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Dead Is Dead (DiD)


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#1
DhammaWings

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Each time I get "killed" I start over from the beginning, and the other day I finally completed/survived from beginning to end without resorting to save-games. Does anyone else play in this manner?

#2
BramAlam12345

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Do you mean total party wipe, or each time you are "knocked unconcious"?



Either way, I haven't played that way (on this game), but it sounds interesting. Congrats on finishing!

#3
Stitch808

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This topic is not for any of those soloist in Nightmare...

#4
Gaidren

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I'd pull out my hair if I played any RPG that way. Replaying the same content over and over....



I toyed with the idea of making a Hardcore character for Torchlight (same idea, if you die it is permanent)....for about 5 seconds. Screw that!



That being said, grats on pulling it off.

#5
bas273

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It's impossible while soloing on Nightmare. Well maybe an Arcane Warrior could survive it but I seriously doubt that.

When your enemy uses Grab (Ogres, Dragons) or Crushing Prison (Uldred!) that means the battle is over and you're forced to reload a previous save.

#6
TheMadCat

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I've played like that on a few games, but I don't think I'd do it with this one. It's way to long and some fights are rather difficult and very easy to fall in if one thing doesn't go your way. I may do a DiD run through for my entire party, but I won't do it just for my PC.

#7
Creature 1

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DhammaWings wrote...

Each time I get "killed" I start over from the beginning, and the other day I finally completed/survived from beginning to end without resorting to save-games. Does anyone else play in this manner?

No, I like to actually have fun when I'm gaming. 

#8
TheMadCat

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Creature 1 wrote...

DhammaWings wrote...

Each time I get "killed" I start over from the beginning, and the other day I finally completed/survived from beginning to end without resorting to save-games. Does anyone else play in this manner?

No, I like to actually have fun when I'm gaming. 


Fun is rather subjective don't you think? He may find the added challenge fun, I enjoy adding additional challenges to myself in a lot of games, keep them fresh and interesting.

#9
BomimoDK

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that's the hardcore way of playing, but i won't atempt it in Dragon Age. i'll probrably be going with Baldur's Gate series, End to end. there's alerady a community for that, see.

#10
Creature 1

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TheMadCat wrote...
Fun is rather subjective don't you think? He may find the added challenge fun, I enjoy adding additional challenges to myself in a lot of games, keep them fresh and interesting.

That's why I didn't tell him he wasn't really having fun.  :P 

#11
TheMadCat

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Hehe, point taken. :D

#12
Eshme

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It was in your words.. anywy
I am usually glad ,when i try it im dead real quick lol. I avoid deads ,thats all i can do. A few times i can let count , but it means i reload its not so bad.

However i have lost Wynne for example, but i wont reload because it happened. If i reload i mimic the same and dont change my opinion out of nothing, mostly. The topic would be Done is Done in my case lol.
Yea whoever meantioned Uldreds crushing Prison (and mass freeeze btw), It is a nightmare on nightmare with 3 fighters and missing Wynne :P But Alistair has a talent for that, and Sten had to be the Victim :P

Modifié par Eshme, 30 décembre 2009 - 08:04 .


#13
Taleroth

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I find it hard to believe you completed the game without save files. Did you not go to work or sleep or did you just leave the game on pause?

#14
DhammaWings

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Taleroth wrote...

I find it hard to believe you completed the game without save files. Did you not go to work or sleep or did you just leave the game on pause?

No, I use saves for returning to the game as needed (sleep, work, etc), but if/when I die, I start over from beginning.

Admittedly this approach can be rather tiresome, but on the other hand, it introduces an element of “realism”, and causes one to carefully analyze tactics before foolishly rushing into a situation without prudent precaution and preparation. 

In any case, the sense of accomplishment is rewarding when you finally can say you “beat” the game without “cheating” or resorting to saves to make up for “mistakes”.

#15
adembroski11

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I've always wanted to see an RPG find a new way of handling "death" that makes it feel less cheap to reload. Maybe something similar to Grand Theft Auto would work.



