UnknownMercenary wrote...
Please buff the Scimitar. Doing the Scimitar challenge is painful.
No reason to use it, with the tempest in the game at all.
We are going Scimiter-Eviscerator-Katana (Due to the katana being the hardest to figure out shotgun. Period.)
Its the first thing coming up.
However, I do not actually buff the guns. I just give a reccomendation to what should be able to give something an apprieciable role in the game.
Its more food for thought for the balance change team then anything, and a bit of amature game design.
I am reserving the spot for it right here, in this post for the scimitar:
The Scimitar.... Is just another one of those weapons that can only be justified as a "Why not?" throw in on a character that rarely uses guns.
It does far too little work for its weight, innaccuarcy, and its dependency on weapon mods and consummables.
It also has less damage potential then the tempest.
For reference:
589 DPS at X
Accuracy: Shotgun, Moderate.
Weight: .7 at X
Special features: Feels lucky (Most likely due to the moderate accuracy coupled with the generous spray of pellets hitting heads randomly.)
What I would reccomend for the scimitar:
Buff its damage by 22%, leaving it at roughly 720 DPS.
Currently, It is both weaker then the tempest, and much more consummable, and weapon mod dependent then it.
The 720 DPS would ensure that it would be plenty loved. It could punch through armor, and effectively deal with grunts all the same.
The Head-shotgun would reign... Appreciable once more......
Modifié par Rokayt, 16 octobre 2012 - 04:13 .