that they do, but fallaciously assume that these people would still be gamers in the late 80s and better equipped to deal with an Ultima IV. To them, it's not "these people just wouldn't like this game that I love at any time" but rather "these people don't like a game I loved back in the day, and therefore it must be some systemic problem with how things are being lost in gaming today" rather than "things have been added to gaming today which allows these people that otherwise would NOT play games to now play games."
On that note I need to head to bed, but after reading most of the comments I started to worry that I'd damage my orthodontics.
Modifié par Vaeliorin, 19 octobre 2012 - 09:18 .
Firky wrote...
[snip]
More on topic, I'm not really sure how concerns raised by people who hate voiced protag can be mitigated, though. Maybe that's an important question.
the saints row games 2-3 have multiple voice actors(3 per gender i think?) for the main charecetar, is that something worth considering or is it just 1 actor per gender?,David Gaider wrote...
rolson00 wrote...
whilst i like the idea of da:o's convo lists(a shed load of things to choose) they are very outdated for todays games
is it possible to incorparate origins amount oif options into the dialogoue wheel?
Considering we had a hard limit of 6 options total on the DAO list (which included investigates) and 10 options total on the DA2 wheel (including the investigate sub-hub), I suspect that would be a bad idea.
I get that some people like to imagine their character's tone, and that having that tone made explicit for them prevents them from imagining that for themselves and thus they feel restricted by it. That is, however, not something we can change with the move to a voiced protagonist-- and while the same people can make the argument on these forums time and time again, it's not something we're willing to change. Improving paraphrases, sure... coming up with some elaborate and expensive system to give them what they think they want, when that doesn't really give them what they want at all (a silent protagonist), no.
I know that's not what you're suggesting, rolson00, but I've read it here and on previous threads-- many times (though normally by the same people, and sometimes corraling in new people who read these arguments and think that sounds great). It is simply not going to happen.