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Is this a nwn2 cutscene??


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11 réponses à ce sujet

#1
psiiijay

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 I'm trying to understand how this was made... Its a nwn2 p world demo... was this doen by the nwn2 toolset including the the written narration and snow in the end?! (and if yes, are there more?)
looks crazy!

http://gameofthrones.net/

Modifié par psiiijay, 15 octobre 2012 - 11:32 .


#2
kamal_

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It's not done in nwn2.

#3
psiiijay

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Oh... Is there a way to add a cutscene like this to a module?

#4
kamal_

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You can't play any sort of movie in the middle of a module, only module beginning and end (iirc there are some extra limits with a campaign). You would have to build that as an ingame cutscene, inserting custom billboard vfx files into the area (where the pc couldn't see them in normal gameplay), custom vfx for scrolling text, etc, and basically having all the areas to show in the pc area. So yes, theoretically you could something similar. In practice however doing that would be extremely difficult to carry out, and take months to set up and get right even for an experienced builder.

Your time is likely better spent elsewhere, nwn2 just isn't designed to be able to do that.

#5
psiiijay

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Can't you theoretically take a whole movie (like this one) and turn it into a full screen vfx and just plat it as a cutscene (or any other movie)? it sounds kinda easy even in a way.

#6
kamal_

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psiiijay wrote...

Can't you theoretically take a whole movie (like this one) and turn it into a full screen vfx and just plat it as a cutscene (or any other movie)? it sounds kinda easy even in a way.

You can't. Trust me, how to make a mid module movie has come up as a topic before.

#7
MokahTGS

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Playing movies is hardcoded into the game to only work before or after the module is loaded/unloaded.  So the only way to play movies "mid-module" would be to do a campaign with several modules and play your movie inbetween each one.

#8
Dann-J

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The interlude scenes in the middle of the OC were nothing more than a series of still images with a voiceover (such as when Nasher has to retreat from the KoS army). The same slideshow approach was used for the endings of the first three official campaigns (and no doubt for MoW), and for Volo's introduction to SoZ.

You'd think the developers would have made it possible to play pre-rendered scenes within the game, since many other games use that approach, and had done for many years prior to NWN2 being released. The Witcher used a modified Aurora engine and it was able to do it.

#9
psiiijay

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mmm bummer, but i still dont get y.. if a whole movie is put into one "effect" u know where that topic is?
btw, can you put between 2 moduls in an oc a script that trigers any movie? and is is possible to "jump" in a loop each time that script is triggered (like a movie that is put between 2 moduls that shows a time travel scene and it happens every time you use is or does it have to be liniar? 

Modifié par psiiijay, 17 octobre 2012 - 12:08 .


#10
kamal_

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psiiijay wrote...

mmm bummer, but i still dont get y.. if a whole movie is put into one "effect"

You can't do that. Still images only.

Modifié par kamal_, 17 octobre 2012 - 12:15 .


#11
psiiijay

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ok, so as an animation not as a movie. lets say you create a costume creature with animations- you do this by a model + animations made by a graphic & animation program and when done you turn it into a nwn2 readable files (gff, mdb, etc). now instead of creating a creature + animations you take a real movie - this sounds, theoretically possible no?

#12
Dann-J

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You could split out every frame of a movie, convert it to TGA, and create a conversation that displays them all rapidly in sequence via a series of 'continue' nodes with display times set to almost nothing (0.1 if possible). I don't know how quickly a conversation can actually move on from each node though, so you might end up with a jerky claymation-like pseudo-movie. The TGAs would take up huge amounts of disk space for a movie of any decent length.