Wave system?
#1
Posté 16 octobre 2012 - 10:52
I am wondering, whether there has been any word on changing/keeping same the enemy spawning in waves thing. I prefered the DA:O where you knew what were you running into, while individual enemies were stronger. Jumping enemies just seemed like a realy silly speed bump, since they were seriously weakened they were literally jumping to their death. I know it is a game, but this just felt so unrealistic, (Hey look our main ambush force had been wiped out by the Champion of Kirwall, lets jump of the roof with much smaller force and attack them). I dont know, it just felt like an artifical attempt at making the game longer, it didnt feel right.
Anybody?
#2
Posté 16 octobre 2012 - 10:54
#3
Posté 16 octobre 2012 - 11:04
Modifié par relhart, 16 octobre 2012 - 11:04 .
#4
Posté 16 octobre 2012 - 11:07
Bleh.
I only want to see it used in defence of some places like in DAO.
#5
Posté 16 octobre 2012 - 11:11
Modifié par DominusVita, 16 octobre 2012 - 11:11 .
#6
Posté 16 octobre 2012 - 11:26
#7
Posté 16 octobre 2012 - 12:15
#8
Posté 16 octobre 2012 - 12:32
In the 2nd DA, the OP is correct. It happened so much all of the time that I got the impression that there was no good reason other than a cheap means to extend gameplay.
#9
Posté 16 octobre 2012 - 01:10
#10
Posté 16 octobre 2012 - 01:19
TCBC_Freak wrote...
I just remembered. One thing they did say, at PAX East I think, was that while they were planing to allow us to change character's armor they wanted to keep an iconic look for party members because it would make them to be easier to spot in a big battle. Which may mean they want to have bigger fights and not waves. But it may be reading a lot into one statement.
If they really said that, it's the dumbest reason ever.
#11
Posté 16 octobre 2012 - 01:52
#12
Posté 16 octobre 2012 - 02:09
#13
Posté 16 octobre 2012 - 02:16
#14
Posté 16 octobre 2012 - 04:33
now waves during every single encounter is boring, So lets not make it be there for a game mechanic ie be that was stamina fuel for warriors.
phil
#15
Posté 17 octobre 2012 - 02:34
Riknas wrote...
I still like the wave system, it kept us on our toes, though it could have been done better. It was done a lot better in the Legacy DLC.
But does it really? When only question if 2 or three more waves of enemies will jump down from rooftops
#16
Posté 17 octobre 2012 - 02:51
#17
Posté 17 octobre 2012 - 02:54
The wave system could be appropriate in some areas, like a battlefield, it is a war we are going to be thrown in, waves of enemies will be expected. But indoors where enemies appear from the ceilings? No thanks.
#18
Posté 17 octobre 2012 - 03:19
#19
Posté 17 octobre 2012 - 04:32
#20
Posté 18 octobre 2012 - 05:38
#21
Guest_Nizaris1_*
Posté 18 octobre 2012 - 06:07
Guest_Nizaris1_*
#22
Posté 19 octobre 2012 - 05:21
Nizaris1 wrote...
Not only waves of paratrooper enemies, but also teleport mages, those are annoying, we click on them to attack, then they just spoof, appear elsewhere then nuke us...
This made me laugh. DA2 : Paratroopers origin
#23
Posté 19 octobre 2012 - 05:23
Nizaris1 wrote...
Not only waves of paratrooper enemies, but also teleport mages, those are annoying, we click on them to attack, then they just spoof, appear elsewhere then nuke us...
That I would expect back. As well as extremely dangerous backstabbing rogues.
Those were actually challenging to deal with due to their mechanics and not simply having more of them materialize from a different direction, or have a lot of health points.
Modifié par Upsettingshorts, 19 octobre 2012 - 05:26 .
#24
Posté 19 octobre 2012 - 05:24
In other words they are aware of the complaints and already took steps to fix it, so I'd say that would be continued onto DA3:I
#25
Posté 19 octobre 2012 - 05:25
Modifié par Mr.House, 19 octobre 2012 - 05:27 .





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