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Phasic rounds tested- Huge Problem


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#51
Kirrahe Airlines CEO

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Hmm, no wonder why that geth pyro wouldn't go down in the second shot from my wraith and I was aiming for the head too. Now I know I won't be using these anytime soon, Although I keep getting this ammo like candy from packs.

#52
Lucius Aelius

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kira28 wrote...

great post protoman. Btw i didnt know phasic rounds took down barriers too thought it was only shields. I gotta try out the explosive rounds on my particle rifle soon. Dont have much faith in the description of drill rounds - maybe you guys have successfully used drill rounds on some guns.


They're just a slightly modified version of AP ammo, use them as such and you'll do fine.

#53
Kenadian

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Mendelevosa wrote...

Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.


Please read what he posted thoroughly. He said that the Phasic rounds increase damage resistance of enemies, meaning that ALL players in the game will have a tougher time taking down enemies shot with the ammo. I am sure that no one would want their damage potential reduced by their own teammates.


My enemies fall before me in one shot. I'm good like that.:ph34r:


DNC Protoman wrote...

Mendelevosa wrote...

Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.


Please
read what he posted thoroughly. He said that the Phasic rounds increase
damage resistance of enemies, meaning that ALL players in the game will
have a tougher time taking down enemies shot with the ammo. I am sure
that no one would want their damage potential reduced by their own
teammates.



That guy's an idiot.  He is only
considering that it lets you one shot mooks and phanotms.  It hurts you
and your team badly against bosses once shields are down and makes
powers worthless.


L2Joke.

I'd personally like to see this confirmed by Pedro's tests.

joker_jack wrote...

Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.


Think before you say idiot. 

Sad news because these would have been a great consumable had they worked without huge draw back like this.


That's "think before you speak". Then you call me an idiot?

Modifié par Kenadian, 15 octobre 2012 - 08:52 .


#54
Rifneno

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Kenadian wrote...

Mendelevosa wrote...

Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.


Please read what he posted thoroughly. He said that the Phasic rounds increase damage resistance of enemies, meaning that ALL players in the game will have a tougher time taking down enemies shot with the ammo. I am sure that no one would want their damage potential reduced by their own teammates.


My enemies fall before me in one shot. I'm good like that.:ph34r:


...  Just stop talking.

#55
lazysundae

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Holy crap, good to know. I won't use these until further testing is done.

#56
Kenadian

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Rifneno wrote...

Kenadian wrote...

Mendelevosa wrote...

Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.


Please read what he posted thoroughly. He said that the Phasic rounds increase damage resistance of enemies, meaning that ALL players in the game will have a tougher time taking down enemies shot with the ammo. I am sure that no one would want their damage potential reduced by their own teammates.


My enemies fall before me in one shot. I'm good like that.:ph34r:


...  Just stop talking.


People have no sense of humour.

#57
DNC Protoman

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Rifneno wrote...

Kenadian wrote...

Mendelevosa wrote...

Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.


Please read what he posted thoroughly. He said that the Phasic rounds increase damage resistance of enemies, meaning that ALL players in the game will have a tougher time taking down enemies shot with the ammo. I am sure that no one would want their damage potential reduced by their own teammates.


My enemies fall before me in one shot. I'm good like that.:ph34r:


...  Just stop talking.


Yeah, that guy was made a fool and now he's on damage control.  He should just give up.

#58
Kenadian

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DNC Protoman wrote...

Rifneno wrote...

Kenadian wrote...

Mendelevosa wrote...

Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.


Please read what he posted thoroughly. He said that the Phasic rounds increase damage resistance of enemies, meaning that ALL players in the game will have a tougher time taking down enemies shot with the ammo. I am sure that no one would want their damage potential reduced by their own teammates.


My enemies fall before me in one shot. I'm good like that.:ph34r:


...  Just stop talking.


Yeah, that guy was made a fool and now he's on damage control.  He should just give up.


My heart has been pierced.

#59
Eelectrica

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The pirahna must be nerfed for this.

Modifié par Eelectrica, 15 octobre 2012 - 09:30 .


#60
DNC Protoman

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Eelectrica wrote...

The pirahna must be nerfed for this.



