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Ideas for new Mass Effect alien races(over 20 added so far)


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#26
Abraham_uk

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Armass81 wrote...

The Observers



Epic idea. I didn't quote the whole post. But I love the idea of a species yearning to learn the secrets of the universe, living at peace with one another.

What makes them trully alien, is the fact thay have mastered an ability that other species have failed at. Harmony. The Observers may not play any big role in future stories, but just meeting them as part of a side mission in Mass Effect 4 may turn out to be the highlights of the game.

Though many races look "alien" there are few races that actually act alien.

In addition, the asthetics of this species is definitely an interesting feature.

#27
Abraham_uk

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Keep up the suggestions guys.
I'm loving this thread.Image IPB

Modifié par Abraham_uk, 22 octobre 2012 - 05:52 .


#28
Armass81

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Observers I doubt will be in ME4, since im not the official race designer for Bioware... heh. I wish...

I still tought that since the universe had already an ammonia based lifeform, so silicon based should also fit there. These are real life concepts, such species may exist even in our universe. And stranger ones.

Modifié par Armass81, 22 octobre 2012 - 08:39 .


#29
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This is from a Codex I wrote for one of my earlier fanfic projects. I decided to put it on ice to work on my Regenesis reboot. Might make it into an expansion pack or something given that it took place after an alternate, less retarded ME3 ending.

5.1 – Doouka: Biology

Doouka are physically robust and extremely strong creatures evolved to perform menial labor at peak performance. A doouka worker can lift almost twenty times its weight, and can cause significant bodily injuries to unprotected opponents in close quarters, even if unarmed.

Doouka are divided into castes, depending on gender. Workers, soldiers, overseers, attendants and advisors are all male. Maidens, matrons, matriarchs and autocratesses are all stages of the doouka female.

Doouka sizes vary depending on caste. Workers stand at 2.2 meters, soldiers at 2.5 meters. Overseers, Attendants and Advisors match the workers, and maidens, matrons, matriarchs and autocratesses all stand at 2.3 meters.

Doouka are very insectoid in appearance, but maintain a firmly bipedal body shape. The head is rounded, without a neck, and boasts two antennae used to communicate with other doouka and to “smell” the air. The mouth is a mess of mandibles and tentacles. Their bodies are covered in chitinous, shell-like skin plates similar to that of arthropods. Their skin is effectively a form of exoskeleton, but they also possess an endoskeleton beneath it. Each hand has three large, powerful fingers and each foot has two large and sturdy toes. They have digitigrade legs. Despite being largely insectoid in appearance, they strangely possess colorful mammalian eyes – a feature that makes them easier to relate to for many of the Council species.

Male doouka are stockier than females, and while they are anything but clumsy in motion, they tend to plod when not hard at work. Females are much slimmer, more nimble and move gracefully, and also possess wings. Only female doouka can become biotics.

Doouka have a significant range of color genotypes. All workers can perform the same types of work, but they operate in color-coded teams based on the color combination and pattern they were born with. This is an intricate system of categorization that even the most intelligent non-doouka would have trouble grasping.

Doouka reproduce like arthropods living in colonies, such as ants. The autocratess has 6-month cycles during which she goes into an almost hibernating state. During this state, she grows an extremely large distended abdomen that ovulates at a rate around 1000 eggs per day. When the cycle is at an end, she comes out of the hibernating state and detaches the abdomen from her genitalia, and resumes an active role in the politics of the colony for 6 months after which she starts breeding again.

Autocratesses can breed via parthenogenesis, but rely on a special caste called Attendants to randomize the genes of new young with their sperm in order to prevent genetic depression. This works even if the attendants impregnating her are her own offspring. How this process of inbreeding randomization works is poorly understood by Council biologists.

The lifespan of doouka depends on caste. Workers rarely live over 40 years, while soldiers, advisors, overseers, attendants and advisors can live up to 120 years. Females have a significantly longer lifespan, covering the maiden, matron and matriarch stages in 100 years, after which they become autocratesses, who are said to be able to live as long as 2000 years, or in the case of Dooukahlen, 25,000 years.

Doouka have the ability to store genetic memories, but only females can extract and pass them on. The autocratesses argue that this ability is proof that Dooukahlen is not a mythological figure since they can “regress” into her memories and experience the world like she did. All doouka castes can regress into memories of their ancestors, and they regularly do when sleeping.

5.2 – Doouka: Culture

Despite being likened to ants and termites, individual doouka do have personalities and more esoteric hopes and wants. Autocratesses maintain order and productivity via pheromones and low-frequency sounds that stimulates obedience, but the doouka are not automated slaves. They are genetically and culturally groomed to value the colony over the individual, but they still dream of being individually part of something larger – more often than not earning the right to become a Freed. For the majority of doouka, their final and most honorable service to the colony is on the day of their death when they are processed into food by the Nutrient Vats.

Doouka enjoy music and often work to music. Female doouka can produce song-like sounds. Theatres do not exist in their culture, but there is a religious equivalent of dramatic monologuing in which matrons or matriarchs gather a community and tell tales of historical freed or the history of Co’oban and Dooukahlen before the Protheans and the Reapers.

