But that's the thing--you didn't give a list of underperforming weapons, you gave a list of weapons above an arbitrary amount of sustained DPS, and implied that anything not on the list was underperforming. That is, you wrote off 40 guns, some of which are among the best in the game in a particular context.BlackbirdSR-71C wrote...
I play regularely with people both above, below and a few exactly on the same skill level as me. Yet, neither when they nor when I use any of the weapons I mentioned as underperforming, unless I/they use equipment items to compensate for it they will always score lower than usual. And how would it be different?
You're right, and maybe the Phaeston is a bad example. I have a soft spot for it, but it really needs about another 150 base DPS to make it on Gold...I can't just change my mindset and the Phaeston will suddenly deliver more damage per second. Someone's using a Phaeston on a Turian Soldier? They'd do better with a Revenant or Harrier.
...but this is a good example of what I mean. The Crusader is an interesting weapon with some applications, but you're writing off an entire weapon class in comparison--which just doesn't work. The Crusader weighs as much as a truck, fires relatively slowly, and has some weird aiming characteristics that are very hard to get used to. There are a lot of kits for which the Crusader is a terrible idea, but (as an example) the CSR or Indra would work just fine.Someone's using pretty much ANY Sniper Rifle? They'd do better with the Crusader.
The Harrier is awesome, as long as you're willing to tow an ammo crate behind you. Again, it's a weapon that has a lot of uses, but it's not the "best" assault rifle--because its damage per round and capacity are low, and its aiming and handling characteristics are only okay. There's a good argument for the Saber or Argus on the Ghost, for example, or even pulling some build points from Tactical Cloak and switching to the more "traditional" Infiltrator choices of shotguns, Hurricane, or Talon.I'm willing to say that cloak makes a difference especially for some Sniper Rifles, but even then we've got the Ghost Infiltrator putting those to shame with his Harrier...
Last: I believe the "weight" system, while good in idea, is a complete and utter failure. With ULM and the class talents you can take weapons of different weight to the same CDR, yet the one with better DPS will still prevail as usually even without the class talent weapon damage or one less weapon mod they are superior to their lighter counterpart. Summarized: There's no reason to take a lighter weapon for the CDR as you can take a heavier one with better DPS and still retain that same cooldown with better firepower.
In my opinion, taking Evo 5 of a racial passive is usually a mistake. It's an expensive build choice--I count it as 11 points, since Rank 5 is pretty lackluster on most kits--and most of the time I'd rather use a lighter weapon and invest those points somewhere else. And ULM is only available for two guns, which are among the lighter and generally less powerful choices in the metagame anyway.
In short, I think you're wrong about the weight system. Its impact is moderate, but it's enough to change decision-making at the margin--which feels fine to me.





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