Why not make a game during Shepard's 2 missing years?
#76
Posté 17 octobre 2012 - 09:35
I don't know why exactly, but for me a game could be just as good, but if it is a prequel I just don't like it as much.
#77
Posté 19 octobre 2012 - 06:14
Normally, they are set with out it's own stable ground. A ME game would not have that problem.Shogun Fish wrote...
I personally dislike games that fit into the middle of other games (Halo 3 ODST), or prequels that are covered by the existing lore of a series. (Halo Reach)
I don't know why exactly, but for me a game could be just as good, but if it is a prequel I just don't like it as much.
#78
Posté 19 octobre 2012 - 06:16
Then why are you even here?PinkysPain wrote...
For the people who finished the game Shepard (semi-)died as a little **** carrying out a task set for him by the starchild, or at best as a failure, why would I want to play a ****? Even if Shepard had lived in the endings he'd be dead to me.dreman9999 wrote...
Seeing that many people don't want a full prequeland a sequel is up in the air, many people seem to forget their 2 years in the MEU that is open for use that nearly can't be in conflict with the resulst of ME2 and 3.
I didn't finish the game so I sure as hell won't buy any more ME content (if they make a MP DLC rebalanced for PvP I might make an exception, but screw SP).
#79
Posté 19 octobre 2012 - 06:18
No, it did not. You sat there can complain about the ending again....In a topic that has nothing to do with it.Yelloheadx wrote...
dreman9999 wrote...
1. This concept has nothing to do with the ending?
2. Anything ending related...Leave at the door.
The question was why not make a game during Shepard's 2 missing years. I believe that my answer covered the why not quite clearly. At worst, it answers the more general question:
Why not make a game that is a prequel or takes place between these 2 plot points?
Also, I was unaware that you were the sole moderator of content on this thread.
I'm sorry, but what the hell does this concept has anything to do with the ending of ME3?
#80
Posté 19 octobre 2012 - 02:56
Many races, many backgrounds...Think origins.JamesFaith wrote...
Yes, I like idea of inquel myself.
Just not hero from other races, I should use human and make him Corsair from Jacob's stories.
And danger of contradictories with original trilogy or books is much smaller that people are claiming. We know practically nothing about Palaven, Thessia or other planet from this era - a lot of free space for new story.
#81
Posté 19 octobre 2012 - 03:37
dreman9999 wrote...
1. What does a side story even have to do with the ending of ME3?3DandBeyond wrote...
Ok, I really do wish they had had some gameplay of that time period way before now, like in ME2. As it is now, it's too little too late and the same person who wrote that comic you don't like (and I don't much like either) would be involved in writing it.
I also think it's like rubbing salt in the wound. Wow, trying to find Shepard's body, seeing what all those characters do (they were spread to the four corners of the galaxy), only to end up at the same place we now are. Futility. I'd rather poor Shepard was left dead rather than having to go through all this.
I give the OP some credit here, since if you like the endings you'd be far more likely to like this kind of content, but it could have been DLC for ME2, not content for a whole new game. It's just pointless now.
2. The piller of ME is based on it's characters. How would a side story not build on that?
Please stop bring the ending of ME3 to every topic. This has nothing to do with the end of ME3.
Uh, this is an ME3 section of the forums. And you are talking about content prior to the ending of ME3 which is as it stands pointless.
You have argued before that ME is not about its characters, and I've argued the opposite. My position here has not changed, but yours has. This idea completely ignores the fact that the endings as many of us see them doom these characters we cared about, Shepard especially. It has everything to do with the endings. And I'll discuss it as I see fit. You have never respected my wishes ever in any thread and have repeatedly told me that ME was about tough choices and not about the characters.
This is not a side story as presented. It is prequel content. A side story would be something taking place at the same time as ME all along, but having nothing to do with the characters of ME.
If you want to see what Garrus was doing then there's no way for many people to get past what happens later on with Garrus or say Tali-what if you end up with here suiciding. Wow, that "side quest" was really fun seeing how she dies.
