The Future of Sustained Fire (The Real Buff all the Things. Assault rifles finished, Page 7.)
#51
Posté 16 octobre 2012 - 03:56
Its biggest problem is that their are 2 versions of it, 1 an assault rifle and the other a lighter smg.
It would make more sense to change the weapon altogether so that it isnt a copy of the smg version.
I propose that it be made into a true "Pulse" weapon firing in short pulses or bursts much more like the argus or vindicator.
Unlike those weapons however its burst should be 5 shots not 3 and its clip size at level X should be 50, still higher than other burst rifles but not by much.
As for damage since its clip is being reduced and its fire no longer sustained it would have to go up by around 35-45% to get it in line with similar rares.
Avenger also needs some love like you said before, as without it being buffed no other assault rifle will get a buff as it is the baseline weapon they use for balance.
Phaeston needs just an ever so slight buff to accuracy, or stability. I have no problems with it on a Turian but they get bonus stability as a passive.
Other AR's that need a buff are the typhoon (based on what people say on the forums I dont own one yet.) and the Collector assault rifle and particle rifles.
I suggest the Collector rifle gain a bonus .5 damage boost vs shields and barriers, and as for the Particle rifle it should just have a faster ramp up time with 2 stages in ramp up damage.
As is it ramps up to 4x damage I propose it ramp up in half the normal time but to 2x and then ramp up again just slightly longer than the current time to a new 6x.
This would buff its sustained firing damage slightly while also adding just a small bit of burst damage without the need for it to gain baseline stats.
Just my thoughts.
#52
Posté 16 octobre 2012 - 03:58
So much of this would require patching.Deathcrave wrote...
Your changes to the GPR arnt enough.
Its biggest problem is that their are 2 versions of it, 1 an assault rifle and the other a lighter smg.
It would make more sense to change the weapon altogether so that it isnt a copy of the smg version.
I propose that it be made into a true "Pulse" weapon firing in short pulses or bursts much more like the argus or vindicator.
Unlike those weapons however its burst should be 5 shots not 3 and its clip size at level X should be 50, still higher than other burst rifles but not by much.
As for damage since its clip is being reduced and its fire no longer sustained it would have to go up by around 35-45% to get it in line with similar rares.
Avenger also needs some love like you said before, as without it being buffed no other assault rifle will get a buff as it is the baseline weapon they use for balance.
Phaeston needs just an ever so slight buff to accuracy, or stability. I have no problems with it on a Turian but they get bonus stability as a passive.
Other AR's that need a buff are the typhoon (based on what people say on the forums I dont own one yet.) and the Collector assault rifle and particle rifles.
I suggest the Collector rifle gain a bonus .5 damage boost vs shields and barriers, and as for the Particle rifle it should just have a faster ramp up time with 2 stages in ramp up damage.
As is it ramps up to 4x damage I propose it ramp up in half the normal time but to 2x and then ramp up again just slightly longer than the current time to a new 6x.
This would buff its sustained firing damage slightly while also adding just a small bit of burst damage without the need for it to gain baseline stats.
Just my thoughts.
Moreso, style changes are highly discouraged in game balance. I would only reserve the right to suggest one in an instance where two identical weapons were introduced somehow, in order to make the two... Not identical.
#53
Posté 16 octobre 2012 - 04:03
I would say that merits a change, and yeah I am aware it would require a patch but that isnt a big deal seeing how they do add patches every so often.
None of my other proposed changes change the guns functionality so I dont see how they would be considered unbalance.
Modifié par Deathcrave, 16 octobre 2012 - 04:04 .
#54
Posté 16 octobre 2012 - 04:07
Deathcrave wrote...
How is the GPR differnt than the Geth SMG? Other than beng a heavier version of it there is no difference currently.
I would say that merits a change, and yeah I am aware it would require a patch but that isnt a big deal seeing how they do add patches every so often.
None of my other proposed changes change the guns funtionality so I dont see how they would be considered unbalance.
1. It lacks a charge up mechanic, which makes it hypothetically more ammo efficient.
2. It would have a headshot multiplier, like the locust, if I had my way.
3. It isn't imbalance, but I saw a lotta talk about adding multipliers (Currently impossible without a patch,) changing the ways charge up times work on certain guns (Changes the feel of the gun, requires patch.)
4. Not everything you mentioned needs a buff.
Modifié par Rokayt, 16 octobre 2012 - 04:08 .