Just make is so the only round it can equip is phasic.  Prob solved.

#61
Anders028

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They probably change the modifiers so you get increased modifiers to shields and barriers with decreased modifiers on armor

#62
Cyonan

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So I tested this myself.

Against a Marauder with no Phasic Rounds

627.800049 // Shot that broke the shields and damaged health a bit
309.050049 // Warp's primary hit. 318.75 damage dealt
302.940674 // Rest is Warp's DoT effect
296.831299
290.721924
284.612549

Against a Marauder with Phasic Rounds III

456.450012 // Shot to break the shields which damaged health
137.700012 // Warp's primary hit. 318.75 damage dealt
131.590637 // Warp DoT
125.481262
119.371887
113.262512

There is no damage reduction against powers after breaking a target's shields with Phasic Rounds equipped. In every account Warp did 318.75 points of damage, regardless of what I broke the target's shields with.

I can confirm that Warp does indeed do 75% of the listed damage upfront, with 25% of the damage following over the duration. Done on a Human Sentinel with 20% from passive, 20% from Warp's tree and 30% from Tech Armour:

250 * 1.7 = 425
425 * 0.75 = 318.75

#63
Ramsutin

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Cyonan wrote...

*snip*


/thread

#64
darkpassenger2342

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Cyonan wrote...

Against a Marauder with no Phasic Rounds

627.800049 // Shot that broke the shields and damaged health a bit
309.050049 // Warp's primary hit. 318.75 damage dealt
302.940674 // Rest is Warp's DoT effect
296.831299
290.721924
284.612549

Against a Marauder with Phasic Rounds III

456.450012 // Shot to break the shields which damaged health
137.700012 // Warp's primary hit. 318.75 damage dealt
131.590637 // Warp DoT
125.481262
119.371887
113.262512

There is no damage reduction against powers after breaking a target's shields with Phasic Rounds equipped. In every account Warp did 318.75 points of damage, regardless of what I broke the target's shields with.

I can confirm that Warp does indeed do 75% of the listed damage upfront, with 25% of the damage following over the duration. Done on a Human Sentinel with 20% from passive, 20% from Warp's tree and 30% from Tech Armour:

250 * 1.7 = 425
425 * 0.75 = 318.75

thank you, i havent used them yet as im saving them for javelin/snipers buffs :) ( apparently coming in balance changes today)

Modifié par darkpassenger2342, 16 octobre 2012 - 08:20 .


#65
Titus Thongger

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so just to confirm, phasic rounds DO NOT provide enemies with increased DR?

#66
Cyonan

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Titus Thongger wrote...

so just to confirm, phasic rounds DO NOT provide enemies with increased DR?


Correct.

#67
N7Kopper

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Cyonan wrote...

So I tested this myself.

Against a Marauder with no Phasic Rounds

627.800049 // Shot that broke the shields and damaged health a bit
309.050049 // Warp's primary hit. 318.75 damage dealt
302.940674 // Rest is Warp's DoT effect
296.831299
290.721924
284.612549

Against a Marauder with Phasic Rounds III

456.450012 // Shot to break the shields which damaged health
137.700012 // Warp's primary hit. 318.75 damage dealt
131.590637 // Warp DoT
125.481262
119.371887
113.262512

There is no damage reduction against powers after breaking a target's shields with Phasic Rounds equipped. In every account Warp did 318.75 points of damage, regardless of what I broke the target's shields with.

I can confirm that Warp does indeed do 75% of the listed damage upfront, with 25% of the damage following over the duration. Done on a Human Sentinel with 20% from passive, 20% from Warp's tree and 30% from Tech Armour:

250 * 1.7 = 425
425 * 0.75 = 318.75

Ah, hard numbers. An Infiltrator's best friend. (And every other class) :lol:

#68
Guest_Lord_Sirian_*

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Ronnie Blastoff wrote...

This is something to toss at Peddroelmz for testing. Actuall #s are a bit more convincing than eyeballin.



#69
Guest_Lord_Sirian_*

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Kenadian wrote...

DNC Protoman wrote...

Rifneno wrote...

Kenadian wrote...

Mendelevosa wrote...