ME was about the characters-ME1 started that with the knowledge gained about all of those people and through the games you get more characters in ME2 and 3 and the game was about how they and the galaxy united, and about their diversity and how they came together (Jack and Miranda, Mordin and Wrex, Legion and Tali) and the redemption achieved-all of them were not really living before they met Shepard. They earn redemption and find life again. And the galaxy does as well. The endings smash everyone's face in and disregard all of that. They definitely always matter.
The other problem with setting a story in Shepard's two missing years is that these people would be trying to find ways to fight the reapers, or they'd just be going on random missions for no reason.
I gave you respect in saying it would have been a good idea as DLC for ME2, but I disagree with it as the idea for a new game. It's pointless.
#82
Posté 19 octobre 2012 - 03:39
dreman9999 wrote...
Yes, we can have a big conflict....Or more of a secret one. Something that is quickly covered up by the council so a panic will not happen.CronoDragoon wrote...
I like it, although it would be tough to have any conflict of notable size as it would have surely been mentioned in ME2-3 or at least the codices.
Of course, perhaps it was a super secret conflict!
Remeber , ME2 is about a conflict most of the galexy does not really know about.
Give some examples. We have Jacob and Miranda's mission, what else?
#83
Posté 19 octobre 2012 - 03:47
dreman9999 wrote...
No, it did not. You sat there can complain about the ending again....In a topic that has nothing to do with it.Yelloheadx wrote...
dreman9999 wrote...
1. This concept has nothing to do with the ending?
2. Anything ending related...Leave at the door.
The question was why not make a game during Shepard's 2 missing years. I believe that my answer covered the why not quite clearly. At worst, it answers the more general question:
Why not make a game that is a prequel or takes place between these 2 plot points?
Also, I was unaware that you were the sole moderator of content on this thread.
I'm sorry, but what the hell does this concept has anything to do with the ending of ME3?
Any content taking place within the same galaxy and especially looking at the same characters used in ME through to ME3, is always going to be impacted by how much someone does or doesn't like ME3's endings.
Prequels, which this would be, will still have to factor in the reapers (boring, stupid, and old now-dumbed down big fish), dead Shepards (or a torso) and so on. It's something you plainly will never understand. It's what a lot of people just don't or won't get. It's why people dislike even playing ME1 and 2 because talking about fighting and beating the reapers is like rubbing salt in a wound-never gonna happen.
You think it will, but gasp should anyone suggest taking away any of your tough choices, or balance, or shackled (means moronic) AI stories, then you can't function.
For the sake of argument, imagine (I'm told to use my imagination by you often enough, now use yours) that the endings are not balanced and have no tough choices as you are fond of saying. Say that the galaxy gets an easy win against the reapers and Shepard goes on to marry, live to an old age, become an Admiral and the geth and EDI are fine as well and bunnies and rainbows exist for everyone. That type of ending would ****** you off-that's what you've said. If so, all prequel content leads to something you'd hate.
#84
Posté 19 octobre 2012 - 03:55
spirosz wrote...
dreman9999 wrote...
Yes, we can have a big conflict....Or more of a secret one. Something that is quickly covered up by the council so a panic will not happen.CronoDragoon wrote...
I like it, although it would be tough to have any conflict of notable size as it would have surely been mentioned in ME2-3 or at least the codices.
Of course, perhaps it was a super secret conflict!
Remeber , ME2 is about a conflict most of the galexy does not really know about.
Give some examples. We have Jacob and Miranda's mission, what else?
Well, what about the war with heretics? That implied one when talking with Anderson in ME 2? Or did you mean the ones already established in the lore by the way of side-games, books or comics?
#85
Posté 19 octobre 2012 - 03:56
No, it's not. Not inany coherent way does a side story have any way of reacting to the end of me3. That Idea and throw it in the grabage. This topic has nothing to do with ME3 ending, stop spreading you displesure over it everywhere.3DandBeyond wrote...
dreman9999 wrote...
No, it did not. You sat there can complain about the ending again....In a topic that has nothing to do with it.Yelloheadx wrote...
dreman9999 wrote...
1. This concept has nothing to do with the ending?
2. Anything ending related...Leave at the door.
The question was why not make a game during Shepard's 2 missing years. I believe that my answer covered the why not quite clearly. At worst, it answers the more general question:
Why not make a game that is a prequel or takes place between these 2 plot points?