Lhessali has started the trend of allowing beastmasters to fight with trained animals in large, enclosed arenas with millions of spectators watching. It is their closest equivalent to a sports event.

Family is an unknown concept to low-caste doouka, but friendship is not. The notion of gathering to intoxicate oneself with friends is alien to doouka, but they have an equivalent of social gatherings during feeding hours when workers, soldiers and overseers gather to drink liquid food from the Nutrient Vats. During these gatherings doouka can share their experiences and try to gain perspectives on themselves and their society.

5.3 – Doouka: Government

The doouka is ruled by absolute autocracy. The formal rulers of dooukan society, the autocratesses, are called just that because of their absolute rule. However, matters concerning billions are too much for the autocratesses to handle on their own, which is why they rely on their maiden, matron and matriarch daughters to rule regionally and locally in their place.

There is also a second layer of control to the dooukan form of government – the advisors. They are a caste of doouka males completely immune to the autocratesses pheromones and low-frequency suggestions. This is an evolutionary trait designed to allow them to give the autocratesses outside and alternate perspectives to help them rule, but also to give them a critical, imaginative thinking that stimulates the pursuit of knowledge and science. Besides giving the autocratesses advice on political matters, Advisors are also responsible for developing technology and gathering knowledge – including wartime intelligence. These are tasks they share with maidens and matrons.

5.4 – Doouka: Military Doctrine

Doouka fight their battles in vastly different way based on factors like natural environment, genes, adaptability and upbringing. But one thing that unites them is that all doouka military forces, regardless of allegiance, almost always rely on superior numbers and rapid breeding.

Despite fighting with a swarm mentality, doouka never attack without knowing their enemy’s strengths and weaknesses. This also stimulates adaptivity – a war between doouka is rarely fought the same way twice.

Females without biotics may serve as high-ranking officers in intelligence if they so desire. Females with biotics tend to serve in elite, all-female combat units specializing in biotic combat, but also long-range and close-range combat. While male soldiers are disposable, female units are greatly valued – entire male regiments can be thrown away to take pressure off of female units.

All doouka are fiercely territorial. They will never surrender territory or abandon colonies to the enemy.

5.5 – Doouka: Religion

Dooukan religion is centered on their mythological and actual historical leader, the autocratess Dooukahlen, for whom the species is named. Dooukahlen was considered nothing short of a goddess during the apex of Co’oban civilization – mythological texts stated her to have lived since the dawn of time, and she was said to be the mother of every autocratess born on Co’oban between “Emergence” 75,000 years ago and until the Reapers invaded 50,000 years ago.

All of the autocratesses argue that the religious history is the truth – they claim they can “regress” into genetic memories of Dooukahlen reigning over the primitive doouka, and that no matter which past memory they peer into, the imposing visage of Dooukahlen is present in it.

Doouka revere the memory of Dooukahlen by serving their autocratesses without order and question. There are no priests. Doouka believe that those who serve well can become “Freed” to become fully independent like the Advisor caste, and stand at Dooukahlen’s side when the Star-Touched return. As a consequence, very few Advisors believe in dooukan religion.

An autocratess can declare any doouka Freed, but it is not a blessing given lightly. The doouka being Freed earns the right to a name, to be preserved after death and be reborn by Dooukahlen when the Star-Touched return to bring them to the heavens. This stands in stark contrast to non-Freed doouka, who are processed into food in the Nutrient Vats after death.

Doouka have the ritual of visiting the preserved remains of ancient Freed and reading their history and the reason why they were declared Freed. To many doouka, this serves as an uplifting morale and spiritual boost to help them with their daily chores in hopes of one day becoming Freed themselves.

5.6 – Doouka: The Civil War

The dooukan Civil Wars began during a summit of all autocratesses in doouka space where the matter of electing the prime leader after Syyhura’s death was in focus. Much emphasis was placed on the matter of amassing a force powerful enough to defeat the Reapers when they inevitably returned. Autocratess Jurahlla of Syyhura argued that she was deserving of the title as she was Autocratess Syyhura’s direct descendant. This claim was rebuked by the other autocratesses, who believed they had the same right, being Syyhura’s daughters as well.

The inability to decide a rightful leader and the animosity that followed caused a schism that eventually degenerated into outright war. Over the millennia, the main reason for the schism and why the war broke out has been forgotten, replaced by inherited, baseless animosity. Some doouka leaders, and mainly advisors in service to all seven nations, argued that the doouka needed to remember why they were fighting for power – the Reapers.

These attempts to broker peace were called Co’oban Summits, where meetings were held in orbit around Co’oban to remind them of what their species had lost and what they would lose if they did not ready themselves for the Reapers. Unfortunately, peace rarely lasted for long.

Since the Council discovered the doouka and announced the Reapers' defeat, the leading autocratesses have sworn a truce with each other, but many believe that not even this brokered peace will last.

