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Claymore is unimpressive


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#101
rmccowen

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palker wrote...

Honestly it is Wraith that needs its rate of fire buffed not Claymore. The rof on wraith is so pitiful that shooting 1 shot and then reload cancelling is faster than shooting the 2 rounds it has in clip.

The firing "cooldown" has to pass before you can begin reloading, so reloading can never be faster than firing a second round.

#102
HolyAvenger

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Claymore is amazing. Its one of the best guns in the game for any kit (except pure casters).

You can't compare pure DPS against a Reegar or other guns because of the other advantages a Claymore has (range, osok etc).

#103
Kenadian

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Feneckus wrote...

What's next ? Krogan Vanguards are squishy ? Female Quarians are ugly ?


I'm hoping the devs buff everything good one week then bring them back to normal the next week just to troll us. It'd be fun.

Balance changes for October 16:

Female Quarian Engineer and Infiltrator:

- Dat Ass increased by 66%.

Krogan Vanguards:

- Base health and shields increased to 3000.

Claymore:

- Clip size increased to 12
- Spare ammo increased to 100

Piranha

- Spare ammo increased to 1000
- Clip increased to 20
- Rate of fire increased by 100%
- Recoil decreased by 99%.

#104
Guest_Lathrim_*

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Lol... OP needs to learn theoretical DPS isn't everything in this game. I'll be surprised if you get even 80% of the Piranha's DPS consistently. The Reegar is a point-blank weapon, while the Claymore, in the appropriate characters' hands, can snipe across Hydra. The Wraith, while powerful in it's own right, is basically (REALLY basically) a weaker Claymore for characters who rely on powers more, and thus make the Claymore lose attractiveness over the weight.

#105
sobit

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bwahaha, point at him, point at him and laugh!

#106
Feneckus

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ParatrooperSean wrote...

XgOperative wrote...

Drummernate wrote...

4 shots for bosses.
1 for infantry.

Sure... buff it I guess.

If you want them to give it the Krysae treatment next week.


It 4 shots bosses? Really? What diffuculty do you play on?


It doesn't. On Gold it doesn't even one-shot mooks unless its a headshot.


http://www.youtube.c...Fxqlp_o#t=0m31s

I guess you can even 3 shot an Atlas now.

#107
HLake

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The Claymore is one of the best weapons in the game.
Remember that the really high DPS of other shotguns require a lot more ammo, meaning that they hit a lot less against armor. Also, burst DPS is ridiculous.
How is it unimpressive?

#108
Idahoh

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DPS would mean something if you could stand at a door and shoot at a continuous income of enemies.
But sometimes you have to bust enemies, so reload time is not a problem, sometimes you have to stay cover from a huge unfriendly fire and you need a weapon that hit hard during the one second you can stay out of cover.
That's the real game, not stats, and when you're in these situations, Claymore IS impressive.

#109
OblivionDawn

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NO.

The Claymore does not need a buff.

I'll not have my precious shotgun befouled by the balance-hounding of BSN peasants.

In the primordial days of ME3MP, The Fagnan saw that the Claymore was beautiful, and blessed it with perfection of his own volition.

Since that fateful day, the Claymore has ruled from on high, the precipice of Perfect Balance its sovereign throne.

Modifié par OblivionDawn, 15 octobre 2012 - 01:20 .


#110
MP-Ryan

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In no universe does the claymore need a buff. I wish they would tie reload-cancelling back to the reload key (as in Alien Swarm) but that's it.

#111
DHKany

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Oh wow another DPS crafter.
Did you completely miss the fact it does more damage per shot than ANY WEAPON IN THE GAME??!
Or are you just trolling?

#112
Yajuu Omoi

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kaileena_sands wrote...

Instructions for optimal use of Claymore:

1) Learn to reload cancel. -its still the Shotty king WITHOUT that...

2) Learn to actually hit things when you shoot. -A must for any shooter game.

3) Fire up Gold/Plat (it makes me sad about the enemies to kill them with it on Silver). -SIlver overkill is fun though!

4) Annihilate everything in your path with it. -Mmhmm!

5) Profit. Profit everywhere. -Money money money mooooneey!!

But sure... buff it. I'd like to one-shot kill Brutes with it, definitely. :lol:


Check bold.

#113
RedJohn

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What the heck did I just read? :o

Claymore is better than all those other weapons.

And also since long ago, I hate when people want to prove that something is better than other thing just for the DPS, when the heck will they learn that DPS in game means **** most of the times?

