This question is related to my question about loot drops in this post, but is different enough to warrant a new topic.
I have noticed that some items collected from a loot are sometimes "identifed" or not, subject to whether they come from a creature that was placed in the area at build time or if they were spawned by an encounter trigger.
NB: The creature is otherwise identicle (i.e. It is the same creature with the identicle items on the template.) I place one in the area directly and set a trigger to spawn a second one next to it.
PLACED CREATURE: When I loot it, all items are identified, including some Arrows (Acid).
ENCOUNTER CREATURE (USING SPAWN TRIGGER): All items, except the Arrows (Acid) are identified.
At first, I thought it was due to different amounts of arrows, but I tested by placing different amounts in the area, and my test PC could not even identify a stack of 1 when picked up.
1) The arrows start off NOT identifed on the creature, but become identified if I use the placed creature.
2) If I use the SetIdentifed function to make all the items NOT identified on the creature. This does indeed, set them all as NOT identified. HOWEVER, I cannot then identify even the most basic of items!
I tried looking up the information about HOW a PC identifies an item. (i.e. I know it used to be based on the price of an item. Is this still the case?) Where can I find out which items I PC can identify when they pick them up ... or go to take them from a loot?
I found the skillvsitemscost.2da ..... I thought this was the 2da that determines what a PC can identify when they pick it up? BUT, if this is thecorrect 2da, it does not seem to work because why would my PC be unable to identify the most basic simple/cheap weapons that were turned to NOT identified on the dead corpse?
Any help regarding this peculiarity of the identified function/lore skill with respect to looting corpses would be appreciated.
Many Thanks,
Lance.
Modifié par Lance Botelle, 17 octobre 2012 - 03:00 .





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