Also, I was unaware that you were the sole moderator of content on this thread.
I'm sorry, but what the hell does this concept has anything to do with the ending of ME3?
Any content taking place within the same galaxy and especially looking at the same characters used in ME through to ME3, is always going to be impacted by how much someone does or doesn't like ME3's endings.
Prequels, which this would be, will still have to factor in the reapers (boring, stupid, and old now-dumbed down big fish), dead Shepards (or a torso) and so on. It's something you plainly will never understand. It's what a lot of people just don't or won't get. It's why people dislike even playing ME1 and 2 because talking about fighting and beating the reapers is like rubbing salt in a wound-never gonna happen.
You think it will, but gasp should anyone suggest taking away any of your tough choices, or balance, or shackled (means moronic) AI stories, then you can't function.
For the sake of argument, imagine (I'm told to use my imagination by you often enough, now use yours) that the endings are not balanced and have no tough choices as you are fond of saying. Say that the galaxy gets an easy win against the reapers and Shepard goes on to marry, live to an old age, become an Admiral and the geth and EDI are fine as well and bunnies and rainbows exist for everyone. That type of ending would ****** you off-that's what you've said. If so, all prequel content leads to something you'd hate.
#86
Posté 19 octobre 2012 - 04:00
#87
Posté 19 octobre 2012 - 04:00
Do you think STG or the spectre annouce publicly what they do? Do we here the news of every battle in the terminus system, every gang war in Omega, or pirate attack?spirosz wrote...
dreman9999 wrote...
Yes, we can have a big conflict....Or more of a secret one. Something that is quickly covered up by the council so a panic will not happen.CronoDragoon wrote...
I like it, although it would be tough to have any conflict of notable size as it would have surely been mentioned in ME2-3 or at least the codices.
Of course, perhaps it was a super secret conflict!
Remeber , ME2 is about a conflict most of the galexy does not really know about.
Give some examples. We have Jacob and Miranda's mission, what else?
Heck, Jacob had a mission between ME1 and 2 that was sweep under the rug which dangered the council. It was never poblicly annouced. AKA, COVERED UP.
#88
Posté 19 octobre 2012 - 04:01
spirosz wrote...
dreman9999 wrote...
Yes, we can have a big conflict....Or more of a secret one. Something that is quickly covered up by the council so a panic will not happen.CronoDragoon wrote...
I like it, although it would be tough to have any conflict of notable size as it would have surely been mentioned in ME2-3 or at least the codices.
Of course, perhaps it was a super secret conflict!
Remeber , ME2 is about a conflict most of the galexy does not really know about.
Give some examples. We have Jacob and Miranda's mission, what else?
Geth versus hereticts.
Continuing salarian work on Genophage and Maleon's research.
Experiments on biotics on Pragia.
New shadowbroker versus Liara.
Krogan clone army.
Archangel versus Blue Suns, Eclipse and Blood pack.
Ardat-Yakshi.
Is it enough?
#89
Posté 19 octobre 2012 - 04:02
How would you know it would be ****ty?JohnShepard12 wrote...
Still counts as a sh*tty prequel. Would never buy.
#90
Posté 19 octobre 2012 - 04:02
Sercet coup attempt.JamesFaith wrote...
spirosz wrote...
dreman9999 wrote...
Yes, we can have a big conflict....Or more of a secret one. Something that is quickly covered up by the council so a panic will not happen.CronoDragoon wrote...
I like it, although it would be tough to have any conflict of notable size as it would have surely been mentioned in ME2-3 or at least the codices.
Of course, perhaps it was a super secret conflict!
Remeber , ME2 is about a conflict most of the galexy does not really know about.
Give some examples. We have Jacob and Miranda's mission, what else?
Geth versus hereticts.
Continuing salarian work on Genophage and Maleon's research.
Experiments on biotics on Pragia.
New shadowbroker versus Liara.
Krogan clone army.
Archangel versus Blue Suns, Eclipse and Blood pack.
Ardat-Yakshi.
Is it enough?
Modifié par dreman9999, 19 octobre 2012 - 04:03 .
