Is it just me....
#1
Posté 30 décembre 2009 - 08:00
This character had lvl 2 stealth, lvl 3 lockpicking, dirty fighting, summon wolf.... the rest of her skills where spent in archery, yet even through she had NO training in TWF, or any rogue melle special attacks in an extremely tough fight (such as the Carta boss) the only hope for the party to get through was for her to abandon her bow and start backstabbing with her daggers.
Now I have no problems with this if I where playing a split speciazation... but as I was going for a master sniper I found it EXTREMELY disappointing that I had to abandon my specialization because I simply wasn't doing enough even with a T7 lowbow.
#2
Posté 30 décembre 2009 - 08:06
If you want to play an archer PC in the project page of social network there are a lot of mods that make archery as powerfull as close combat weapons.
#3
Posté 30 décembre 2009 - 08:09
#4
Posté 31 décembre 2009 - 12:02
#5
Posté 31 décembre 2009 - 12:23
I run Leliana as a pure Archer no weapon but a bow & she is key for support. Regular damage she doesn't do so much but all her talents are good for slowing foes, pulling enemies, stunning a crowd to get the quick health pot or heal spell off or even taunt. Also Arrow of Slaying in my opinion is one of the best abilities. You can weaken bosses or just 1 shot every mage while stealth'd. The ranger specialization is key as well since damage or health of the animal i summon means little to me just the fact i can pull enemies or aggro in a boss fight.
You two are focusing on the negative too much & most likely are not running patch 1.02 b/c archery is far from underpowered if you know how to use it correctly. For a archer all you want to do is add 2 points into dex 1 into cunning every time you level. I think 30 cunning is enough to open anything if you care to pick locks that is, and you can take strength to 20 if you want to wear good light armor.
I hope everything I mention helps b/c archery is far from underpowered, the only thing under powered in this game in my opinion is melee for a S&S or 2H warrior. Even that is just a tad.
Anyways if you specialize in Ranger & Bard while distributing points as I suggested you'll have a deadly archer in no time.
#6
Posté 31 décembre 2009 - 12:31
#7
Posté 31 décembre 2009 - 02:00
Arrow of Slaying isnt all that good as people say thou, and descriptions are bugged alot. But overall it seems okish. Just not good for solo, as i have tried to rescue me with Leliane
#8
Posté 31 décembre 2009 - 02:52
Eshme wrote...
Ygolnac: Isnt it that Bows miss at point blank anyway? That is when i switch to melee anyway for the better deal.
Arrow of Slaying isnt all that good as people say thou, and descriptions are bugged alot. But overall it seems okish. Just not good for solo, as i have tried to rescue me with Leliane
Arrow of slaying is 9/10 a one shot kill for any enemy. Almost all the archer tree talents are very useful YOU just have to know how to use them correctly, you shouldn't talk down about a skill set b/c of your ignorance with that skill.
#9
Posté 31 décembre 2009 - 02:58
No i heard it makes a difference with difficulty ,and its not that good higher up. 9/10 shots of it are missing if you ask me.
#10
Posté 31 décembre 2009 - 03:13
#11
Posté 31 décembre 2009 - 03:50
Listen, I don't mean to offend nobody. It's obvious though that people just don't get the basic concept of archery in the game. Yes, you're not going to do massive damage with just regular hits, but you don't have to, anyway. The abilities of the Archer are what counts. However, it seems to me that people are complaining about the Talent Tree simply because the three talents that do you good (Scattershot, Arrow of Slaying and Suppressing Fire (trust me, it's very useful)) come a little late in the game, and players just don't have the nerves to level up their characters to that point. Instead, they prefer to go on a hunt with two mages in the party. Which is all well, mind you.
Also, first post. Me rocks.
#12
Posté 31 décembre 2009 - 04:40
Now i dare someone to say that there is nothing wrong with that situation... to go from hopeless wipes to easy victory by changing one character from using their most trained tactics to their least trained is something so messed up I can't find words for it that will get throught he filter....
#13
Posté 31 décembre 2009 - 08:38
#14
Posté 31 décembre 2009 - 09:02
ScytheKnightAU wrote...
I've been playing on 1.02a.. and with a well developed archer, lvl 12 just shy of getting AoS/Scatter Shot/Sup Fire... in any sort massive battle, I.E. one or two really hard mobs with lots of weaker mobs swarming the party I was finding that my archery was completely useless.. I would wipe again and again using my well trained archery.. as soon as I went to my untrained duel-wield backstabbing I would win, usually without a single party member dropping.
Now i dare someone to say that there is nothing wrong with that situation... to go from hopeless wipes to easy victory by changing one character from using their most trained tactics to their least trained is something so messed up I can't find words for it that will get throught he filter....
So basically you are saying only your character is doing anything?
Which is why the others have proven themselves right because basically what that means is that you haven't trained your other party members up properly. If you had read what the others have said, then you would realise that archery isn't useless it is just you who is because you can't organise a party
#15
Posté 31 décembre 2009 - 09:16
You can improve your auto attack damage with Leliana or main char like this. Get 20 str for armor use, get 34 dex for the best bow and max cunning. Get the talent lethality as rogue to use cunning instead of str as damage modifier. Get song of courage to increase crit/dmg based on cunning. This one is optional, but it really helps if you are missing a lot, have a mage in the party with a maxed out magic cast heroic offense on you during combat, this will provide a huge attack bonus.