5.7 – Doouka: War with the Protheans

50,000 years ago, after “gifting” FTL to the doouka and allowing them to colonize their own star system, the Protheans made first contact and demanded that they join their empire. Dooukahlen allegedly refused, claiming her people would only bow to the “Star-Touched” from ancient history, which the protheans believed to be the Inusannon. Thinking Dooukahlen knew no better, the protheans had claimed they were the Star-Touched. She called them on their bluff and attempted to drive them out of their system. The protheans did not resist, and left on their own accord.

The protheans returned a few years later with a sizeable fleet and initiated first strike by bombarding the dooukan colonies from orbit, starting a war that would last for decades. At first they were overwhelmed by the sheer number of doouka rolling over their forward bases, but prothean ingenuity prevailed in the end as they deployed biological, chemical weapons and radiological weapons that interfered with doouka breeding capabilities. As dooukan young died in the thousands, the protheans gained the advantage and began to push them back.

Unfortunately for both species, the Reapers interrupted them in the middle of their conflict. The Prothean forces retreated to fight the war on their own worlds, while the debilitated doouka were left easy prey for the Reapers.

6.1 – Dooukan Nutrient Vats

The Nutrient Vat is a dooukan invention that uses a viscous liquid of water and chemicals to break down dooukan bodies into nutrients. The inedible parts of the body amass on the surface of the vat as non-sticky foam which is removed, after which the mixture goes to processing and becomes food for the workers.

As dooukan populations began to exceed stable numbers, the necessity for alternative food sources became apparent. With crops approaching the size of countries and animal farms being unable to reproduce fast enough to feed the entire population, the only real alternative was to literally eat the dead.

Having one’s body sent to the Nutrient Vats is considered an honor to low-caste doouka, who find the idea of being able to sustain the colony with their body appealing.

6.2 – Dooukan Weather Control

In order to protect and optimize the production of crops, the doouka early on developed techniques to control the weather. The most common method is to build large towers dispersing chemicals that alter cloud formations. Terraforming also became widespread to control the effects of weather, especially by lowering, raising or creating mountains to affect precipitation.

6.3 – Dooukan Terraforming

When dooukan core worlds started to become excessively overpopulated, the doouka resorted to inventing techniques to alter the state of lifeless or harsh life bearing planets to support dooukan colonies.

Algae-bombing was a common technique to rapidly introduce oxygen into an environment, but it required natural bodies of water. To create water, the doouka would haul readily available ice asteroids into the planet’s surface.

On worlds with low mass, Mass Effect generators were used to evenly blanket the surface of the planet or moon with an even field capable of retaining an atmosphere and a tolerable gravitational level.

6.4 – Dooukan Cluster Cities

In order to keep populations together and prevent urbanization from spoiling fertile land, the doouka came up with the concept of Cluster Cities – building 10 kilometers high (7 kilometers above ground, 3 kilometers below), 1 kilometer radius wide spires interconnected very tightly with support beams and sky bridges. Inside the spires, the doouka live in very tight conditions, eating, sleeping and working together at all times. As few as 25,000 and as many as 10 million spires can be interconnected.

Cluster Cities can be built in very different ways, but the general idea stays the same. Due to their nature, they can often be seen from space.



#30
Armass81

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Nice add, its nice to see historical species too, tough we dont really know anything about even those canon ones that lived with the protheans, like the oravores, densorin, synril, ditakur and others. If someone likes to make uncanon imaginations of any of those, theyre more than welcome.

im already thinking about next modern uncanon species. Something aquatic next, maybe?

Modifié par Armass81, 22 octobre 2012 - 09:13 .


#31
Abraham_uk

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Armass81 wrote...

Nice add, its nice to see historical species too, tough we dont really know anything about even those canon ones that lived with the protheans, like the oravores, densorin, synril, ditakur and others. If someone likes to make uncanon imaginations of any of those, theyre more than welcome.

im already thinking about next modern uncanon species. Something aquatic next, maybe?


Not to mention Zha and Zha Til

Also there is are statues of a species on Ilos that isn't Prothean.

You know

Protheans don't look like these weird tentacle creatures
https://encrypted-tb...biSOMQTwLLioaRQ


Protheans look like this
https://encrypted-tb...pUgT535pQiSo4zB

#32
Armass81

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Abraham_uk wrote...

Armass81 wrote...

Nice add, its nice to see historical species too, tough we dont really know anything about even those canon ones that lived with the protheans, like the oravores, densorin, synril, ditakur and others. If someone likes to make uncanon imaginations of any of those, theyre more than welcome.

im already thinking about next modern uncanon species. Something aquatic next, maybe?


Not to mention Zha and Zha Til

Also there is are statues of a species on Ilos that isn't Prothean.

You know

Protheans don't look like these weird tentacle creatures
https://encrypted-tb...biSOMQTwLLioaRQ


Protheans look like this
https://encrypted-tb...pUgT535pQiSo4zB


I think those tentacle cretures are now the inusannon.

