Aller au contenu

This is the greatest game of all time...


  • Veuillez vous connecter pour répondre
264 réponses à ce sujet

#251
Twinzam.V

Twinzam.V
  • Members
  • 810 messages

deatharmonic wrote...

I 100% agree with the OP, the auto-dialogue was a touch of class, a master stroke even. It took the burden and stressful experience of dialogue choices out of the players hands, so I no longer needed to worry about making such complex and nerve racking decisions about what I wanted Shepard to say. What a load off! And every time Shepard expressed an emotion through auto-dialogue, WOW! what a pleasant twist! Once again, what genius, taking the burden of control away from the player, because there's only so much control my poor brain can handle.


So many loveable features. Every game should be like this.

#252
dorktainian

dorktainian
  • Members
  • 4 424 messages
i just love the way the team has so lovingly edited together the cut scenes so you can actually see the skip - rather than that lameass way they used to use where it all flowed and looked great....genious.

#253
Grubas

Grubas
  • Members
  • 2 315 messages
I like how the team took  the time and released it when they were satisfied with it. It was a long wait, but it was worth it.

Also very uncomon for EA. They really care about art.

#254
Podge 90

Podge 90
  • Members
  • 318 messages

Humanoid_Typhoon wrote...

dorktainian wrote...

i just love the fact that everything ties up nicely, and all the decisions you ever made make complete sense.

Yeah, there were some pretty epic lines too.

"I...don't know."

:D

#255
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Jade8aby88 wrote...

The Spamming Troll wrote...

KotorEffect3 wrote...
More like annoyed



your annoyed? thats your problem??? a little annoyed about a couple topics in some forum?

the series i fell in love with pooped on my face.

guy, id rather be annoyed.


LOL Posted Image


Exactly.  Topics in a forum can in no way ever compare to just what was done to this series.

#256
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages
I tend to prefer games where you put down the controller for the last ten minutes plus of "play" in order to listen to the self-described evil monster boss provide excuses for all that he has done. I love listening to contradiction and ignorance passed off as logic-it makes me feel smart. I love boss conversations in games about wars that are to save the galaxy. Fighting is so lame. I also buy every bit of DLC with weapons, because even though they do nothing as far as defeating the enemies everyone wanted to, but never actually fight, they look cool.

I believe to top this all off the best thing BW could do would be to give us more assets like Leviathan-assets that supposedly will help at the end, but don't. They sound cool, so who cares? Besides, I wouldn't want to risk them being destroyed or getting hurt or anything.

I especially love the idea of playing 100 plus hours of games, spending a couple hundred dollars, and getting to the big payoff, in stories the conflict resolution, in games the win or lose moment, where you get to see all that awesome stuff you did come to fruition. That moment where all the stuff left dangling out there is explained, but then finding out you've been playing a different story and must buy the DLC that will create the story to fit the ending. Awesome.

#257
Gtacatalina

Gtacatalina
  • Members
  • 401 messages

3DandBeyond wrote...

I tend to prefer games where you put down the controller for the last ten minutes plus of "play" in order to listen to the self-described evil monster boss provide excuses for all that he has done. I love listening to contradiction and ignorance passed off as logic-it makes me feel smart. I love boss conversations in games about wars that are to save the galaxy. Fighting is so lame. I also buy every bit of DLC with weapons, because even though they do nothing as far as defeating the enemies everyone wanted to, but never actually fight, they look cool.

I believe to top this all off the best thing BW could do would be to give us more assets like Leviathan-assets that supposedly will help at the end, but don't. They sound cool, so who cares? Besides, I wouldn't want to risk them being destroyed or getting hurt or anything.

I especially love the idea of playing 100 plus hours of games, spending a couple hundred dollars, and getting to the big payoff, in stories the conflict resolution, in games the win or lose moment, where you get to see all that awesome stuff you did come to fruition. That moment where all the stuff left dangling out there is explained, but then finding out you've been playing a different story and must buy the DLC that will create the story to fit the ending. Awesome.


Posted Image I feel exactly the same.

#258
dorktainian

dorktainian
  • Members
  • 4 424 messages
This is the Greatest story ever told.