#114
Kalas Magnus

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 "Claymore is unimpressive"-:mellow:

It is one of the best guns in the game. The problem with going by pure stats is that you dont take into account that the piranha loses effectiveness after about 5m without accuracy bonuses. Or that the reager requires the player to be in melee range. That is high risk high reward. The claymore on the other hand is still very accurate at mid-distance. It is a one-shot one kill weapon. Now that bosses have weakpoints that accuracy pays off. It doesnt need a buff. ;)

Modifié par Kalas321, 15 octobre 2012 - 01:54 .


#115
OMGsideboob

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The reload speed makes me ignore it despite its brute force power... Recently I found the Wraith is actually my second favorite shotty. Nothing tops the GPS, Nothing.

#116
Influ

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My reaction to this thread

#117
Kamyczek

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And mine reaction

Modifié par Kamyczek, 15 octobre 2012 - 01:53 .


#118
J0HNL3I

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kiko1287 wrote...

What? I hope you're kidding.
Posted Image



#119
Boobasaurus

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Posted Image

No, just no.

#120
ParatrooperSean

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Feneckus wrote...

ParatrooperSean wrote...

XgOperative wrote...

Drummernate wrote...

4 shots for bosses.
1 for infantry.

Sure... buff it I guess.

If you want them to give it the Krysae treatment next week.


It 4 shots bosses? Really? What diffuculty do you play on?


It doesn't. On Gold it doesn't even one-shot mooks unless its a headshot.


http://www.youtube.c...Fxqlp_o#t=0m31s

I guess you can even 3 shot an Atlas now.


That was 4 shots + 2 Proxi-mines on a Geth Infiltrator. And I'm willing to bet using high level ammo and/or consumables.

#121
Invader Nemesis

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Really...?

#122
BlackbirdSR-71C

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If we're going by DPS:

Without reload cancelling, only 15 out of 55 guns have a base DPS higher than 500 at lvl X. These are:

- The Harrier
- The Revenant
- The Mattock
- The Hurricane
- The Hornet
- The Talon
- The Raider
- The Piranha
- The Reegar
- The GPS
- The Crusader
- The Arc Pistol
- The Wraith
- The Eagle
- The Valiant

Everyone of my friends more and more defaults to the very small selection of Talon, Harrier, Piranha, Reegar or Wraith.

The way Bioware tries to balance all the other weapons just does not work, even if they don't want to admit it.

#123
Rudest

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XgOperative wrote...

 Claymore is unimpressive.


You smoking crack?


 ..... I think the new Turians have been a bad influence on you.

#124
rmccowen

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BlackbirdSR-71C wrote...

If we're going by DPS:

Without reload cancelling, only 15 out of 55 guns have a base DPS higher than 500 at lvl X. These are...

I'm a big advocate of making even trivial decisions (like builds in a video game) based on evidence, including quantitative data like DPS. But the point I was making upthread is that neither burst DPS nor sustained DPS paints a complete picture for any weapon.

Any single measure that implies the Revenant, Harrier, Valiant, and Piranha are equivalent in any important way has some 'splaining to do.

Everyone of my friends more and more defaults to the very small selection of Talon, Harrier, Piranha, Reegar or Wraith.

Your friends are missing some key aspects of the metagame and/or have simply settled into a particular comfort zone.

The way Bioware tries to balance all the other weapons just does not work, even if they don't want to admit it.

That's a non sequitur.

#125
BlackbirdSR-71C

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rmccowen wrote...

BlackbirdSR-71C wrote...

If we're going by DPS:

Without reload cancelling, only 15 out of 55 guns have a base DPS higher than 500 at lvl X. These are...

I'm a big advocate of making even trivial decisions (like builds in a video game) based on evidence, including quantitative data like DPS. But the point I was making upthread is that neither burst DPS nor sustained DPS paints a complete picture for any weapon.

Any single measure that implies the Revenant, Harrier, Valiant, and Piranha are equivalent in any important way has some 'splaining to do.

Everyone of my friends more and more defaults to the very small selection of Talon, Harrier, Piranha, Reegar or Wraith.

Your friends are missing some key aspects of the metagame and/or have simply settled into a particular comfort zone.

The way Bioware tries to balance all the other weapons just does not work, even if they don't want to admit it.

That's a non sequitur.


Eh.

If it's about range: You can always get closer. In fact, getting away from the enemy is a bigger problem.

If it's about "secondary features": I can only think of two guns that have those: The Falcon, which staggers reliably and applies ammo powers in a big radius. And the Acolyte, which is a shield stripper and Phantom killer.

Which makes 2 out of 40.