#33
Armass81

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The Nerapha

Official Name: Nerapha Sphere
Homeworld: Belehni, Jomarta System, Cumulus Cluster

Appearance: If youre an alien and you first meet the nerapha, you might think of it as some sort of spidery robot walking around the Citadel. However the true beings are inside controlling that mech. Its just their way of surviving on land, since the nerapha are oceandwellers and they cant survive outside of water, if they dont use their encounter mech suits that were modeled after the huge water spiders living on their homeworld. Each encounter mech has a waterproof control cabin inside it filled with water and 2 to 3 nerapha there controlling it.

Nerapha in its true form is a small, aquatic being that is mostly reminiscent of modern terran manta ray, tough smaller, maybe a little under half a meter total in lenght. It has 2 pairs of fins that it uses to quickly swim around in the oceans, with the forward pair having finger like appendages it can use to manipulate things. It also has a long sharp tail. Its wide mouth is used to catch small shrimps that it mostly feeds on and its twin eyes are well adapted for seeing in the dark and spotting predators. The nerapha, that survive the hazards of their home environment, have a relatively short livespan of 60 Earth years. The mating is a ceremonius occasion that happens with a sort of "water dancing", that leaves the female with eggs to carry and have them birthed in some safe location. Most of the newborn dont survive, as clever predators might still get to them, but theres enough young that will survive and leave with their mothers to join the school .

Society: The nerapha evolved on a predator filled ocean world as a prey species, that gained intelligence to better avoid their hunters. This intelligence allowed them to eventually become the dominant species of their environment, and start building things for their betterment. Nerapha society is very group oriented and mindful of others, they enjoy each others company and mostly like to travel in schools. Nerapha that is left alone soon becomes distraught and so especially on alien planets they prefer to stay near other nerapha, even in their encounter mechs. Nerapha government is a true democracy where adult citizens are chosen at random to the parliament to lead others every 6 years, unless they are in a more permanent positions like in the military. Every major decision is voted on by all Nerapha. Thus every citizen is expected to keep noted on current events and galactic politics.

Elcor discovered the nerapha in the Silean Nebula, near their home terratories, when they were scouting some systems in their ships and introduced them to the Citadel. They are a relatively new species, being introduced a little before the drell were rescued from their homeworlds. They have since gained an embassy on The Citadel, just couple of decades before the humans were discovered.

The nerapha embassy is a curious sight to other inhabitants of the citadel, the room has space for visitors and mechs, and other half is a giant aquarium tank with glass that can stand gunfire and blows, where the nerapha ambassadors and diplomatic staff can be seen swimming around. Their personal apartments are also giant aquarium tanks that the nerapha furnish with familiar underwater plants and other things from their homeworld. Tanks also have a little lock and distance controls for the mechs, that the nerapha use to connect with their mechs when they wanna travel out in the Citadel. Naturally the insides of Nerapha starships are also filled with water, making them hard to take visitors from other species save the hanar, unless the visitors wanna swim around the whole trip using breathers or stay in the cargo bay with the mechs.  

Affiliation: Citadel. Have an embassy. Nerapha home cluster is beyond Silean Nebula and elcor space, towards the rim.

Military: Nerapha arent cut for ground combat, tough their encounter mechs have turrets and can easily self defend, they werent designed to stand against vast armies. Their fleet is also rather small. However they are excellent starfighter pilots, and their fighter fleets are one of the best in Citadel Space. Since the elcor also have a small fleet, they work together with the nerapha to boost their terratories defenses from any threat that might come to them.

Modifié par Armass81, 17 janvier 2013 - 05:10 .


#34
Armass81

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More species coming in weekend.

Modifié par Armass81, 23 octobre 2012 - 09:37 .


#35
Abraham_uk

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It is getting really tough to come up with some new species.
Here is one I've just come up with.
I hope you like it.


Species official name: Triton
Unofficial name: Raven

Appearance: Humans and Triton share a common ancestor. Tritons are evidence that humans are not at all indigenous to Earth and in fact originated from a planet called Kristela near Rannoch. Like Quarians they have three fingers and are very skinny. Unlike quarians they are not limited to dextro-protein foods and can pretty much eat any kind of food however their bodies literally have a limit to how much food they can consume.

All Tritons are skinny almost without exception, since their body literally throws up any excess food. They have a similiar body shape to humans but they are a lot shorter with an average height of 4foot 7inches. Tritons have another interesting feature. The natural ability to change their skin colour with their minds. This is an ability that is used primarily for stealth, as they are naturally capable of blending into their surroundings.


Culture: Tritons have  survived 3 reaper cycles due to one very simple law. The abolition of technology. The first cycle during the time of the Tritons nearly wiped out the Tritons but a few managed to hide on the planet Kristela. It was the great teacher Mauki who taught his people that the reason the Reapers came to destroy their peoples was an act of damnation for the persuit of science. Ever since, the Triton have lived very primative lives, warning any visitors to abandon technology.

On the planet of Kristela, the major religion Pyros, actually worships the Reapers believing that they created the universe. The grand church of Kristela has a group known as the ATE (Anti-Technology Establishment) that goes out of its way to destroy any technology and execute anyone who is invovled in any scientific research. As a result Tritons are still living in medieval times.

