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A few newb questions...


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#1
Fodder007

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I've posted these questions on the old forums but thought I would post them again here, I've read the FAQ and have a few questions about the game:

1) How exactly does the combat work and this ability to pause the game? I can't quite follow how it's going to work. I didn't play the old bioware games but am a big fan of RPGs such as Oblivion and Fallout. People talk about turn-based, is DAO turn-based or similar?

2) How openworld is this game? I know it's not true openworld because the FAQ says that. But it also says don't worry there's lots of exploration to do. Will it be like Assassins Creed where you can fast travel between towns but can always return to anywhere you want to go? Or will it be that you can explore an area as much as you want but as soon as you forward the story which takes you to a new place you are unable to return to where you have been?

3) In most RPGs you have the ability to completely ignore the main story and just do whatever you want, explore, collect, character build etc. Will it be the same with DAO?

4) Is there any sort of in-game currency?

5) How does inventory work? Can you store items anywhere or do you keep them all on you at the same time? Is there a carrying capacity?
Sorry for all the questions. I only found out about the game a few days ago and am really hyped about it now! Image IPB

#2
Nikblade

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1.) It will play like an RTS. That's the closest and most accurate summary I can give to someone who hasn't played Baldur's Gate.

2.) It's as open-world as Mass Effect, Fable, Neverwinter Nights, Jade Empire, etc etc. If you're concerned about the size of the world and the amount of content, don't be. This is the largest game Bioware has made to date. And that's saying something. BG2 was huge.

3.) Yes.

4.) ... really? Are you really asking this?

5.) There is a limit to how many items you can carry but there is no weight limit. Items that can be stacked like arrows and potions won't count against your inventory capacity.

Modifié par Nikblade, 14 octobre 2009 - 01:53 .


#3
Herr Uhl

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5) You have an inventory chest at camp. They disappear if left in random chests/barrels/crates.

#4
soteria

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1) How exactly does the combat work and this ability to pause the game? I can't quite follow how it's going to work. I didn't play the old bioware games but am a big fan of RPGs such as Oblivion and Fallout. People talk about turn-based, is DAO turn-based or similar?

2) How openworld is this game? I know it's not true openworld because the FAQ says that. But it also says don't worry there's lots of exploration to do. Will it be like Assassins Creed where you can fast travel between towns but can always return to anywhere you want to go? Or will it be that you can explore an area as much as you want but as soon as you forward the story which takes you to a new place you are unable to return to where you have been?

3) In most RPGs you have the ability to completely ignore the main story and just do whatever you want, explore, collect, character build etc. Will it be the same with DAO?

4) Is there any sort of in-game currency?

5) How does inventory work? Can you store items anywhere or do you keep them all on you at the same time? Is there a carrying capacity?

1. It plays in real-time, abilities go off instantly when used (generally), but you can pause the game to give commands if you need to. Google "giant bomb dragon age quick look" for a good spoiler-free gameplay video.

2. I don't know. From what I've heard I guess Assassin's Creed would be a fair comparison.

3. To a certain extent, yes.

4. 1 Gold = 10 silver = 100 copper coins. Yes.

5. You have a shared inventory with no weight limit. You have an item limit to how much you can carry that will increase as the game progresses.

Modifié par soteria, 14 octobre 2009 - 02:06 .


#5
Nikblade

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@soteria
Assassin's Creed is not a good comparison. Assassin's Creed was an open-world, sandbox title (at least when considering the cities themselves). Dragon Age: Origins has areas, like ME and NWN, that you navigate through.

Modifié par Nikblade, 14 octobre 2009 - 02:09 .


#6
BoomWav

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Definitely check GiantBomb Dragon Age quick look. It gives a good idea.

#7
Fodder007

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BoomWav wrote...

Definitely check GiantBomb Dragon Age quick look. It gives a good idea.

Just watching that now thanks. Looks good. Like a 3rd person RPG with an RTS style combat system. But do I have complete control of my own character's combat? I don't just tell my character to attack that person over there and he does it by himself like would be the case with an RTS?

#8
Nikblade

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You control your character in real time, yes. But attacks and abilities have cooldown timers, so he might not necessarily attack as you press the button. So instead of attacking every time you press the button as it would be in an action RPG like Champions of Norath, you add actions to a queue.

Modifié par Nikblade, 14 octobre 2009 - 02:30 .


#9
TheAngelKnight

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Hi do you know if we can plug a keybord and mouse on the playstation 3 to play? For a RTS is more easely than a controler.



#10
Nikblade

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While it does control like an RTS you don't have to click and drag to select multiple characters like you do in traditional RTSs. I suggest looking up Giant Bomb's 20 min combat video to see for yourself. As for the keyboard/mouse question, I don't know. The control systems are so different between the PC and the consoles that I'm not sure it'll be possible. AKA there is no cursor in the console versions.

#11
elijah_kaine

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Yeah I'm gonna say that's a no for sure on the using a mouse and keyboard on the console version. I think when they ported it to the console they changed the whole UI to fit for the console. I'm not sure there's enough left on the console version to even reap the benefits of mouse-keyboard control.



But hey, they've gotten good at doing Console UI, I think they are taking a lot of examples from mass effect and then some from other games.

#12
soteria

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Nikblade wrote...

@soteria
Assassin's Creed is not a good comparison. Assassin's Creed was an open-world, sandbox title (at least when considering the cities themselves). Dragon Age: Origins has areas, like ME and NWN, that you navigate through.