#91
Posté 19 octobre 2012 - 04:11
dreman9999 wrote...
No, it's not. Not inany coherent way does a side story have any way of reacting to the end of me3. That Idea and throw it in the grabage. This topic has nothing to do with ME3 ending, stop spreading you displesure over it everywhere.
Yes a side story does have everything to do with the endings and I can post where I like. You don't own this thread. I'll post what I like just as you always have, no matter how unrelated your comments always were to anything at hand. I have given examples of how it relates and it does.
What you are suggesting is not a sidequest it is a prequel. Prequels are pointless and would always have to be related to reapers or much smaller foes.
So, a spectre mission to what, fight mercs-yeah that's really important when the Collectors are running around searching for Shepard's body for the reapers.
Oh or maybe it'll be Cerberus related. Yeah, I really want to know what Jacob's doing when the last time I saw him was in ME3 on the Citadel or in a stupid slideshow.
Anything that is content that takes place before the final installment of this series is a prequel and that specific time period relates to the endings because it's after the discovery of reapers (or you have to ignore that altogether which the player can't do) and after the Collectors have killed Shepard (again the player can't ignore that). That means that no matter what it will tie into ME2, 3, and the endings.
You don't understand this because you just won't even try to. It's like in Leviathan where Shepard sees the piece of Sovereign and makes the joke (how'd that work out for you big guy), but then the player knows the joke is on Shepard because it won't turn out well for him/her either or for the galaxy.
I think you're idea is pointless, meaningless, lacks direction, and wouldn't work.
#92
Posté 19 octobre 2012 - 04:13
dreman9999 wrote...
How would you know it would be ****ty?JohnShepard12 wrote...
Still counts as a sh*tty prequel. Would never buy.
Not enough shackled AIs, no balance, no tough choices.
#93
Posté 19 octobre 2012 - 04:24
No it does not have to tie to anything to ME2,3 or the ending. The fact that you think it would be dealing with Cerberus is laughable....Please, reread my opening statement of the topic...It's been updated.3DandBeyond wrote...
dreman9999 wrote...
No, it's not. Not inany coherent way does a side story have any way of reacting to the end of me3. That Idea and throw it in the grabage. This topic has nothing to do with ME3 ending, stop spreading you displesure over it everywhere.
Yes a side story does have everything to do with the endings and I can post where I like. You don't own this thread. I'll post what I like just as you always have, no matter how unrelated your comments always were to anything at hand. I have given examples of how it relates and it does.
What you are suggesting is not a sidequest it is a prequel. Prequels are pointless and would always have to be related to reapers or much smaller foes.
So, a spectre mission to what, fight mercs-yeah that's really important when the Collectors are running around searching for Shepard's body for the reapers.
Oh or maybe it'll be Cerberus related. Yeah, I really want to know what Jacob's doing when the last time I saw him was in ME3 on the Citadel or in a stupid slideshow.
Anything that is content that takes place before the final installment of this series is a prequel and that specific time period relates to the endings because it's after the discovery of reapers (or you have to ignore that altogether which the player can't do) and after the Collectors have killed Shepard (again the player can't ignore that). That means that no matter what it will tie into ME2, 3, and the endings.
You don't understand this because you just won't even try to. It's like in Leviathan where Shepard sees the piece of Sovereign and makes the joke (how'd that work out for you big guy), but then the player knows the joke is on Shepard because it won't turn out well for him/her either or for the galaxy.
I think you're idea is pointless, meaningless, lacks direction, and wouldn't work.
The concept is a game with a origins style info based on faction...Guess who's oneof the factions?
You need to use some imagination. What ever is face in this sidestore does not have to deal with the reapers directly. And no it does not have to do with the ending in any way...Why? Because the story line doesn't even have to hint to any relation to the reapers out side of an affer effect of the battle of the citadel.
Please, take you hate somewhere else. Make a last plea topic agein, I promise not to even comment in the topic. You need a corner of your own to sulk in.
#94
Posté 19 octobre 2012 - 04:34
JamesFaith wrote...
spirosz wrote...
dreman9999 wrote...
Yes, we can have a big conflict....Or more of a secret one. Something that is quickly covered up by the council so a panic will not happen.CronoDragoon wrote...
