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Phasic rounds tested- Huge Problem


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#26
Janus382

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Rifneno wrote...

Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.


I haven't heard logic this bad since I met the catalyst.


Haaaaaaaaa!  

On-topic, good find.  This could be a serious problem, given how fast these boards move / how many people don't check the boards.  Randoms bringing in phasic rounds may hurt more than help.

#27
DNC Protoman

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Janus382 wrote...

Rifneno wrote...

Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.


I haven't heard logic this bad since I met the catalyst.


Haaaaaaaaa!  

On-topic, good find.  This could be a serious problem, given how fast these boards move / how many people don't check the boards.  Randoms bringing in phasic rounds may hurt more than help.



Right, we gotta get this info passed along.

#28
llandwynwyn

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Funny you mentioned HA with the hornet, because it was what I used yesterday with it. No wonder that match was impossible, I thought it was because of lag.

#29
DNC Protoman

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llandwynwyn wrote...

Funny you mentioned HA with the hornet, because it was what I used yesterday with it. No wonder that match was impossible, I thought it was because of lag.



Right.  It's not limited to the hornet, any wep will do it- it's the rounds.

Modifié par DNC Protoman, 15 octobre 2012 - 06:33 .


#30
Ronnie Blastoff

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This is something to toss at Peddroelmz for testing. Actuall #s are a bit more convincing than eyeballin.

#31
NuclearTech76

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All of the new rounds seem very underwhelming to me.

Has anyone found explosive or drill to be superior to incendiary or AP ammo with any weapon combo?

#32
Nitrocuban

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Drill have more cover penetration. HE ammo is nice but not really that powerfull.

#33
DNC Protoman

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rgeshevv wrote...

So, we take down their shields and by doing that we make them stronger? That's disturbing...



It's distrubing because they obviously don' work right.  Instead of the damage reduction being applied to the weapon that's equiped with them they provide the enemy a resistance to all incoming damage, be it powers or weapon damage regardless of if it's the teamate using the rounds or not.

#34
N7 Whiskey

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Forgive me if I wait for Pedroleumz to do some actual testing. I haven't had many of the Phasic rounds but when I did use them versus Gold Reapers it didn't "feel" like Banshees were resistant to damage after I wiped out her barriers.

#35
DNC Protoman

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BuckshotSamurai wrote...

Forgive me if I wait for Pedroleumz to do some actual testing. I haven't had many of the Phasic rounds but when I did use them versus Gold Reapers it didn't "feel" like Banshees were resistant to damage after I wiped out her barriers.



1.)  Your oppinon means nothing.

2.)  I tested this extensively for 2 days on a variety of classes on all enemies so I am sure of the findings.

3.)  try it yourself.

#36
llandwynwyn

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DNC Protoman wrote...

Right.  It's not limited to the hornet, any wep will do it- it's the rounds.


No, no, I understand. I said it was funny because I never use the hornet with my HA.

#37
longgamma

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DNC Protoman wrote...

longgamma wrote...

They worked great on my Javelin, guaranteed body shot one hit kills. Would really appreciate if pros like cyonan took a deeper look into the issue.



You're completely and totally missing the point.  Of course they worked well on the Javelin because shieldgate carried over the 10x damage multiple.  My test was compeletly different.  When shields are down, these rounds grant DAMAGE RESISTANCE to enemies not ony to guns but powers as well. 

This is a problem.


from the description it sounded like a god send for my fqi. Not sure why this issue is cropping up. Ultimate buff for  enemies though. 

#38
N7 Whiskey

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@ Nuclear: The Explosive rounds are useless on low damage weapons and shotguns. They are great on Paladin, Saber and the like because you get quick 250 damage exlosions over 2.5 meter radius. Any gun that deals more than 825 damage per bullet you start get diminishing returns since the explosive round damage caps at 250. So athey are also useless on a Javelin.

That said, I do suspect there are instances where these rules don,t apply such as using them with a ramped up PPR and shooting center target of mook groups or an Atlas with enemies packed around it. But even then I'm not sure it'd be woth using over the old faithfuls.

#39
DNC Protoman

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longgamma wrote...


from the description it sounded like a god send for my fqi. Not sure why this issue is cropping up. Ultimate buff for  enemies though. 


It may as well be healing ammo.

#40
DNC Protoman

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NuclearTech76 wrote...

All of the new rounds seem very underwhelming to me.

Has anyone found explosive or drill to be superior to incendiary or AP ammo with any weapon combo?



One thing that is usefull- explosive ammo will stagger phantoms for a sec if they have no barrier- makes any auto wep a phantom killer.

#41
Arppis

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Phasic rounds seemed like useless before... Well not entirely useless... but pretty pointless.

#42
N7 Whiskey

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@ Protoman: Tpically yor posts and threads are nonsensical whining about anything and everything so I'm fairly reserved about your findings. That said, I thank you for bringing this subject to our attention. I really wish all or most of your posts on BSN were informative and useful. I have faith you can still turn it around!

Still, we need Pedro to test this so that in the event you are dead on accurate, we'll know just how much enemies are affected by this. Perhaps there are ways to negate the effect but that'll require more testing with a fairly hard to aquire consumeable.

#43
DNC Protoman

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BuckshotSamurai wrote...

@ Protoman: Tpically yor posts and threads are nonsensical whining about anything and everything so I'm fairly reserved about your findings. That said, I thank you for bringing this subject to our attention. I really wish all or most of your posts on BSN were informative and useful. I have faith you can still turn it around!

Still, we need Pedro to test this so that in the event you are dead on accurate, we'll know just how much enemies are affected by this. Perhaps there are ways to negate the effect but that'll require more testing with a fairly hard to aquire consumeable.



Oh I have several usefull posts if you look for them.  Not all granted, but many.

#44
DNC Protoman

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the more people that know about this, the better

#45
joker_jack

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Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.


Think before you say idiot. 

Sad news because these would have been a great consumable had they worked without huge draw back like this.

#46
YIRAWK

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Shame, could have been great.

#47
stefbomb

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If this is true it's a very, very serious bug.

#48
jrod512ATX

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Goes to the Normandy Armory looks closer at box of Phasic Ammo "Made at Cerberus HQ Kronos Station with assistance from Reaper Forces," hmmmmmmm...."guys stop using this stuff...."

#49
kira28

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great post protoman. Btw i didnt know phasic rounds took down barriers too thought it was only shields. I gotta try out the explosive rounds on my particle rifle soon. Dont have much faith in the description of drill rounds - maybe you guys have successfully used drill rounds on some guns.

#50
Lucius Aelius

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I wish they'd just implemented the Phasic rounds as a clone of Proton Rounds from ME1 (which is what I thought they'd done initially), I want to deal damage to an enemy's health while it's shields are still up. These Phasic Rounds disappointed me before I knew they were bugged, now I'm just a sad panda.