Settlements: Their settlements look similiar to Medieval Europe. Clothes and  weapons are also designed in a similiar fashion.


Millitary: The planet's effective millitary strength is pretty much zero. If aliens were to invade, they could do so without needing to open fire. There haven't been many visits from aliens to Kristela in this current cycle and from a strategic standpoint Kristela is of no interest. Kristela is largely ignored.

Modifié par Abraham_uk, 26 avril 2013 - 11:37 .


#36
Armass81

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Reminds me something from Star Trek, like the ba'ku from that 9th movie, Insurrection.

Modifié par Armass81, 25 octobre 2012 - 08:12 .


#37
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Abraham_uk wrote...

There haven't been many visits from aliens to Kristela in this current cycle and from a tactical standpoint Kristela is of no interest. Kristela is largely ignored.

The correct word would be "strategical". Tactics are short-term plans carried out by divisions of an army, whereas strategies are long-term plans undertaken by an entire army.

Simplified, tactics are small-scale, whereas strategies are large-scale. Planets, naturally, belong to the latter.

Other than that minor error, great idea. We haven't really seen a pre-advanced species yet. The yahg are close to becoming post-flight and the raloi already were by the time the asari found them. Every other non-flight species we've seen/heard of so far has either been animalistic or wiped out by the Reapers.

Modifié par Arcian, 25 octobre 2012 - 08:21 .


#38
Abraham_uk

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Arcian wrote...

Abraham_uk wrote...

There haven't been many visits from aliens to Kristela in this current cycle and from a tactical standpoint Kristela is of no interest. Kristela is largely ignored.

The correct word would be "strategical". Tactics are short-term plans carried out by divisions of an army, whereas strategies are long-term plans undertaken by an entire army.

Simplified, tactics are small-scale, whereas strategies are large-scale. Planets, naturally, belong to the latter.

Other than that minor error, great idea. We haven't really seen a pre-advanced species yet. The yahg are close to becoming post-flight and the raloi already were by the time the asari found them. Every other non-flight species we've seen/heard of so far has either been animalistic or wiped out by the Reapers.



Thanks for the heads up. I've corrected the error.
I have another pre-flight species. Now this one is strange.

#39
Abraham_uk

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Species Official Name: Tsorin (Soar-in)
Species Nick Name: Troll
Planet: Regonis Prime (situated in a star system near The Sol system) 


Appearance:  Very strange looking creatures. They look like a cross between a lizard, a horse and a gorilla.  Big wide and tall  creature, with abnormally short and thin legs, but large bulky arms. They also have a small head and a large body. In addition to this they have a tail, which is the only limb on their body that is completely paralysed. They are roughly the same size as the average Krogan. Males and females tend to look and sound the same with one exception, males have a tail at the back whereas women don't. In addition, they have a lot of hair.

The Tsorin have been nicknamed as "Trolls" because of the simple fact that they are very large and not particularly pleasant to look at. Though most post flight species in the galaxy do regard them as beautiful.

Culture:  Tsorin are a very peaceful pre-flight species whose technology is similar to that of the later years of Earth's industrial revolution. The Tsorin are a curious species who value the pursuit of science and philosophy as the way forward in life. Their pursuit of science can sometime cross moral boundaries and the Tsorin are often compared to Salarians.

Tsorins have hundreds of religions, the most popular of which is Wogin. Over 70% of the Tsorin population believe in what they call "Wogeis" (The God of science). Their essential belief is that by studying the universe, and developing their technologies, they will truly understand the nature of God.

The religion of Wogin started  the Tsorin's Industrial Revolution, making Wogin one of the few religions in the galaxy that actively encourages people to study science and mathematics, rather than shun these pursuits.

The Wogin religion started because of a disease that has been getting worse over the past few centuries known as "The Shift". At any time during a life of a Tsorin, an individual can become full of rage, vandalising objects, beating up other creatures including their own kind and even themselves. Once a person succumbs to the shift, they can never snap out of it.

This phenomenon has gotten worse every generation with "shifted" individuals becoming more and more violent. Tsorins tend to succumb to "The Shift" at the age of 23 Earth years (though some succumb even earlier). Before someone shifts they have seizures, nose bleeds, become angry over trivial matters and have fits of crying and laughter. Once the individual has fully shifted, by law that person has to be executed by the state.

The situation has become so bad that the Tsorin population has a higher death rate than birth rate. As a result over 60% of children want to become medical researchers in the hopes of one day curing "The Shift".

Recent studies on "shifted" individuals have revealed a possible cause of the disease.  There has been an increase of dark energy on the planet of Regonis Prime. The dark energy which comes from the nearest star, has somehow stimulated the output of a chemical that increases hyperactivity amongst the Tsorin. When a certain amount of this chemical is produced in the Tsorin's brains a "shift" occurs.