I like it, although it would be tough to have any conflict of notable size as it would have surely been mentioned in ME2-3 or at least the codices.
Of course, perhaps it was a super secret conflict!
Remeber , ME2 is about a conflict most of the galexy does not really know about.
Give some examples. We have Jacob and Miranda's mission, what else?
Geth versus hereticts.
Continuing salarian work on Genophage and Maleon's research.
Experiments on biotics on Pragia.
New shadowbroker versus Liara.
Krogan clone army.
Archangel versus Blue Suns, Eclipse and Blood pack.
Ardat-Yakshi.
Is it enough?
Because Pragia existed after Shepard's death, right.
20-40 hours of Archangel on Omega, we know what happens.
I would love to play as Legion, but would people buy it?
Ardat-Yakshi would be interesting, but can you make it last that long? I don't know.
I can't see half of these things lasting a full game.
#95
Posté 19 octobre 2012 - 04:37
spirosz wrote...
JamesFaith wrote...
spirosz wrote...
dreman9999 wrote...
Yes, we can have a big conflict....Or more of a secret one. Something that is quickly covered up by the council so a panic will not happen.CronoDragoon wrote...
I like it, although it would be tough to have any conflict of notable size as it would have surely been mentioned in ME2-3 or at least the codices.
Of course, perhaps it was a super secret conflict!
Remeber , ME2 is about a conflict most of the galexy does not really know about.
Give some examples. We have Jacob and Miranda's mission, what else?
Geth versus hereticts.
Continuing salarian work on Genophage and Maleon's research.
Experiments on biotics on Pragia.
New shadowbroker versus Liara.
Krogan clone army.
Archangel versus Blue Suns, Eclipse and Blood pack.
Ardat-Yakshi.
Is it enough?
Because Pragia existed after Shepard's death, right.
20-40 hours of Archangel on Omega, we know what happens.
I would love to play as Legion, but would people buy it?
Ardat-Yakshi would be interesting, but can you make it last that long? I don't know.
I can't see half of these things lasting a full game.
Sorry but your original question looks like you want list of secrets conflict in ME2. Misunderstanding here.
And I'm personally for Corsair, details in my signature.
Modifié par JamesFaith, 19 octobre 2012 - 04:38 .
#96
Posté 19 octobre 2012 - 04:38
Prequels are sh*t by default. No suspense possible.dreman9999 wrote...
How would you know it would be ****ty?JohnShepard12 wrote...
Still counts as a sh*tty prequel. Would never buy.
#97
Posté 19 octobre 2012 - 04:39
dreman9999 wrote...
No it does not have to tie to anything to ME2,3 or the ending. The fact that you think it would be dealing with Cerberus is laughable....Please, reread my opening statement of the topic...It's been updated.
The concept is a game with a origins style info based on faction...Guess who's oneof the factions?
You need to use some imagination. What ever is face in this sidestore does not have to deal with the reapers directly. And no it does not have to do with the ending in any way...Why? Because the story line doesn't even have to hint to any relation to the reapers out side of an affer effect of the battle of the citadel.
Please, take you hate somewhere else. Make a last plea topic agein, I promise not to even comment in the topic. You need a corner of your own to sulk in.
Please re-read my posts. You need to use some imagination. I've never had hate. Stating that I am is again showing a lack of respect and the need to resort to insults. I've explained why it would impact it because the player would still be considering what all this has to do with Shepard's story and events going on at the time in this galaxy. I used Cerberus as an example and not as a rule. But that was suggested here, looking at what Jacob and Miranda were doing and you didn't call that laughable-it's only logical that that would lead to Cerberus story lines. Miranda was working for Cerberus then, trying to locate Shepard's body so that is not laughable. You even mentioned Cerberus in your OP, so now it's laughable?
Any event taking place within this galaxy at a time when the player and other characters know about the Collectors and the reapers (the whole galaxy has heard of the attack by Sovereign but may think it was the geth) would be thinking about ME3 and the endings.
It was also brought up that the story could be about different concepts (the geth vs heretics, Maelon, and so on) and that again ties into these events.
