Leliana Hates Her Bow
#1
Posté 30 décembre 2009 - 05:53
I've got her tactics set to:
Self Health < 50% -> Drink lowest health potion
Self Any -> Song (her default one)
Enemy: Target of Alister -> Can't remember which shot, but it's ranged
Enemy: Target of Alister -> Attack
At the beginning of the fight so far I've been a bit busy to see if she even fires off that shot, but at the end of the fight she's ALWAYS got her daggers out and beaing on something. Yes, she has a bow as one of her weapon options.
What's up with this girl and not liking to shoot things? I'm like -> <- that close to respecing her as a DW rogue so at least she doesn't have wasted talent points.
#2
Posté 30 décembre 2009 - 05:56
#3
Posté 30 décembre 2009 - 06:08
#4
Posté 30 décembre 2009 - 06:09
#5
Posté 30 décembre 2009 - 06:10
#6
Posté 30 décembre 2009 - 06:11
#7
Posté 30 décembre 2009 - 06:58
#8
Posté 30 décembre 2009 - 07:05
You could also set one of her tactics to select ranged weapons...when there is an enemy nearby. But then you'd probably see her switching gear through the whole fight, unless you've selected the ranged stance.
That was my initial work around but changing her behavior to ranged works much better.
#9
Posté 30 décembre 2009 - 07:19
QFT. Also set mages to Ranged to prevent similar idiotic behavior.Ravenfeeder wrote...
Do you have the default behaviour set to Ranged? If it's Aggressive instead then she probably wants to get physical.
#10
Posté 30 décembre 2009 - 08:14
Behavior seems to take precedence, and specific Tactics settings then modify the general Behavior. For example, setting members to Ranged means they prefer Ranged (always... as stated in the tooltip/description). This also means that even if they are attacked in melee, they will not change to melee weapons and will simply keep firing their ranged weapon at point blank range (very poor AI in DAO, unfortunately). You can have the last Tactics slot set to something like Self: attacked by melee attack -> switch to melee weapons (for ranged behavior) and that will allow a Ranged member to fight melee when attacked by melee.
Likewise, settings such as Aggressive force melee combat over Ranged weapons.
#11
Posté 30 décembre 2009 - 09:13
#12
Posté 30 décembre 2009 - 09:21
#13
Posté 30 décembre 2009 - 09:26
I got a tactics to use Dirty Fighting if attacked by melee, which can be used with ranged weapons in melee, and then just let the tank grab the enemy during the stun.
#14
Posté 30 décembre 2009 - 10:28
I had made a Video ,until i discovered it that it wasnt me.
#15
Posté 30 décembre 2009 - 10:48
I see it all the time - Leliana gets attacked in melee, uses DF, Alistair taunts, the enemy runs over to Ali, and Leliana keeps firing at it the whole time.
Before I had a good grasp of the tactics and had Leliana on default or aggressive, then she'd do silly stuff like running around with daggers and use Deadly Strike and whatnot - but no more.
#16
Posté 31 décembre 2009 - 12:06
#17
Posté 31 décembre 2009 - 01:07
#18
Posté 31 décembre 2009 - 02:17
I also set a tactic "Enemy at Short Range" and "Enemy at Medium to Long Range" to switch to ranged weapons - so any enemey at any range triggers a change back to the bow.
Modifié par borelocin, 31 décembre 2009 - 02:19 .
#19
Posté 31 décembre 2009 - 02:28
DJ0000 wrote...
I had the same problem, to solve it I just set her to ranged. If she is set to anything other she will switch to melee combat.
I have her set to range and still have the same problem if anything gets into melee range, then once she switches to melee she starts chasing everything with daggers unless I tell her to use her bow.
If I have the tactic "self: any -- equip ranged weapon" and something gets into melee then she gets stuck by constantly switching from ranged to melee to ranged weapons without ever attacking anything unless I move her back.
#20
Posté 31 décembre 2009 - 03:11
borelocin wrote...
Is her behaviour set to Default or Ranged ? I changed her to Ranged and she hangs right back and shoots people all day long.
I also set a tactic "Enemy at Short Range" and "Enemy at Medium to Long Range" to switch to ranged weapons - so any enemey at any range triggers a change back to the bow.
Its set on Ranged, anything else just makes her run right into the battle or not draw the bow at all. It works..