I mean Shepard defies the odds and escapes earth. He goes through countless heroic adventures on his way to finally making sense of the reaper plot, he tracks down TIMs base and confronts one of the best bad guys in video gaming history, defeats him so badly he wont be moving in a long time..., goes to earth, fights his way through London, Downs a reaper with a cain (again), fights another reaper and kicks its ass with thannix missiles, meets anderson, gets in a vehicle which fish and chips ends up crashing, runs at a beam of light, travels through the citadel, discovers TIM is a biotic (somehow), meets star brat, is given 3 choices which are so brilliant - they wouldnt have been out of place in the best novel ever written, then finally we have a nice and fitting tribute to shepard before discovering he's actually alive and seeing all his friends and him celebrating finally driving of the reapers and the fact we have taken back earth.

Yeah in years to come peeps will look back at this piece of gaming genious as a shining example of polished* gameplay.

#259
drayfish

drayfish
  • Members
  • 1 211 messages
I think it's great how everyone has the exact same story now. I used to get so confused when everyone was like: 'Wrex was dead in my playthrough', or 'I never switched on that Geth and gave it to Cerberus', or 'Jack died on the Suicide Mission because I didn't have her loyalty'. It hurt my head.

But thankfully ME3 got rid of all that confusion. Now everybody gets to see the Collector base again, no matter what they chose! And Udina gets to be the Human Councilor and betray the galaxy - regardless of what you selected before! And everybody gets to play with the Rachni, no matter what! And did you know that Shepard cares about some stupid kid that refused to let you save him? Of course you did! We all did! Because it happens anyway!

Phew.

It makes talking about the game way easier.  It's like one of those Choose Your Own Adventures where they put the pages in order, have a linear, unchangeable story, and print millions of copies that are all the same.  You know: a novel.

Now that's immersive game design!

Modifié par drayfish, 19 octobre 2012 - 09:31 .


#260
Fixers0

Fixers0
  • Members
  • 4 434 messages
You forgot to add how such an effective and intimidating antagonist Kai leng is.

Modifié par Fixers0, 19 octobre 2012 - 11:41 .


#261
galland

galland
  • Members
  • 107 messages
Y'know for me the greatest thing would have to be the overwhelming feeling of complete satisfaction; a languorous almost post coital sense of well being at..........  winning!! YES!! I Beat the b*****ds! I SAVED THE GALAXY!!! AGAIN!!!!!
Jeez........It wasn't easy though.............The s**t I had to go through; put up with even! Who else do you know that's been mentally fragged by a Prothean beacon? And then had to go through some kind of invasive mind meld thing with a peculiar blue babe? (pretty cute though..........could think of other ways!)
Who else has had to land on weird planets in a virtually uncontrollable vehicle!!!!??? Make some really AWESOME decisions..........who lives.......who doesn't............tough choices...but ..hey...someone has to do it.
I do it ; I do it because   well   because I know it matters......I know it means something....and....IT DID!
Yeah; We found out some pretty frightening stuff but we came through it.......................................
but           something unfortunate happened to me But I dealt with it as I deal with everything. I scan planets , I get  the best team in the known universe  and believe me it wasn't easy (facepalm)
And somehow I gotta keep them all together and alive during a major assault because this is vitally important!!!
So.........job done.Easy.Bring the next one on.
Right so I've just got out of prison(?!") Reapers eh? Ah. AND Cerberus!!!??? HMMMM Okay nothing we cant deal with! After all we got some cool war assets to help us out here right? Of course to get some of them on board we got to do the right thing  no prob,I always try to do that..........well ...mostly. 
Well that, folks,in a nutshell is what I did: I got everyone together and we went and kicked ass!
Casualties?   Well ahh  yeah.....more than I would have liked.....but hey!.. omelettes and eggs right?!



 

#262
TheRealJayDee

TheRealJayDee
  • Members
  • 2 952 messages
The game is every bit as brilliant and captivating as I hoped it would be! That's why I'm finishing all the complete trilogy playthroughs I started with my different Shepards over the last years, I can't wait to see how each of their individual story unfolds. With ME3 the story of Commander Shepard comes to an epic and immensly satisfying ending and the Mass Effect trilogy takes it's rightful place as the best game series ever!

If I'm not playing ME3 I spend a lot of time on the BSN, sharing my thoughts about and love for the game with the rest of the united fandom.

#263
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

drayfish wrote...

I think it's great how everyone has the exact same story now. I used to get so confused when everyone was like: 'Wrex was dead in my playthrough', or 'I never switched on that Geth and gave it to Cerberus', or 'Jack died on the Suicide Mission because I didn't have her loyalty'. It hurt my head.

