Nizaris1 wrote...
sylvanaerie wrote...
I'm not the only one who made these choices. Are you saying Bioware should unbalance their story with a hugely impactful choice affecting a large portion of the populace being shown going to a temple (that for many players shouldn't be there) just because you want them to show some world altering thing to come from something your warden (or other players wardens) did.
My point is: Just because you did it one way doesn't mean everyone did it that way. What we got was a mention of it in a small quest in DA2. Maybe there will be more impact in DA3, since it seems to be heading to Orlais which is more in line with Chantry stuff. We don't know yet. DA2 was Hawke's story and that has nothing to do with the ashes. Putting the type of chantry you propose arose from the ashes discovery into play would have severely unbalanced the delicate balance of power that existed in the game till the end of Act 3 since Elthina would have had a stronger power base and a lot more say so in what happened in Kirkwall.
The whole Dragon Age IS about Andraste/Chantry religion, the begining of DA:O is an intro about the Chantry version of darkspawn, if you play Mage origin, it will be more obvious when you got propagated about Andraste, Tevinter Imperium and Chantry DOGMA. The Ash play very HUGE significant role in DA world, and not just a quest about a gang make a fake Andraste ash.
The whole plot in DA:O and DA2 is based on this belief, the Grey Warden, Archdemon, darkspawn, the Old Gods, Templar-Mage conflict, everything is effected by this. So don't say the ash don't give a damn changes in DA2.
The existence of the Ash could make Meredith more crazy, no need for an idol to her become like that, the Templars could be more fanatic, The Chantry have more decision making power, the peoples maybe have no sympathy toward Mages...and so the Mages maybe live in more fear, oppressed or depressed...or there is a great issue about what is the real Andraste teaching among the priests, templars and Mages...
The existence of the urn give more impact....at least show it in dialogues, choice path, consequences, cut scenes or something...not just a a small quest about a gang sell fake ashes then killed by Hawke. So if anyone destroy it, make it so that everything as it were before, or someone even challenge the faith, or lost faith in the religion, or the Templars or something.
This is what i mean...if Bioware really serious about save imports then they should look more careful in these kind of thing. or else make a single game with linear stories with no choices at all. It is because in DA world the CANON is what the player make it so.
So, what you believe is a temple will
instantaneously rise up in Haven and become a new mecca once Genetivi returns to Denerim (before he's even had time to write his book--who the hell has time to write during a Blight, but I'm willing to give you the benefit of the doubt on this one--but, with no typewriter or computer apps it still takes time!), and pilgrims will
instantly teleport to the temple because, you know, it has to absolutely get there overnight? They gonna mail themselves via Fed Ex?

How long do you want the story take to institute the changes you propose? A week? A year? So far we have been presented only a little of the story the Devs are tellling us, I can't presume to know what they have up their sleeves at this point.
The Ash seller isn't even selling the real ashes, just monopolizing on
the rumors floating about right after the Blight, immediately after the prologue,
which takes place immediately after the Blight is done since the entirity of the Blight was a year's time. And Hawke only
JUST finished his apprenticeship with the Red Irons/Athenril, which was done during the year of the Blight. (with, let's just say a few weeks of leeway). There is no internet in Thedas or TV or radio. How do you propose they get the word out so quickly? Especially if Shale's around stomping pigeons, and the population has taken a severe nosedive, so that lets out carrier pigeon. Or if you don't free Shale from Honnleath that's a lot of pigeon poop to be cleaning up off everything.
You seem to expect Bioware to just plop down all this world shaping stuff
connected to the Ashes in
only a game year's time.
Which is why I said perhaps DA3 will have more impact about your choice, that being the new protagonist is supposed to be
an Inquisitor, and (I am assuming) more tied to the Chantry than Hawke, it would
have more relevance to the overall tale, and be better implemented in DA3 than in DA2, since, you know,
some actual time has passed (hopefully) between Origins and DA3.
But frankly at this point in arguing with you, I don't really care if they ever say anything more about them.
Let's ignore the severe unbalancing of the balance of power with your 'new and improved Andrastian temple', and include it anyway in DA2, a story that has
nothing to do with Andraste's ashes, and concludes in barely a decade of time, just because you want your choice to have world impacting consequences.
It would be story breaking, Elthina could have been a lot more powerful and vascillated less on the issues if she had a stronger backing. "Problems with the Mages--call Elthina, she will solve it". Problem with Meredith "Call Elthina, she can stop her." Meredith crazy? "Let's just get the ashes and cure her, and everyone can go home happy." No war, no story.
Hawke is already the most reactive protagonist I've ever played. Let's just completely remove any influence the Champion has at all and make it Andraste's Ashes' story. Woman's been dead 1000 years and still sees more action than the protagonist of the game...

I'm willing to wait and see what Bioware has in store for us.