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Phasic rounds tested- Huge Problem


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#101
BurningLiquor

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BuckshotSamurai wrote...

And if you are wrong? Will you stop posting on BSN forever?


Unfortunately, I don't think he will ever stop posting on BSN.  Image IPB

#102
Gamemako

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Might it require that the opponent have DR prior to being hit by Phasic Rounds?

I played with them yesterday, and it's hard to tell the difference between Phasic Rounds sucking and Phasic Rounds adding DR.

#103
Lives Must Die

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Chris Schanche wrote...

Investigating.

So good! Johnny on the spot!

#104
HoochieHamiltoe

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DNC Protoman wrote...

DHKany wrote...

Here we go with the, "you are wrong and I am right" thing again. 
Seriously, haven't you learned AT ALL from your previous threads? I'd rather believe numbers than bars. 
If anything YOUR test was weak. 



good.  Don't believe.  When it is proven, all of you will bow before me.


Get over yourself......

#105
Relix28

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DNC Protoman wrote...

DHKany wrote...

Here we go with the, "you are wrong and I am right" thing again. 
Seriously, haven't you learned AT ALL from your previous threads? I'd rather believe numbers than bars. 
If anything YOUR test was weak. 



good.  Don't believe.  When it is proven, all of you will bow before me.


What a joke.

#106
Indenter

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People with superiority complex - perfect troll fun material.

#107
Kristen Schanche

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Ran some quick tests on here, I'll go ahead and give some numbers too, but the tl;dr is this is working fine, powers do full damage to enemies who have been shot with both phasic and normal rounds.

I ran my tests with a Revenant X and a Widow X, both unmodified. It appears that there was some concern about there being difficult results with a full auto weapon vs. a single shot weapon so I wanted to ensure I tested both cases. I used Warp at rank 3, and shockwave at rank 6 specced for damage at rank 4. No equipment, gear, or passives.

I ran these checks against a gold difficulty Atlas because an Atlas was specifically called out as an issue in the original post.

Revenant with Phasic 3 ammo:
Fired continuously until shields broke
Armor left at 22,764
Warp, and allowed dot to fully tick
Armor left at 22,314
450 damage

Revenant with no ammo
Fired continuously until shields broke
Armor left at 21,933
Warp, allowed dot to fully tick
Armor left at 21,483
450 damage

Widow w/ Phasic
Armor after break: 18,956.7
Armor after warp: 17,760
449.6

Widow w/out Phasic
Armor after break: 18,292.7
Armor after warp: 17842.7
450

Revenant w/Phasic
Armor after break: 22,132
Armor after shockwave: 21,667
465

Revenant w/out Phasic
Armor after break: 21,155
Armor after shockwave: 20,690.3
464.7

Widow w/Phasic
Armor after break: 17,269.1
Armor after shockwave: 16,804.1
465

Widow w/out Phasic
Armor after break: 15,275.3
Armor after shockwave: 14,810.3
465

In all cases warp did just about 450 damage and shockwave did about 465. While more in depth checks could be done at this time I don't see any reason to further investigate this, phasic seems fine.

Modifié par Chris Schanche, 16 octobre 2012 - 04:54 .


#108
Cake Tasty

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Thanks for investigating this.

#109
Javo2357

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Chris Schanche wrote...

Ran some quick tests on here, I'll go ahead and give some numbers too, but the tl;dr is this is working fine, powers do full damage to enemies who have been shot with both phasic and normal rounds.

I ran my tests with a Revenant X and a Widow X, both unmodified. It appears that there was some concern about their being difficult results with a full auto weapon vs. a single shot weapon so I wanted to ensure I tested both cases. I used Warp at rank 3, and shockwave at rank 6 specced for damage at rank 4. No equipment, gear, or passives.

I ran these checks against a gold difficulty Atlas because an Atlas was specifically called out as an issue in the original post.

Revenant with Phasic 3 ammo:
Fired continuously until shields broke
Armor left at 22,764
Warp, and allowed dot to fully tick
Armor left at 22,314
450 damage

Revenant with no ammo
Fired continuously until shields broke
Armor left at 21,933
Warp, allowed dot to fully tick
Armor left at 21,483
450 damage

Widow w/ Phasic
Armor after break: 18,956.7
Armor after warp: 17,760
449.6

Widow w/out Phasic
Armor after break: 18,292.7
Armor after warp: 17842.7
450

Revenant w/Phasic
Armor after break: 22,132
Armor after shockwave: 21,667
465

Revenant w/out Phasic
Armor after break: 21,155
Armor after shockwave: 20,690.3
464.7

Widow w/Phasic
Armor after break: 17,269.1
Armor after shockwave: 16,804.1
465

Widow w/out Phasic
Armor after break: 15,275.3
Armor after shockwave: 14,810.3
465

In all cases warp did just about 450 damage and shockwave did about 465. While more in depth checks could be done at this time I don't see any reason to further investigate this, phasic seems fine.

/thread

EDIT: Thank you Chris for confirming and also Cyonan who had already run his tests.

Modifié par Javo2357, 16 octobre 2012 - 04:53 .


#110
Razerath

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Thanks Chris, good to know.

#111
GhostShadow115

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So many numbers... But hopefully that will make Protoman happy.
Thanks Chris, Cyonan and Ronald.

#112
DHKany

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DNC Protoman wrote...

DHKany wrote...