Anything that is prequel content ends up with these endings-you can't unring the bell, or change these endings. And I am discussing what you've stated. I dislike the idea. I think that's too small of a game, and having it take place in that time span would only work for people that have never played ME before. Just imagine it and you do need to use your imagination-we know what happened to the galaxy already. I know it's kind of hard to picture it, but for peopple that actually played ME games, the reapers were a looming threat when Shepard died in ME2. And the collectors certainly were.
Going back in time is pointless.
Modifié par 3DandBeyond, 19 octobre 2012 - 04:46 .
#98
Posté 19 octobre 2012 - 04:45
JohnShepard12 wrote...
Prequels are sh*t by default. No suspense possible.dreman9999 wrote...
How would you know it would be ****ty?JohnShepard12 wrote...
Still counts as a sh*tty prequel. Would never buy.
Deus Ex: Human revolution I'm playing now telling something different and X-Men: First class is my favourite part of series.
BTW, what Dreman was suggesting isn't prequel, it's called inquel or midquel, because it is situated in frame of existing series.
Modifié par JamesFaith, 19 octobre 2012 - 04:47 .
#99
Posté 19 octobre 2012 - 04:46
" I've explained why it would impact it because the player would still be considering what all this has to do with Shepard's story and events going on at the time in this galaxy. "3DandBeyond wrote...
dreman9999 wrote...
No it does not have to tie to anything to ME2,3 or the ending. The fact that you think it would be dealing with Cerberus is laughable....Please, reread my opening statement of the topic...It's been updated.
The concept is a game with a origins style info based on faction...Guess who's oneof the factions?
You need to use some imagination. What ever is face in this sidestore does not have to deal with the reapers directly. And no it does not have to do with the ending in any way...Why? Because the story line doesn't even have to hint to any relation to the reapers out side of an affer effect of the battle of the citadel.
Please, take you hate somewhere else. Make a last plea topic agein, I promise not to even comment in the topic. You need a corner of your own to sulk in.
Please re-read my posts. You need to use some imagination. I've never had hate. Stating that I am is again showing a lack of respect and the need to resort to insults. I've explained why it would impact it because the player would still be considering what all this has to do with Shepard's story and events going on at the time in this galaxy. I used Cerberus as an example and not as a rule. But that was suggested here, looking at what Jacob and Miranda were doing and you didn't call that laughable-it's only logical that that would lead to Cerberus story lines. Miranda was working for Cerberus then, trying to locate Shepard's body so that is not laughable.
Any event taking place within this galaxy at a time when the player and other characters know about the Collectors and the reapers (the whole galaxy has heard of the attack by Sovereign but may think it was the geth) would be thinking about ME3 and the endings.
It was also brought up that the story could be about different concepts (the geth vs heretics, Maelon, and so on) and that again ties into these events.
Anything that is prequel content ends up with these endings-you can't unring the bell, or change these endings. And I am discussing what you've stated. I dislike the idea. I think that's too small of a game, and having it take place in that time span would only work for people that have never played ME before. Just imagine it and you do need to use your imagination-we know what happened to the galaxy already. Going back in time is pointless.
It's a side story...It won't have any effect on Shepard's story at all. Why? Because Shepard story has already been told and no more can be added to it before ME3.
3d, this is a side story with new characters. It would be involved with Shepards story as Much as the books are involve with Shepard story.
That means it will have nothing to do with the end of ME3. AND NO,THINKING ABOUT THE GETH ATTACK ON THE CITADEL WILL INVOLVE THE ENDING, THAT IS JUST FALLOWING THE LORE.
#100
Posté 19 octobre 2012 - 04:47
Doesn't matter the technical term you call it, it will still inevitably lack suspense and be a waste of time and money.JamesFaith wrote...
JohnShepard12 wrote...
Prequels are sh*t by default. No suspense possible.dreman9999 wrote...
How would you know it would be ****ty?JohnShepard12 wrote...
Still counts as a sh*tty prequel. Would never buy.
Deus Ex: Human revolution I'm playing now telling something different and X-Men: First class is my favourite part of series.
BTW, what Dreman was suggesting isn't sequel, it's called inquel or midquel, because it is situated in frame of existing series.





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