What i meant was... ok one enemy runs towards her with swords, and since she's all alone there i decide to switch her weapons to swords too. Not bringing my tank to assist on a wimpy add ,if he is having important matter and a boss around him, so that is not an option.
Ok so then i think this is taken care of, and i switch to the important matter again, only to see later that Leliana is still busy with that add and silently switched to bow and this doesnt work.
I only want her to stop switching on her own. I only want to switch manually. How simple as that.
#21
Posté 31 décembre 2009 - 03:47
Behavior takes precedence, and Tactics modifies Behavior. If you want Lelianna to normally be a Ranged member, set her to Ranged behavior. She will always use Ranged weapons (initially) in that case (even if you try to force her to use melee, she will switch back to Ranged because the Behavior dictates that she prefers ranged). However, you can easily have her switch to melee weapons if she is attacked by a melee attack. Her Ranged behavior setting also dictates that she will fight back if attacked by melee, so if you don't have a slot where she switches to melee when attacked by melee, she will sit there and fire her bow point blank instead.
As for talents such as Dirty Fighting and Below the Belt, they have nothing to do with which sort of weapon is equipped. If you have Lelianna set as per above example, she will normally have her bow equipped and in use, but being attacked in melee will cause her to do the following:
(1) Use Dirty Fighting (assume you have it set near the top of the list when she is attacked by melee)
(2) Switch to melee weapons (assuming you have the switch weapons set in the last slot in the list)[/list]She will then continue to fight using melee weapons because she is in melee combat, and her Behavior dictates that she should defend herself when she is attacked in melee.
Of course, if she gets out of melee (i.e. the melee enemy dies) she will switch back to ranged if possible. If not, she'll continue to fight melee.
Keep in mind that other Tactics settings may interfere in some combinations (i.e. if you have something that conflicts between the early Dirty Fighting if melee attacked and the last switch to melee weapons if melee attacked).
NOTE: Ranged automatically uses ranged weapon no matter what! Do not use a tactics slot to tell a Ranged behavior character to switch to ranged weapon. There is no reason to do this because the Behavior will dictate that switch anyway, and doing so in a tactics slot may mess up the logic the character is attempting to follow. However, telling a Ranged behavior character to switch to melee weapons overrides their Behavior setting, and will cause them to switch weapon sets (assuming you have each type equipped of course).
Hope this explains things, such as they are.
Modifié par AiTenshi1, 31 décembre 2009 - 03:56 .
#22
Posté 31 décembre 2009 - 04:03
Archer - Ranged will always use the bow unless specifically instructed by tactics to do otherwise.
In her tactics slots you could put:
Self: Attacked by melee attack - Dirty Fighting (she will still have bow equipped, but will throw dirt in the melee attackers face).
Self: Attacked by melee attack - Below the Belt (she again will still have bow equipped, but will kick them in the groin).
Self: Surrounded by at least 3 enemies - Switch to melee weapons (in this case she will switch to her daggers, fight with those, but when the enemies around her are dead will switch back to bow).
Please note, I am not saying that you should use those specific settings, just trying to give examples of possible settings as an illustration.
Edit:
If you set her to Archer - Default she will constantly switch to melee weapons.
Also note that programmed tactics are followed sequentially. She will run down the list and the first tactic that meets a requirement she will perform (unless it is on cooldown). She will then go back to the top of the list and start again.
Modifié par SusanStoHelit, 31 décembre 2009 - 04:08 .
#23
Posté 31 décembre 2009 - 04:06
In my case, I don't use the surrounded by condition, but rather the attacked by melee condition, but either works.
Below the Belt is hilarious if we consider how it is targeted mainly to male enemies, but plenty of female enemies exist in game (not to mentions beasts of various kinds
Giant Spider attacks... Below the... hmm....
#24
Posté 31 décembre 2009 - 04:12
AiTenshi1 wrote...
Yep.
In my case, I don't use the surrounded by condition, but rather the attacked by melee condition, but either works.
I didn't say I used it, just that it was possible, as an illustration of how it worked.
Below the Belt is hilarious if we consider how it is targeted mainly to male enemies, but plenty of female enemies exist in game (not to mentions beasts of various kinds
)
Giant Spider attacks... Below the... hmm....
Well, at least the female enemies still have groins, lol. Many of the beasts too. Does a wolf like to be kicked in the groin? Probably not, hehe. Spiders though, you're right, hmm ...
#25
Posté 31 décembre 2009 - 04:23





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