Here we go with the, "you are wrong and I am right" thing again. 
Seriously, haven't you learned AT ALL from your previous threads? I'd rather believe numbers than bars. 
If anything YOUR test was weak. 



good.  Don't believe.  When it is proven, all of you will bow before me.


yeah.... no. 
Superority Complex is so fun, because people with it actually take themselves seriously. 

#113
BridgeBurner

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I'm guessing its more that the actual armour bar for an atlas works similar to our health/shields in the UI; the bar isn't always a 100% correct representation of the armour. Either that or a full auto weapon deals just enough damage to ensure a biotic explosion removes 2 bars visually, whilst still dealing the same damage due to shots hitting after the gate expires.

#114
Godzilla87

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Chris Schanche wrote...

Ran some quick tests on here, I'll go ahead and give some numbers too, but the tl;dr is this is working fine, powers do full damage to enemies who have been shot with both phasic and normal rounds.

I ran my tests with a Revenant X and a Widow X, both unmodified. It appears that there was some concern about there being difficult results with a full auto weapon vs. a single shot weapon so I wanted to ensure I tested both cases. I used Warp at rank 3, and shockwave at rank 6 specced for damage at rank 4. No equipment, gear, or passives.

I ran these checks against a gold difficulty Atlas because an Atlas was specifically called out as an issue in the original post.

Revenant with Phasic 3 ammo:
Fired continuously until shields broke
Armor left at 22,764
Warp, and allowed dot to fully tick
Armor left at 22,314
450 damage

Revenant with no ammo
Fired continuously until shields broke
Armor left at 21,933
Warp, allowed dot to fully tick
Armor left at 21,483
450 damage

Widow w/ Phasic
Armor after break: 18,956.7
Armor after warp: 17,760
449.6

Widow w/out Phasic
Armor after break: 18,292.7
Armor after warp: 17842.7
450

Revenant w/Phasic
Armor after break: 22,132
Armor after shockwave: 21,667
465

Revenant w/out Phasic
Armor after break: 21,155
Armor after shockwave: 20,690.3
464.7

Widow w/Phasic
Armor after break: 17,269.1
Armor after shockwave: 16,804.1
465

Widow w/out Phasic
Armor after break: 15,275.3
Armor after shockwave: 14,810.3
465

In all cases warp did just about 450 damage and shockwave did about 465. While more in depth checks could be done at this time I don't see any reason to further investigate this, phasic seems fine.


In all due respect i believe that the OP was adressing whether or not phasic ammo hinder biotic explosions not the powers themselves. Or did i totally miss read the post:blink:

#115
Kristen Schanche

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He specifically called out that he felt there was damage resistance granted. He used biotic explosions in his example but the post suggested all damage was reduced. I can have a quick extra glance sure.

Repeated the same tests with BE, still seeing the same damage on explosions with and without phasic ammo.

Modifié par Chris Schanche, 16 octobre 2012 - 05:22 .


#116
Zjarcal

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Thanks both to Cyonan and Chris for the actual meaningful tests.

Seriously though, with an attitude like the one displayed by the OP across the thread (and his posting history), there was no reason to ever take his claims seriously.

#117
Xaijin

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Used them on platinum reapers with a graal, wherein DR would make an immediate visual impact. It doesn't, nor on GPS.

Modifié par Xaijin, 16 octobre 2012 - 07:11 .


#118
Nitrocuban

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So OP postet plain BS?
Oh wow.

#119
Rokayt

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Im so glad that Chris Schanches's data is easier to read then Peddo's

#120
ValorOfArms777

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while your at it why not test some some ammo THAT needs boosts.. like explosive rounds -_- they suck cmon make em EXPLODE half a second after hit.. and also really? the dmg cap? that makes em pretty sad... Compared to mighty incendiary cryo AP drill etc.

Ammo rating by me is

AP 3/5
Drill 4/5
Explosive 2/5
Phasic 4/5
Warp 3/5
Cryo 3/5
Incendiary 5/5

all due note I'm also sad that the cryo effects and other effects don't visually show on some targets like atlas

Modifié par ValorOfArms777, 16 octobre 2012 - 07:21 .


#121
JLoco11

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DNC Protoman wrote...

Koenig888 wrote...



I would rather believe (a) Cyonan; (B) his test with actual numbers; or © both of the above.



That's fine by me.  In time the rest of you will figure out the rounds are glitched.  Then I'll bring this thread back for the "I told you so"


Since 2 tests proved you wrong and hiding your tail between your legs means you haven't bumped this... may I offer a consolations prize?

Would you like some salt with to go with your foot?

#122
robarcool

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OP, where are you now?

#123
BlackbirdSR-71C

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Chris Schanche wrote...

He specifically called out that he felt there was damage resistance granted. He used biotic explosions in his example but the post suggested all damage was reduced. I can have a quick extra glance sure.

Repeated the same tests with BE, still seeing the same damage on explosions with and without phasic ammo.


Do you guys have access to ALL the ammo effects? It's a real pain having to do tons of tests just to figure out what they do and don't since the description doesn't list everything (Such as observed 10x multiplier against barriers for Phasic Rounds)

#124
iplay222

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Glad to see some numbers on this, I believed DNC at first i'll admit, it didn't seem like something someone would just make up.

But your an ignorant b*tch.

#125
P51Mus7ang

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Thanks Chris!