RedCaesar97 wrote...
In terms of replayability, the biggest issues related to single player are, in my opinion:
- Too many points to spend on powers
- With a few exceptions, Insanity difficulty does not feel difficult enough
I would also add "ridiculous power combos" to that list, but part of that is related to multiplayer so that is a good or bad thing depending on your opinion. The ridiculous power combos is part of why Insanity feels so easy at times. Also, some overpowered squadmates.
I think there are ways to make Insanity harder, but they all relate to design issues chosen during the development process that I think may be impossible to implement post-release. And even if they are possible, it is more than likely not worth the development time to implement,
Personally--and I stress that this merely my own personal opinion--I think that it should really be more like Mass Effect 2:
- On the higher difficulties, all enemies should have some sort of protection, either shields, armor, or barriers. As a trade-off, I would also like to see a return of all weapons having multipliers versus certain defenses.
- Unless a power is designed to strip defenses (such as Overload for shields or Warp for barriers), then a power should not act on or through defenses. for example, Warp should only damage shields for a little damage, not keep the warp affect on the enemy in preparation for a biotic explosion.
- Speaking of biotic explosions, I dislike how all biotic combos are biotic explosions. I miss the physics-based combos.
- Squadmate cooldowns should have a fixed length between 9-12 seconds long
- Shepard's cooldowns should have a fixed length. No +200% to -%200% mechanic.
- No weapon mods (and no weapon levels. Seriously). If mods, then each mod needs a trade-off. For example, a shotgun accuracy mod should also reduce the shotgun damage.
Agreed with the majority of these points. The weight system has potential, it just wasn't implemented well. I personally have my own modded Coalesced.bin file (for PC) when I play Singleplayer, and it has a great example of a weight system that could work.
Also, keep weapon mods in, but make every one of them have a drawback. This way, it improves the Inventory system (more things to purchase), and allows you to customize your guns based on your playstyle. Right now, everyone just lazily slaps on 2 weapon mods. It should be more of: "Do I give up X, so I can improve on Y?"
For Example: Extended Barrels increase damage while increasing recoil or weapon weight.
Don't know about removing weapon levels. Perhaps reducing the maximum level from X to level V would be a better system. This would reduce the crazy amount of ammo gained for certain weapons at higher levels.