But thankfully ME3 got rid of all that confusion. Now everybody gets to see the Collector base again, no matter what they chose! And Udina gets to be the Human Councilor and betray the galaxy - regardless of what you selected before! And everybody gets to play with the Rachni, no matter what! And did you know that Shepard cares about some stupid kid that refused to let you save him? Of course you did! We all did! Because it happens anyway!

Phew.

It makes talking about the game way easier.  It's like one of those Choose Your Own Adventures where they put the pages in order, have a linear, unchangeable story, and print millions of copies that are all the same.  You know: a novel.

Now that's immersive game design!


Yeah, I think it's great that BW stuck to their "nothing is canon" guns with this.  I mean the endings are so vastly different based on all that you did that you get the full feeling that there were no canon decisions at all.  You make all of these decisions through 3 games and in the end you see them fully play out.  I mean we all have such different endings it was like we weren't even playing the same game.

If you played as a paragon that liked and saved the geth and liked EDI and promoted a romance between her and Joker, and if you cure the genophage, save Wrex, save the Rachni queen all along, destroy the grey box, destroy the collector base, I mean it's amazing how different your endings will be from someone who did the exact opposite.  Heck, if you play ME3 alone without playing the other games, you can see the full effect of that non-canon mission statement.  The endings you get are lacking the nuance and the context that others that played ME1 and 2 have in theirs.  Best to get both 1 and 2 in order to fix all of that.  You know, you really want to play 70 more hours of games so you can get those non-canon different endings.

I can't wait to play them all again and see how different everything will be this time around.

#264
Applepie_Svk

Applepie_Svk
  • Members
  • 5 469 messages

3DandBeyond wrote...

drayfish wrote...

I think it's great how everyone has the exact same story now. I used to get so confused when everyone was like: 'Wrex was dead in my playthrough', or 'I never switched on that Geth and gave it to Cerberus', or 'Jack died on the Suicide Mission because I didn't have her loyalty'. It hurt my head.

But thankfully ME3 got rid of all that confusion. Now everybody gets to see the Collector base again, no matter what they chose! And Udina gets to be the Human Councilor and betray the galaxy - regardless of what you selected before! And everybody gets to play with the Rachni, no matter what! And did you know that Shepard cares about some stupid kid that refused to let you save him? Of course you did! We all did! Because it happens anyway!

Phew.

It makes talking about the game way easier.  It's like one of those Choose Your Own Adventures where they put the pages in order, have a linear, unchangeable story, and print millions of copies that are all the same.  You know: a novel.

Now that's immersive game design!


Yeah, I think it's great that BW stuck to their "nothing is canon" guns with this.  I mean the endings are so vastly different based on all that you did that you get the full feeling that there were no canon decisions at all.  You make all of these decisions through 3 games and in the end you see them fully play out.  I mean we all have such different endings it was like we weren't even playing the same game.

If you played as a paragon that liked and saved the geth and liked EDI and promoted a romance between her and Joker, and if you cure the genophage, save Wrex, save the Rachni queen all along, destroy the grey box, destroy the collector base, I mean it's amazing how different your endings will be from someone who did the exact opposite.  Heck, if you play ME3 alone without playing the other games, you can see the full effect of that non-canon mission statement.  The endings you get are lacking the nuance and the context that others that played ME1 and 2 have in theirs.  Best to get both 1 and 2 in order to fix all of that.  You know, you really want to play 70 more hours of games so you can get those non-canon different endings.

I can't wait to play them all again and see how different everything will be this time around.


Do you remember that epic quote ?  Mass Effect 3 is the best way to enter into series ... :lol:

#265
Guest_Paulomedi_*

Guest_Paulomedi_*
  • Guests
I love the lack of bosses, because they are too video-gamey.

I love to get lectured by a 6-year-boy-persona with perfect logic.

I love to see a coup d'etat on the noses of the most powerful fleets of the galaxy, leaded by a space-ninja with Roxx00rz glasses.

In fact, I love battling against him, since he smashes the ground for no apparent reason, providing me cover to shoot him. It would be very, very lame if he fought running and dodging, like an actual ninja that he pretends to be (wut?).

This battle against the space ninja is so good! It can never be improved, like perhaps, letting me fight alone... just with melee attacks. This system was implemented to be situational, it must not have a moment to shine!


Ohhh I'm so much in love with this game...

edit: ehmergerd grehmmhar

Modifié par Paulomedi, 19 octobre 2012 - 03:35 .