What he said was, "Will it be like Assassins Creed where you can fast travel between towns but can always return to anywhere you want to go? Or will it be that you can explore an area as much as you want but as soon as you forward the story which takes you to a new place you are unable to return to where you have been?"  In that regard, I think it *will* be like AC.  Sure, it's not sandbox, but from what we know, I don't think the game will be quite as linear as the question implies.

#13
Fodder007

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They should have a cursor similar to Halo Wars, that pretty much perfected RTS controls on the console!



tbh, I'm not as impressed with the game now I know that I can't actually control the main character in combat :(

#14
AClockworkMelon

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Fodder007 wrote...

They should have a cursor similar to Halo Wars, that pretty much perfected RTS controls on the console!<br />
<br />
tbh, I'm not as impressed with the game now I know that I can't actually control the main character in combat :(

What are you talking about?

Seriously. Take my advice. Google "Giant Bomb Dragon Age Video" and watch it.

#15
Fodder007

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soteria wrote...

Nikblade wrote...

@soteria
Assassin's Creed is not a good comparison. Assassin's Creed was an open-world, sandbox title (at least when considering the cities themselves). Dragon Age: Origins has areas, like ME and NWN, that you navigate through.

What he said was, "Will it be like Assassins Creed where you can fast travel between towns but can always return to anywhere you want to go? Or will it be that you can explore an area as much as you want but as soon as you forward the story which takes you to a new place you are unable to return to where you have been?"  In that regard, I think it *will* be like AC.  Sure, it's not sandbox, but from what we know, I don't think the game will be quite as linear as the question implies.


From what I've read it sounds very much like the towns in AC. You have a town that you are free to explore at will but to get to the next you have to fast travel there.

#16
AClockworkMelon

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Except imagine if all the districts in Assassin's Creed were separate areas you had to transition between. And the majority of the quests will take place out in the wild, where there too it's areas strung together with transitions.

#17
MrGOH

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Nikblade wrote...

@soteria
Assassin's Creed is not a good comparison. Assassin's Creed was an open-world, sandbox title (at least when considering the cities themselves). Dragon Age: Origins has areas, like ME and NWN, that you navigate through.


soteria wrote...
What he said was, "Will it be like Assassins Creed where you can fast travel between towns but can always return to anywhere you want to go? Or will it be that you can explore an area as much as you want but as soon as you forward the story which takes you to a new place you are unable to return to where you have been?"  In that regard, I think it *will* be like AC.  Sure, it's not sandbox, but from what we know, I don't think the game will be quite as linear as the question implies.


There will be places you cannot return to once you leave, and others you must reach the appropriate part of the story to have access to. But for the bulk of the game you can travel back and forth between most of the areas, and I suspect that a good number of quests will require you to. This is unlike AC, in which, IIRC, the cities were fairly self-contained.

Edit: Stupid quotes not nesting and ugly BBCode workarounds.

Modifié par MrGOH, 14 octobre 2009 - 05:09 .


#18
cyvaris

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Play Knights of the Old Republic, it should be pretty easy to find still. It will both give you an idea on how the game will play (kinda rules will be very different) and burn time until DA comes out. You have played Oblivion/Fallout 3 which are considered rpgs, but are nothing like DA. In those games you can just kinda get lost messing around. You can wonder all over the map, but things will actually happen, instead of stupid/random stuff of Elder Scrolls. Really play Knights of the Old Republic, it is probably the closest to Dragon Age that I can think of.

#19
SuperFelix

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I think it will have exploring like in the KOTOR series, but with the combat and overall feel of NWN and BG.

#20
AustrianAndI

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Anyone think they'll add a multiplayer aspect at some point? Don't get me wrong, I love all the characters they've introduced thus far, but I think an arena online multiplayer thing would be pretty swanky, or maybe some co-op quests?



Anyone heard anything about any of this?

#21
Fodder007

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One more question, is the entire control of the main characted done in RTS style? So I can't just use left and right sticks to move around?



Cheers.

#22
Quercus

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You will be able to use the left stick to move around and the right stick to look around.

#23
Fodder007

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Shiroukai wrote...

You will be able to use the left stick to move around and the right stick to look around.

So why does that change in combat, how does the transition work between open play and combat? Sorry but I'm not all that keen on RTS games but do like RPGs so I'm stuck between a rock and a hard place so to speak!

#24
AClockworkMelon

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What RPGs have you played, Fodder007?

#25
Mordaedil

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Fodder007 wrote...

Shiroukai wrote...

You will be able to use the left stick to move around and the right stick to look around.

So why does that change in combat, how does the transition work between open play and combat? Sorry but I'm not all that keen on RTS games but do like RPGs so I'm stuck between a rock and a hard place so to speak!

You sure it's RPG's you like? This is pretty much the standard for how to play RPG's, just look at Diablo. Oblivion and Fallout are kinda breaking in a new mold for RPG's, compared to what is commonly know ground for RPG's.

Alright, think of it this way. It's to RTS games what Mass Effect was to Halo. In Mass Effect you could pause, assign orders to your team-mates and they'd carry them out in real time.

In DAO, you'll pause the game, give the characters a set of commands to fulfill, unpause and watch them follow your orders. Their AI can handle some surprises that appear, such as enemies being faster than you expected and everything, but you can always pause again to introduce a new strategy or try a new spell from your spell caster.

Unlike RTS games, you only have a few units to command and they have a LOT of abilities you can execute. This is how classic RPG's are played.