Military: The Systems Alliance fleet protects the planet of Regonis Prime. Recently Salarians have been allowed on the planet of Regonis Prime to study the "shift". Asari scientists have recently been allowed to study the nearby star to find out why the star is ageing so quickly.


Future of the Tsorin: It is against the law for post flight species to tamper with pre flight species. However, the Citadel Council has been having talks about moving the Tsorin out of Regonis Prime, and taking them to another planet in the hopes reducing the number of "Shifts" amongst the Tsorins.



#40
Sil

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After reading through these, I do feel that you should abandon this project. That is not to say that these are bad, but instead that these are brilliant ideas which deserve to be at the forefront of a new sci-fi setting, rather than as fan-fiction for a game. Great work.

#41
Armass81

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Sil wrote...

After reading through these, I do feel that you should abandon this project. That is not to say that these are bad, but instead that these are brilliant ideas which deserve to be at the forefront of a new sci-fi setting, rather than as fan-fiction for a game. Great work.


Thanks. Like I said im doing this for fun, for sharing and imagining. Im not gonna stop it.

Some of these species are from my own scifi universe that I have table roleplayed with some of my friends, its slightly reminescent of ME and other major scifi. It takes place in 2000 lightyear span inside Orion Spur of our galaxy. I have over 30 species for this setting.

Those species naturally have different names and some more things in my own notes which i wont be going here, so I tried some merging and new things. I think ME creates a great basis and setting for thinking up new species and places like this, so naturally i felt it needs an expanded universe imagining outside of games, even if it is uncanon. Like some have said it feels like star wars of our generation.

Modifié par Armass81, 26 octobre 2012 - 11:28 .


#42
Abraham_uk

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Species Nick Name: Hunters
Actual name cannot be pronounced.

Appearance: Hunters look like a cross between a scorpion and a starfish.  They are roughly the size of the average human.


They are the only fully organic species that can survive in the vaccum of space and in addition are the only fully organic species that are capable of travelling faster than the speed of light.

They have a protective outershell and several gass bags inside their bodies. These gas bags look similiar to those found on Eden Prime (though the similiarity is purely coincidental). When they are in space, the gas bags provide oxygen and also fuel to enable space travel.

The body naturally produces very powerful Mass Effect fields, that can enable turning invisible, biotic powers, being able to produce lethal electric discharges and also set objects on fire. The Hunters also have an advanced raidar system and mind control and mind reading abilities. 


Purpose of existance: When the Reapers have completed their cycle and have returned to dark space, hunters are sent in to make sure that not one individual from a technologically advanced civilisation is left behind. For example the Protheans were almost driven to extinction, the Hunters would come in large swarms nearly a billion strong.

Each hunter is able to communicate to one another and is wired through their own network. Every hunter can hear the thoughts of the other hunters. Hunters however do have emotions and some of the hunters can find the work to be morally repugnant.

When a hunter decides that they can no longer do their job they are labelled a "renegade".  Assassins are sent to kill "renegades" though whatever means necessary. Assassins are generally a lot stronger, faster and more powerful in combat compared to other hunters. The assassins can make the renegades quite simply explode with little more than a glance.


How the hunters came to be: Hunters were actually reaperised versions of a space flight species from one of the second Reaper cycle. Like other species, they were converted into Reaper foot soldiers, but eventually their role was changed, when the Reapers realised that Hunters were best at clearing up after each cycle.


Weaknesses: Hunters can be taken down with repeated fire from any ship from the Alliance, Turian, Quarian or Geth fleets. They are very hard to hit and have high health regeneration.

If you try to take them down on foot, the hunters are quite simply impossible to take down.


Current numbers: Over the course of many cycles their numbers have depleted greatly. They used to be numbered in the billions, but now in the thousands. This is for many reasons. First the Hunters despite being "Reaperised" still have to reproduce and sadly for them they have become infertile. Cause of infertility is still unknown. The other issue is that the Reapers haven't yet found a way to clone them successfully. Cloning hunters normally results in huge explosions since Hunter bodies contain very powerful Mass Effect fields.

It is virtually impossible to recreate the very complicated anatomy of a Hunter. The energy and resources it takes to do so would be enough to build 8 Reaper dreadnauts. So it is little wonder why the Hunters are dying out.

Modifié par Abraham_uk, 30 octobre 2012 - 02:24 .


#43
Armass81

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Intresting race... Im working on the next.

#44
Volc19

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The Silvians

They are a race of bipedal plants that look suspiciously like humans, are an all-male species, can produce offspring with any other lifeform, are naturally awesome with biotics, live for thousands of years, and are found attractive by every species with a sex drive.

Take that, Asari.

#45
Armass81

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A more fleshed out description would be nice.

#46
Constipator369

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 The Decendants

Official name: "You can call us your masters, nothing else should concern you, primitive"

Appeareance: Illos statues, lifespan about 600 years, breed like crazy, but lots of kids die.

Affilation: Themselves. They just conquer everything and everybody they can.

Military: About the same fleet as the Reaper by the end of ME2, ground forces minimal, but well trained and with lots of auxiliary troops.

