BuckshotSamurai wrote...
And if you are wrong? Will you stop posting on BSN forever?
Unfortunately, I don't think he will ever stop posting on BSN.
BuckshotSamurai wrote...
And if you are wrong? Will you stop posting on BSN forever?
So good! Johnny on the spot!Chris Schanche wrote...
Investigating.
DNC Protoman wrote...
DHKany wrote...
Here we go with the, "you are wrong and I am right" thing again.
Seriously, haven't you learned AT ALL from your previous threads? I'd rather believe numbers than bars.
If anything YOUR test was weak.
good. Don't believe. When it is proven, all of you will bow before me.
DNC Protoman wrote...
DHKany wrote...
Here we go with the, "you are wrong and I am right" thing again.
Seriously, haven't you learned AT ALL from your previous threads? I'd rather believe numbers than bars.
If anything YOUR test was weak.
good. Don't believe. When it is proven, all of you will bow before me.
Modifié par Chris Schanche, 16 octobre 2012 - 04:54 .
/threadChris Schanche wrote...
Ran some quick tests on here, I'll go ahead and give some numbers too, but the tl;dr is this is working fine, powers do full damage to enemies who have been shot with both phasic and normal rounds.
I ran my tests with a Revenant X and a Widow X, both unmodified. It appears that there was some concern about their being difficult results with a full auto weapon vs. a single shot weapon so I wanted to ensure I tested both cases. I used Warp at rank 3, and shockwave at rank 6 specced for damage at rank 4. No equipment, gear, or passives.
I ran these checks against a gold difficulty Atlas because an Atlas was specifically called out as an issue in the original post.
Revenant with Phasic 3 ammo:
Fired continuously until shields broke
Armor left at 22,764
Warp, and allowed dot to fully tick
Armor left at 22,314
450 damage
Revenant with no ammo
Fired continuously until shields broke
Armor left at 21,933
Warp, allowed dot to fully tick
Armor left at 21,483
450 damage
Widow w/ Phasic
Armor after break: 18,956.7
Armor after warp: 17,760
449.6
Widow w/out Phasic
Armor after break: 18,292.7
Armor after warp: 17842.7
450
Revenant w/Phasic
Armor after break: 22,132
Armor after shockwave: 21,667
465
Revenant w/out Phasic
Armor after break: 21,155
Armor after shockwave: 20,690.3
464.7
Widow w/Phasic
Armor after break: 17,269.1
Armor after shockwave: 16,804.1
465
Widow w/out Phasic
Armor after break: 15,275.3
Armor after shockwave: 14,810.3
465
In all cases warp did just about 450 damage and shockwave did about 465. While more in depth checks could be done at this time I don't see any reason to further investigate this, phasic seems fine.
Modifié par Javo2357, 16 octobre 2012 - 04:53 .
DNC Protoman wrote...
DHKany wrote...
Here we go with the, "you are wrong and I am right" thing again.
Seriously, haven't you learned AT ALL from your previous threads? I'd rather believe numbers than bars.
If anything YOUR test was weak.
good. Don't believe. When it is proven, all of you will bow before me.
Chris Schanche wrote...
Ran some quick tests on here, I'll go ahead and give some numbers too, but the tl;dr is this is working fine, powers do full damage to enemies who have been shot with both phasic and normal rounds.
I ran my tests with a Revenant X and a Widow X, both unmodified. It appears that there was some concern about there being difficult results with a full auto weapon vs. a single shot weapon so I wanted to ensure I tested both cases. I used Warp at rank 3, and shockwave at rank 6 specced for damage at rank 4. No equipment, gear, or passives.
I ran these checks against a gold difficulty Atlas because an Atlas was specifically called out as an issue in the original post.
Revenant with Phasic 3 ammo:
Fired continuously until shields broke
Armor left at 22,764
Warp, and allowed dot to fully tick
Armor left at 22,314
450 damage
Revenant with no ammo
Fired continuously until shields broke
Armor left at 21,933
Warp, allowed dot to fully tick
Armor left at 21,483
450 damage
Widow w/ Phasic
Armor after break: 18,956.7
Armor after warp: 17,760
449.6
Widow w/out Phasic
Armor after break: 18,292.7
Armor after warp: 17842.7
450
Revenant w/Phasic
Armor after break: 22,132
Armor after shockwave: 21,667
465
Revenant w/out Phasic
Armor after break: 21,155
Armor after shockwave: 20,690.3
464.7
Widow w/Phasic
Armor after break: 17,269.1
Armor after shockwave: 16,804.1
465
Widow w/out Phasic
Armor after break: 15,275.3
Armor after shockwave: 14,810.3
465
In all cases warp did just about 450 damage and shockwave did about 465. While more in depth checks could be done at this time I don't see any reason to further investigate this, phasic seems fine.
Modifié par Chris Schanche, 16 octobre 2012 - 05:22 .
Modifié par Xaijin, 16 octobre 2012 - 07:11 .
Modifié par ValorOfArms777, 16 octobre 2012 - 07:21 .
DNC Protoman wrote...
Koenig888 wrote...
I would rather believe (a) Cyonan; (his test with actual numbers; or © both of the above.
That's fine by me. In time the rest of you will figure out the rounds are glitched. Then I'll bring this thread back for the "I told you so"
Chris Schanche wrote...
He specifically called out that he felt there was damage resistance granted. He used biotic explosions in his example but the post suggested all damage was reduced. I can have a quick extra glance sure.
Repeated the same tests with BE, still seeing the same damage on explosions with and without phasic ammo.