#55
Posté 16 octobre 2012 - 04:15
That mechanic also means the SMG is better and lighter thus outclassing the oh so similar GPR.
Your second point is invalid as you had to add the qaulifier IF you had your way, meaning currently it doesnt have a headshot multiplier.
I never said it wasnt balanced just suggesting ways to buff it to bring it more in line with other rares.
As is its a pointless weapon, outclassed by every AR and most SMG's and even several Pistols.
And your 4th point, well in reality NOTHING "NEEDS" a buff, it just be nice so we have a reason to use our shiny golden weapons we wasted credits on.
IF you have a better suggestion great I am not here to argue, just putting in my thoughts.
#56
Posté 16 octobre 2012 - 04:17
We should make it stronger so the people who like it can be expected to be respected amongst their fellow teammates, and so that people who want the GPR challange dont have to sacrifice their sanity.
Meanwhile, the scimitar is up.
I am getting tired of typing posts, and looking at potential solutions to various weapons problems.....
So I will end tonight with the eviscerator, and open tommorow with the Katana.
After that, We can either tackle the underperforming of the mid weight snipers, or the assault rifles.
Modifié par Rokayt, 16 octobre 2012 - 04:19 .
#57
Posté 16 octobre 2012 - 04:30
Many snipers are still under-performing *cough* raptor *cough* but they are more specialized in their role and need more specialized changes to truly make them a viable alternative to the variety of assault rifles/shotguns.
Because of the close range bias that is becoming more prevalent shotguns are becoming more wide-spread, but the high-tier shotguns definitely feel dominant because they can inflict their high-damage instantly instead of waiting for sustained fire. So I believe that the shotguns should be a lower priority.
#58
Posté 16 octobre 2012 - 04:35
MajorStupidity wrote...
Rokayt great suggestions once again. As for your last post it seems like fixing the assault rifles should be the priority because of the versatility inside the weapon class. Assault rifles can fill roles where other weapons would be to specialized to succeed.
Many snipers are still under-performing *cough* raptor *cough* but they are more specialized in their role and need more specialized changes to truly make them a viable alternative to the variety of assault rifles/shotguns.
Because of the close range bias that is becoming more prevalent shotguns are becoming more wide-spread, but the high-tier shotguns definitely feel dominant because they can inflict their high-damage instantly instead of waiting for sustained fire. So I believe that the shotguns should be a lower priority.
There is only four shotguns I am targeting. Two are done.
4/6 assault rifles.
And I can name 3 sniper rifles that I absolutely have to make a point on. However, Tommorow, sniper buffs are promised.
So I am delaying on the snipers specifically because they *are* getting buffed tommorow.
I am mostly targeting them as it is easy to target them, and priotizing weapons that are unlikely to get buffed without serious help.
#59
Posté 16 octobre 2012 - 04:38
Well hopefully we can get some noticable buffs from BW. They have tendency to be much to reserved with the buffs on weapons. Some of these guns need sizable buffs (20-30% damage increase) we do not need more of the pathetic 5% damage buffs and/or weight decreases BW is so fond of.Rokayt wrote...
MajorStupidity wrote...
Rokayt great suggestions once again. As for your last post it seems like fixing the assault rifles should be the priority because of the versatility inside the weapon class. Assault rifles can fill roles where other weapons would be to specialized to succeed.
Many snipers are still under-performing *cough* raptor *cough* but they are more specialized in their role and need more specialized changes to truly make them a viable alternative to the variety of assault rifles/shotguns.
Because of the close range bias that is becoming more prevalent shotguns are becoming more wide-spread, but the high-tier shotguns definitely feel dominant because they can inflict their high-damage instantly instead of waiting for sustained fire. So I believe that the shotguns should be a lower priority.
There is only four shotguns I am targeting. Two are done.
4/6 assault rifles.
And I can name 3 sniper rifles that I absolutely have to make a point on. However, Tommorow, sniper buffs are promised.
So I am delaying on the snipers specifically because they *are* getting buffed tommorow.
I am mostly targeting them as it is easy to target them, and priotizing weapons that are unlikely to get buffed without serious help.
#60
Posté 16 octobre 2012 - 04:42
MajorStupidity wrote...