Background: The Leviathans' first thralls. Created synthetics more than once and were the only race to survive, but was severely weakened for millenias after each incident. At one point, being Leviathans' pet project and having access to most of their technology, created organics instead, which are now known as the Keepers. Later, when the Catalyst was created, the Decendants were issued to be its servants. They were suprised by their masters telling them to liquefy themselves, but they carried on, getting Reaper tech in the process. After the Leviathans were considered extinct, the Reapers went to dark space to hide. That's when the Leviathans, considering the Decendants to actually be Reaper servants, pushed them back through some relay and destroyed it. The decendants, free of Leviathan control, augumented themselves with Reaper tech and started to consider themselves the apex of all life - the apex of organic life created them, and they reached perfection augumenting themselves with the apex of synthetic life. Waited a long time, creating a strike force and only "recently" started to go towards the inhabited parts of the galaxy (just in time to make it there about six years after the end of ME3.

#47
Anti-killer

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The Menkala

Official Name: Unknown

Apperence: Bipedal Fish-like creatures with tentacles around their mouth and giant hands with 7 fingers. they stand around 8 feet tall, posses strength that can rip the leg off a Reaper Destroyer. unfortunantly, they are slow breeders, with births around 100 a year. their current population is 14 billion.

Affiliation: pledge all allegiances to Leviathan, who they think is a God.

Military: poses the ability to teleport wherever Leviathan's orbs are, but have no ships to speak of. hand held weapons are of Plasma designed, but usually rely on their strength and speed more then weapons. also have the ability to suck out memories of their enemies and learn their tactics and history.

History: around 1000 years before the Leviathans created the Catalyst, the Menkala were a barbaric race with technology that couldn't hold a candle to the Leviathans. So, they built their cities underwater, to stop other races from trying to conquer them as they knew of the threats that could come from other worlds. However, they were constantly at war with eachother. So their homeworld's oceans are usually covered with dead bodies and wreckages.

When the Reapers had beaten the Leviathans and they had went into hiding, Leviathan arrived at the Menkala planet just before he reached Despoina. He explored the planet, saw the Menkala as a primitive, yet useful race, and met with them. they all saw him as an enemy at first, but after a few talks, they treated Leviathan as a god, and swore an oath to Leviathan to do everything and anything he says, should he call for them.

eh, just something I came with off the top of my head...not perfect, but it'll do.

Modifié par Anti-killer, 30 octobre 2012 - 10:03 .


#48
Armass81

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The Gisram

Official name: Gisram Star Confederacy
Homeworld: Atrimos, Trynis System, Kronos Delta Cluster

Appearance: Gisram are beings that to an earthling resembles a bipedal, hard skinned seahorse like being, mixed with a bit of an anteater. They are tall, thin and elegant creatures, standing over an average human with 2 meters in height. They have 2 eyes that are on the tip of eyestalks. They also have 2 pairs of hands, the upper ones like most humanoids have and the second, smaller pair under them. The Gisram make for good and fast climbers with their 4 arms.

The Gisram are insectivores, using their long snouts and tongues to catch and feed on insects that their homeworld has an abundance of. They also like to wear elaborate clothes, dresses and uniforms to show of their position, even to aliens.

Society: The Gisram are native to an arid world called Atrimos, filled with violent weather, rocky mountains and large canyons, where life sometimes struggles to survive. They are one of the few non insectoid lifeforms on the planet and so naturally developed to feast on the insects, which can be found hidden in holes and crevices all over their world .

Since life was hard, the Gisram civilization has warred over resources and terratories for centuries, splitting into many clans, countries and kingdoms. They developed a social caste culture based on chivalry, honor and service to their masters, whether warlords or royal houses of aristocracy that still rule their world. Gisram ideals are very reminiscent of the old knight and samurai ideals of Earth, and some other cultures, except they have never grown out of this kind of thinking. Titles and social standing are of paramount importance. Still there is respect among all social classes, a good peasant or worker is more respected among all than a bad and corrupted minister or aristocrat.

Even after expanding into space, the nations continued their conflicts over the new terratories until contact with Citadel species was made. From there on out the conflicts were somewhat lessened and diplomacy was given more place. Today there is still high rivalry among the diffferent houses of the gisram confederacy, but compared to their violent past they now live in relative peace in a galactic communty .

The gisram are very proud and can easily take offense if not addressed properly and if the stranger doesnt keep in mind their position. They expect alien cultures to follow this rule too, otherwise it is very difficult to gain anything from them, least of all their friendship. They are very honorable tough and always repay their debts and help those that helped them. Unless corrupted, an average gisram never turns a blind eye to another beings suffering.

Affiliation: Citadel, have an embassy where the most powerful houses represent their united intrests. The gisram are one of the most vocal species demanding a seat on the council "worthy of their position". They are not fond of humans, both because of their rapid expansion in the Attican Traverse where the gisram terratories are also located, and because they feel humanity is given preferential treatment and should know their place being the relatively new species to enter Citadel. Humans think the gisram are very arrogant and aristocratic, while the gisram tend to look down on humans as a young and overly greedy species, thats still needs to earn its true place.

