I have encountered a bug that prevents setting the SpeedTree rendering distance. When I load a level or I create a new level in the level editor the "SpeedTree Rendering Distance Selector" box is empty by default. I can open the box and select different distance settings but they don't effect in actual rendering distance anymore which seems to be hard bugged in 20m. I have tried to load older levels and they are effected by the same problem.
Where does the Toolset save settings like that ?
Modifié par BioSpirit, 30 décembre 2009 - 08:06 .