*poof*
Well hopefully we can get some noticable buffs from BW. They have tendency to be much to reserved with the buffs on weapons. Some of these guns need sizable buffs (20-30% damage increase) we do not need more of the pathetic 5% damage buffs and/or weight decreases BW is so fond of.
The Average buff is 15%, and most the snipers have been buffed several times..
Bioware is also very good at doing second, massive frustration buffs to weapons that refuse to respond to normal buffs.
Sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo.......
I bet the snipers are getting bigger buffs then usual.
Modifié par Rokayt, 16 octobre 2012 - 04:42 .
#61
Posté 16 octobre 2012 - 04:43
#62
Posté 16 octobre 2012 - 04:44
M1A2 Abrams Tank wrote...
16% Buff on the snipers:P
Then I just leave the .7 snipers as a valid catagory.
#63
Posté 16 octobre 2012 - 04:44
on a side-note do we know (or suspect) which snipers are receiving buffs? I have heard talk of a krysae buff but nothing else really.
Modifié par MajorStupidity, 16 octobre 2012 - 04:45 .
#64
Posté 16 octobre 2012 - 04:45
Rokayt wrote...
By no means do I think myself a god.
Yes you do.~
I really have no problems with the Avenger.
it does its job well. It's the most common firearm in the Galaxy.
Mass produced, easy to use and a GI can turn it into a death machine for the ages.
It's a starter weapon so there's supposed to be something better right around the corner.
Seriously though I think SMGs currently have the highest number of powerful weapons.
Tempest: Machine of death.
Locust: Headgrinder.
That one generic gun the goons use whose name I can't for the life of me ever remember because it does well on across all boards except stability: Gives me carpal tunnel.
The Hurricane: RUN COWARDS!!
Well they do have the most powerful weapons atm just because there's such a low number of them.
... you know screw the Avenger. Buff the REVENANT!
Modifié par Ziegrif, 16 octobre 2012 - 04:46 .
#65
Posté 16 octobre 2012 - 04:46
MajorStupidity wrote...
I agree some weapons have received adequate buffs, but many weapons have taken several buffs just to bring up to a respectable level.
on a side-note do we know (or suspect) which snipers are receiving buffs. I have heard talk of a krysae buff but nothing else really.
Eric Fagnan (I always feel so immature typing that last name) was being a tease in a thread saying that "The Javalin needs some loving"
Ziegrif wrote...
... you know screw the Avenger. Buff the REVENANT!
I have a plan for this.
Modifié par Rokayt, 16 octobre 2012 - 05:22 .
#66
Posté 16 octobre 2012 - 04:47
I like the way you thinkZiegrif wrote...
~snip
Buff the REVENANT!
#67
Posté 16 octobre 2012 - 04:47
Rokayt wrote...
Eric Fagnan (I always feel so immature typing that last name) was being a tease in a thread saying that "The Javalin needs some loving"
Oh yeah baby!!
Finally some love for the long stream of metallic love!
#68
Posté 16 octobre 2012 - 04:48
MajorStupidity wrote...
I like the way you thinkZiegrif wrote...
~snip
Buff the REVENANT!
I have a plan.
...... Nobody is bothering to ask.....
Whelp. Time to reserve my space for the Eviscerator proposal.
Eviscerator buff:
The eviscerator is an interesting case:
It is an excellent weapon for popping out of cover, dealing your damage, and going back into cover.
As such, it shouldn't have that massive of a damage output, however, it also leaves one vunrable for long stretches of time in moving combat.
To warn you, this will likely be the lowest damage output I will leave a .7 weight weapon at.
Its the snipers sidearm.
For referance:
516 DPS, delivered in infrequent large bursts.
Accuracy: Moderate-Shotgun.
Weight: .7
Other factors: Higher then average Multiclip DPS to Burst DPS.
What does it need?
It needs to be a little more... Sniper sidearm freindly, and a little more intimidating in these bursts.
Not much, but enough to prevent it from getting so badly outshined as it is now.
Buffs:
Minimum Weight to .6
+15% damage. (To 593 burst DPS.)
It will be an intimidating sniper sidarm for snipers who love intimidating sidarms, however, the gap between shots will make it stay an imperfect weapon for on the move combat, but ideal for holding out.
Modifié par Rokayt, 17 octobre 2012 - 03:32 .
#69
Posté 16 octobre 2012 - 04:55
Rokayt wrote...
MajorStupidity wrote...