I've tried a few "Single Life" characters in the Bethesda RPGs, but I can't imagine having the patience to do it in this one.

#16
tetracycloide

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What's the difference between resorting to saves to make up for "mistakes" and resorting to restarting to make up for mistakes? Either way you're resetting your character to a prior point before you made a mistake, the only difference is how much gameplay there is between the mistake and the prior point.

#17
Merlik

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I'm doing a playthrough like this right now, playing more hardcore. This will also be my 'canon' game where, if the story can carry over to any future games, this will be the one with my official character and choices.

#18
DhammaWings

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tetracycloide wrote...

What's the difference between resorting to saves to make up for "mistakes" and resorting to restarting to make up for mistakes? Either way you're resetting your character to a prior point before you made a mistake, the only difference is how much gameplay there is between the mistake and the prior point.

Perhaps if I may make an analogy to getting run over by a truck, or some other fatal event.

Reload from save-game:
You say “oh, I should have looked before I foolishly stepped off the sidewalk. Let me push the undo button”.  Trouble is life doesn’t really have an “undo” button.
 
DiD (Dead is Dead):
If you believe in reincarnation (or similar), you get to try again, but you have to start from the beginning (rebirth). This is like starting the game over from beginning.

Modifié par DhammaWings, 30 décembre 2009 - 09:17 .


#19
Excaligula

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I try to play a dwarf warrior this way (only in easy mode). It's my opinion that a character can live longer if he/she has a better constitution than others and the ability not to fall down in a battle through earthquake or the pressure of an oger. In the moment I left Ostagar heading Lothering without any danger of dying ... so far.

#20
Ponce de Leon

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We call such things a "no reload challenge" in Baldur's Gate. Well, in that game, if the main PC dies, it's over. But you may always reload. Still, we have this challenge, which means that the death of the character is the death of the game.

I personally went as far as I could, I think, reaching Ascension Gromnir in ToB... Still, I guess 2 games and their expansions are quite longer than DA:O, but that doesn't mean it's harder.

I personally think I could not do such thing in DA:O, and if you did this, then big congratulations. You are a survivor :D

#21
tetracycloide

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You're still talking about a difference in time loss only.  You still get to undo the mistake and you still get another chance to correct it.  In real life there is no "undo" button and reincarnation, if it were real, would be starting over as something else in a different time and place, not retrying the same life over and over again until it is completed "correctly."  Functionally the only difference between reloading and restarting is the amount of time it takes to try again, there is no other distinction.  As such this playstyle isn't 'harder' it just requires more patience because it results in a greater time expendature.  Ultimately, in either method, completetion is inevitable unless the player gives up and requires the same number of sucessful actions, namely sucessful completion of all the same content.  Neither method is indicative of more or less skill unless one considers tenacity a skill which I suppose some do.

Modifié par tetracycloide, 30 décembre 2009 - 09:34 .


#22
DhammaWings

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tetracycloide wrote...

You're still talking about a difference in time loss only.  You still get to undo the mistake and you still get another chance to correct it.  In real life there is no "undo" button and reincarnation, if it were real, would be starting over as something else in a different time and place, not retrying the same life over and over again until it is completed "correctly."  Functionally the only difference between reloading and restarting is the amount of time it takes to try again, there is no other distinction.

What you say is true enough. The only real distinction is knowing you played from beginning to end without wimping out with reload".

#23
Massieve_Slang

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Tbh I wish real life had save games.....

#24
DhammaWings

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Massieve_Slang wrote...

Tbh I wish real life had save games.....

Indeed, don't we all! This becomes more the case the older we get. Image IPB

Modifié par DhammaWings, 30 décembre 2009 - 09:48 .


#25
tetracycloide

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What did you do with ser cauthrien? Did you engage her at the first possible opportunity and win or did you come quietly without resisting arrest? Would 'death' during the resisting arrest encounter have counted as death given that it doesn't say 'your journey has ended' after this death?