Gisram also despise the batarians, who they think are honorless and a waste of skin, and some conflicts have arisen between the Star Confederacy and the Hegemony. They have a high respect for the turians and asari justicars tough, which is understandable given their cultural ideals.

Military: Formidable, with some dreadnoughts and several fleets. Gisram armies are well trained for combat and tough they arent as physically strong as humans, turians and especially krogan, they are agile and can use all of their 4 arms to shoot or stab enemies. Typical Gisram trooper carries a carbine and 2 small pistols for its lower hands to use.

Gisram have terratorial conflicts with the batarians and humans who are their neighbouring species on Attican Traverse, tought these rarely escalate into armed conflicts. They also suffer attacks from space pirates and Terminus raiders from time to time, but manage to stay on top. The gisram military relishes in vanquishing these rogue elements of the galaxy with an almost zealot like fervor.


Modifié par Armass81, 08 mars 2014 - 01:37 .


#49
Abraham_uk

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Official name: Benucians

Appearance: They look like a cross between a Drell and Turian which isn't very surprising since the Benucians are directly decended from distant cousins of the Drell and Turian species. The Benucians also have human and Krogan genes too.

The males and females are of roughly equal strength and both tend to be muscular but also very skinny. They are naturally capable of using biotics and don't get tired very easily.

Society: Despite the combined efforts several races including Asari, Turians, Salarians and Turians, the war against the Reapers was lost. However, Liara T'Soni managed send out beacons accross the galaxy.

The species of the following cycle Benucians, actually heeded these warnings and spent over 500 years preparing for a Reaper invasion, and lo and behold, when the Reapers came, they were decimated.

So it comes a little surprise that the entire society of the Benucians revolves around millitary and science. Everyone has to have millitary training which includes weapons, hand to hand combat and biotics. Benucians are also taught about millitary tactics, how make guns, pilot vipers (small one person space ships that can shoot) and about the various roles in larger tactical assault vessels such as dreadnauts, frigates and cruisers.

Regarding science the Benucians are normally researching into new technology, cures for various diseases and quite often building new weapons.

There is little else in life for people other than war and science. The Benucians have very little in the way of music, paintings, sculpture, theatre, films, games, sport etc. Whilst these forms of enterainment do exist they are rare indeed. Benucians get the greatest joy and pleasure in research and preparing for battle.

Wars happen a lot amongst the Benucians. The only time that the Benucians weren't at war with each other was when the Reapers came. By that time, Benucian technology was much more advanced than the Reapers. They were able to turn Reaper indoctrination against the Reapers causing them to fight each other. After that rather short war, the Benucians returned to fighting each other.

Military: Millitary and society are one and the same for the Benucians. They have the largest fleet in the galaxy and were able to defeat the Reapers without the help of any other species. No other species in the galaxy is a threat. But the Benucians are a threat to themselves. They are constantly having large scale wars fighting over land and resources and many worry that the Benucian civilisation will eventually self destruct.

#50
justafan

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Hmm, I want to try and take a crack at this

Species Name: Armavir

Appearance: They resemble a furry krogan with apelike facial features and no hump. They evolved on a planet whose equivalent of dinosaurs never went extinct, thus the Armavir grew to be large and aggressive, so as to be able to compete with the reptiles.

Society: Armavir society is centered around their religion of planet-worship. The Armavir believe that each planet contains a spirit, and that when an individual dies and decomposes, their qualities are absorbed by the spirit and used to strengthen the living. This has led the Armavir to develop a long history of war, as each Armavir believes that death in battle will strengthen their race as a whole.

This led to disaster when the Armavir made first contact with the Elcor. The existence of extra-terrestrial life led to the unification of the well-armed Armavir states, and they sought to prove the superiority of their planet's spirit by conquering their neighbors in its name. Despite early success against undefended Elcor colonies, they were no match for the Turian fleet. The Armavir never had encountered Prothean technology, and their fleet was woefully outdated compared to the Council dreadnoughts.

The Turians drove the Armavir back to their homeworld and occupied it using tactics learned at the Krogan DMZ. The Armavir are no longer allowed to have spaceships of their own, but ambassadors are allowed from time to time to travel to the Citadel to speak on their species behalf. Despite being so thoroughly defeated by the Turians, the Armavir hold no ill will against them. Instead, they view Palaven as a great spirit whose bloody history trumps even their own, though the Armavir seek to rectify that in time. In recent years, a cult of Earth has begun to crop up and gain a small following as well, both because of the human's performance against Sovereign, and because they could do what the Armavir could not, defeat the Turians at first-contact.

Military: Within the DMZ the Armavir have no fleet to speak of. The defeat also led to the destruction of the former alliance, and the Armavir have gone back to fighting ground wars as nation-states. Were they ever to unite again, the Armavir would have a formidable and fanatical army, but with the Turian occupation force in orbit, they are only a threat to themselves.

Modifié par justafan, 01 novembre 2012 - 06:42 .