I like the way you thinkZiegrif wrote...
~snip
Buff the REVENANT!
I have a plan.
You and your ''plans''. Last time you said you had a plan we ended up on a blind date with 2 banshees!
It's a starter weapon. I don't think they'll buff it because it's supposed to be tossed the moment you get something new and exciting.
There's also the unlocking to consider. Newbies will have the Avenger X before locust or any of the other weapons you mentioned. if they stick to Recruit packs which most do.
Pick a better target.
#70
Posté 16 octobre 2012 - 04:57
#71
Posté 16 octobre 2012 - 04:57
Ziegrif wrote...
You and your ''plans''. Last time you said you had a plan we ended up on a blind date with 2 banshees!
It's a starter weapon. I don't think they'll buff it because it's supposed to be tossed the moment you get something new and exciting.
There's also the unlocking to consider. Newbies will have the Avenger X before locust or any of the other weapons you mentioned. if they stick to Recruit packs which most do.
Pick a better target.
The Avenger is still not an optimum weapon, even with the buff I reccomended. Due to the fact that it isn't specialized, and is very flexible, it is quite weak to keep it balanced with the other weapons.
Notice how much stronger my suggested GPR and Disciple would be....
I was saying that I had a plan for the revenant buff, BTW.
Modifié par Rokayt, 16 octobre 2012 - 04:58 .
#72
Posté 16 octobre 2012 - 05:00
good accuracy, no recoil, good ROF, great reaload speed
just not much damage
the one that really needs buff are things like the geth pulse rifle, which are supposedly balanced around gold when even on bronze it does barely better than the avenger
#73
Posté 16 octobre 2012 - 05:02
cgj wrote...
devs stated they balance commons around bronze, slap the avenger on a HS which is also a starter character and you can breeze through bronze like you can breeze through gold with the harrier
good accuracy, no recoil, good ROF, great reaload speed
just not much damage
the one that really needs buff are things like the geth pulse rifle, which are supposedly balanced around gold when even on bronze it does barely better than the avenger
Multiple devs have released mutltiple conflicting statements at this point.
The Fact that the GPR is basically is the avenger prooves that the inter-rarity balance is supposed to be much stronger then the community assumes it is.
Besides, Have you even read all the buffs, compared the avenger to the other weapons? It still knows its place, it just has a place.
Modifié par Rokayt, 16 octobre 2012 - 05:04 .
#74
Posté 16 octobre 2012 - 05:11
cgj wrote...
devs stated they balance commons around bronze, slap the avenger on a HS which is also a starter character and you can breeze through bronze like you can breeze through gold with the harrier
good accuracy, no recoil, good ROF, great reaload speed
just not much damage
the one that really needs buff are things like the geth pulse rifle, which are supposedly balanced around gold when even on bronze it does barely better than the avenger
Everything you described is applicable to ME2 Avenger not the ME3 version. It's not hard to fix the Avenger just go back to the last game where it was a soldier rifle and not a caster rifle like now. Back then it had a 40 shot clip with 400 rounds in reserve. It also had more accuracy and higher RoF. Now it's only value is it's light for power spam. The starter weapons in ME2 were actually good unlike now.
Anyhow I agree that the Avenger needs a 30% damage increase as do many rapid fire guns.
Modifié par Binary_Helix 1, 16 octobre 2012 - 05:16 .
#75
Posté 16 octobre 2012 - 05:12
Binary_Helix 1 wrote...
cgj wrote...
devs stated they balance commons around bronze, slap the avenger on a HS which is also a starter character and you can breeze through bronze like you can breeze through gold with the harrier
good accuracy, no recoil, good ROF, great reaload speed
just not much damage
Everything you described is applicapble to ME2 Avenger not the ME3 version. It's not hard to fix the Avenger just go back to the last game where it was a soldier rifle and not a caster rifle like now. Back then it had a 40 shot clip with 400 rounds in reserve. It also had more accuracy and higher RoF. Now it's only value is it's light for power spam. The starter weapons in ME2 were actually good unlike now.
Anyhow I agree that the Avenger needs a 30% damage increase as do many rapid fire guns.
The lightweight automatic assault rifles generally need a 20-30% boost
The CAR needs a bit more.
I balanced the Avenger first because it is an excellent starting point amongst the guns.
Modifié par Rokayt, 16 octobre 2012 - 05:14 .





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