#16
Posté 31 décembre 2009 - 01:53
ScytheKnightAU wrote...
I've been playing on 1.02a.. and with a well developed archer, lvl 12 just shy of getting AoS/Scatter Shot/Sup Fire... in any sort massive battle, I.E. one or two really hard mobs with lots of weaker mobs swarming the party I was finding that my archery was completely useless.. I would wipe again and again using my well trained archery.. as soon as I went to my untrained duel-wield backstabbing I would win, usually without a single party member dropping.
Now i dare someone to say that there is nothing wrong with that situation... to go from hopeless wipes to easy victory by changing one character from using their most trained tactics to their least trained is something so messed up I can't find words for it that will get throught he filter....
Your flaw is most likely in your strategy. I send Alistair into battle in shield wall defensive stance, then taunt, he holds all targets while Leliana stands very far away using pinning shot to stop a target from attack my tank from behind then AoS to one shot a mage or another archer. All while my 2 tanks fight & keep aggro my mage casts heals & buffs in the background Leliana hits all the guys my 2 tanks are not currently engaging so when we do they are half dead or more. You can't call something underpowered if you really don't know.
I am on PC & I only play on nightmare, I do not reload every five seconds but I also refuse to get any injuries on my main char. Which doesn't mean I have to reload often or pause often it means I have to use F1-4 effectively & know what I am doing. Which i do which is why i can safely reassure you Archery is not underpowered you are just overlooking something in your strategy which is your flaw not archery's. Or you just didn't level your archer properly.
#17
Posté 31 décembre 2009 - 01:56
SusanStoHelit wrote...
As I understand it (on pc, with the latest patch) the damage from using a longbow is calculated using both dexterity and strength (additionally dexterity effects defence, and strength effects chance to hit). Unless you go for Lethality, in which case it is dexterity and cunning that are used in calculating damage. Afaik, chance to hit is still strength though. This means that if you are low on strength you are not going to hit very often - and you are gimping your damage as well.
I'm not sure how heavily it depends on strength b/c I never take Leliana's voer 20, right now its 11 & she has an average of 78%-86% hit rate bouncing back & forth which isn't so bad at all. I would have to experiment with strength to see how much it effects her but close to 90% is fine for me.
#18
Posté 31 décembre 2009 - 02:51
#19
Posté 31 décembre 2009 - 03:13
I've been playing on 1.02a.. and with a well developed archer, lvl 12 just shy of getting AoS/Scatter Shot/Sup Fire... in any sort massive battle, I.E. one or two really hard mobs with lots of weaker mobs swarming the party I was finding that my archery was completely useless.. I would wipe again and again using my well trained archery.. as soon as I went to my untrained duel-wield backstabbing I would win, usually without a single party member dropping.
Now i dare someone to say that there is nothing wrong with that situation
There is something wrong with that situation but it's not the effectiveness of archery. I underlined the relevant part. If you're level 12 and don't have arrow of slaying or scattershot you did something wrong with your build. If you build right you can get 1 of them around level 9/10 and the other after. Big trash packs like what you described are a joke with scattershot.
#20
Posté 31 décembre 2009 - 03:56
With the Ranger specialization you can summon a creature to fight for you. Enemies will attack the creature instead of you and these creatures are actually quite powerful (and it's fun to have a wolf following you around
#21
Posté 31 décembre 2009 - 05:24
#22
Posté 31 décembre 2009 - 05:50
Also in nightmare plus i assure you can't one shot anything with any talent/spell of any class, maybe you can just kill a regular mage with a single mana clash.
So maybe i was wrong to say that archery is useless or underpowered, but for my playstyle i have found more efficient ways to handle combats. Of course a rogue is a must have in a party: pull with pets, take care of traps and put your own in front of every enemy with invisibility, and open locks, but still when it comes to fight i prefear my rogue to backstab enemies with daggers.
And to conclude i still think that rolling an archer as PC may result in very frustrating experience in the first 10 lvls, later on with wise distribution of stats/talents thing are going to get a lot better for sure.
#23
Posté 31 décembre 2009 - 06:06
I have a mod that makes enemy physical, mental, & spell resistance much much higher. It also lessens the effects of pots & healing spells. Plus changes pots cooldowns to 30 seconds while making them all cooldown at once so no chain chugging.
Anyways your mod must be very unbalanced b/c a rogue or archer deal just about the same party % for damage & hit rate. 1-5% away from each other. I would still have to say an archer is much more useful but back to the point your mod must be completely unbalanced b/c a talent that deals 100-1000 damage should 1 shot almost any enemy aside from elites & bosses & with crits it will come very close to killing them.
Modifié par Dragon Age1103, 31 décembre 2009 - 06:11 .
#24
Posté 31 décembre 2009 - 08:14
#25
Posté 31 décembre 2009 - 08:32





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