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Leliana Hates Her Bow


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32 réponses à ce sujet

#1
Maieva

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Seriously.

I've got her tactics set to:

Self Health < 50% -> Drink lowest health potion
Self Any -> Song (her default one)
Enemy: Target of Alister -> Can't remember which shot, but it's ranged
Enemy: Target of Alister -> Attack

At the beginning of the fight so far I've been a bit busy to see if she even fires off that shot, but at the end of the fight she's ALWAYS got her daggers out and beaing on something.  Yes, she has a bow as one of her weapon options.

What's up with this girl and not liking to shoot things?  I'm like -> <- that close to respecing her as a DW rogue so at least she doesn't have wasted talent points.

#2
xavan512

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Just remove her daggers! That's what i did. Apparently she would rather use her bow than her fists :)

#3
hankmurphy

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i have had the same problem with all party members. if they have melee weapons, they seem to switch as soon as enemies come close. maybe im doing something wrong.

#4
Maieva

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Seriously? That's it? LOL Jeez...ya think if stuff wasn't near them they'd stay safe at a distance...

#5
Ravenfeeder

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Do you have the default behaviour set to Ranged? If it's Aggressive instead then she probably wants to get physical.

#6
DJ0000

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I had the same problem, to solve it I just set her to ranged. If she is set to anything other she will switch to melee combat.

#7
Stitch808

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You could also set one of her tactics to select ranged weapons...when there is an enemy nearby. But then you'd probably see her switching gear through the whole fight, unless you've selected the ranged stance.

#8
Zecele

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You could also set one of her tactics to select ranged weapons...when there is an enemy nearby. But then you'd probably see her switching gear through the whole fight, unless you've selected the ranged stance.




That was my initial work around but changing her behavior to ranged works much better.

#9
Creature 1

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Ravenfeeder wrote...

Do you have the default behaviour set to Ranged? If it's Aggressive instead then she probably wants to get physical.

QFT.  Also set mages to Ranged to prevent similar idiotic behavior. 

#10
AiTenshi1

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Tactics is broken, yes, so we have to work around the poor coding.



Behavior seems to take precedence, and specific Tactics settings then modify the general Behavior. For example, setting members to Ranged means they prefer Ranged (always... as stated in the tooltip/description). This also means that even if they are attacked in melee, they will not change to melee weapons and will simply keep firing their ranged weapon at point blank range (very poor AI in DAO, unfortunately). You can have the last Tactics slot set to something like Self: attacked by melee attack -> switch to melee weapons (for ranged behavior) and that will allow a Ranged member to fight melee when attacked by melee.



Likewise, settings such as Aggressive force melee combat over Ranged weapons.


#11
Eshme

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It is bugged as hell, if you set the behavior to ranged for example, she will switch to Bow at will if duelling a enemy. There is no setting that will definitly make them what you say, just a mix of you order something, they do it maybe or something else.

#12
Kalyska

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This issue makes me /facepalm

#13
Fleapants

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I've never had issues with Leliana switching to melee when her behavior is set to Ranged.

I got a tactics to use Dirty Fighting if attacked by melee, which can be used with ranged weapons in melee, and then just let the tank grab the enemy during the stun.

#14
Eshme

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No it doesnt work, you can tell her to do dirty fighting, which she does just fine. But however she switches back to bow sometimes, but it only happens when you focus on someone else. Like these things always happen when your not looking. This is probably why many dont notice it, and if the game was easy not even care.

I had made a Video ,until i discovered it that it wasnt me.

#15
Fleapants

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There is no weapon switching for me - Dirty Fighting can be used with a bow.

I see it all the time - Leliana gets attacked in melee, uses DF, Alistair taunts, the enemy runs over to Ali, and Leliana keeps firing at it the whole time.

Before I had a good grasp of the tactics and had Leliana on default or aggressive, then she'd do silly stuff like running around with daggers and use Deadly Strike and whatnot - but no more.

#16
SusanStoHelit

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Exactly, set her to Archer - Ranged, and if you want to use some melee on her use a tactics slot to do so. Set your tank to 'enemy attacking Leliana - taunt' or shield bash works well too. A friend who had this problem said she was set to Ranged, but when I checked she was set to Archer - Default. Not the same thing at all.

#17
Eshme

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What will i need to put in a tactic slot? I dont find a option that makes her stop switching weapons. Rather i thought you had to add something so she will switch.

#18
borelocin

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Is her behaviour set to Default or Ranged ? I changed her to Ranged and she hangs right back and shoots people all day long.

I also set a tactic "Enemy at Short Range" and "Enemy at Medium to Long Range" to switch to ranged weapons - so any enemey at any range triggers a change back to the bow.  

Modifié par borelocin, 31 décembre 2009 - 02:19 .


#19
fantasypisces

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DJ0000 wrote...

I had the same problem, to solve it I just set her to ranged. If she is set to anything other she will switch to melee combat.


I have her set to range and still have the same problem if anything gets into melee range, then once she switches to melee she starts chasing everything with daggers unless I tell her to use her bow.

