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Phasic rounds tested- Huge Problem


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#1
DNC Protoman

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I have tested phasic rounds on several characters, on and off host and have a most disturbing finding.

They give the enemy damage resistance after barriers / shields are down.

The following is the most glaringly obvious example if anyone needs to test it for themselves-

Human Adept- Warp + Shockwave Biotic detonation on Atas (gold).

1.)  Without Phasic rounds- Biotic Detonation will do 2 bars of Armor damage on Atlas

2.)  With Phasic rounds-Biotic Detonation will do 0-1 bars of Armor damage to Atlas

Best way to recreate this test for yourself is to use a fast firing wep (hornet, temptest)

Unfortunate results as Phasic rounds could have been a fantastic addition to any adepts arsenal.

#2
rgeshevv

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So, we take down their shields and by doing that we make them stronger? That's disturbing...

#3
Merkit91

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What? Phasic ammo makes enemies more resilient to damage? Ultimate troll ammo?

#4
DNC Protoman

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rgeshevv wrote...

So, we take down their shields and by doing that we make them stronger? That's disturbing...



try it out.  Phasics will drop the enemy shield / barrier quicker than anything, but once those defense are down the enemy takes less damage from weapons AND powers.  It should only apply to weapon damage not the power damage. 

Because of this, Phasics are useless.

#5
SOMETHING_FOR_NOTHING

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This is why i use armor piercing for everything

#6
Zombie Inc 91

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Merkit91 wrote...

What? Phasic ammo makes enemies more resilient to damage? Ultimate troll ammo?


Next DLC drops "medigel rounds" in a rare or ultra-rare slot and auto equips any you have. They actively heal enemy health, shields, armour and barriers up to + infinity x standard.

This is a little disheartening...

#7
himegoto

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Now I havent give this ammo much of a try but funny how another thread claims it to be the best ammo mod currently?
http://social.biowar...ndex/14510292/1

#8
DNC Protoman

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Zombie Inc 91 wrote...

Merkit91 wrote...

What? Phasic ammo makes enemies more resilient to damage? Ultimate troll ammo?


Next DLC drops "medigel rounds" in a rare or ultra-rare slot and auto equips any you have. They actively heal enemy health, shields, armour and barriers up to + infinity x standard.

This is a little disheartening...



It's disheartening because Phasic rounds were Obviously meant to be disrupter rounds that didn't interupt biotic explosions- custom made for adepts.  Instead they hurt adepts more than anything.

Weak job bioware. 

#9
ElementDuck

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Replace them with Vampire Ammo. Or just fix them. That would work.

#10
DNC Protoman

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himegoto wrote...

Now I havent give this ammo much of a try but funny how another thread claims it to be the best ammo mod currently?
http://social.biowar...ndex/14510292/1



That thread is full of nonsense.  Plus it didn't mention Power classes at all.   Try hitting an enemy with a power once shields are down from phasics.  It will do next to nothing.

Do a Human Adept with Hornet and Phasics.   Take down an Altas shield and then prime with warp.  Shot him with phasics in the time between cooldown for shockwave.  Watch the BE do no damage.

#11
DNC Protoman

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ElementDuck wrote...

Replace them with Vampire Ammo. Or just fix them. That would work.



They need fixed.  Those rounds would really benefit a lot of adepts if they worked.

#12
longgamma

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They worked great on my Javelin, guaranteed body shot one hit kills. Would really appreciate if pros like cyonan took a deeper look into the issue.

#13
Eriseley

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That sounds strange, maybe the biotic detonation is applied as if it's still hitting shields, where it has a different (lower) damage multiplier. Have you tried this on a Banshee or something else with a Barrier?

Modifié par Eriseley, 15 octobre 2012 - 06:12 .


#14
DNC Protoman

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longgamma wrote...

They worked great on my Javelin, guaranteed body shot one hit kills. Would really appreciate if pros like cyonan took a deeper look into the issue.



You're completely and totally missing the point.  Of course they worked well on the Javelin because shieldgate carried over the 10x damage multiple.  My test was compeletly different.  When shields are down, these rounds grant DAMAGE RESISTANCE to enemies not ony to guns but powers as well. 

This is a problem.

#15
DNC Protoman

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Eriseley wrote...

That sounds strange, maybe the biotic detonation is applied as if it's still hitting shields, where it has a different (lower) damage multiplier. Have you tried this on a Banshee or something else with a Barrier?



Yep- same results.  Also keep in mind I had the enemies shields / barriers down completly and reprimed and detonated multiple times for the same result- power and BE damage being reduced to next to nothing due to the phasic round damage resistance granted to enemies.

#16
Kenadian

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It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.

#17
P51Mus7ang

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Just came out of two random games running them (everyone had mic's which was a first) anyhow the Asari and a Shadow were saying they were having issues with there powers in each round doing damage they were used to.....guess I won't be running them until they are cleared as this makes sense,.

#18
DNC Protoman

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Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.



That response is so idiotic I don't even know what to say.

#19
Eriseley

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Hmm, I guess the next test would be to duo, have one person use the rounds, and you use powers to see how this applies exactly.

#20
DNC Protoman

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P51Mus7ang wrote...

Just came out of two random games running them (everyone had mic's which was a first) anyhow the Asari and a Shadow were saying they were having issues with there powers in each round doing damage they were used to.....guess I won't be running them until they are cleared as this makes sense,.



Point in case.  These rounds HELP THE ENEMY.

#21
sobit

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yeah but you have no numerical proof whatsoever. let's fist have our testing crew have a look at it before you start making crazy claims.

#22
Mendelevosa

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Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.


Please read what he posted thoroughly. He said that the Phasic rounds increase damage resistance of enemies, meaning that ALL players in the game will have a tougher time taking down enemies shot with the ammo. I am sure that no one would want their damage potential reduced by their own teammates.

#23
DNC Protoman

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sobit wrote...

yeah but you have no numerical proof whatsoever. let's fist have our testing crew have a look at it before you start making crazy claims.


Uh huh.  I stated that it makes biotic explosions do 0-1 bars of armor damage to an atlas vs 2-3 without.  Looks like I did provdie numbers pal.

Anyway go ahead.  Make sure to include the biotic explosion setup I listed for the most obvious display bright boy.

Modifié par DNC Protoman, 15 octobre 2012 - 06:29 .


#24
Rifneno

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Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.


I haven't heard logic this bad since I met the catalyst.

#25
DNC Protoman

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Mendelevosa wrote...

Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.


Please read what he posted thoroughly. He said that the Phasic rounds increase damage resistance of enemies, meaning that ALL players in the game will have a tougher time taking down enemies shot with the ammo. I am sure that no one would want their damage potential reduced by their own teammates.



That guy's an idiot.  He is only considering that it lets you one shot mooks and phanotms.  It hurts you and your team badly against bosses once shields are down and makes powers worthless.

Modifié par DNC Protoman, 15 octobre 2012 - 06:30 .