Kenadian wrote...

It's not really a problem. You shouldn't be using Phasic rounds on anything but single shot weapons anyways.


Please read what he posted thoroughly. He said that the Phasic rounds increase damage resistance of enemies, meaning that ALL players in the game will have a tougher time taking down enemies shot with the ammo. I am sure that no one would want their damage potential reduced by their own teammates.


My enemies fall before me in one shot. I'm good like that.:ph34r:


...  Just stop talking.


Yeah, that guy was made a fool and now he's on damage control.  He should just give up.


My heart has been pierced.

 

ROFL. Oh BSN y u so idiotic sometimes? 

Don't listen to the Protohuman, Kenadian. He's a console scrub and a bad one at that. Got his maxed manifest by thousands of over-the-counter grabs on FBWGG I imagine.

#70
Guest_Lord_Sirian_*

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Cyonan wrote...

So I tested this myself.

Against a Marauder with no Phasic Rounds

627.800049 // Shot that broke the shields and damaged health a bit
309.050049 // Warp's primary hit. 318.75 damage dealt
302.940674 // Rest is Warp's DoT effect
296.831299
290.721924
284.612549

Against a Marauder with Phasic Rounds III

456.450012 // Shot to break the shields which damaged health
137.700012 // Warp's primary hit. 318.75 damage dealt
131.590637 // Warp DoT
125.481262
119.371887
113.262512

There is no damage reduction against powers after breaking a target's shields with Phasic Rounds equipped. In every account Warp did 318.75 points of damage, regardless of what I broke the target's shields with.

I can confirm that Warp does indeed do 75% of the listed damage upfront, with 25% of the damage following over the duration. Done on a Human Sentinel with 20% from passive, 20% from Warp's tree and 30% from Tech Armour:

250 * 1.7 = 425
425 * 0.75 = 318.75

 

Thank you. :wizard: OP is WRONG as usual. What a surprise.

#71
Blennus

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The OP mentioned biotic explosions, was this tested as well? I assume that there should be no difference, but I just wanted to double check.

#72
GhostShadow115

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Cyonan wrote...
627.800049 // Shot that broke the shields and damaged health a bit
309.050049 // Warp's primary hit. 318.75 damage dealt
302.940674 // Rest is Warp's DoT effect
296.831299
290.721924
284.612549
456.450012 // Shot to break the shields which damaged health
137.700012 // Warp's primary hit. 318.75 damage dealt
131.590637 // Warp DoT
125.481262
119.371887
113.26251

250 * 1.7 = 425
425 * 0.75 = 318.75


"The numbers Mason what do they mean?!?"
By the way thanks for testing it.

#73
darkpassenger2342

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this is why people should be certain before getting overly defensive.

It could have avoided unnecessary arguments and insults.

Modifié par darkpassenger2342, 16 octobre 2012 - 09:00 .


#74
Ronnie Blastoff

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Cyonan wrote...

So I tested this myself.

Against a Marauder with no Phasic Rounds

627.800049 // Shot that broke the shields and damaged health a bit
309.050049 // Warp's primary hit. 318.75 damage dealt
302.940674 // Rest is Warp's DoT effect
296.831299
290.721924
284.612549

Against a Marauder with Phasic Rounds III

456.450012 // Shot to break the shields which damaged health
137.700012 // Warp's primary hit. 318.75 damage dealt
131.590637 // Warp DoT
125.481262
119.371887
113.262512

There is no damage reduction against powers after breaking a target's shields with Phasic Rounds equipped. In every account Warp did 318.75 points of damage, regardless of what I broke the target's shields with.

I can confirm that Warp does indeed do 75% of the listed damage upfront, with 25% of the damage following over the duration. Done on a Human Sentinel with 20% from passive, 20% from Warp's tree and 30% from Tech Armour:

250 * 1.7 = 425
425 * 0.75 = 318.75


Much appreciated, was curious myself because I've tryed phasic rounds and didn't nessisarily notice any difference after dropping shields.

#75
Yajuu Omoi

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So, to sum things up.
This was a DNC Protoman thread...no one should have taken it seriously in the first place.
And Cyonan once again came through and gave us hard facts to go on.