If I have the tactic "self: any -- equip ranged weapon" and something gets into melee then she gets stuck by constantly switching from ranged to melee to ranged weapons without ever attacking anything unless I move her back.

#20
Eshme

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borelocin wrote...

Is her behaviour set to Default or Ranged ? I changed her to Ranged and she hangs right back and shoots people all day long.

I also set a tactic "Enemy at Short Range" and "Enemy at Medium to Long Range" to switch to ranged weapons - so any enemey at any range triggers a change back to the bow.  


Its set on Ranged, anything else just makes her run right into the battle or not draw the bow at all. It works..
What i meant was... ok one enemy runs towards her with swords, and since she's all alone there i decide to switch her weapons to swords too. Not bringing my tank to assist on a wimpy add ,if he is having important matter and a boss around him, so that is not an option.

Ok so then i think this is taken care of, and i switch to the important matter again, only to see later that Leliana is still busy with that add and silently switched to bow and this doesnt work.

I only want her to stop switching on her own. I only want to switch manually. How simple as that.

#21
AiTenshi1

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Well, I thought I explained how it works, but maybe not. ^_^;;

Behavior takes precedence, and Tactics modifies Behavior. If you want Lelianna to normally be a Ranged member, set her to Ranged behavior. She will always use Ranged weapons (initially) in that case (even if you try to force her to use melee, she will switch back to Ranged because the Behavior dictates that she prefers ranged). However, you can easily have her switch to melee weapons if she is attacked by a melee attack. Her Ranged behavior setting also dictates that she will fight back if attacked by melee, so if you don't have a slot where she switches to melee when attacked by melee, she will sit there and fire her bow point blank instead.

As for talents such as Dirty Fighting and Below the Belt, they have nothing to do with which sort of weapon is equipped. If you have Lelianna set as per above example, she will normally have her bow equipped and in use, but being attacked in melee will cause her to do the following:


(1) Use Dirty Fighting (assume you have it set near the top of the list when she is attacked by melee)

(2) Switch to melee weapons (assuming you have the switch weapons set in the last slot in the list)[/list]She will then continue to fight using melee weapons because she is in melee combat, and her Behavior dictates that she should defend herself when she is attacked in melee.


Of course, if she gets out of melee (i.e. the melee enemy dies) she will switch back to ranged if possible. If not, she'll continue to fight melee.

Keep in mind that other Tactics settings may interfere in some combinations (i.e. if you have something that conflicts between the early Dirty Fighting if melee attacked and the last switch to melee weapons if melee attacked).

NOTE: Ranged automatically uses ranged weapon no matter what! Do not use a tactics slot to tell a Ranged behavior character to switch to ranged weapon. There is no reason to do this because the Behavior will dictate that switch anyway, and doing so in a tactics slot may mess up the logic the character is attempting to follow. However, telling a Ranged behavior character to switch to melee weapons overrides their Behavior setting, and will cause them to switch weapon sets (assuming you have each type equipped of course).

Hope this explains things, such as they are.

Modifié par AiTenshi1, 31 décembre 2009 - 03:56 .


#22
SusanStoHelit

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Exactly.

Archer - Ranged will always use the bow unless specifically instructed by tactics to do otherwise.

In her tactics slots you could put:

Self: Attacked by melee attack - Dirty Fighting (she will still have bow equipped, but will throw dirt in the melee attackers face).

Self: Attacked by melee attack - Below the Belt (she again will still have bow equipped, but will kick them in the groin).

Self: Surrounded by at least 3 enemies - Switch to melee weapons (in this case she will switch to her daggers, fight with those, but when the enemies around her are dead will switch back to bow).

Please note, I am not saying that you should use those specific settings, just trying to give examples of possible settings as an illustration.

Edit:

If you set her to Archer - Default she will constantly switch to melee weapons.

Also note that programmed tactics are followed sequentially. She will run down the list and the first tactic that meets a requirement she will perform (unless it is on cooldown). She will then go back to the top of the list and start again.

Modifié par SusanStoHelit, 31 décembre 2009 - 04:08 .


#23
AiTenshi1

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Yep.



In my case, I don't use the surrounded by condition, but rather the attacked by melee condition, but either works.



Below the Belt is hilarious if we consider how it is targeted mainly to male enemies, but plenty of female enemies exist in game (not to mentions beasts of various kinds ^_^)



Giant Spider attacks... Below the... hmm....


#24
SusanStoHelit

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AiTenshi1 wrote...

Yep.

In my case, I don't use the surrounded by condition, but rather the attacked by melee condition, but either works.


I didn't say I used it, just that it was possible, as an illustration of how it worked.

Below the Belt is hilarious if we consider how it is targeted mainly to male enemies, but plenty of female enemies exist in game (not to mentions beasts of various kinds ^_^)

Giant Spider attacks... Below the... hmm....


Well, at least the female enemies still have groins, lol. Many of the beasts too. Does a wolf like to be kicked in the groin? Probably not, hehe. Spiders though, you're right, hmm ...

#25
AiTenshi1

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Well, female wolves and such may have groins, but they don't have belts. ^_- I wouldn't want to crawl underneath them to get to their groin, either... they tend to use overpower enough as it is, so why help them out? :P