Dead Is Dead (DiD)
#26
Posté 30 décembre 2009 - 10:32
Super Hardcore: When you die, you delete the game and never play it again.
#27
Posté 30 décembre 2009 - 10:35
#28
Posté 30 décembre 2009 - 10:47
And to those who mean its more realistic: Until a game is not as realistic as to let me blow up an entire army of a few thousand ogres / revenants / other hard bosses with a single spell, I dont want the realism to start anew after death.
Same goes for combat as warrior: If I cant even parry and strike at the throat or other important parts for insta-kill, I dont see why you should play in DiD-fashion.
I might do it in a game like "Spartan: Total Warrior" were you can completely evade / parry any damage if you are good enough, but not in a game in which I get hurt because my defense is lower than the enemies attack....
#29
Posté 30 décembre 2009 - 11:28
Some classes are less suited to this style of game, playing strict no injuries to the PC mode. As a result in this particular game I prefer no reloads, allowing for no total wipes. You have to be cautious and tactically right on the money when you play this way, particularly the first time through.
Modifié par Zanzibar68, 30 décembre 2009 - 11:31 .
#30
Posté 30 décembre 2009 - 11:48
Exactly. I couldn't have said it better.Zanzibar68 wrote...
This is how I play most RPGs, including this one, for two main reasons. It builds a sense of caution and outright fear when you are playing the game that you don't have when you know you can reload. Secondly, as the OP has alluded to, it builds a sense of achievement to have completed the game this way, you can't really know what that's like until you have tried it.
#31
Posté 31 décembre 2009 - 12:20
#32
Posté 31 décembre 2009 - 12:38
#33
Posté 31 décembre 2009 - 12:43
So you should have the achievement called " I'm kind of a big deal ", correct?
#34
Posté 31 décembre 2009 - 12:45
I guess grats for taking 100x longer than everyone else? That's all you've achieved here
#35
Posté 31 décembre 2009 - 01:04
games were alot simpler back then but the detail and challenge contained within rogue were/are still immense even by modern standards. hmm... I wonder if its still out there on the net somewhere?
I wish I had the self discipline to play this game in that way (or it was enforced!) unfortunately I have become soft and dependant on saving my way through difficult levels etc... although to be honest I started this game on hard and I probably only reload 1 save out of 10. Would be nice to see a hardcore mode that limited saving though
#36
Posté 31 décembre 2009 - 01:11
amrose2 wrote...
I guess grats for taking 100x longer than everyone else? That's all you've achieved here
Works for me since I typically only buy a new game once a year or so.
Modifié par DhammaWings, 31 décembre 2009 - 03:40 .
#37
Posté 01 janvier 2010 - 12:35
I've only had DA since Christmas and other than my first character, which i used to get a feel for the game for a few hours, I've scrapped around 10 characters thus far within 2 hours or so. I have no issue with party members dying and being returned to life afterwards, but i do lose interest within minutes if my main character gets cabbaged. I don't set out with any particular rules in mind so it's not just merely a case of adhering to a pre planned rule set, it's just how i am.
I've tried shaking this mentality but i can't and because I've played RPG's in this manner for over 2 decades now, it's safe to say I'm never going to change. Won't lose sleep over it because, after all, it's only a game.
That said, the only time i've been thourghly pissed off having to scrap a character was the first time i entered that camp site, just after encountering the mighty oak in the forest. I don't mind falling during battle or slipping off a cliff etc but to be instantly killed without so much as a fight riled me a little
Modifié par Dr Bawbag, 01 janvier 2010 - 12:42 .
#38
Posté 01 janvier 2010 - 07:35
#39
Posté 01 janvier 2010 - 10:08
I replay the tough battles to get them down well - I must have done the Ser Cauthrien fight a dozen times before finding a reliable method of surviving - but but there are quite a lot of fights in DAO where things can go suddenly wrong.
#40
Posté 02 janvier 2010 - 01:37
#41
Posté 02 janvier 2010 - 04:55
I found the fight far easier if I pulled her into the hallway near the Library, but she still hits so hard, I wonder if I'd take the gamble that far along on a no-reload attempt.
Modifié par CBGB, 02 janvier 2010 - 04:58 .





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